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Soluzione Completa Il Professor Layton e Lo Scrigno Di Pandora - Guida NDS
Ecco a voi la soluzione ai puzzle del gioco Professor Layton e lo scrigno di pandora per Nintendo Ds! n.b essendo una soluzione estrapolata dal gioco inglese quindi alcuni enigmi avranno riporteranno una soluzione leggermente modificataSPOILER (click to view)=========
PROLOGUE:
=========
------------------ -----------------
| ƒŒƒCƒgƒ“‚ÌŒ¤‹†Žº |_____| Œ¤‹†Žº‘O‚낤‚© |
| (Layton's Study) | | (Study Hallway) |
------------------ -----------------
------------------- ---------------------
| ƒAƒp[ƒg“ü‚èŒû |_____| •”‰®“ü‚èŒû |
| (Schrader's Home) | | (The Doctor's Hall) |
------------------- ---------------------
==========
CHAPTER 1:
==========
----------------------
| ƒŒƒCƒgƒ“‚½‚¿‚̌Žº |
| (Layton's Room) |
----------------------
|
------------
| ‚R—¼–ڒʘH |
| (Car 3) |
------------
|
------------ --------------
| ‚S—¼–ڒʘH |_____| ‚S—¼–ڌŽº |
| (Car 4) | | (Car 4 Room) |
------------ --------------
|
----------------------- -------------------
| ‚T—¼–ÚH“°ŽÔ |_____| ƒLƒbƒ`ƒ“ |
| (Car 5 (Dining Room)) | | (Car 5 (Kitchen)) |
----------------------- -------------------
|
------------ ------------------
| ‚U—¼–ڒʘH |_____| ƒ[ƒY•wl‚Ì•”‰® |
| (Car 6) | | (Babette's Room) |
------------ ------------------
|
------------ --------------------
| ‚V—¼–ڒʘH |_____| ƒiƒ][ƒo‚̌Žº |
| (Car 7) | | (Granny R.'s Room) |
------------ --------------------
|
--------------------
| “W–]ƒfƒbƒL |
| (Observation Deck) |
--------------------
--------------------- ----------------
| ’âŽÔ’†‚Ì”à‚ÌŠO |_____| ŒÌႵ‚½ŽÔ—¼ |
| (Outside the Train) | | (Broken Train) |
--------------------- ----------------
==========
CHAPTER 2:
==========
--------------------
| ‰wƒvƒ‰ƒbƒgƒz[ƒ€ |
| (Station Platform) |
--------------------
|
-----------------
| ‰w‘OLê |
| (Station Plaza) |
-----------------
|
---------------------
| ˜I“X‚Ì•À‚Ô‘å’Ê‚è |
| (Road to Dropstone) |
---------------------
|
--------------- --------------------- -------------------
| ”ž”¨ |_____| –ðê‚Ö‚Ìã‚èâ |_____| –Ø—§‚¿ |
| (Wheat Field) | | (Hill to Town Hall) | | (Tree-Lined Path) |
--------------- --------------------- -------------------
|
|
----------------- |
| ŽG‰Ý‰® | |
| (General Store) | |
----------------- |
| |
---------------- ------------------- ---------------------
| –qê‚Ö‚Ì“¹ |_____| ’¬–ðê‘O |_____| ‹‚Ì•i•]‰ï |
| (Path to Farm) | | (Town Hall Plaza) | | (Competition Field) |
---------------- ------------------- ---------------------
|
-----------------
| –qê‚Ì“ü‚èŒû |
| (Farm Entrance) |
-----------------
|
------------------
| ’¬ŠO‚ê |
| (Dropstone Road) |
------------------
==========
CHAPTER 3:
==========
---------------------- ---------------
| ‚Q—¼–Ú“Á•ÊŽÔ—¼’ʘH |_____| “Á“™Žº |
| (Car 2 (Deluxe Car)) | | (Deluxe Room) |
---------------------- ---------------
|
------------ ----------------------
| ‚R—¼–ڒʘH |_____| ƒŒƒCƒgƒ“‚½‚¿‚̌Žº |
| (Car 3) | | (Layton's Room) |
------------ ----------------------
|
------------ --------------
| ‚S—¼–ڒʘH |_____| ‚S—¼–ڌŽº |
| (Car 4) | | (Car 4 Room) |
------------ --------------
|
----------------------- -------------------
| ‚T—¼–ÚH“°ŽÔ |_____| ƒLƒbƒ`ƒ“ |
| (Car 5 (Dining Room)) | | (Car 5 (Kitchen)) |
----------------------- -------------------
|
------------ ------------------
| ‚U—¼–ڒʘH |_____| ƒ[ƒY•wl‚Ì•”‰® |
| (Car 6) | | (Babette's Room) |
------------ ------------------
|
------------ --------------------
| ‚V—¼–ڒʘH |_____| ƒiƒ][ƒo‚̌Žº |
| (Car 7) | | (Granny R.'s Room) |
------------ --------------------
|
--------------------
| “W–]ƒfƒbƒL |
| (Observation Deck) |
--------------------
==========
CHAPTER 4:
==========
--------------------
| ‰w‘O |
| (Folsense Station) |
--------------------
|
--------------- ---------------------
| ƒzƒeƒ‹ƒz[ƒ‹ |_____| ƒzƒeƒ‹‘O |
| (Hotel Foyer) | | (Outside the Hotel) |
--------------- ---------------------
| |
-------------- ------------- ----------------
| ƒzƒeƒ‹‹qŽº | | ‘å’Ê‚è |_____| ŒÃ“¹‹ï“X |
| (Hotel Room) | | (Promenade) | | (Antique Shop) |
-------------- ------------- ----------------
|
|
---------------- | ----------------
| ƒiƒ][ƒo‚ÌŠÙ‘O | | | ŽÊ^ŠÙ |
| (Granny R.'s) | | | (Photo Studio) |
---------------- | ----------------
| | |
-------------- --------------------- -----------------------
| ‚ ‚₵‚¢‚¨“X |_____| ŽžŒv‘ä‚ÌLê |_____| “Œ’Ê‚è |
| (Cabaret) | | (Clock Tower Plaza) | | (Eastern Side Street) |
-------------- --------------------- -----------------------
| |
| |
--------------- --------------- --------------------
| ¼‚Ì‚xŽš˜H |_________| ‹L”OŠÙ‘OLê |_________| ƒ_ƒEƒ“ƒ^ƒEƒ““ü‚èŒû |
| (West Y-Road) | | (Museum Gate) | | (Northeast Path) |
--------------- --------------- --------------------
| |
| ------------
| | •¬… |
| | (Fountain) |
| ------------
| |
| --------------------
| | ƒtƒFƒ‹[ƒ[ƒ“‹L”OŠÙ |
| | (Herzen Museum) |
| --------------------
|______________
|
--------------- ---------------- ---------------------
| ‰ó‚ꂽ–å |_____| ¼’Ê‚è |_____| ƒAƒbƒvƒ^ƒEƒ“ |
| (Broken Gate) | | (Western Path) | | (Northern Folsense) |
--------------- ---------------- ---------------------
| |
___________| |___________
| |
| |
------------------------ -----------------
| Œ©’£‚蓃ˆêŠK | | H—¿•i“X |
| (Watchtower 1st Floor) | | (Grocery Store) |
------------------------ -----------------
|
--------------
| Œ©’£‚è‘ä |
| (Watchtower) |
--------------
==========
CHAPTER 5:
==========
--------------------
| ‰w‘O |
| (Folsense Station) |
--------------------
|
--------------- ---------------------
| ƒzƒeƒ‹ƒz[ƒ‹ |_____| ƒzƒeƒ‹‘O |
| (Hotel Foyer) | | (Outside the Hotel) |
--------------- ---------------------
| |
-------------- ------------- ----------------
| ƒzƒeƒ‹‹qŽº | | ‘å’Ê‚è |_____| ŒÃ“¹‹ï“X |
| (Hotel Room) | | (Promenade) | | (Antique Shop) |
-------------- ------------- ----------------
|
|
---------------- | ----------------
| ƒiƒ][ƒo‚ÌŠÙ‘O | | | ŽÊ^ŠÙ |
| (Granny R.'s) | | | (Photo Studio) |
---------------- | ----------------
| | |
-------------- --------------------- -----------------------
| ‚ ‚₵‚¢‚¨“X |_____| ŽžŒv‘ä‚ÌLê |_____| “Œ’Ê‚è |
| (Cabaret) | | (Clock Tower Plaza) | | (Eastern Side Street) |
-------------- --------------------- -----------------------
| |
| |
--------------- --------------- --------------------
| ¼‚Ì‚xŽš˜H |_________| ‹L”OŠÙ‘OLê |_________| ƒ_ƒEƒ“ƒ^ƒEƒ““ü‚èŒû |
| (West Y-Road) | | (Museum Gate) | | (Northeast Path) |
--------------- --------------- --------------------
| | |
| ------------ |
| | •¬… | |
| | (Fountain) | |
| ------------ |
| | |
| -------------------- |
| | ƒtƒFƒ‹[ƒ[ƒ“‹L”OŠÙ | |
| | (Herzen Museum) | |
| -------------------- |
_____| |
| |
| --------------------- -------------------
| _____| ƒAƒbƒvƒ^ƒEƒ“ | | ˜H’n“ü‚èŒû |
| | | (Northern Folsense) | | (Northeast Alley) |
| | --------------------- -------------------
| | |
---------------- ----------------- ------------------
| ¼’Ê‚è |____| H—¿•i“X | ___________| …Z‚µ‚̘H’n |
| (Western Path) | | (Grocery Store) | | | (Flooded Street) |
---------------- ----------------- | ------------------
| | | |
| |_____ ------------------ ---------------
| | | ƒSƒ~‚΂©‚è‚̘H’n | | ”–ˆÃ‚¢˜H’n |
| | | (Garbage Heap) | | (Seedy Alley) |
--------------- | ------------------ ---------------
| ‰ó‚ꂽ–å | | |
| (Broken Gate) | | ------------------
--------------- | | ˜H’n‚̉œ |
| | (Alley Dead End) |
------------------------ ------------------
| Œ©’£‚蓃ˆêŠK | |
| (Watchtower 1st Floor) | ------------------
------------------------ | ˜H’n‰œ‚Ì•”‰® |
| | (Alley End Room) |
-------------- ------------------
| Œ©’£‚è‘ä |
| (Watchtower) |
--------------
==========
CHAPTER 6:
==========
--------------------
| ‰w‘O |
| (Folsense Station) |
--------------------
|
--------------- ---------------------
| ƒzƒeƒ‹ƒz[ƒ‹ |_____| ƒzƒeƒ‹‘O |
| (Hotel Foyer) | | (Outside the Hotel) |
--------------- ---------------------
| |
-------------- ------------- ----------------
| ƒzƒeƒ‹‹qŽº | | ‘å’Ê‚è |_____| ŒÃ“¹‹ï“X |
| (Hotel Room) | | (Promenade) | | (Antique Shop) |
-------------- ------------- ----------------
|
|
---------------- | ----------------
| ƒiƒ][ƒo‚ÌŠÙ‘O | | | ŽÊ^ŠÙ |
| (Granny R.'s) | | | (Photo Studio) |
---------------- | ----------------
| | |
-------------- --------------------- -----------------------
| ‚ ‚₵‚¢‚¨“X |_____| ŽžŒv‘ä‚ÌLê |_____| “Œ’Ê‚è |
| (Cabaret) | | (Clock Tower Plaza) | | (Eastern Side Street) |
-------------- --------------------- -----------------------
| |
| |
--------------- --------------- --------------------
| ¼‚Ì‚xŽš˜H |_________| ‹L”OŠÙ‘OLê |_________| ƒ_ƒEƒ“ƒ^ƒEƒ““ü‚èŒû |
| (West Y-Road) | | (Museum Gate) | | (Northeast Path) |
--------------- --------------- --------------------
| | |
| ------------ |
| | •¬… | |
| | (Fountain) | |
| ------------ |
| | |
| -------------------- |
| | ƒtƒFƒ‹[ƒ[ƒ“‹L”OŠÙ | |
| | (Herzen Museum) | |
| -------------------- |
| | |
| -------------------- |
| | ‹L”OŠÙ‚PŠK | |
__| | (Museum 1st Floor) | |
| -------------------- |
| | |
| -------------------- |
| | ‹L”OŠÙ‚QŠK | |
| | (Museum 2nd Floor) | |
| -------------------- |
| |
| |
| --------------------- -------------------
| _____| ƒAƒbƒvƒ^ƒEƒ“ | | ˜H’n“ü‚èŒû |
| | | (Northern Folsense) | | (Northeast Alley) |
| | --------------------- -------------------
| | |
---------------- ----------------- ------------------
| ¼’Ê‚è |____| H—¿•i“X | __________| …Z‚µ‚̘H’n |
| (Western Path) | | (Grocery Store) | | | (Flooded Street) |
---------------- ----------------- | ------------------
| | | |
| |___________ ------------------ ---------------
| | | ƒSƒ~‚΂©‚è‚̘H’n | | ”–ˆÃ‚¢˜H’n |
| | | (Garbage Heap) | | (Seedy Alley) |
--------------- | ------------------ ---------------
| ‰ó‚ꂽ–å | | |
| (Broken Gate) | | ------------------
--------------- | | ˜H’n‚̉œ |
| | | (Alley Dead End) |
| ------------------------ ------------------
| | Œ©’£‚蓃ˆêŠK | |
| | (Watchtower 1st Floor) | ------------------
| ------------------------ | ˜H’n‰œ‚Ì•”‰® |
| | | (Alley End Room) |
| -------------- ------------------
| | Œ©’£‚è‘ä |
| | (Watchtower) |
| --------------
--------------------
| •ª‚©‚ꓹ |
| (Fork in the Road) |
--------------------
|
|_______________________________________
| |
| |
----------------- ----------------
| ”pB“ü‚èŒû | | –À‚¢‚ÌX“ü‚èŒû |
| (Mine Entrance) | | (Forest Gate) |
----------------- ----------------
| |
--------------------- -----------------
| ”pB‚Ì‹@ŠB•”‰® | | –À‚¢‚ÌX‚P |
| (Mine Machine Room) | | (Dark Forest 1) |
--------------------- -----------------
| |
-------------- -----------------
| ”pB‚Ì‚sŽš˜H | | –À‚¢‚ÌX‚Q |
| (Mine Room) | | (Dark Forest 2) |
-------------- -----------------
| |
-------------- -----------------
| ”pB‚̸~‹@ | | –À‚¢‚ÌX‚R |
| (Mine Lift) | | (Dark Forest 3) |
-------------- -----------------
| |
------------------ --------------------
| ”pB‚Ì‹àŒÉ•”‰® | | –À‚¢‚ÌXoŒû |
| (Mine Safe Room) | | (Dark Forest Exit) |
------------------- --------------------
|
------------------
| —³‚Ì‹´ |
| (Rickety Bridge) |
------------------
==========
CHAPTER 7:
==========
--------------- --------------
| ‰®•~‚Ì–å |_ _ _| ƒxƒbƒhƒ‹[ƒ€ |
| (Castle Gate) | | (Guest Room) |
--------------- --------------
|
--------------
| ‰®•~‚ÌŒºŠÖ |
| (Great Room) |
--------------
|
------------------
| ‘åLŠÔ |
| (2nd Floor Hall) |
------------------
|
------------------
| ƒ_ƒCƒjƒ“ƒOƒ‹[ƒ€ |
| (Dining Room) |
------------------
|
---------------
| ‰B‚µ•”‰® |
| (Secret Room) |
---------------
|
-------------------- ----------------
| ¬•”‰®‚ÌŠO |_____| ’n‰º‹@ŠBŽº |
| (Under the Castle) | | (Machine Room) |
-------------------- ----------------
|
----------------
| ¬•”‰® |
| (Storage Room) |
----------------
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
04. WALKTHROUGH {WALK}
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
After pressing "‚Í‚¶‚ß‚©‚ç (New Game)", you are asked to enter your name. Do
so, and watch the intro!
==========================
˜Í : ˆ«–‚‚Ì” {WALK.00}
PROLOGUE : THE ELYSIAN BOX
==========================
*********************************
ƒŒƒCƒgƒ“‚ÌŒ¤‹†Žº (Layton's Study)
*********************************
"‚ ‚‚Ü‚Ì‚Í‚± (Elysian Box)" is added to the list of mysteries!
When asked to find the car keys, touch the middle drawer of Layton's desk.
Watch the conversation and you get the keys for Layton's the car: "ˆ¤ŽÔ‚̃JƒM
(Layton's Keys)".
You will get a tutorial teaching you how to move, you should know how to do
that!
Tap on the shoe and head right.
******************************
Œ¤‹†Žº‘O‚낤‚© (Study Hallway)
******************************
Tap on the shoe and head right again for the first puzzle.
--------------------------------------------------------------------------------
Puzzle No. 001 : ƒiƒ]001@”ŽŽm‚̉Ƃ̓hƒRH
Dr. Schrader's Map
Picarats : 10
Hint : In the map to Dr. Schrader's home, several pieces in the center have
been cut out. Restore the map by inserting the missing pieces in the
correct spots.
Touch a piece with your stylus to grab it, then slide your stylus to
move the selected piece across the screen. You can't rotate the
pieces.
It may sound simple, but don't forget that you can move or remove
pieces, including the one already in the middle of the map.
Solution : The piece currently on the map is not needed.
The first piece goes on the left.
The second piece goes on the bottom.
The third piece goes at the top.
The fourth piece goes on the right.
The fifth piece goes in the middle.
--------------------------------------------------------------------------------
Watch the scene that occurs.
********************************
ƒAƒp[ƒg“ü‚èŒû (Schrader's Home)
********************************
You will automatically get the next puzzle.
--------------------------------------------------------------------------------
Puzzle No. 002 : ƒiƒ]002@”ŽŽm‚Ì•”‰®
The Doctor's Home
Picarats : 15
Hint : Find Dr. Schrader's window from the details of his letter.
"In the morning, I often awaken to the sound of music drifting in
from a nearby flat. Looking out, I spy a flag fluttering gently
outside my window, take a single sip of my tea, and turn my
attention to the morning sun. Not many flats in London have a view
of the sunrise anymore, you know."
Circle the window from which the doctor views the sunrise.
stylus.
Solution : It's the window in the upper left corner with the green flag.
--------------------------------------------------------------------------------
You'll get a tutorial on the options in Layton's briefcase... boring...
Before we get moving, talk to the man (ƒWƒ…ƒjƒA [Damon]) here. Now, tap the
postbox for a hint coin [HC011]. Tap the upper right flowers [HC012], in the
gap between the door on the left and the window above it [HC013], and the base
of the lamp post [HC014] for three more hint coins. Tap on the shoe and enter
the door.
******************************
•”‰®“ü‚èŒû (The Doctor's Hall)
******************************
Tap the left window [HC015], and under the cupboard on the right [HC016] for
two hint coins. Now, tap on the door.
--------------------------------------------------------------------------------
Puzzle No. 003 : ƒiƒ]003@Œ®‚̃iƒ]
The Right Key
Picarats : 20
Hint : Which key opens the door?
As you might expect, the key won't open the door of it's shape won't
let it pass through the keyhole. Use your stylus to fit the keys to
the lock.
Examine each key carefully and use tyour stylus to move the keys and
find the one that fits into the lock.
Solution : Turn the lower middle key 180 degrees and use it on the lock.
--------------------------------------------------------------------------------
Watch the scene.
"‚«‚Á‚Ղ̃iƒ] (Train Ticket)" is added to the list of mysteries!
Watch another scene, and get another puzzle.
--------------------------------------------------------------------------------
Puzzle No. 004 : ƒiƒ]004@–§Žº‚̃iƒ]
A Secure Room
Picarats : 30
Hint : With its windows opening out into thin air eight stories up and its
door securely bolted, you might think that this room is inaccessible
from the outside, However, a single unusual detail reveals the truth
on what went on here.
Your job is to look aroundthe room by tapping the arrows and find
this detail. Once you've got it, circle the area with your stylus
and choose Submit to give our answer. Make sure to circle only one
object when you answer.
Solution : Turn to the left and circle the ripped curtain. Press Submit.
--------------------------------------------------------------------------------
After the puzzle, watch another sscene.
"‚µ‚Ⴕ‚ñ‚̃iƒ] (Torn Photo)" is added to the list of mysteries!
"‚Í‚±‚Ì‚ä‚‚¦ (Box's Location)" is added to the list of mysteries!
Watch more scenes and you will be asked to save.
----------------------------
| STATUS UPDATE: |
|----------------------------|
| Hint Coins : 16/ 230 |
| Puzzles Solved : 4/ 153 |
| Picarats : 75/5500 |
----------------------------
===========================================
‘æˆêÍ : –²‚Ì’´“Á‹}@ƒ‚ƒŒƒ“ƒgƒŠ[‹}s {WALK.01}
CHAPTER 1 : THE LEGENDARY MOLENTARY EXPRESS
===========================================
**********************************
ƒŒƒCƒgƒ“‚½‚¿‚̌Žº (Layton's Room)
**********************************
Tap the under the table leg [HC017], the picture on the wall [HC018], and the
coathanger [HC019] fot three hint coins. Now tap Luke's suitcase (on the seat)
for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 005 : ƒiƒ]005@ƒ‹[ƒN‚̃Jƒoƒ“
Luke's Trunk
Picarats : 30
Hint : Luke's belongings are all over the place and need to be packed away
in his trunk.
Use your stylus to move individual objects into the trunk, and make
sure that none of them overlap.
When you think everything has been placed neatly into the trunk, tap
Submit.
Solution : Your suitcase should end up looking like this:
___ _____ _______
| |C ___|_ E | A = Stack of books
| A | | |_____| B = Frying pan
|___|_| D |_ | C = Boomerang
| |_____| | F | D = Clothes
| B ___|_ G| | E = Teddy bear
|_____|__H__|_|___| F = Yellow bag
G = Telescope
H = Harmonica
--------------------------------------------------------------------------------
After the puzzle, tap the sugar on the table for another puzzle.
--------------------------------------------------------------------------------
Puzzle No. 017 : ƒiƒ]017@ƒAƒŠ‚̒ʂ蓹
The Worker Ant
Picarats : 25
Hint : Busy ants work tirelessly carrying food back to their nest. One day,
one such ant was returning with food when he bumped into an
acquaintance in front of the nest.
"Whoa there, doofus! Don't you know that you took the longest path
possible back to the nest? Think about where you're going, man!"
Knowing that the ant never traveled the same area twice, can you
trace the path he walked to get to his nest?
Solution : Go down from the start, left at the first intersection, then up at
the next. Go up to the wall, then left all the way to the left wall.
Turn down and right at the next intersection, keep going right and
turn down when you can. Go right at the end, and up at the next
intersection, follow the path right to the wall, and turn down. Go
left at the corner all the way to the intersection just before the
finish, then go up, left and back down to the finish. Your path
should look something like this:
_____ S
|___ |_|
_ | _
| | |_| |
| |_____|
F
--------------------------------------------------------------------------------
Tap on the shoe and exit the room.
******************
‚R—¼–ڒʘH (Car 3)
******************
Tap the middle light [HC020], and the upper part of the pillar in the middle
[HC021] for two hint coins. Now, talk to the girl (ƒŠƒŠƒB [Lili]). Talk to her
a second time for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 024 : ƒiƒ]024@Ž†‚ÌÜ‚è–Ú
A Strip of Paper
Picarats : 10
Hint : After trying to fold a strip of paper in half, you notice that one
side of the fodled strip is one inch longer than the other.
Determined to get it right, you fold the strip again, only to
discover that now the other end is an inch longer than the other.
Now that you've made two folds along your strip, figure out what the
distance between the two folds is when expressed in tenths of an
inch.
Solution : 10 tenths of an inch (or 10mm for the Japanese version)
--------------------------------------------------------------------------------
Tap on the shoe and enter the door on the right.
******************
‚S—¼–ڒʘH (Car 4)
******************
Tap on the leftmost doorknob [HC022], and the right of the left sliding door
[HC023] for two hint coins. Tap on the shoe and enter the door with the light.
***********************
‚S—¼–ڌŽº (Car 4 Room)
***********************
Tap under the sofa on the back, right side [HC024], and at the base of the sofa
to the left [HC025] for two hint coins. Now tap the jug on the table for a
puzzle.
--------------------------------------------------------------------------------
Puzzle No. 023 : ƒiƒ]023@“Å–ò‚ÌŒˆ“¬
Pitchers and Poison
Picarats : 15
Hint : Two men, known here as 1 and 2, are playing a strange game. First,
both men put their empty pitchers on the table. Next, a judge brings
a pitcher filled with purple poison and places it in either spot A
or spot B. The judge then starts shifting the poison from one
pitcher to and adjacent pitcher over and over. After movine the
liquid 55 times, the owner of the poison-filled pitcher must drink
its contents.
If you were the judge and secretly wanted 1 to win, would you place
the poison filled pitcher down in spot A or spot B?
Solution : B
--------------------------------------------------------------------------------
After the puzzle, tap on the shoe and exit the room.
******************
‚S—¼–ڒʘH (Car 4)
******************
Tap on the shoe and enter the door at the back.
**********************************
‚T—¼–ÚH“°ŽÔ (Car 5 (Dining Room))
**********************************
Tap in the middle of the hallway [HC026] for a hint coin. Talk to the waiter
(ƒ`ƒƒƒRƒt [Chester]) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 007 : ƒiƒ]007@È‘I‚т̃iƒ]
Dining Couples
Picarats : 20
Hint : Four couples sit elbow-to-elbow in a crowded dining car. All diners
are sitting next to or across from their partners.
- The Joneses are sitting by the aisle.
- The mustachioed Mr. O'Connor sits beside his wife.
- Mr. Lambert sits across from his wife.
using the information above, can you determine where Mrs. Hadley is
sitting? Circle her and touch Submit.
Solution : E
<japanese VERSION>
Hint : As shown my the map, there are four tables for four people, seating
a total of 16. For all the guests, either next or opposite them is
seated someone of the opposite sex.
If there are less men, what is the minimum number of men required
to fill the restaurant?
Press the answer button, and write the answer in numbers. Remember
that there is a path that runs between the tables, seats on either
side of the path are still "next" to each other.
Solution : 6
--------------------------------------------------------------------------------
After the puzzle, tap on the shoe and enter the door on the left.
**************************
ƒLƒbƒ`ƒ“ (Car 5 (Kitchen))
**************************
Watch the conversation, and the "ƒnƒ€ƒXƒ^[ (Hamster)" minigame is added to
your briefcase, and you get an "‚è‚ñ‚² (Apple)" [H01]. After that you are told
to name your hamster. Now, tap on the white bowl on the shelf at the back
[HC027], and the cardboard box on the bottom [HC028] for two hint coins. Tap on
the shoe and exit.
**********************************
‚T—¼–ÚH“°ŽÔ (Car 5 (Dining Room))
**********************************
Tap on the shoe and enter the right door this time.
******************
‚U—¼–ڒʘH (Car 6)
******************
Tap the right of the middle sliding door (right next to the girl) for a hint
coin [HC029]. Talk to the girl (ƒTƒL [Sally]) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 006 : ƒiƒ]006@ƒpƒ“ƒP[ƒL‚̃iƒ]
Pancake Stacks 1
Picarats : 15
Hint : Now here's a tasty puzzle for you. Your task is to take that big
stack of pancakes on the left plate and move them to the plate on
the right. In doing so, however you need to follow these rules:
- You can move only one pancake at a time
- A pancake can never rest on another pancake smaller than itself.
Feel free to shift things around as much as you like and to use the
middle plate in completing the puzzle.
Solution : Three sized pancakes (S, M, L)
Three plates numbered left to right (1, 2, 3)
1) S -> Plate 3
2) M -> Plate 2
3) S -> Plate 2
4) L -> Plate 3
5) S -> Plate 1
6) M -> Plate 3
7) S -> Plate 3
--------------------------------------------------------------------------------
Tap on the shoe and go into the door at the back.
******************
‚V—¼–ڒʘH (Car 7)
******************
Tap on the bottom of the left sliding door [HC030], and the top of the support
beam in the centre [HC031] for two hint coins. Tap on the shoe and go into the
door at the back.
*****************************
“W–]ƒfƒbƒL (Observation Deck)
*****************************
You'll automatically be given a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 011 : ƒiƒ]011@—¬‚ê‚éŒiF‚̃iƒ]
Trees in the Forest
Picarats : 20
Hint : The forest below containd four different types of trees. Use your
stylus to draw dividers int he forest so that you form four
different sections. Each section should contain one of each type of
tree, and all the trees must be connected either horizontally or
vertically, but not diagonally.
When you have your answer, touch submit.
Solution : Divide along the # lines.
---#-----------
| 1 # 2 | 3 | 1 |
|---#####---#####
| 4 | 2 # 4 # 2 |
#####---#####---|
| 4 # 3 # 3 | 4 |
|---#########---|
| 2 | 3 | 1 # 1 |
-----------#---
<japanese VERSION>
Hint : From the window of the train, the scenery moves in three different
speeds. From fastest to slowest: foreground, middleground and
background. However, at one point, the direction of the scenery
changes, and the middle ground barely moves.
Where is this point? Circle the answer.
Solution : B
--------------------------------------------------------------------------------
After the puzzle, tap the gold ball on the left [HC032], and under the chair
in the middle [HC033] for two hint coins. Now, tap the piece of rubbish on the
right for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 022 : ƒiƒ]022@ƒSƒ~‚̕Еt‚¯
Taking Out the Trash
Picarats : 45
Hint : Put that garbage into the trash can where it belongs!
Using your stylus, move the blocks obstructing your path and slide
the clump of garbage all the way into the can at the bottom of the
screen.
Solution : 1) Slide the lower right blue block down two
2) Slide the lower left blue block right two, down one
3) Slide the upper left blue block down one, right two
4) Slide the left yellow block down two
5) Slide the right yellow block left two
6) Slide the top blue block up two, right two
7) Slide the next blue block up three
8) Slide the bottom yellow block right two, up one
9) Slide the bottom blue block up one, left two
10) Slide the right yellow block down two
11) Slide the left yellow block down one, right two
12) Slide the rubbish down three
13) Slide the top blue block left two, up two
14) Slide the rubbish up two
15) Slide the upper yellow block up one
16) Slide the left blue block up two
17) Slide the bottom yellow block up one, left two
18) Slide the right yellow block down three
19) Slide the left blue block right two, down one
20) Slide the rubbish down one, right two
21) Slide the left yellow block up three
22) Slide the right blue block left two, up one
23) Slide the right yellow block up one, left two
24) Slide the rubbish down two
25) Slide the left blue block right two, up one
26) Slide the left yellow block up one
27) Slide the rubbish up one
28) Slide the bottom blue block up two, left two
29) Slide the rubbish down three
--------------------------------------------------------------------------------
Tap on the shoe and head back through the way you came.
******************
‚V—¼–ڒʘH (Car 7)
******************
Talk to the short man (ƒpƒbƒ|ƒ‰ƒbƒ` [Beluga]) here. Tap on the shoe and head
back through the carriages.
******************
‚U—¼–ڒʘH (Car 6)
******************
Tap on the shoe and enter the dining car.
**********************************
‚T—¼–ÚH“°ŽÔ (Car 5 (Dining Room))
**********************************
As you enter, you'll be given a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 010 : ƒiƒ]010@•sŽv‹c‚ÈŠG
A Work of Art
Picarats : 15
Hint : The drawing below is made up of curved lines that intersect to
create sections. If you want to color in the entire canvas so that
no section touches the side of a section with the same color, what's
the fewest number of colors that you can use? You can use a color as
many times as you want as long as it doesn't touch any area with the
same color.
Once you have your answer, tap the Input Answer icon and enter the
number of colors.
Solution : 3 colours
--------------------------------------------------------------------------------
After the puzzle, you get unlock Granny Riddleton's shack, where you can solve
puzzles you may have missed. But if you are following this guide, you won't
miss any puzzles! Talk to ƒ`ƒƒƒRƒt (Chester) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 008 : ƒiƒ]008@ƒƒjƒ…[‘I‚т̃iƒ]
Luke's Big Dinner
Picarats : 25
Hint : "Now, Luke, are you sure you can really eat all of that? You put in
quite an order there."
"No sweat Professor! I'll clean my plate and still have room for
more."
It's no wonder the professor is concerned, as Luke's order cost
twice what the Professor's did. Below you can see all the items Luke
and Professor Layton ordered, as well as the price of each item.
Touch the price for each of the items that are part of Luke's order.
Solution : Totally they ordered $105 of food, so $70 is Luke's. Now find food
that totals $70:
12+16+17+25=70
<japanese VERSION>
Hint : Written on the menu is: "For the people travelling, we charge a 20%
service charge".
2 people, each had one drink each, and each had atleast one thing to
eat. They didn't order anything more than once, and the bill was
exactly $60. Tick the things they ordered on the menu below, of
course, Luke doesn't drink alcohol.
Solution : First the menu:
-----------------------------------------
| * DRINK * | * FOOD * |
| Orange Juice : $4 | Potato Salad : $11 |
| Apple Juice : $5 | Sandwich : $12 |
| Beer : $13 | Soup : $16 |
| Red Wine : $21 | Spaghetti : $18 |
| White Wine : $24 | Roast Beef : $35 |
-----------------------------------------
Now, the bill was $60 (inc. tips) therefore, the bill before tips
was $50. Find things that add up to $50.
Orange Juice : $4
Apple Juice : $5
Potato Salad : $11
Sandwich : $12
Spaghetti : $18
-----
= $50
--------------------------------------------------------------------------------
Now, tap the wine glass on the left table for another puzzle.
--------------------------------------------------------------------------------
Puzzle No. 009 : ƒiƒ]009@‚©‚´‚èƒOƒ‰ƒX‚̃iƒ]
Stacked Glasses
Picarats : 10
Hint : The owner of a four-star restaurant assigns a young waiter the task
of stacking glasses in a decorative way. Eager to please, the young
waiter immediately draws five separate designs and shows them to the
owner. The owner takes one glance at the designs and, with a look of
irritation, turns to the boy and cries, "This design is
preposterous! What were you thinking?"
Which of the five designs is the owner talking about?
Solution : D
--------------------------------------------------------------------------------
Now, tap on the shoe and enter the left door again.
**************************
ƒLƒbƒ`ƒ“ (Car 5 (Kitchen))
**************************
Talk to the chef (ƒNƒbƒLƒ“ [Macaroon]) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 013 : ƒiƒ]013@‚¨ŽM‚Ì’ê‚É
On Your Plate
Picarats : 15
Hint : The plate in front of you bears a mark made up of two nesting
equilateral triangles.
Can you puzzle out how many times bigger the large triangle is when
compared to the smaller one?
Solution : 4 times
--------------------------------------------------------------------------------
After the puzzle, tap on the shoe and exit the kitchen.
**********************************
‚T—¼–ÚH“°ŽÔ (Car 5 (Dining Room))
**********************************
Tap on the shoe and go back to the 4th carriage.
******************
‚S—¼–ڒʘH (Car 4)
******************
As you enter you get "ƒgƒ€‚Ì‚‚ (Tom's Shoe)"
"‚Ú‚¤‚â‚̃iƒ] (Tom)" is added to the list of mysteries!
Talk to the detective (ƒ`ƒFƒ‹ƒ~[ [Chelmey]) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 020 : ƒiƒ]020@ŒC‰®‚Ì‘¹ŠQ
The Shoe Store Thief
Picarats : 25
Hint : A woman in a shoe store pays for a pair of $30 shoes with a $50
bill. The clerk doesn't have change, so he goes to the shop next
door to break the $50 bill. He then gives the woman her change.
A while later, the clerk next door comes into the shoe store
complaining that the bill she got from the shoe clerk was
coutnerfiet. The mortified shoe clerk gives the other shopkeeper a
$50 bill of his own in apology. Both the woman with the fake bill
and the shoes she took are gone. In total, how much did the
shoe-store clerk lose in dollars?
Solution : In the end, the woman who had the fake $50 walks walks out with the
shoes ($30) and the $20 change.
The 'other shopkeeper' doesn't lose anything as he just exchanged
$50 for change.
And the shoe clerk loses $50 because he had to compensate the 'other
shopkeeper' for the fake $50.
--------------------------------------------------------------------------------
Tap on the shoe and go back to the 3rd carriage.
******************
‚R—¼–ڒʘH (Car 3)
******************
Talk to the woman (ƒJ[ƒ‰ [Karla]) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 018 : ƒiƒ]018@ŒC‚Ì–À˜H
The Shoe Maze
Picarats : 20
Hint : Here's a maze that's made up of shoes. Your task is to travel from
START to GOAL. You may only travel horizontally or vertically one
space at a time, and you must alternate between left and rigth shoes
every step. Also you may not pass through any walls in the maze.
Tap each space one at a time to highlight the path you want to take.
If you make a misstep, ou can deselect that space by tapping it
again.
Solution : Follow the path I have draw out (well... sort of drawn out):
___ ___ ___ ___ ___ ___ ___
| | | | | | R+++L |
|___|___|___|___|___| + ___|
| | | | | | L | |
|___|___|___|___|___| + |___|
| | | L+++R+++L | R+++L |
|___|___| + ___ + |___ + |
| | | R | | R+++L+++R |
|___|___| + |___|___ ___ ___|
| | | L+++R | | | |
|___|___|___ + |___|___|___|
| | | | L | | | |
|___|___|___| + |___|___|___|
| L+++R+++L+++R | | | |
|___ ___ ___ ___|___|___|___|
--------------------------------------------------------------------------------
Tap on the shoe and go backwards. The "‚Ó‚µ‚¬‚ȃJƒƒ‰ (Camera)" minigame is
added to your briefcase, and you get the "‚µ‚©‚‚¢ƒp[ƒc (Squarish Part)"
[C01]. Now re-enter Sammy's room for a conversation, and re-enter again for a
puzzle.
--------------------------------------------------------------------------------
Puzzle No. 019 : ƒiƒ]019@æ‹q‚̃iƒ]
The Train Ride
Picarats : 20
Hint : An unknown number of people are riding a train. At the first station
the train pulls into, 1/6 of the people on board get off. At the
next station, 1/5 of the remaining passengers get off. This pattern
continues so that at the next stations 1/4 get off, then 1/3, and
then 1/2. Then, at the final station, all passengers remaining on
the train exit as well.
Assuming no one got on the train during the ride, what is the fewest
number of people that could have been riding on the train when it
set out?
Solution : 6 people
--------------------------------------------------------------------------------
Tap on the shoe and go into the 4th carriage.
******************
‚S—¼–ڒʘH (Car 4)
******************
Tap on the shoe and go into the 5th carriage.
**********************************
‚T—¼–ÚH“°ŽÔ (Car 5 (Dining Room))
**********************************
Tap on the shoe and enter the kitchen.
**************************
ƒLƒbƒ`ƒ“ (Car 5 (Kitchen))
**************************
You get a puzzle as you enter.
--------------------------------------------------------------------------------
Puzzle No. 014 : ƒiƒ]014@Ô‚¢–XŽq‚̃iƒ]
Red Caps
Picarats : 25
Hint : A preschool teacher ha everyone in her class close their eyes. While
none of the students were looking, she slipped caps onto their heads
and then said:
"OK, everyone open your eyes and look at the hats all your friends
are wearing. Whoever sees four or more people wearing red hats gets
a red balloon, and whoever doesn't gets a blue balloon."
In a class of 10 children, only some of the kids got a red balloon.
Knowing this, how many kids went home with a red balloon?
Solution : 6 children
--------------------------------------------------------------------------------
After the puzzle, you get the "‚Ú‚¤‚â‚Ì–XŽq (Tom's Hat)". Now, tap on the shoe
and exit the kitchen.
**********************************
‚T—¼–ÚH“°ŽÔ (Car 5 (Dining Room))
**********************************
Tap on the shoe and go into the 6th carriage.
******************
‚U—¼–ڒʘH (Car 6)
******************
Tap on the shoe and go into the open door on the side.
*********************************
ƒ[ƒY•wl‚Ì•”‰® (Babette's Room)
*********************************
Tap on the right armrest of the sofa at the back [HC034], and on the lamp at
the back [HC035] for two hint coins. Tap on the vase on the left for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 016 : ƒiƒ]016@‰Ô•r‚̃iƒ]
Crazy Daises
Picarats : 15
Hint : Now for something on the flowery side.
Of the three pictures labeled A, B, and C, one is actually the same
as the picture on the far left. However, the image on the far left
has had its contents flipped left to right and its colors inverted
and changed to blach and white.
Of A, B, and C, which picture is the same as the black-and-white
picture on the far left?
Solution : A
--------------------------------------------------------------------------------
After the puzzle, tap the food scraps on the floor to pick them up. Now exit
the room.
******************
‚U—¼–ڒʘH (Car 6)
******************
Tap on the shoe and go into the door at the back.
******************
‚V—¼–ڒʘH (Car 7)
******************
Talk to ƒTƒL [Sally]. After the conversation, tap on the shoe and enter the
door on the side.
*********************************
ƒiƒ][ƒo‚̌Žº (Granny R.'s Room)
*********************************
Talk to ƒiƒ][ƒo (Granny R.). Tap on the shoe and exit.
******************
‚V—¼–ڒʘH (Car 7)
******************
Goto the viewing deck.
*****************************
“W–]ƒfƒbƒL (Observation Deck)
*****************************
Talk to the man (ƒŠ[ƒ[ƒ“ [Hank]) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 025 : ƒiƒ]025@¶‘¶‹£‘ˆ
Surviving in the Wild
Picarats : 20
Hint : After years of bad business, a local zoo has finally run out of
money to feed its animals. Bellies rumbling from days with no food,
the animals make a plan to escape the zoo. After prying open the
bars on their rusted cages, all the animals attempt to find their
way through the mazelike walls of the zoo.
Tap the picture of each animal you think made it safely out of the
zoo, and then tap Submit to answer. Just remember, an animal shows
its true colors in the wild.
Solution : The lion and rabbit can both reach the exit, but only the Lion will
actually get there!
--------------------------------------------------------------------------------
Tap on the shoe and exit.
******************
‚V—¼–ڒʘH (Car 7)
******************
Tap on the shoe and go back to the 6th carriage.
******************
‚U—¼–ڒʘH (Car 6)
******************
Tap on the shoe and go back to the Dining Car.
**********************************
‚T—¼–ÚH“°ŽÔ (Car 5 (Dining Room))
**********************************
Talk to ƒ`ƒƒƒRƒt (Chester). After talking, tap on the shoe and leave for the
4th carriage.
******************
‚S—¼–ڒʘH (Car 4)
******************
Tap on the shoe and enter the middle room.
***********************
‚S—¼–ڌŽº (Car 4 Room)
***********************
Talk to the woman (ƒhƒƒV[ [Mitzi]) here twice for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 021 : ƒiƒ]021@“`Œ¾ƒQ[ƒ€‚̃iƒ]
Pass It On!
Picarats : 20
Hint : Eight people are playing an unusual communication game. In this
game, one person has tog et a message across to seven other people.
It takes one minute to pass along the message, and each time the
message is spoken, it can only have one recipient. Using these
rules, what's the shortest amount of time in minutes for the message
to pass to all seven othe players?
Solution : 3 minutes
--------------------------------------------------------------------------------
After the puzzle you get the "ƒ{ƒ^ƒ“‚̃p[ƒc (Button Part)" [C02]. Tap on the
shoe and leave.
******************
‚S—¼–ڒʘH (Car 4)
******************
Tap on the shoe and go into the 3rd carriage.
******************
‚R—¼–ڒʘH (Car 3)
******************
After the conversation, tap on the shoe on the ground for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 015 : ƒiƒ]015@‰B‚³‚ꂽ³‘Ì
Who Is Tom Really?
Picarats : 30
Hint : Professor Layton has a feeling that Tom may not be the child we
suspect him to be.
Move the L-shaped pieces around and arrange them into a + shape in
the middle of the board in a that sheds some light on Tom's true
identity.
Solution : 1) Slide the upper left L block left one
2) Slide the upper left square block left one
3) Slide the upper right square block left one
4) Slide the upper right L block left one
5) Slide the lower right L block right one
6) Slide the lower right square block right one, up two
7) Slide the lower right L block up two
8) Slide the lower left square block right three
9) Slide the lower left L block right three
10) Slide the upper left square block down two, left one
11) Slide the upper right square block down two, right one
12) Slide the upper left L block down, right, down, right
13) Slide the upper right L block left two, down two
14) Slide the upper right square block left three
15) Slide the upper right L block left three
16) Slide the lower right square block up two
17) Slide the lower right L block up two, left one
18) Slide the lower right square block right one
19) Slide the lower right L block right one
20) Slide the lower left L block right one
--------------------------------------------------------------------------------
Tap on the shoe and go back into the 4th carriage.
******************
‚S—¼–ڒʘH (Car 4)
******************
Tap on the shoe and go in to the Dining Car.
**********************************
‚T—¼–ÚH“°ŽÔ (Car 5 (Dining Room))
**********************************
Tap on the shoe and go to the 6th carriage.
******************
‚U—¼–ڒʘH (Car 6)
******************
Tap on the shoe and go to the 7th carriage.
******************
‚V—¼–ڒʘH (Car 7)
******************
Talk to the old man (ƒ}[ƒ‚ [Grousley]) twice for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 012 : ƒiƒ]012@ŽÔ‘‹‚Ì‹ó‚̃iƒ]
Clouds and Sky
Picarats : 30
Hint : A man sitting next to you on the train shoes you a picture he's
drawn.
"Let's say this picture has a total area of 10. Can you figure out
how much of it is made up of clouds compared to the area that's made
up of sky? Don't think you need to guess the answer. There's a
definite method you can use to work this out."
How much of the area is sky versus clouds?
Solution : 6:4
--------------------------------------------------------------------------------
For finishing the puzzle, you get the "ƒKƒ‰ƒX‚̃p[ƒc (Glass Part)" [C03].
Tap on the shoe and head to the observation deck.
*****************************
“W–]ƒfƒbƒL (Observation Deck)
*****************************
Talk to the girl here for a scene. After the scene, tap on the shoe and go
back the way you came.
******************
‚V—¼–ڒʘH (Car 7)
******************
Tap on the shoe and go back to the 6th carriage.
******************
‚U—¼–ڒʘH (Car 6)
******************
Tap on the shoe and enter the door on the side.
*********************************
ƒ[ƒY•wl‚Ì•”‰® (Babette's Room)
*********************************
After the scene, you get the "ƒ~ƒjƒ`ƒ…ƒAƒnƒEƒX (Pet House)" [H02].
Mystery "‚Ú‚¤‚â‚̃iƒ] (Tom)" solved!
Now, exit the room. Watch the scene that occurs.
**********************************
’âŽÔ’†‚Ì”à‚ÌŠO (Outside the Train)
**********************************
Tap just below the window of the door [HC036], on the last step of the stairs
[HC037], and the far left edge of the screen (under the train) [HC038] for
three hint coins. Tap on the shoe and go left.
***************************
ŒÌႵ‚½ŽÔ—¼ (Broken Train)
***************************
Talk to ƒŠ[ƒ[ƒ“ (Hank) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 026 : ƒiƒ]026@—ñŽÔ‚Ì“ü‚ê‘Ö‚¦
Train Swap
Picarats : 25
Hint : Swap the positions of the two trains along the tracks. Move the cars
one at a time and make sure that the numbers by the side of the
track match the numbers in each car.
Solution : 1) Slide Red 1 carriage to the top right corner
2) Slide Red 2 carriage into the middle gap
3) Slide Red 3 carriage all the way left
4) Slide Red 2 carriage next to Red 3 carriage
5) Slide Blue 1 carriage to where Red 3 carriage was
6) Slide Blue 2 carriage next to Blue 1 carriage
7) Slide Blue 3 carriage next to Blue 2 carriage
8) Slide Red 1 carriage into the gap
9) Slide Blue 4 carriage all the way right
10) Slide Red 1 carriage to far left
11) Slide Red 2 carriage next to Red 1 carriage
12) Slide Red 3 carriage next to Red 2 carriage
13) Slide Blue 4 carriage next to Blue 3 carriage
--------------------------------------------------------------------------------
After the puzzle, you get the "‚¨‚¨‚«‚ȃp[ƒc (Round Part)" [C04]. You are
shown Granny Riddleton's list, should be empty. Watch the scene. You are now
asked to save.
----------------------------
| STATUS UPDATE: |
|----------------------------|
| Hint Coins : 38/ 230 |
| Puzzles Solved : 26/ 153 |
| Picarats : 550/5500 |
----------------------------
============================================
‘æ“ñÍ : “cŽÉ’¬ƒhƒƒbƒvƒXƒg[ƒ“ {WALK.02}
CHAPTER 2 : THE COUNTRY VILLAGE OF DROPSTONE
============================================
***********************************
‰wƒvƒ‰ƒbƒgƒz[ƒ€ (Station Platform)
***********************************
Tap on the poster on the wall on the right for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 027 : ƒiƒ]027@‰w‚Å‚Ì•Ê‚ê
A Dramatic Farewell
Picarats : 20
Hint : Train stations are an especially good place for dramatic farewells,
aren't they?
Below is a picture of a man and a woman bidding each other a tearful
good-bye. Somewhere within this picture is a single unrealistic
detail.
Find and circle that unusual area.
Solution : The area above the man's head, to be exact, the window is the
problem.
--------------------------------------------------------------------------------
After the puzzle, you get the "LŽš‚̃p[ƒc (Two-sided Part)" [C05]. Tap the
staircase of the train carriage [HC039], the rock in the middle of the
platform [HC040], and the lamp of the streetlight [HC041] for three hint
coins. Tap on the shoe and leave the platform.
************************
‰w‘OLê (Station Plaza)
************************
Tap the wall of the house on the far left [HC042], the rubbish bin on the
right [HC043], and the chimney of the middle house [HC044] for three hint
coins. Talk to ƒpƒbƒ|ƒ‰ƒbƒ` (Beluga). After the conversation, tap on the shoe
and go right.
************************************
˜I“X‚Ì•À‚Ô‘å’Ê‚è (Road to Dropstone)
************************************
Tap the tiny chimney on the far left [HC045] and the window of the white house
on the right [HC046] for two hint coins. Talk to the man (ƒEƒ‹ƒc [Wurtzer])
here twice for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 041 : ƒiƒ]041@“™•ªŠ„‚Ì}Œ`
Cube Halves
Picarats : 25
Hint : Below are four halves of four separate cubes. Each of the halves is
shaped so that when fitted with an identically shaped piece, these
two halves form a whole cube. However, one piece below fails to meet
those requirements and doesn't form a cube when joined with another
identical piece.
Circle the off piece out from choices A through D below.
Solution : C
--------------------------------------------------------------------------------
Tap on the shoe and go forwards.
**********************************
–ðê‚Ö‚Ìã‚èâ (Hill to Town Hall)
**********************************
Tap on the small white parasol [HC047], the pot plant on the right [HC048], and
a rock in the bottom left [HC049] for three hint coins. After that, tap the
cart of fruit on the right for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 028 : ƒiƒ]028@‚¨‚©‚µ‚ÈŽÔ—Ö
The Warped Wheel
Picarats : 20
Hint : In the back of the train yard, there's an old, warped wheel lying on
the ground, as shown below. A star is pointing to its axle. While no
longer functional, the wheel is interesting because, when rolled on
a flat surface, it's axle traces a funny parrern if you look at it
from the side.
Of the five diagrams below, which one depicts the actual path of the
axle?
Solution : A
<japanese VERSION><<???>>
Hint : The firgure shown below on the right is known as "ƒ‹[ƒ['s
Triangle". Like shown, it is a equilateral triangle with its sides
rounded. This shape, like a circle, has a width (diameter) that is
the same from each side. Therefore, if used as a wheel, the height
of the object it is holding up will not change as it rolls and as
long as the surface is flat.
Now then, there are five other shapes shown below. Which of these
will have similar properties to the "ƒ‹[ƒ['s triangle"?
Solution : B and D
--------------------------------------------------------------------------------
After the puzzle, tap on the arrow guessing game (green stall on the left)
another puzzle.
--------------------------------------------------------------------------------
Puzzle No. 029 : ƒiƒ]029@“–‚½‚è–î
The Winning Arrow
Picarats : 20
Hint : A bag of candy dangles from one of three arrows attached to the
wall. Assuming that all three arrows are perfectly straight, which
arrow--A, B, or C--is connected to the candy?
Solution : B
--------------------------------------------------------------------------------
For solving the puzzle, you get the "ƒoƒl‚̃p[ƒc (Spring Part)" [C06]. Now,
tap on the shoe and go left.
******************
”ž”¨ (Wheat Field)
******************
Tap on the middle mountain in the background [HC050], and the rock in the
middle of the path [HC051] for two hint coins. Talk to the old man
(ƒRƒ[ƒbƒg [Kostya]) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 037 : ƒiƒ]037@ƒSƒ‹ƒt–¼l
World's Best Golfer
Picarats : 25
Hint : A pro golfer has the amazing ability to consistently putt distances
of 3, 5, 7, and 11 feet. Strangely enough, though, those are the
only distances he can putt.
Currently, out golfer stands in the green with his ball 20 feet from
the hole. What's the fewest number of strokes he can use to get the
ball into the hole?
Assume that if the ball is hit farther than the distance remaining
to the hole, it will roll over to the other side without going into
the cup.
Solution : 2 times
--------------------------------------------------------------------------------
Tap the shoe and go back right.
**********************************
–ðê‚Ö‚Ìã‚èâ (Hill to Town Hall)
**********************************
This time, tap on the shoe and go right.
************************
–Ø—§‚¿ (Tree-Lined Path)
************************
Tap on the corner of the blue roof on the left [HC052], the 5th stake of from
the left [HC053], and the chimney [HC054] for three hint coins. Tap the tree
on the right for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 034 : ƒiƒ]034@’¬ŠO‚ê‚Ì–Ø
Trees on an Old Road
Picarats : 20
Hint : The country road you see here is lined with a single straight row of
trees, each planted at a different time and each a different
distance from its neighbor.
Of the five trees labeled A through E here, which two trees have the
greatest distance between them?
Study the diagram and carefully draw a line between the letters of
the two trees you've chosen.
Solution : Draw a line from A to E.
--------------------------------------------------------------------------------
After solving the puzzle, you get the "‚«‚è‚©‚Ô (Tree Stump)" [H03]. Talk to
the old woman (ƒ[ƒ‰ [Laurel]) here for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 036 : ƒiƒ]036@ŒŠ‚É—Ž‚¿‚½¬’¹
The Trapped Bird
Picarats : 35
Hint : Oh, no! Laurel's poor little bird has fallen down a long, winding
hole in the ground!
In front of the bird are three paths labeled A, B, and C. Which
tunnel should the bird take in order to make it back aboveground?
Solution : B
<japanese VERSION>
Hint : A small bird fell down a deep hole in the ground. The hole is deep
and curved, so you cannot reach down to the bottom by hand. Also,
the surface is hard, so you cannot make the hole bigger.
Now, using something that is easily found in a park, save the bird.
The answer is in two hiragana.
Solution : Similar puzzle to one in the first game, but the answer this time is
"‚·‚È (Sand)". You have to write the actual Japanese characters
shown.
--------------------------------------------------------------------------------
For completing the puzzle, the "ƒn[ƒuƒeƒB[ (Tea Set)" option is added to your
briefcase, and you get the "ƒŒƒ‚ƒ“ƒŠ[ƒt (Oasis Leaf)" [T01],
"ƒtƒFƒAƒŠ[ƒhƒƒbƒv (Brisk Berry)" [T02], and the "‚Ý‚©‚ñ‚à‚Ç‚« (Belle Tart
Seed)" [T03].
Now, with the new ƒn[ƒuƒeƒB[ (Tea Set) option, make a ƒIƒŒƒ“ƒWƒNƒ‰ƒVƒbƒN
(Belle Classic) [01/26] for Layton [HC055] to receive a hint coin. Talk to
ƒ[ƒ‰ (Laurel) again for another puzzle.
--------------------------------------------------------------------------------
Puzzle No. 032 : ƒiƒ]032@‰Ô‰®‚ÌŽè“`‚¢
It's a Wrap
Picarats : 20
Hint : In order to wrap the flower just like the left most drawing, how
should you begin your wrapping? Tap A, B, C, or D to answer.
Solution : C
--------------------------------------------------------------------------------
You get the "‚Í‚È (Flower)" [H04] for completing the puzzle. Now tap on the
shoe and go back left.
**********************************
–ðê‚Ö‚Ìã‚èâ (Hill to Town Hall)
**********************************
This time, tap on the shoe and go forwards.
**************************
’¬–ðê‘O (Town Hall Plaza)
**************************
Tap the top of the pole on the left [HC056], the bench on the left [HC057], and
barrel next to the pole on the right [HC058] for three hint coins. Tap the
stone monument on the right for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 030 : ƒiƒ]030@‹L”O”è‚̔閧
The Secret Message
Picarats : 30
Hint : On the day Dropstone was founded 50 years ago, the villagers toasted
with red wine and danced into the night. They also built this
statue, engraving it with the word RED and the date 8-12. Part of
the statue is shaped like a wineglass and can be filled with water
from the spout at the top. Wile the statue descrubes the villagers'
activities on the day of the founding, it can also show where they
all found themselves the day after the festivities. Can you figure
out where the villagers were? Answer in three letters.
Solution : B E D
--------------------------------------------------------------------------------
Tap the door of the town hall for another puzzle.
--------------------------------------------------------------------------------
Puzzle No. 047 : ƒiƒ]047@’¬’·‘I‹“
The Mayoral Election
Picarats : 25
Hint : Three people at odds with one another are running for mayor in the
upcoming election. Including these three candidates, the town has a
voter population of 40 people. In order to win, a candidate must get
more votes than any other candidate.
If each of the 40 voters cast a single vote and every vote is
recognised, what is the fewest number of votes a candidate needs to
secure victory with certainty?
Solution : 20
--------------------------------------------------------------------------------
Talk to the man in glasses (ƒAƒr[ [Albert]) for another puzzle.
--------------------------------------------------------------------------------
Puzzle No. 053 : ƒiƒ]053@’j‚¾‚¯‚ð
Boys Club
Picarats : 30
Hint : Below is a wheel of male and female portraits. Select a portrait
and, counting that portrait as one, move six portraits either
clockwise or counterclockwise. Then cross out the last of these six
portraits. Repeat this pattern, starting from the next available
portrait and moving in the same direction.
If you start at just the right portrait, you can remove all the
women in the wheel, leaving only the six portraits of men behind.
Circle this portrait. Remember, you can move clockwise or
counterclockwise.
Solution : The person in the upper left with a red nose. Starthig with him, and
counting anti-clockwise, all the women are removed first.
And just a fyi, if you wanted to remove all 6 men first, start with
the woman in glasses in the upper right and count clockwise.
--------------------------------------------------------------------------------
After that, talk to the man (ƒWƒƒƒbƒN [Jacques]). Now, with the ƒn[ƒuƒeƒB[
(Herb Tea) option, make a ƒGƒ“ƒWƒFƒ‹ƒhƒƒbƒv (Oasis Berry) [02/26] for Luke
[HC059] to receive a hint coin. Tap on the shoe and go right.
******************************
‹‚Ì•i•]‰ï (Competition Field)
******************************
Tap the umbrella on the right [HC060], the 2nd stake on the right fence
[HC061], and the flag on the 2nd tent from the left [HC062] for three hint
coins. Tap the shoe and go back left.
**************************
’¬–ðê‘O (Town Hall Plaza)
**************************
Tap the shoe and head down.
**********************************
–ðê‚Ö‚Ìã‚èâ (Hill to Town Hall)
**********************************
Tap the shoe and go right.
************************
–Ø—§‚¿ (Tree-Lined Path)
************************
Talk to the man (ƒƒyƒX [Lopez]) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 052 : ƒiƒ]052@–XŽq“ú˜a
Hat Weather
Picarats : 30
Hint : There is a fellow with very particular rules about when he wears his
best hat.
- When it's sunny, he always wears his hat.
- When it's rainy, he doesn't wear his hat.
- When it's cloudy, he doesn't wear his hat unless it's been cloudy
for two days in a row, in which case he wears his hat on the
second of these days.
Below is a chart of when this man wore his hat over the course of
one week. Use the panels to fill in the weather for each day,
keeping in mind that it doesn't rain on cloudy days.
Solution : Sun = Cloudy
Mon = Sunny
Tue = Cloudy
Wed = Rain
Thu = Sunny
Fri = Rain
Sat = Sunny
--------------------------------------------------------------------------------
Tap on the shoe and go back left.
**********************************
–ðê‚Ö‚Ìã‚èâ (Hill to Town Hall)
**********************************
Tap on the shoe and go up.
**************************
’¬–ðê‘O (Town Hall Plaza)
**************************
Tap the shoe and go left.
*************************
–qê‚Ö‚Ì“¹ (Path to Farm)
*************************
Tap on the orange sign [HC063], and under the portable sign [HC064] for two
hint coins. After getting those, talk to the man (ƒGƒOƒo[ƒg [Parcelle]). Tap
on the shoe and enter the door on the left.
**********************
ŽG‰Ý‰® (General Store)
**********************
Tap on the green thing hanging from the ceiling on the left [HC065], the basket
hanging on the right [HC066], and the container on the green table [HC067] for
three hint coins. Tap the large cat doll for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 051 : ƒiƒ]051@ƒlƒR‚̃iƒ]
Flipped Cats
Picarats : 20
Hint : One of the three color pictures--A, B, or C--is the same picture as
the black-and-white one displayed on the far left. Can you find
which one?
The only difference is that the picture on the far left has had its
content flipped left to right and its colors inverted and changed to
black-and -white.
Solution : B
--------------------------------------------------------------------------------
Talk to woman (ƒhƒƒeƒA [Dorothea]). Tap on the shoe and exit the General
Store.
*************************
–qê‚Ö‚Ì“¹ (Path to Farm)
*************************
Tap on the shoe and go forwards.
****************************
–qê‚Ì“ü‚èŒû (Farm Entrance)
****************************
Tap the far left chimney [HC068], and the rock in the bottom left corner
[HC069] for two hint coins. Tap the farm for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 038 : ƒiƒ]038@”n‚ÌŽU•à
Moving Day
Picarats : 35
Hint : You have four horses, all of which travel at different speeds. In
traveling from point A to point B, these horses take one, two, four,
and six hours respectively.
One day, you decide to move all your horses from point A to point B.
However you can only move a maximum of two horses at a time, and you
need t ride a horse back to point A each time you return to move
your other horses. Knowing you can only move as fast as the slowest
horse you're traveling with, what's the fewest number of hours it
will take to complete your move?
Solution : 13 hours
--------------------------------------------------------------------------------
After the puzzle, you get the "‚¿‚¢‚³‚ȃp[ƒc (Tiny Part)" [C07]. Now, talk
to the man (ƒ^ƒr[ƒg [Romie]) here for another puzzle.
--------------------------------------------------------------------------------
Puzzle No. 045 : ƒiƒ]045@‰×•¨’u‚«ê
Baggage Claim
Picarats : 30
Hint : What rotten luck. While trying to pickup your luggage, you find that
your bag is at the very back of the pile. The baggage porter
unloading the luggage claims the boxes in the hold have prevented
him from unloading your bag.
Use your wits to move all the boxes out of the way and reclaim your
luggage.
Solution : 1) Slide the left green block up one
2) Slide the left green block up one
3) Slide the bottom red block left one
4) Slide the bottom red block left one
5) Slide the right green block down one
6) Slide the yellow block right one
7) Slide the blue block right one
8) Slide the bottom left green block right one, up one
9) Slide the left red block up one
10) Slide the right red block left two
11) Slide the right green block left two, down one
12) Slide the blue block down one, right one
13) Slide the luggage down three
14) Slide the upper left green block right one, up one
15) Slide the upper left green block right two
16) Slide the left red block up one
17) Slide the bottom left red block up one
18) Slide the luggage left one
19) Slide the bottom green block up two
20) Slide the luggage right one, down one
--------------------------------------------------------------------------------
After the puzzle, tap on the shoe and go right.
***********************
’¬ŠO‚ê (Dropstone Road)
***********************
Tap the middle of the lake [HC070], the tree trunk of the tree on the right
[HC071], and the chimney of the shed [HC072] for three hint coins. Talk to the
man (ƒƒxƒ‹ƒg [Gabe]) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 033 : ƒiƒ]033@’r‚Ì–Ô
Pond of Nets
Picarats : 20
Hint : You've cast a large net out in a pond to catch some fish. Every part
of the net is in the water, except for the two ends, which you're
holding on your hands, as shown below. The pond's surface is small,
but it's actually wider underwater, so parts of your sunken net
aren't visible from the surface.
Assuming that there are no tears in te net and that its rim is
constructed of a single length of rope that ends on the shore, how
many fish visible in the pond will you snare when you pull the net
back up?
Solution : 7 fish
--------------------------------------------------------------------------------
Tap on the shoe and go back left.
****************************
–qê‚Ì“ü‚èŒû (Farm Entrance)
****************************
Talk to the red guy (ƒuƒ‹ƒbƒN [Remy]) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 044 : ƒiƒ]044@‚©‚ç‚ñ‚¾ƒ[ƒv
Tangled Ropes
Picarats : 25
Hint : Three ropes loops are tangled together with a single red rope. If
you were to pull both ends of the red rope, a single knot would form
in the middle. Can you figure out how many of the rope loops would
get caught in this know when it forms?
Remember, even if a loop appears to have been pulled into the knot,
you shouldn't count it in your answer if you can pull the loop free
of the red rope with a tug.
Solution : 0
--------------------------------------------------------------------------------
After the puzzle, talk to ƒ`ƒFƒ‹ƒ~[ (Chelmey). Tap on the shoe and head back
down.
*************************
–qê‚Ö‚Ì“¹ (Path to Farm)
*************************
Talk to the man (ƒsƒGƒbƒ^ [Balsa]) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 042 : ƒiƒ]042@”‚Ì؂蕪‚¯‚P
Board Splitter 1
Picarats : 25
Hint : Here we have an oddly shaped board. Since this board is rather
unwieldy as is, you're decided to cut it into two pieces and rejoin
these pieces to form a square.
Assuming you aren't allowed to flip either of the pieces over once
the board is cut, where should you make the cut in order to achieve
the above?
Solution : Cut at the = signs
-----------
| |
|=== --- | ---------------
| | | | ---> | | |
| --- ===| | ------- |
| | ---> | | |
| --- | ---|
| | ---> | |
--------------- ---------------
--------------------------------------------------------------------------------
After the puzzle, you get the "ƒlƒW‚̃p[ƒc (Screw Part)" [C08]. Talk to the
ƒsƒGƒbƒ^ (Balsa) again for another puzzle.
--------------------------------------------------------------------------------
Puzzle No. 043 : ƒiƒ]043@”‚Ì؂蕪‚¯‚Q
Board Splitter 2
Picarats : 30
Hint : Well, here we have yet another inconveniently shaped board. This
one's even more unwieldy than the last, so you need to cut it into
two pieces that you can reassemble to form a rectangle.
Assuming you aren't allowed to flip either of the pieces over once
the board is cut, where should you make the cut in order to achieve
the above?
Solution : Cut at the = signs
---------------
| |
| ------- |
| | | | -------------------
| | --- | ---> | | |
| | | | | ------- | |
| | --- ===| ---> | | | | |
| | | | | | --- | |
|=== --- | | ---> | | | | |
| | | | | | ------- |
| --- | | ---> | | |
| | | | -------------------
| ------- |
| |
---------------
--------------------------------------------------------------------------------
After the puzzle, you get the "‚Å‚ñ‚¿‚̃p[ƒc (Battery)" [C09]. Tap on the shoe
and go right.
**************************
’¬–ðê‘O (Town Hall Plaza)
**************************
Tap on the shoe and go right.
******************************
‹‚Ì•i•]‰ï (Competition Field)
******************************
Talk to the short man (ƒKƒ}ƒbƒN [Clabber]) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 050 : ƒiƒ]050@‚¤‚»‚‚«‹
Misinformootion
Picarats : 30
Hint : Five cows are grazing at the festival. Two of them are Troomoo cows,
a breed that only rells the truth. The other three are Nowhey coes,
a different variety that always lies. Using the following statements
from each cow, mark all the Nowhey cows. Tap a letter to mark the
cow below it.
A: D is a Nowhey. I promise.
B: Oh no, C isn;t a Troomoo cow.
C: A ain't a Nowhey. No way.
D: E's a Nowhey if I've ever seen one.
E: B's definitely not a Troomoo.
Solution : A, C, and E are the lying cows.
--------------------------------------------------------------------------------
Talk to ƒƒyƒX (Lopez) for another puzzle.
--------------------------------------------------------------------------------
Puzzle No. 039 : ƒiƒ]039@’…‘Ö‚¦‚Ä‚Ý‚½‚ç...
A Change of Clothes
Picarats : 30
Hint : Men A, B, and C each started off with pants and shirts of a single
color. A wore red, B wore blue, C wore white. Then they were
blindfolded and swapped items of clothing. After they took off their
blindfolds, here's what they said:
A: No one's shirts and pants match.
B: It looks lke C's the onnly one of us who didn't keep any of his
original clothes.
C: I don't know if I like these red pants.
Change their clothing by tapping on them, and assemble their current
outfits using the clues given.
Solution : ---------------
| Shirt | Pants |
---|-------|-------|
| A | Red | White |
| B | White | Blue |
| C | Blue | Red |
-------------------
--------------------------------------------------------------------------------
Now, tap on the shoe and try to leave. You'll get another puzzle.
--------------------------------------------------------------------------------
Puzzle No. 048 : ƒiƒ]048@“–Žå‚Í‚Ç‚±‚ÉH
Who's Mr. Anderson?
Picarats : 25
Hint : "I just saw Mr. Anderson around here a minute ago. He shouldn't be
too hard to spot, with that beard and hat. Yup, he's a real
gentleman, and he always look spiffy with his cane and that dapper
little bow tie. Oh, and he doesn't wear glasses, in case you're
wondering. Look, there he is now!"
Using the clues in the above statement, can you find and circle Mr.
Anderson in the crowd?
Solution : The bald guy in the upper left corner.
--------------------------------------------------------------------------------
Edited by Boss_ - 29/9/2009, 22:15. -
Boss_.
User deleted
SPOILER (click to view)After the conversation, tap on the shoe and exit left.
**************************
’¬–ðê‘O (Town Hall Plaza)
**************************
Talk to ƒWƒƒƒbƒN (Jacques). Tap on the shoe and go left.
*************************
–qê‚Ö‚Ì“¹ (Path to Farm)
*************************
Tap on the shoe and enter the general store.
**********************
ŽG‰Ý‰® (General Store)
**********************
Talk to ƒhƒƒeƒA (Dorothea) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 031 : ƒiƒ]031@‚è‚ñ‚²‚Ì•ª‚¯‘O
Pass the Apples
Picarats : 20
Hint : Johnny and Thomas are each carrying some apples. If Johnny gave
Thomas one apple, the two men would each have the same number of
apples. Conversely, if thomas gave Johnny two apples, Johnny would
have three times the number of apples that Thomas would have.
So, just mow many apples is each of the men holding?
Solution : Johnny has 7
Thomas has 5
--------------------------------------------------------------------------------
Now, exit the general store.
*************************
–qê‚Ö‚Ì“¹ (Path to Farm)
*************************
Tap on the shoe and go right.
**************************
’¬–ðê‘O (Town Hall Plaza)
**************************
Tap on the shoe and go back.
**********************************
–ðê‚Ö‚Ìã‚èâ (Hill to Town Hall)
**********************************
Talk to the girl (ƒ~ƒ‹ƒ‹ [Lulu]) at the back for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 046 : ƒiƒ]046@” ‚ÉŽû‚߂悤
Odd Shape Out
Picarats : 20
Hint : You have a box as shown below. Using the white cubes as standard
units, the bos is two cubes wide by three cubes long by two cubes
tall. Two white cubes are pernamently attached to the floor of the
box.
Now, of the four shapes, A through D, shown bleow, three of them can
be placed together in the box to fill it to the top with no gaps.
Find the shape that doesn't fit into the box using the conditions
described above and circle the corresponding letter.
Solution : D
--------------------------------------------------------------------------------
Tap on the shoe and go left.
******************
”ž”¨ (Wheat Field)
******************
Talk to ƒGƒOƒo[ƒg (Parcelle) on the left for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 035 : ƒiƒ]035@‚Ç‚±‚̉ÆH
Which House Where?
Picarats : 30
Hint : Below are fouses A, B, C, and D, each of which is a different color.
Decipher each house's color from the following clues.
1. The red house is closer to the pine tree than the blue house.
2. The yellow house is closer to the lake than the green house.
3. The green house is closer to the power lines than the blue bouse.
4. D is either yellow, blue, or green.
Change the color of each house by tapping on it with your stylus.
Solution : A is green, B is blue, C is red, and D is yellow.
--------------------------------------------------------------------------------
Talk to ƒRƒ[ƒbƒg (Kostya) on the right for another puzzle.
--------------------------------------------------------------------------------
Puzzle No. 054 : ƒiƒ]054@Šø‚Ì“h‚è‚킯
Painting the Flag
Picarats : 25
Hint : You have a pristine white flag that you want to color into three
sections as shown below. You have three paints.
No two djacent sections of the flag can be the same color, each
section can be only one color, and you can't change the number or
size of these sections.
If you aren't allowed t mix paint, how many distinct flag designs
are possible.
Solution : The colours we have are A, B, C, and white.
You can try and list out all the combinations if you want, but I'll
just tell you that the answer is 36.
--------------------------------------------------------------------------------
Tap on the shoe and exit right.
**********************************
–ðê‚Ö‚Ìã‚èâ (Hill to Town Hall)
**********************************
Tap on the shoe and go back.
************************************
˜I“X‚Ì•À‚Ô‘å’Ê‚è (Road to Dropstone)
************************************
Talk to the woman (ƒ}ƒhƒŒ[ƒ“ [Madeline]) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 040 : ƒiƒ]040@” ‚Ì–Í—l
The Tiled Box
Picarats : 30
Hint : The two boxes shown below are actually the same box shown from
different angles. Using the visible faces, reassemble the pattern of
the box by placing the tiles into the unfolded view of the box.
Don't forget, each tile needs to go in the correct square facing the
correct direction.
Solution : ---
| 1 | 1 - Club (right way up)
---|---| 2 - Heart (upside down)
| 2 | 3 | 3 - Circle (...)
---|---|--- 4 - Spade (right way up)
| 4 | 5 | 5 - Person (upside down)
---|---| 6 - Triangle (pointing upwards)
| 6 |
---
--------------------------------------------------------------------------------
Talk to ƒ}ƒhƒŒ[ƒ“ (Madeline) for another puzzle.
--------------------------------------------------------------------------------
Puzzle No. 049 : ƒiƒ]049@Ž©–‰®‚̉¤—l
A Royal Show-off
Picarats : 20
Hint : In a far-off country, there's a king whose favourite pastime is
showing off the latest possessions he's collected. The subjects of
his kingdom are forbidden to purchase items the king has acquired
for a month or so. Only once he's tired of his new purchase can the
common folk finally buy that item themselves.
However, the other day, the king bought a new item that had him all
but commanding his subjects to buy one of the same item as soon as
possible. Circle that item.
Solution : The telephone
--------------------------------------------------------------------------------
Tap on the shoe and go left.
************************
‰w‘OLê (Station Plaza)
************************
After the conversaion, talk to ƒ^ƒr[ƒg (Romie), who is standing in the front.
Tap on the shoe and go left.
*********************************
‰wƒvƒ‰ƒbƒgƒz[ƒ€ (Train Platform)
*********************************
Talk to ƒTƒ€ (Sammy) twice for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 055 : ƒiƒ]055@ƒTƒ€‚ÌŽñü‚è
Sammy's Necklace
Picarats : 30
Hint : Sammy has eight chains with seven links each. He wants to connect
all these chains to make a totally awesome necklace that's a single
loop. The jeweler says he can open and close a single link for $2.
As shown below, Sammy could open an end of each of the eight chains
to make one long necklace that's a single loop. However, that would
cost $16, and the truth is that there's a cheaper way to get the
same results. Using the cheapest method possible, how much will it
Solution : $14
--------------------------------------------------------------------------------
Watch the scene that occurs, and once again you are shown Granny Riddleton's
list. Should be empty. Afterwards, watch another scene.
"ƒJƒeƒBƒA‚̃iƒ] (Katia)" is added to the list of mysteries!
You are now asked to save.
----------------------------
| STATUS UPDATE: |
|----------------------------|
| Hint Coins : 72/ 230 |
| Puzzles Solved : 55/ 153 |
| Picarats : 1295/5500 |
----------------------------
============================
‘æŽOÍ : ^ŽÀ‚Ö‚Ì•ªŠò“_ {WALK.03}
CHAPTER 3 : A DIVERGING PATH
============================
**********************************
ƒŒƒCƒgƒ“‚½‚¿‚̌Žº (Layton's Room)
**********************************
Tap on the shoe and exit your room.
******************
‚R—¼–ڒʘH (Car 3)
******************
Tap on the shoe and enter the door at the end.
******************
‚S—¼–ڒʘH (Car 4)
******************
Tap on the shoe and enter the door at the back.
**********************************
‚T—¼–ÚH“°ŽÔ (Car 5 (Dining Room))
**********************************
Tap on the shoe and enter the right door.
******************
‚U—¼–ڒʘH (Car 6)
******************
Tap on the shoe and enter the door at the back.
******************
‚V—¼–ڒʘH (Car 7)
******************
Tap on the shoe and enter the door at the back.
*****************************
“W–]ƒfƒbƒL (Observation Deck)
*****************************
Talk to ƒŠ[ƒ[ƒ“ (Hank). After the short conversation, exit the Viewing Deck.
******************
‚V—¼–ڒʘH (Car 7)
******************
Tap on the shoe and go back towards the front of the train.
******************
‚U—¼–ڒʘH (Car 6)
******************
Talk to the boy (ƒR[ƒ| [Conrad]) here. After the conversation, continue to the
front of the train.
**********************************
‚T—¼–ÚH“°ŽÔ (Car 5 (Dining Room))
**********************************
Yes, tap on the shoe and enter the 4th carriage.
******************
‚S—¼–ڒʘH (Car 4)
******************
Tap on the shoe and go enter the room.
***********************
‚S—¼–ڌŽº (Car 4 Room)
***********************
Talk to the lady (ƒ~ƒUƒŠ [Marjorie]) here. Now, exit the room.
******************
‚S—¼–ڒʘH (Car 4)
******************
Tap on the shoe and continue in to the 3rd carriage.
******************
‚R—¼–ڒʘH (Car 3)
******************
Tap on the shoe and go into the 2nd carriage for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 056 : ƒiƒ]056@”à‚̈Æ
The Door's Code
Picarats : 40
Hint : In order to pass through this door, Luke and Layton must arrange the
symbols according to the following rules:
- The star must be next to the moon.
- The X must be second from the top
- The circle must be somewhere above the diamond.
- The moon must be located two places below the diamond.
Give it a shot!
Solution : Here's the correct order from left to right:
Circle, X, Diamond, Star, Moon
<japanese VERSION>
Hint : Written on the door, was the following instructions:
"The people who can enter this door, are only those that are
welcomed."
No matter how you look at it, there are just a bunch of numbers
lined up forming some kind of code. Except that you can change the
order the numbers are lined up.
Solution : Tricky puzzle, we are given the numbers:
"3 3 3 3 0 0 7"
1st slot - 3 - Turn it clockwise 90 degrees
2nd slot - 3 - Turn it clockwise 180 degrees
3rd slot - 7 - Turn it clockwise 180 degrees
4th slot - 0 - Take the one with the black part, turn it 270 degrees
5th slot - 0 - Leave it alone
6th slot - 3 - Turn it clockwise 270 degrees
7th slot - 3 - Turn it clockwise 180 degrees
And you spell: "W E L C O M E"
--------------------------------------------------------------------------------
After the puzzle, you get the "ƒuƒƒbƒN (Block)" [H05]. You automatically enter
the 2nd carriage.
***************************************
‚Q—¼–Ú“Á•ÊŽÔ—¼’ʘH (Car 2 (Deluxe Car))
***************************************
Tap on the furthest light on the ceiling [HC073], and on bottom right corner of
the left sliding door [H074] for two hint coins. Tap on the shoe and enter the
room.
********************
“Á“™Žº (Deluxe Room)
********************
Enter this room and you will get a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 057 : ƒiƒ]057@ƒoƒ‰‚Ì‚è
Smell the Roses
Picarats : 30
Hint : Ah, there's nothing like fresh-cut roses to boost your spirits. Can
you help freshen up the whole car with their fragrance?
Tap a square with your stylus to place a rose. The fragrance of each
rose reaches two spaces in all directions but can't penetrate walls.
If the fragrance of two or more roses overlaps, the resilting smell
will be overpowering, so make sure to keep your roses spaced out. To
remove an existing rose, just tap on it again.
Solution : ---------------
| R | R | R = Rose
| +---+ +---|
| | |
| + + + |
| | | | |
| + + + |
| | | R |
| + +---+---|
| R |
| +---+---+---|
| R |
---------------
--------------------------------------------------------------------------------
Tap just below the left window frame [HC075], and on the right head rest of the
back sofa [HC076] for two hint coins. Now, try and leave the room. Watch the
scene that occurs for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 058 : ƒiƒ]058@ƒgƒ“ƒlƒ‹‚Ì’†
In the Tunnel
Picarats : 35
Hint : Two trains pass in the darkness of the tunnel. Move them around so
that each locomotive ends up on the opposing track while still
maintaining the same order of its cars. There's one trick, though:
the number 2 cars for both trains must remain in their original
tracks.
Solution : 1) Slide Green 1 car into bottom left gap
2) Slide Green 2 car into middle gap
3) Slide Green 3 car to the bottom track
4) Slide Green 2 car back up to the top track
5) Slide Green 3 car next to Green 2 car
6) Slide Red 1 car into middle gap
7) Slide Red 2 car next to the Red 1 car
8) Slide Green 1 car next to the Red 2 car
9) Slide Red 3 car all the way left
10) Slide Green 1 car to Green 1 sign
11) Slide Red 2 car to Red 2 sign
12) Slide Green 3 car to Green 3 sign
13) Slide Green 2 car all the way down to next to Green 3 car
14) Slide Green 4 car on top of Green 2 car
15) Slide Red 1 car to Red 1 sign
16) Slide Green 4 car in to middle gap
17) Slide Green 2 car to Green 2 sign
18) Slide Red 3 car to Red 3 sign
19) Slide Green 4 car to Green 4 sign
--------------------------------------------------------------------------------
After the puzzle, you get the "‚Å‚ñ‚«‚イ (Lightbulb)" [H06]. Now, watch
another scene and get another puzzle.
--------------------------------------------------------------------------------
Puzzle No. 059 : ƒiƒ]059@Ø•„‚̃iƒ]
A Ticket to Where?
Picarats : 40
Hint : In front of you sits the ticket that Layton and Luke found with Dr.
Schrader. At first glance, the ticket appears to have no destination
written on it. But when you look at it just the right way, the
ticket discloses its destination: the town of Folsense.
The key to spotting the destination is the number that has been cut
out of the ticket. WHat number used to be there?
Use the ticket in the instruction booklet to puzzle this one out!
Solution : It's the number "2".
--------------------------------------------------------------------------------
Watch the scene after the puzzle.
Mystery "‚«‚Á‚Ղ̃iƒ] (Train Ticket)" solved!
Tap on the shoe and exit the room.
Watch another scene.
"‚³‚тꂽ‚¦‚« (Folsense Station)" is added to the list of mysteries!
You are now asked if you want to save.
----------------------------
| STATUS UPDATE: |
|----------------------------|
| Hint Coins : 76/ 230 |
| Puzzles Solved : 59/ 153 |
| Picarats : 1440/5500 |
----------------------------
========================================
‘æŽlÍ : Œ¶‚Ì’¬@ƒtƒHƒ‹ƒZƒ“ƒX {WALK.04}
CHAPTER 4 : THE PHANTOM TOWN OF FOLSENSE
========================================
***********************
‰w‘O (Folsense Station)
***********************
Tap the top of the street light at the back on the right [HC077], the little
light under the balcony on the right [HC078], and at the base of the left
street light [HC079] for three hint coins. Talk to ƒGƒOƒo[ƒg (Parcelle). Tap
on the shoe and go forwards.
****************************
ƒzƒeƒ‹‘O (Outside the Hotel)
****************************
Tap the upper left window of the brown building [HC080], the round clock of the
brown building [HC081], and the middle window of the three lit windows on the
blue building [HC082] for three hint coins. Tap on the door of any building for
a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 061 : ƒiƒ]061@ƒzƒeƒ‹‚Í‚Ç‚ê
Where's the Hotel?
Picarats : 30
Hint : In front of the town train station are four buildings standing in a
row. One of these four is supposedly the local hotel, though it
lacks a sign. Even so, if you study the area carefully, you should
be able to tell which of the buildings is the hotel.
Can you figure out which of these four buildings is the hotel?
Solution : C, because the shadows in the windows forms the word HOTEL!
--------------------------------------------------------------------------------
After the puzzle, you get the "‚ä‚ß‚Ý‚»‚¤ (Dream Fluff)" [T04] herb tea
ingredient. You automatically enter the hotel.
**************************
ƒzƒeƒ‹ƒz[ƒ‹ (Hotel Foyer)
**************************
Tap the right end of the railing [HC083], the left end of the railing [HC084],
and the shrub on the right [HC085] for three hint coins. Tap on the shoe and
head upstairs.
***********************
ƒzƒeƒ‹‹qŽº (Hotel Room)
***********************
Tap the lamp on the right [HC086], the doorknob at the back [HC087], and under
the mirror on the left [HC088] for three hint coins. Tap on the purple rose for
a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 062 : ƒiƒ]062@ƒoƒ‰‚Ì‚èÄ‚Ñ
Smell the Roses Again
Picarats : 40
Hint : Nothing smell quite as sweet as fresh-cut roses. Can you help
freshen up the whole room with their fragrance?
Tap a square with your stylus to place a rose. The fragrance of each
rose reaches two spaces in all directions but can't penetrate walls.
If the fragrance of two or more roses overlaps, the resilting smell
will be overpowering, so make sure to keep your roses spaced out. To
remove an existing rose, just tap on it again.
Solution : -----------------------
| R | R = Rose
| +---+ +---+---+---|
| R | | R |
|---+---+ + +---+ |
| R | | |
| +---+ + + +---|
| | | R |
| + +---+---+---+ |
| | |
| +---+---+ + +---|
| R | R |
-----------------------
--------------------------------------------------------------------------------
Tap on the shoe and go back downstairs.
**************************
ƒzƒeƒ‹ƒz[ƒ‹ (Hotel Foyer)
**************************
Tap on the shoe and exit the hotel.
****************************
ƒzƒeƒ‹‘O (Outside the Hotel)
****************************
Tap on the shoe and go down the path infront of you.
******************
‘å’Ê‚è (Promenade)
******************
The "ƒiƒ]‚Ì‚É‚Á‚« (Old Diary)" option is added to your briefcase.
"‚³‚ª‚µ‚à‚̂̃iƒ] (Beluga's Search)" is added to the list of mysteries!
Tap on the top of the right barrel [HC089], at the base of the street light on
the left [HC090], and in the upper left corner on the horizontal pole holding
up the lamp [HC091] for three hint coins. Tap on the shoe and enter the door on
the left.
***********************
ŒÃ“¹‹ï“X (Antique Shop)
***********************
Tap the umbrella on the right [HC092], under the folding table [HC093], and
under the chair [HC094] for three hint coins. Talk to ƒ`ƒFƒ‹ƒ~[ (Chelmey).
After the conversation, talk to the man (ƒh[ƒƒ“ [Dawson]). After that
conversation, you get a "“ú‹L‚̃JƒM (Diary Key)" for the ƒiƒ]‚Ì‚É‚Á‚« (Old
Diary). Tap on the shoe and exit the store.
******************
‘å’Ê‚è (Promenade)
******************
Tap on the shoe and head forwards.
********************************
ŽžŒv‘ä‚ÌLê (Clock Tower Plaza)
********************************
Tap the chimney of the blue roof [HC095], and the top most window of the 2nd
[HC096] and the 3rd [HC097] building at the back for three hint coins. Now look
at ƒqƒQƒ}ƒtƒ‰[ (Stachen), see how he is sweating? Whenever a character is like
that, you have to give a specific blend tea. Now talk to him and give him a
ƒIƒŒƒ“ƒWƒNƒ‰ƒVƒbƒN (Belle Classic) [03/26]. Now, there is another man (ƒ_ƒbƒc
[Derby]) here. Exit and re-enter until he is sweating too. Talk to him and give
him a ƒIƒŒƒ“ƒWƒNƒ‰ƒVƒbƒN (Belle Classic) [04/26]. Talk to ƒ_ƒbƒc (Derby) a
second time for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 089 : ƒiƒ]089@‰Ô’d‚Ì–ÊÏ
Flower Bed Fun
Picarats : 40
Hint : Here are four circilar flower beds, each with a radius of 10 feet.
The way they're arranged forms a space between them. Can you find
the area in square feet of the section in colored red below?
Ignore the width of the border around the flower beds when
calculating your answer.
Solution : 400 square feet (400 metres squared for the Japanese version)
--------------------------------------------------------------------------------
For completing the puzzle, you get the "ƒyƒbƒp[ƒ`ƒFƒŠ[ (Peppercherry)" [T05]
herb tea ingredient.
Tap on the shoe and head right.
****************************
“Œ’Ê‚è (Eastern Side Street)
****************************
Tap near the left [HC098] and right [HC099] windows of the photo studio, and
raised ground in the bottom left corner [HC100] for three hint coins. Tap on
the shoe and enter the Photo Studio.
*********************
ŽÊ^ŠÙ (Photo Studio)
*********************
As you enter, you get a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 072 : ƒiƒ]072@ŽB‰e‚̇”Ô
Scrambled Photos
Picarats : 35
Hint : Four photographs decorate the wall of Joseph's photo studio. Each
photo depicts the same area and was taken at teh exact same time of
day. However, each photo was taken at a different point in time, and
if you look carefully, you can figure out the order in which these
pictures were taken. Enter your answer using the letters attached to
each picture, like so: ABCD.
Solution : C, D, B, A
--------------------------------------------------------------------------------
You get the "‚Í‚®‚é‚܂̃p[ƒc (Gear-Filled Part)" [C10] for completing the
puzzle. The camera should now be complete! Go into Layton's briefcase and build
the camera. After finishing the camera, go back to the game. Tap on the lamp
[HC101], under the box on the left [HC102], and on top of the drawer on the
left [HC103] for three hint coins. Tap on the shoe and exit the studio.
****************************
“Œ’Ê‚è (Eastern Side Street)
****************************
Exit and re-enter here until the man (ƒSƒc[ƒC [Felix]) is sweating. Give him
a ƒƒCƒ‹ƒhƒ}ƒCƒ‹ƒh (Dream Spice) [05/26]. Talk to him a second time for a
puzzle.
--------------------------------------------------------------------------------
Puzzle No. 068 : ƒiƒ]068@–XŽq‚̃}ƒi[
Hat Trick
Picarats : 25
Hint : Taking felix's request for "that" hat at face value, you must now
find another hat to hand over from the pattern below. The hat you're
looking for will be the same shape and size as the one shown above
the pattern, but it might not be facing the same direction.
Use your stylus to outline your answer.
Solution : I didn't like this puzzle, but the answer is in the bottom left
corner, and the top of the hat is facing right.
<japanese VERSION>
Hint : "Dear valued customer, if you don't hang a hat here, we cannot
accept you into our restaurant."
Which means, that inorder to enter the restaurant, you have to
place a hat in this area.
Using the hats already there, by only changing their directions,
can you make it so like you have already left a hat? Touch the hats
to change their directions.
Solution : Flip the top brown hat
Flip the two coned hats on top
Flip the bottom purple-ish black top hat
Flip the left of the long top hats
This should form the word HAT in the gaps. Now you've left a 'hat'!
--------------------------------------------------------------------------------
For solving the puzzle, you get the "ƒ~ƒjƒ`ƒ…ƒAƒnƒEƒX (Pet House)" [H07]. Tap
on the shoe and head up the stairs.
***********************************
ƒ_ƒEƒ“ƒ^ƒEƒ““ü‚èŒû (Northeast Path)
***********************************
Tap next to the door on the right [HC104], the sign on the right [HC105], and
the window of the building in the upper left corner at the back [HC106] for
three hint coins. Tap on the dog (ƒuƒ‹ [Precious]) here. Tap on the shoe and go
left.
**************************
‹L”OŠÙ‘OLê (Museum Gate)
**************************
Tap on the base of the right street light [HC107], the top of the left street
light [HC108], and on the tiny weed in the bottom left corner [HC109] for three
hint coins. After getting the coins, tap the gate... and it's locked. Tap on
the shoe and go left.
************************
¼‚Ì‚xŽš˜H (West Y-Road)
************************
Tap in the corner of the first step [HC110], bottom of the support pillar on
the right [HC111], and at the top of the small staircase on the right [HC112]
for three hint coins. Talk to the girl (ƒtƒBƒIƒi [Narice]) here for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 117 : ƒiƒ]117@‚R‘g‚Ì•v•w
Three Couples
Picarats : 30
Hint : A yellowed photograph shows three couples. In the photo, no man is
standing directly above his spouse. Of the three women, two are
sisters and are sitting next to each other. The elder sister;s
husband is the man without a mustache. Everyone in the picture is
wearing a hat, save the husband of the younger sister. The woman
unrelated to the other two is sitting in front of the younger
sister's husband.
So, can you find the man in this bunch who is married to neither
sister? Choose from A, B, or C.
Solution : B
--------------------------------------------------------------------------------
After the puzzle, exit and re-enter til ƒtƒBƒIƒi (Narice) wants a drink, and
give her a ƒƒCƒ‹ƒhƒ}ƒCƒ‹ƒh (Dream Spice) [06/26]. Tap on the shoe and go down.
**********************
‚ ‚₵‚¢‚¨“X (Cabaret)
**********************
Tap the shrub on the left [HC113], the little street light in the middle
[HC114], and the rubbish bin on the right [HC115] for three hint coins. Talk to
the girl (ƒCƒŠ[ƒi [Ilyana]) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 070 : ƒiƒ]070@•ó΂̎ñü‚è
The Jeweled Necklace
Picarats : 30
Hint : "I have this old necklace, but the thing is, it's not really my
taste anymore. So I decided to sell it, but when I was getting it
appraised the other day, I realized something weird.
"Each stone is worth a different amount, but if I break the necklace
in three places, the three gem strands will be worth the same amount
as one another. Can you believe it? Here, see if you can figure out
where you gotta cut it to make that happen.
Solution : Cut between the 600 and 1000 jewel
Cut between the 900 and 1200 jewel
Cut between the 800 and 1100 jewel
Each section should be worth 2600.
--------------------------------------------------------------------------------
After the puzzle, exit and re-enter until ƒCƒŠ[ƒi (Ilyana) needs a drink, and
give her a ƒGƒ“ƒWƒFƒ‹ƒhƒƒbƒv (Oasis Berry) [07/26]. Tap on the shoe and go
left.
****************************
ƒiƒ][ƒo‚ÌŠÙ‘O (Granny R.'s)
****************************
Tap in the section of the chimney where it meets the roof [HC116], in the
middle of the eye on the ground [HC117], and on the street light near the
stairs [HC118] for three hint coins. Now use your newly built camera to take a
photo, go into your photo album, find the differences [Photo #08]. Now go back
into the photo album, to puzzle #008 and you will see a speech bubble pointing
at the tree branches. Go to the real world and point at those tree branches for
the hidden puzzle.
--------------------------------------------------------------------------------
Puzzle No. 129 : ƒiƒ]129@ƒ‚ƒOƒ‰‚Ì‘ƒŒŠ
The Slobbish Mole
Picarats : 40
Hint : On the edge of a forest lives a particularly messy mole. His borrow
is clogged with trash that eventually he has to tidy up. However,
being lazy, he decides to clean his pplace while doing the least
work possible.
In order to pick up all the trash in his burrow without passing
through any one tunnel twice, which of the holes, A through G,
should the mole start cleaning from? While moving through any tunnel
twice is forbidden, he can pass though any junction between tunnels
as often as he wants.
Solution : C
--------------------------------------------------------------------------------
The house here is for any puzzles you have missed, but it should be empty.
After the puzzle, tap on the shoe and exit right.
**********************
‚ ‚₵‚¢‚¨“X (Cabaret)
**********************
Tap on the shoe and go down the stairs.
********************************
ŽžŒv‘ä‚ÌLê (Clock Tower Plaza)
********************************
Tap on the shoe and go back.
******************
‘å’Ê‚è (Promenade)
******************
Talk to the little girl (ƒWƒ‡ƒAƒ“ [Joanie]) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 093 : ƒiƒ]093@‚킽‚µ‚Í‚¢‚‚ÂH
How Old Am I?
Picarats : 30
Hint : "Hi there! yeah, I knoe I'm all cute and stuff, but I'm ALSO really
good at puzzles. What's that? You wanna know my age? Well... OK.
"The difference between my Mama's age and papa's age is the same as
my age. Oh, and my sister is twice my age, which happens to be one-
third of my mom's age. And one more thing: in five years, I'll be my
sister's age.
"OK, enough hints! How old am I?"
Solution : Let x = age of little girl
Age of sister = x+5 = 2x
x = 5
Therefore, the little girl's age is 5 years old
--------------------------------------------------------------------------------
Exit and re-enter until ƒWƒ‡ƒAƒ“ (Joanie) wants a drink, give her a
ƒGƒ“ƒWƒFƒ‹ƒhƒƒbƒv (Oasis Berry) [08/26]. Tap on the shoe and enter the antique
store.
***********************
ŒÃ“¹‹ï“X (Antique Shop)
***********************
Talk to the ƒh[ƒƒ“ (Dawson) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 063 : ƒiƒ]063@”‡‚킹
Numbered Cards
Picarats : 25
Hint : Cards labeled 1 through 6 are arranged in order as shown below.
Rearrange them so that they satisfy the following conditions.
1. The sum of the top row must be one less than the sum of the
bottom row.
2. The two cards in the right column must add up to five.
3. The 5 card bust be to the immediate left of the 4 card.
4. The 1 card must be placed in the left column.
Solution : ___ ___ ___
| | | | | |
| 1 | | 6 | | 3 |
|___| |___| |___|
___ ___ ___
| | | | | |
| 5 | | 4 | | 2 |
|___| |___| |___|
--------------------------------------------------------------------------------
For solving the puzzle, you get the "ƒrƒbƒNƒŠ‚΂± (Surprise Box)" [H08]. After
this toy, it's possible to finish the hamster workout. Check the hamster
minigame section for more details. Once you have finished it, you unlock a
section of Layton's Challenges. And also, the hamster works like the gizmo dog
in the first game, he can find coins for you. Exit the Antique Shop.
******************
‘å’Ê‚è (Promenade)
******************
Tap on the shoe and go back towards the hotel.
****************************
ƒzƒeƒ‹‘O (Outside the Hotel)
****************************
Enter the hotel.
**************************
ƒzƒeƒ‹ƒz[ƒ‹ (Hotel Foyer)
**************************
Exit and re-enter until ƒNƒ‰ƒ“ƒc (Krantz) wants a drink. Give him a
ƒg[ƒKƒ‰ƒ`ƒFƒŠ[ (Cherry Boost) [09/26]. After that, talk to him again for a
puzzle.
--------------------------------------------------------------------------------
Puzzle No. 115 : ƒiƒ]115@‚Q–‡‚̃J[ƒh
Tricky Digits
Picarats : 40
Hint : Two cards sit on a table. Each has a different single-digit number
written on it. When set side by side, they form a two-digit number.
When by flipping their order, you can make another two-digit number.
Adding the total from these two two-digit numbers gives you one of
the totals shown below. Which one is it?
Solution : A
--------------------------------------------------------------------------------
Tap on the shoe and exit the hotel.
****************************
ƒzƒeƒ‹‘O (Outside the Hotel)
****************************
Talk to the woman (ƒ}ƒ_ƒ€ [Opal]) here on the left. Tap on the shoe and go
back.
***********************
‰w‘O (Folsense Station)
***********************
Talk to the man (ƒ[ƒŠ[ [Rory]) twice for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 060 : ƒiƒ]060@Lê‚Ì“ä
Plaza Puzzle
Picarats : 25
Hint : "So there's a big, old statue in the middle of this plaza. When you
take away the area occupied by the statue, the plaza looks kinda
doughnutlike in shape. What you gotta do is divide this doughnut
plaza into two identically shaped parts using only one line.
"Oh, and before you get any big ideas, the dotted lines shown below
won't cut it 'cause they're actually two lines."
Draw your answer in the Touch Screen.
Solution : Draw a concentric circle within the large red circle. Make the
radius about 1/3 the size of the red circle. This makes the two
remaining donut shapes "similar shapes".
--------------------------------------------------------------------------------
Tap on the shoe and go back outside the hotel.
****************************
ƒzƒeƒ‹‘O (Outside the Hotel)
****************************
Tap on the shoe and go up the path.
******************
‘å’Ê‚è (Promenade)
******************
Tap on the shoe and go into the plaza.
********************************
ŽžŒv‘ä‚ÌLê (Clock Tower Plaza)
********************************
Tap on the shoe and go left.
**********************
‚ ‚₵‚¢‚¨“X (Cabaret)
**********************
Tap on the shoe and go up the stairs.
************************
¼‚Ì‚xŽš˜H (West Y-Road)
************************
Tap on the shoe and up the left path.
*********************
¼’Ê‚è (Western Path)
*********************
Tap the base of the streetlight [HC119], the 2nd highest window of the 2nd
house from the right [HC120], and the middle window of the tower [HC121] for
three hint coins. Talk to the man (ƒIƒ‹ƒƒ“ [Olson]) here for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 085 : ƒiƒ]085@‚S”Ô–Ú‚Ì}Œ`
The Missing Shape
Picarats : 30
Hint : Five shapes are arranged in a sequence, but the fourth shape is
missing.
Use the four visible shapes to determine whether A, B, or C should
be inserted as the fourth shape in the sequence.
Solution : B
--------------------------------------------------------------------------------
After the puzzle, tap on the shoe and go into the right building.
************************
H—¿•i“X (Grocery Store)
************************
Tap the barrel in the bottom left corner [HC122], the donut hanging from the
roof [HC123], and the green drawer open at the back [HC124] for three hint
coins. Talk to the man (ƒ}ƒbƒV[ [Garland]). Tap on the shoe and head back
outside.
*********************
¼’Ê‚è (Western Path)
*********************
Tap on the shoe and go into the left path.
**********************
‰ó‚ꂽ–å (Broken Gate)
**********************
Tap on the broken brick on the right [HC125], the upper right of the gate
[HC126], and base of the support pillar on the right [HC127] for three hint
coins. Tap on the shoe and exit this area.
*********************
¼’Ê‚è (Western Path)
*********************
Tap on the shoe and go up the right path.
********************************
ƒAƒbƒvƒ^ƒEƒ“ (Northern Folsense)
********************************
Tap the lower right small roof [HC128], the sign [HC129], and the light on the
left [HC130] for three hint coins. Talk to ƒGƒOƒo[ƒg (Parcelle). Tap on the
shoe and go back.
*********************
¼’Ê‚è (Western Path)
*********************
Tap on the shoe and enter the left building.
***********************************
Œ©’£‚蓃ˆêŠK (Watchtower 1st Floor)
***********************************
Tap the small circular object just to the left of the stairs [HC131], the spilt
wine on the floor [HC132], and the big red mirror in the middle [HC133] for
three hint coins. Use your camera to take a photo, and find the three
differences [Photo #05]. Now look at the photo, tap at that little area, and
get the hidden puzzle.
--------------------------------------------------------------------------------
Puzzle No. 119 : ƒiƒ]119@ƒjƒZ‹à‰Ý
The Fake Coins
Picarats : 30
Hint : There are 10 coins in each of the five bags below. One of these bags
is filled with fake coins that are lighter than the real ones. A
real coin weighs 10 units, a fake coin is one unit lighter. If
you're using a scale that can register up to 200 units, what is the
fewest number of times you could use the scale to find the bag
filled with fake coins?
Solution : 1
--------------------------------------------------------------------------------
Tap on the shoe and go upstairs.
*********************
Œ©’£‚è‘ä (Watchtower)
*********************
Tap the wine bottle on the right [HC134], the part where the right pillar
meets the beams holding up the roof [HC135], and the bottle on the left [HC136]
for three hint coins. Talk to the man (ƒWƒFƒt [Geoff]) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 076 : ƒiƒ]076@“ƒ‚̃iƒ]
Top of the Tower
Picarats : 20
Hint : In a quiet town, there's a tower that commands a view of the whole
town.
Since you can see the whole town from the tower, logic dictates that
you should be able to see the top of the tower from anywhere in town.
However, there's one place in town shown on the map below from which
you clearly have no chance of seeing the top of the tower. Find and
circle this place.
Solution : The tower itself! (Its the brown thing at the back)
--------------------------------------------------------------------------------
"‚µ‚ë‚̃oƒ“ƒpƒCƒA (Vampire)" is added to the list of mysteries!
Tap on the shoe and go back down stairs.
***********************************
Œ©’£‚蓃ˆêŠK (Watchtower 1st Floor)
***********************************
Tap on the shoe and exit the tower.
*********************
¼’Ê‚è (Western Path)
*********************
Tap on the shoe go back.
************************
¼‚Ì‚xŽš˜H (West Y-Road)
************************
Tap on the shoe and go right.
**************************
‹L”OŠÙ‘OLê (Museum Gate)
**************************
Tap on the shoe and enter the gates.
***************
•¬… (Fountain)
***************
Tap on the shrub to the right of the fountain [HC137], the floor in front of
ƒpƒbƒ|ƒ‰ƒbƒ` (Beluga) [HC138], and next to the shrubs on the left side
[HC139] for three hint coins. Now, talk to ƒTƒ€ (Sammy). After the
conversation, tap on the shoe and go forwards.
**********************************
ƒtƒFƒ‹[ƒ[ƒ“‹L”OŠÙ (Herzen Museum)
**********************************
Tap the right lamp [HC140], the grass at the base of centre pillar [HC141], and
the bottom left corner of the shrub on the left [HC142] for three hint coins.
Talk to the man (ƒOƒŒƒSƒŠƒI [Gregorio]) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 106 : ƒiƒ]106@—·‚·‚éƒiƒCƒg‚P
The Knight's Tour 1
Picarats : 40
Hint : Lead the knight on a trip around the board below.
Chess knights move two squares forward and one square perpendicular
on each turn. The initial direction can be up, down, left, or right.
Move this knight around the entire board, landing on each square
only once.
Solution : --------------
| 1 | 8 | 3 |
|----+----+----|
| 4 | 11 | 6 |
|----+----+----|
| 7 | 2 | 9 |
|----+----+----|
| 10 | 5 | 12 |
--------------
--------------------------------------------------------------------------------
Tap on the shoe and exit this area.
***************
•¬… (Fountain)
***************
Tap on the shoe and go back.
**************************
‹L”OŠÙ‘OLê (Museum Gate)
**************************
Tap on the shoe and go left.
************************
¼‚Ì‚xŽš˜H (West Y-Road)
************************
Tap on the shoe and go down.
**********************
‚ ‚₵‚¢‚¨“X (Cabaret)
**********************
Tap on the shoe and go into the plaza.
********************************
ŽžŒv‘ä‚ÌLê (Clock Tower Plaza)
********************************
Tap on the shoe and go back.
******************
‘å’Ê‚è (Promenade)
******************
Tap on the shoe and back again.
************************
ƒzƒeƒ‹‘O (Outside Hotel)
************************
Tap on the shoe and enter the hotel.
**************************
ƒzƒeƒ‹ƒz[ƒ‹ (Hotel Foyer)
**************************
Talk to ƒ`ƒFƒ‹ƒ~[ (Chelmey) twice. During the second conversation, you get a
"ŽÊ^‚ÌØ‚ê’[ (Photo Scrap)" [01/16], and then a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 110 : ƒiƒ]110@Œx•”‚̒ʂ蓹
Chelmey's Route
Picarats : 35
Hint : Use what the inspector remembers to find the path he took through
town.
"Well... only one turn I made was at an intersection with a cafe on
it. Oh, and I also passed in front of one hat shop. Oh, and one
flower shop too. And I didn't walk any farther than necessary."
Now that you've heard his recollection, can you trace the route the
inspector took through town?
Solution : I drew a simple map for this, you should be able to understand it.
Start ---+
* | * * *
|
* | * * *
+-------+
* * * | *
+--- Finish
--------------------------------------------------------------------------------
After the puzzle, you are once again shown Granny Riddleton's list, and again,
it should be empty. You will be asked if you want to save.
----------------------------
| STATUS UPDATE: |
|----------------------------|
| Hint Coins : 142/ 230 |
| Puzzles Solved : 76/ 153 |
| Picarats : 1985/5500 |
----------------------------
========================================
‘æŒÜÍ : ŠXŠp‚ɂЂ»‚Þ‰e {WALK.05}
CHAPTER 5 : SHADOWS ON THE STREET CORNER
========================================
**************************
ƒzƒeƒ‹ƒz[ƒ‹ (Hotel Foyer)
**************************
Talk to ƒNƒ‰ƒ“ƒc (Krantz) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 092 : ƒiƒ]092@“y’n‚Ì•ªŠ„
Precious Metals
Picarats : 40
Hint : Lucky You! You've inherited a five-square plot of land that's rich
with precious metals. Each chunk of copper ore has a value of one,
each siler chunk has a value of three, and each gold chunks has a
whopping value of five. You're allowed to pick five squares of land
for yourself, but the five squares must be connected to each other.
Squares diagonal to one another don't count as connected.
Your task is to claim the most valuable five-square plot possible.
Can you do it?
Solution : ------- -----------
| G | | | B | S | B | B = Bronze (Copper)
|-----------------------| S = Silver
| B | | | S | | B | G = Gold
|-----------------------
| | S | | | |
-----------------------
| | | |*B*|*G*|
-----------------------|
| S | | |*B*|***| |
|-----------------------|
| | | G | |*S*| |
----------- -------
Inherit the 5 squares filled with *. Total value = 10
--------------------------------------------------------------------------------
After the puzzle, you get a "“ú‹L‚̃JƒM (Diary Key)" for the ƒiƒ]‚Ì‚É‚Á‚« (Old
Diary). Talk to the other person (ƒo[ƒgƒ“ [Barton]) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 111 : ƒiƒ]111@‰½‰ñ‹È‚ª‚éH
How Many Turns?
Picarats : 50
Hint : Chelmey sent his squad out to investigate an incident. Before
leaving, he said this:
"I want you to search the entire area shown on this map. Take any
route you want, but report how many times you turned in the process.
You're free to turn left or right, but U-turns are strictly
forbidden!"
The bobbies completed their shift and returned to report their
turns. Judging by their reports, though, it seems at least one man
easn't telling the truth. Mark the liars with an X.
Solution : 105 and 113 are both lying.
--------------------------------------------------------------------------------
After the puzzle, you get a "“ú‹L‚̃JƒM (Diary Key)" for the ƒiƒ]‚Ì‚É‚Á‚« (Old
Diary). Tap on the shoe and exit the hotel.
****************************
ƒzƒeƒ‹‘O (Outside the Hotel)
****************************
Tap on the shoe and go down the path.
******************
‘å’Ê‚è (Promenade)
******************
Tap on the shoe and go forwards.
********************************
ŽžŒv‘ä‚ÌLê (Clock Tower Plaza)
********************************
Tap on the shoe and go right.
****************************
“Œ’Ê‚è (Eastern Side Street)
****************************
Talk to ƒSƒc[ƒC (Felix) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 069 : ƒiƒ]069@ŽO‚Â܂̃ƒjƒ…[
Copying the Menu
Picarats : 25
Hint : The menu you see here has heen folded into thirds with print on both
sides, meaning in total there are six pages to it. The boss needs
lots of compies, bor your copy machine can copy a maximum of of two
adjacent menu pages at once. To save time, you want to complete the
copy of the menu in as few passes through the machine as possible.
What is the fewest number of passes through the machine you need to
make to create a full duplicate of the menu?
Solution : 3, you can FOLD the paper!
--------------------------------------------------------------------------------
Tap on the shoe and enter the photo studio.
*********************
ŽÊ^ŠÙ (Photo Studio)
*********************
Talk to the man (ƒWƒ‡[ [Joseph]) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 096 : ƒiƒ]096@‰Î‚̋ʂ̃iƒ]
A Ghostly Puzzle
Picarats : 30
Hint : Yikes! There's a ghost in the forest!
...Or so you thought, until you realised that the specter hovering
in front of you was just a fugure cut out of wood hanging from a
branch. Looking around the area, you notice four pieces of wood
scattered in the grass. Which one of these wooden slabs was the
ghost cut out from?
You have four choices: A, B, C, or D. Beware! The correct board may
have flipped over while lying on the grass.
Solution : B
<japanese VERSION>
Hint : There is a photo with some strange fireballs. There seems to be a
hidden message about a monster. The owner of the photo said to me:
"Here, take a look now, looks like it (the message) came out."
Now then, exactly what kind of message is hidden? It is 2 katakana
chatacters.
Solution : The answer is "ƒEƒ". Which means "lie" or "I'm joking".
--------------------------------------------------------------------------------
After the puzzle, you get the "‚·‚È‚Î (Sandbox)" [H09]. Tap on the shoe and
exit the photo studio.
****************************
“Œ’Ê‚è (Eastern Side Street)
****************************
Tap on the shoe and go up the stairs.
**************************************
ƒ_ƒEƒ“ƒ^ƒEƒ““ü‚èŒû (Downtown Entrance)
**************************************
Talk to the dog, ƒuƒ‹ (Precious). Tap on the shoe and go left.
**************************
‹L”OŠÙ‘OLê (Museum Gate)
**************************
Tap on the shoe and go left again.
************************
¼‚Ì‚xŽš˜H (West Y-Road)
************************
Talk to the woman (ƒ‰ƒCƒ‰ [Lila]) in the bottom left for a puzzle. She might
want a drink, but you don't have it yet, just exit and re-enter.
--------------------------------------------------------------------------------
Puzzle No. 120 : ƒiƒ]120@”nŽÔ‚̃iƒ]
Tug of War
Picarats : 30
Hint : Teams of horses are participants in a tug-of-war matches. All teams
are drawm from an eight-shorse stable.
The first three matches end in a draw. If you want the fourth match
to result in a draw aswell, which horses should be on the team
pulling against E and F? Tap your picks.
Here are the previous matches that ended in draws:
Match 1: A B C D vs. E F G H
Match 2: H C B vs. G A
Match 3: D A vs. F H E
Solution : So, we know:
A+B+C+D=E+F+G+H (1)
H+C+B=G+A (2)
D+A=F+H+E (3)
From (3):
A=F+H+E-D
Sub into (2):
H+C+B=G+F+H+E-D
C+B=G+F+E-D
Sub into (1):
A+G+F+E-D+D=E+F+G+H
A=H (4)
Sub (4) into (2):
H+C+B=G+H
C+B=G (5)
Sub (4) and (5) into (1):
H+G+D=E+F+G+H
D=E+F
Therefore only one house is required: D!
--------------------------------------------------------------------------------
After the puzzle, you get a "“ú‹L‚̃JƒM (Diary Key)" for the ƒiƒ]‚Ì‚É‚Á‚« (Old
Diary). Tap on the shoe and go down.
**********************
‚ ‚₵‚¢‚¨“X (Cabaret)
**********************
Talk to ƒCƒŠ[ƒi (Ilyana) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 071 : ƒiƒ]071@”Þ—‚͉½ÎH
How Old Is She?
Picarats : 30
Hint : A boy and girl are chatting at a local cafe. Looking up from his
coffee, the boy says,
"You know, I'm 20 now, but back when I was as old as you are now,
you were half my current age. Neat, huh?"
As you can see, this boy isn't the most concise of speakers, but
using what he's said, how old is the girl he's chatting with?
Solution : The girl is 15.
--------------------------------------------------------------------------------
After the puzzle, you get a "“ú‹L‚̃JƒM (Diary Key)" for the ƒiƒ]‚Ì‚É‚Á‚« (Old
Diary). Tap on the shoe and head back to the fork.
************************
¼‚Ì‚xŽš˜H (West Y-Road)
************************
Tap on the shoe and take the left path.
*********************
¼’Ê‚è (Western Path)
*********************
Talk to the girl (ƒ}ƒŠƒi [Marina]) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 075 : ƒiƒ]075@‚¨‰ÙŽq‚Ì”
Candy for Five
Picarats : 25
Hint : You have a box of four different kinds of delectable candy arranged
in no particular order. Your job is to divide these treats into five
equal portions using your stylus. To do so, you need to make sure
each portion contains the exact same number and variety of snacks.
Furthermore, all the sweets must be in a single portion connected to
each other vertically or horizontally, but not diagonally.
Got it? Good. Then get started!
Solution : Divide along the # lines
Edited by Boss_ - 29/9/2009, 22:16. -
Boss_.
User deleted
SPOILER (click to view)-------#-----------
| | # | | |
|---#####---#########
| # | # | |
|---#########---#####
| | # | # |
#########---#####---|
| | # # | |
|---+---#####---+---|
| | | # | |
-----------#-------
<japanese VERSION>
Hint : There are 3 boxes, and in each box, there are 2 pastries. A box with
2 cookies, a box with a cookie and a candy, and a box with 2 candies.
When I closed my eyes and took one thing, it was a cookie. How many
times larger is the possibility that I took the cookie from the box
with 2 cookies than the box with one of each?
Solution : 2
--------------------------------------------------------------------------------
For solving the puzzle, you get an "‚è‚ñ‚² (Apple)" [H10]. Tap on the shoe and
enter the grocery store.
************************
H—¿•i“X (Grocery Store)
************************
Talk to ƒ}ƒbƒV[ [Garland] for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 074 : ƒiƒ]074@L‚¢‚ÌŒ³
PU!
Picarats : 30
Hint : Garlic is a wonderful seasoning when used in moderation, but the
smell can be pretty potent. Someone put garlic sloves in this
intricate container, and they're really stinking up the room. Use
the two corks below to help our friend deal with the smell.
Solution : This room can't be saved, plug the guy's nose!
--------------------------------------------------------------------------------
After the puzzle, you get the "‚ق˂‚«‚É‚ (Bone-In Roast)", you will also get
the "‚±‚¤‚Ó‚‚Ì‚æ‚‚Π(Joy Root Clover)" [T06] herb tea ingredient.
You can now make two more recipes. Now, we will do some backtracking to give
someone a drink. Tap on the shoe and exit.
*********************
¼’Ê‚è (Western Path)
*********************
Tap on the shoe and go back to the fork.
************************
¼‚Ì‚xŽš˜H (West Y-Road)
************************
Tap on the shoe and head down.
**********************
‚ ‚₵‚¢‚¨“X (Cabaret)
**********************
Tap on the shoe and go downstairs.
********************************
ŽžŒv‘ä‚ÌLê (Clock Tower Plaza)
********************************
Tap on the shoe and back to the main street.
******************
‘å’Ê‚è (Promenade)
******************
Tap on the shoe and enter the antique shop.
***********************
ŒÃ“¹‹ï“X (Antique Shop)
***********************
Enter and exit until ƒh[ƒƒ“ (Dawson) wants a drink. Give him a ƒxƒ“ƒKƒ‰ƒ^ƒbƒ`
(Cayenne Twilight) [10/26]. He will give you a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 065 : ƒiƒ]065@ƒiƒ]‚̌Õ¶‘
The Ancient Map
Picarats : 25
Hint : An ancient map depicts the possible spots of a vast fortune, as well
as directions:
"Inscribe the numbers 1 through 6 in the map's blank spaces so that
each set of numbers in a straight line has the same sum. You can u
se each number only once, and the sum must be the largest one
possible. Then goto the spot marked 1, for that is where you'll find
your treasure."
The number 4 has been filled in you you. Circle the area where the
treasure is hidden.
Solution : It's the middle spot, one space southwest of 4.
<japanese VERSION>
Hint : On an ancient piece of paper, there was 2 lines of writing on it.
This was, in ancient war times, to prevent the enemy from knowing
what was written, a code was used. Summarise the contents of the
note in hiragana characters.
"‚Ä‚Þ‚©‚¤‚¤‚Ü‚Æ‚©‚¯‚Ä‚«‚½‚Æ‚±‚ë‚Þ‚©‚¤‚Æ‚±‚ë‚Ä‚«‚È‚µ."
Solution : Hard to understand if you don't know Japanese, just write "‚Ü‚¯‚½".
It means "We've lost."
--------------------------------------------------------------------------------
Talk to him again for another puzzle.
--------------------------------------------------------------------------------
Puzzle No. 064 : ƒiƒ]064@ƒcƒ{‚ÌÎ
Stones in a Vase
Picarats : 20
Hint : "In this case holds 101 stones, each identical in size and feel.
Where are 50 black stones and 51 white stones. Now, put on this
blind fold, reach in, and pull out as many stones as you like. When
you're finished, if you've removed an equal number of black and
white stones, you'll receive a number of gold pieces equal to the
number of stones you pulled out."
How many stones should you remove to give yourself the best chance
of removing equal numbers of stones while getting the most money
possible?
Solution : 100
--------------------------------------------------------------------------------
Now, exit the store.
******************
‘å’Ê‚è (Promenade)
******************
Tap on the shoe and to the plaza.
********************************
ŽžŒv‘ä‚ÌLê (Clock Tower Plaza)
********************************
Tap on the shoe and go right.
****************************
“Œ’Ê‚è (Eastern Side Street)
****************************
Tap on the shoe and go up the stairs.
***********************************
ƒ_ƒEƒ“ƒ^ƒEƒ““ü‚èŒû (Northeast Path)
***********************************
Talk to the man (ƒnƒ~ƒ‹ƒgƒ“ [Hopper]) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 113 : ƒiƒ]113@ƒTƒCƒRƒ‚Ì’¸ã
A Stack of Die
Picarats : 30
Hint : You've stacked three die in a column. At the points where the two
die touch, the faces that are touching add up to five.
If one visible face of the bottom is showing one, what number must
be on the top face of the top die?
In case you were wondering, each die is identical, and all sets of
opposing faces on each die add up to seven.
Solution : Just a simple process of elimination, and the answer has to be 6.
--------------------------------------------------------------------------------
After the puzzle, you get the "ƒuƒƒbƒN (Block)" [H11]. Tap on ƒuƒ‹ (Precious)
to give him the "‚ق˂‚«‚É‚ (Bone-In Roast)". Tap on the shoe and enter the
newly opened path.
****************************
˜H’n“ü‚èŒû (Northeast Alley)
****************************
Tap the big worn out patch on the right wall [HC143], the right street light
[HC144], and the bottom right corner of the left window [HC145] for three hint
coins. Talk to the woman (ƒ‰ƒlƒbƒg [Gertie]) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 083 : ƒiƒ]083@ƒpƒ“ƒP[ƒL‚̃iƒ]‚Q
Pancake Stacks 2
Picarats : 30
Hint : Now here's a tasty puzzle for you. Your task is to take that big
stack of pancakes on the left plate and move them to the plate on
the right. In doing so, however you need to follow these rules:
- You can move only one pancake at a time
- A pancake can never rest on another pancake smaller than itself.
Feel free to shift things around as much as you like and to use the
middle plate in completing the puzzle.
Solution : Four sized pancakes (S, M, L, XL)
Three plates numbered left to right (1, 2, 3)
1) S -> Plate 2
2) M -> Plate 3
3) S -> Plate 3
4) L -> Plate 2
5) S -> Plate 1
6) M -> Plate 2
7) S -> Plate 2
8) XL -> Plate 3
9) S -> Plate 3
10) M -> Plate 1
11) S -> Plate 1
12) L -> Plate 3
13) S -> Plate 2
14) M -> Plate 3
15) S -> Plate 3
--------------------------------------------------------------------------------
After the puzzle, you get the "ƒv[ƒ‹ (Pool)" [H12], and then pickup the
"ŽÊ^‚ÌØ‚ê’[ (Photo Scrap)" [02/16]. Tap on the shoe and continue forwards.
*****************************
…Z‚µ‚̘H’n (Flooded Street)
*****************************
Tap the left corner of the roof on the right [HC146], the section of the right
wall where the colour is different [HC147], and the place where water is coming
out [HC148] for three hint coins. Pickup the "ŽÊ^‚ÌØ‚ê’[ (Photo Scrap)"
[03/16]. Tap on the shoe and take the right path.
************************
”–ˆÃ‚¢˜H’n (Seedy Alley)
************************
Tap on the pile of leaves on the right [HC149], inbetween the windows of the
right house at the back [HC150], and bin on the left [HC151] for three hint
coins. Pickup the "ŽÊ^‚ÌØ‚ê’[ (Photo Scrap)" [04/16]. Use your camera to take
a photo, and find the three differences [Photo #03]. Now look at the photo, and
find the hidden puzzle.
--------------------------------------------------------------------------------
Puzzle No. 124 : ƒiƒ]124@‚t‚e‚n”Œ©I
UFOs Spotted!
Picarats : 30
Hint : Four UFOs were spotted in the night sky!
It looks like there are four distinct shapes floating in the night
sky, but each of these is actually made up of four identical parts.
Which of the following is the base part used to make all these
shapes?
Solution : C
--------------------------------------------------------------------------------
Tap on the shoe and continue forwards.
*************************
˜H’n‚̉œ (Alley Dead End)
*************************
Tap at the bottom of the drain pipe on the right [HC152], the tiny light at the
back [HC153], and the bottom end of the drainage pipe on the left [HC154] for
three hint coins. Talk to the man (ƒhƒM[ [Dogey]) for a "ŽÊ^‚ÌØ‚ê’[ (Photo
Scrap)" [05/16]. Tap on the shoe and enter the room at the end.
*****************************
˜H’n‰œ‚Ì•”‰® (Alley End Room)
*****************************
Tap on the top of the bench on the right [HC155], the right end of the bottom
level of the shelf at the back [HC156], and the second candle from the left
[HC157] for three hint coins. Tap on the window on the left for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 086 : ƒiƒ]086@•sŽv‹c‚È}Œ`
Perplexing Figures
Picarats : 35
Hint : A bunch of figures are arranged in a pattern as shown below. As you
can seem the figure that should go in space 1 is missing. Can you
draw the figure that belongs in this space?
Drag your stylus through the divots in the board to draw the figure.
Solution : I got this without even thinking... so I'm sure everyone should
already know the answer. If not:
_______
| ___ |
| |_|_| |
| | | | |
|_______|
--------------------------------------------------------------------------------
After the puzzle, you get the "ƒ_ƒ“ƒfƒŠƒIƒ“ (Tonic Flower)" [T07] herb tea
ingredient. You can now make another two more recipes. Pickup the "ŽÊ^‚ÌØ‚ê’[
(Photo Scrap)" [06/16] aswell. Tap on the shoe and exit the room.
*************************
˜H’n‚̉œ (Alley Dead End)
*************************
ƒhƒM[ (Doggy) here is supposed to want a drink, but I couldn't seem to be able
trigger him now, so remember to come back later. Anyways, tap on the shoe and
continue back.
************************
”–ˆÃ‚¢˜H’n (Seedy Alley)
************************
Tap on the shoe and go back.
*****************************
…Z‚µ‚̘H’n (Flooded Street)
*****************************
Tap on the shoe and go up the left path.
*******************************
ƒSƒ~‚΂©‚è‚̘H’n (Garbage Heap)
*******************************
Tap on the centre of the window on the right [HC158], the cloth in the middle
[HC159], and the rock below wheel among the rubbish [HC160] for three hint
coins. Get the "ŽÊ^‚ÌØ‚ê’[ (Photo Scrap)" [07/16]. Use your camera to take a
photo, and find the three differences [Photo #02]. Now look at the photo, and
find the hidden puzzle.
--------------------------------------------------------------------------------
Puzzle No. 118 : ƒiƒ]118@ƒSƒ~” ‚̃iƒ]
Garbage Disposal
Picarats : 80
Hint : Use your stylus to move the trash to the bin at the bottom of the
screen.
Solution : 1) Slide the purple piece up one, left one
2) Slide the red piece up one, left one
3) Slide the green piece up two, right one
4) Slide the red piece right one
5) Slide the purple piece right one
6) Slide the yellow piece up one
7) Slide the blue piece up one, right one, up one
8) Slide the yellow piece down one, right one, down two
9) Slide the purple piece down two
10) Slide the red piece left three
11) Slide the purple piece up one
12) Slide the blue piece down one, left two
13) Slide the green piece left one, down two
14) Slide the purple piece right one, up one, right two
15) Slide the rubbish down three, left one
16) Slide the purple piece left two, up two
17) Slide the rubbish right one, up one, right one
18) Slide the blue piece up two
19) Slide the green piece left two
20) Slide the rubbish down two
21) Slide the purple piece down two, right two
22) Slide the blue piece right two
23) Slide the red piece right two, up two
24) Slide the blue piece left three, up one
25) Slide the green piece up two, right one, up one
26) Slide the rubbish up one
27) Slide the yellow piece up two, left one
28) Slide the rubbish down one
29) Slide the blue piece down one, right three
30) Slide the yellow piece up two
31) Slide the rubbish left one, down two
--------------------------------------------------------------------------------
Tap on the shoe and exit this area.
*****************************
…Z‚µ‚̘H’n (Flooded Street)
*****************************
Tap on the shoe and go back.
****************************
˜H’n“ü‚èŒû (Northeast Alley)
****************************
Exit and re-enter until ƒ‰ƒlƒbƒg (Gertie) wants a drink. Give her a
‚ق‚ê‚æ‚‚Π(Radiance Blend) [11/26]. Tap on the shoe and go back.
***********************************
ƒ_ƒEƒ“ƒ^ƒEƒ““ü‚èŒû (Northeast Path)
***********************************
Talk to ƒnƒ~ƒ‹ƒgƒ“ (Hopper) and get a "ŽÊ^‚ÌØ‚ê’[ (Photo Scrap)" [08/16].
Tap on the shoe and go down.
****************************
“Œ’Ê‚è (Eastern Side Street)
****************************
Tap on the shoe and enter the photo studio.
*********************
ŽÊ^ŠÙ (Photo Studio)
*********************
Exit and re-enter until ƒWƒ‡[ (Joseph) wants a drink. Give him a
ƒrƒ^[ƒJƒ‰ƒƒ‹ (Bitter Fruit) [12/26]. Exit the store.
****************************
“Œ’Ê‚è (Eastern Side Street)
****************************
Tap on the shoe and back up the stairs.
***********************************
ƒ_ƒEƒ“ƒ^ƒEƒ““ü‚èŒû (Northeast Path)
***********************************
Tap on the shoe and go left.
**************************
‹L”OŠÙ‘OLê (Museum Gate)
**************************
Talk to the boy (ƒg[ƒ}ƒX [Duke]) here for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 112 : ƒiƒ]112@ƒ‰ƒCƒg‚ð‚‚¯‚悤
Turn On the Light
Picarats : 40
Hint : The board shown in the left is wired on the underside so that
holding contact points A dn B together turns the light on.
Now look at the picture on the right. This light has three contact
points: A, B, and C. No matter whether you hold contact points A
and, B and C, or A and C togehter, the light stays on. In that case,
how must the wires connected on the underside of the board? Draw the
solution that requires the fewest number of connections. The dotted
red line indicates a known wire.
Solution : You don't need A, B or C to turn on the light, just connect the
battery to the light. So only one wire needs to be drawn.
--------------------------------------------------------------------------------
After the puzzle, you get a "ŽÊ^‚ÌØ‚ê’[ (Photo Scrap)" [09/16]. Exit and
re-enter until ƒg[ƒ}ƒX (Duke) wants a drink. Give him a ƒrƒ^[ƒJƒ‰ƒƒ‹
(Bitter Fruit) [13/26]. Tap on the shoe and go left.
Side Note: At this point, when I went back to ƒhƒM[ (Dogey) in ˜H’n‚̉œ (Deep
Inside the Alley), he finally wanted a drink. I'm still not sure
triggers him to want the drink (maybe it's because I passed the 90
puzzles solved mark??), but just go back give the drink to him. Give
him a ƒg[ƒKƒ‰ƒ`ƒFƒŠ[ (Cherry Boost) [14/26]. If he still refuses
to drink, exit and re-enter a few times.
************************
¼‚Ì‚xŽš˜H (West Y-Road)
************************
Pickup the "ŽÊ^‚ÌØ‚ê’[ (Photo Scrap)" [10/16]. Exit and re-enter until ƒ‰ƒCƒ‰
(Lila) wants a drink, give her a ƒzƒbƒgƒpƒbƒZ (Root Remedy) [15/26]. Tap on
the shoe and go up the left path.
*********************
¼’Ê‚è (Western Path)
*********************
Pickup a "ŽÊ^‚ÌØ‚ê’[ (Photo Scrap)" [11/16]. Tap on the shoe and go back.
************************
¼‚Ì‚xŽš˜H (West Y-Road)
************************
Tap on the shoe and go down.
**********************
‚ ‚₵‚¢‚¨“X (Cabaret)
**********************
Pickup a "ŽÊ^‚ÌØ‚ê’[ (Photo Scrap)" [12/16]. Tap on the shoe and go down the
stairs.
********************************
ŽžŒv‘ä‚ÌLê (Clock Tower Plaza)
********************************
Talk the boy at the back (ƒiƒCƒ‹ [Niles]) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 101 : ƒiƒ]101@ƒoƒjƒbƒVƒ…I‚P
Disappearing Act 1
Picarats : 30
Hint : Here's a classic puzzle. The rules are simple--you can move any ball
on the board below as long as it satisifes the following conditions:
- To move, jump your selected ball over an adjacent space occupied
by another ball into an empty space on the other side. You can't
jump diagonally.
- Once you've made the jump, the ball you jumped over disappears
from the board.
- To complete the puzzle, you must remove all the balls from the
board except for one.
OK, enough rules. Try for yourself!
Solution : A large selection of diagrams, where:
@ is the ball jumping
~ is where the ball stops
o is/are the ball(s) disappearing
x are balls remaining
(1) ----------- (2) -----------
| | | | | | | |
|---+---+---| |---+---+---|
| | x | | | | x | |
-------+---+---+---+------- -------+---+---+---+-------
| | ~ | o | @ | x | | | | | x | | ~ | x | | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | | | x | | | | | | | | o | | | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | | | x | | | | | | | | @ | | | |
-------+---+---+---+------- -------+---+---+---+-------
| | | | | | | |
|---+---+---| |---+---+---|
| | | | | | | |
----------- -----------
(3) ----------- (4) -----------
| | | | | | | |
|---+---+---| |---+---+---|
| | x | | | | x | |
-------+---+---+---+------- -------+---+---+---+-------
| | x | ~ | o | @ | | | | | @ | o | ~ | | | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | | | | | | | | | | | | | | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | | | | | | | | | | | | | | |
-------+---+---+---+------- -------+---+---+---+-------
| | | | | | | |
|---+---+---| |---+---+---|
| | | | | | | |
----------- -----------
(5) -----------
| | | |
|---+---+---|
| | @ | |
-------+---+---+---+-------
| | | | o | | | |
|---+---+---+---+---+---+---|
| | | | ~ | | | |
|---+---+---+---+---+---+---|
| | | | | | | |
-------+---+---+---+-------
| | | |
|---+---+---|
| | | |
-----------
--------------------------------------------------------------------------------
After the puzzle, get a "ŽÊ^‚ÌØ‚ê’[ (Photo Scrap)" [13/16]. Tap on the shoe
and go back.
******************
‘å’Ê‚è (Promenade)
******************
Talk to ƒWƒ‡ƒAƒ“ (Joanie), and get a "ŽÊ^‚ÌØ‚ê’[ (Photo Scrap)" [14/16]. Tap
on the shoe and go back.
****************************
ƒzƒeƒ‹‘O (Outside the Hotel)
****************************
Pickup a "ŽÊ^‚ÌØ‚ê’[ (Photo Scrap)" [15/16]. Tap on the shoe and go back.
***********************
‰w‘O (Folsense Station)
***********************
Talk to ƒ[ƒŠ[ (Rory). Tap on the shoe and go up the path.
****************************
ƒzƒeƒ‹‘O (Outside the Hotel)
****************************
Tap on the shoe and go up the path.
******************
‘å’Ê‚è (Promenade)
******************
Tap on the shoe and go up.
********************************
ŽžŒv‘ä‚ÌLê (Clock Tower Plaza)
********************************
Exit and re-enter until ƒiƒCƒ‹ (Niles) wants a drink. Give him a ‚ق‚ê‚æ‚‚Î
(Radiance Blend) [16/26]. Tap on the shoe and go left.
**********************
‚ ‚₵‚¢‚¨“X (Cabaret)
**********************
Tap on the shoe and go up the stairs.
************************
¼‚Ì‚xŽš˜H (West Y-Road)
************************
Tap on the shoe and go up the left path.
*********************
¼’Ê‚è (Western Path)
*********************
Exit and re-enter until ƒ}ƒŠƒi (Marina) wants a drink. Give her a ƒzƒbƒgƒpƒbƒZ
(Root Remedy) [17/26]. Tap on the shoe and go left.
**********************
‰ó‚ꂽ–å (Broken Gate)
**********************
Pickup the last "ŽÊ^‚ÌØ‚ê’[ (Photo Scrap)" [16/16], and then they give you a
puzzle.
--------------------------------------------------------------------------------
Puzzle No. 116 : ƒiƒ]116@”j‚ꂽŽÊ^
The Torn Photo
Picarats : 60
Hint : Professor layton and Luke have finally hunted down all 16 pieces of
that peculiar photo. Reassemble the piees to reveal teh contents of
the image! Rotate a piece by touching the side and spinning it
around.
Be careful not to reassemble the picture upside down!
Solution : Should be easy, but heres the solution:
---------------
1 | | | | |
|---+---+---+---|
2 | | | | |
|---+---+---+---|
3 | | | | |
|---+---+---+---|
4 | | | | |
---------------
A B C D
Starting from the piece in the upper right corner, going
anti-clockwise.
1st piece - B4 - no rotation
2nd piece - D3 - no rotation
3rd piece - C1 - 180 clockwise
4th piece - D4 - 90 clockwise
5th piece - C3 - 180 clockwise
6th piece - D2 - 180 clockwise
7th piece - A1 - no rotation
8th piece - C2 - no rotation
9th piece - D1 - no rotation
10th piece - B3 - 270 clockwise
11th piece - C4 - 180 clockwise
12th piece - A2 - 90 clockwise
13th piece - B1 - 270 clockwise
14th piece - A4 - 270 clockwise
15th piece - B2 - 270 clockwise
16th piece - A2 - no rotation
--------------------------------------------------------------------------------
After the puzzle, the photo is one piece again! Well... not really... you get a
conversation... bla bla bla...
Mystery "‚µ‚Ⴕ‚ñ‚̃iƒ] (Torn Photo)" solved!
"ƒ„ƒM‚Ì‚à‚ñ‚µ‚傤 (Goat Emblem)" is added to the list of mysteries!
Tap on the shoe and exit this area... for a scene. And you are asked if you
want to save.
----------------------------
| STATUS UPDATE: |
|----------------------------|
| Hint Coins : 160/ 230 |
| Puzzles Solved : 94/ 153 |
| Picarats : 2625/5500 |
----------------------------
========================================
‘æ˜ZÍ : •sŽ€‚̃oƒ“ƒpƒCƒA@ƒAƒ“ƒƒj[ {WALK.06}
CHAPTER 6 : THE ROAD TO HERZEN CASTLE
========================================
***********************
¼’Ê‚è (Western Street)
***********************
Tap on the shoe and enter the grocery store.
************************
H—¿•i“X (Grocery Store)
************************
Tap on the bottles below the bench for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 098 : ƒiƒ]098@ƒrƒ“‚ƃJƒ“
Jars and Cans 1
Picarats : 25
Hint : A long line of jars and cans sit on the counter. Your job is to
rearrange these items so that both jars and cans are grouped with
items of the same type. However, in doing so, you must always move
two containers at once.
Move the items around by touching the red icon between the two
containers and dragging the selected pair of items around with your
stylus.
Solution :
G Y G Y G Y G = green bottle
___ ___ ___ ___ ___ ___ ___ ___ Y = yellow bottle
1 2 3 4 5 6 7 8
1) Move bottles in slots 2 & 3 to 7 & 8. (2nd red dot)
2) Move bottles in slots 5 & 6 to 2 & 3. (2nd red dot)
3) Move bottles in slots 7 & 8 to 5 & 6. (4th red dot)
4) Move bottles in slots 1 & 2 to 7 & 8. (1st red dot)
--------------------------------------------------------------------------------
Tap on the shoe and exit the store.
***********************
¼’Ê‚è (Western Street)
***********************
Tap on the shoe and go down.
************************
¼‚Ì‚xŽš˜H (West Y-Road)
************************
Tap on the shoe and go down.
**********************
‚ ‚₵‚¢‚¨“X (Cabaret)
**********************
Tap on the shoe and go down the stairs.
********************************
ŽžŒv‘ä‚ÌLê (Clock Tower Plaza)
********************************
Talk to ƒiƒCƒ‹ (Niles) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 073 : ƒiƒ]073@‹ó‚«ŠÊ‚̃oƒ‰ƒ“ƒX
Can Conundrum
Picarats : 30
Hint : A number of identical cans are hanging from a tree. While all the
cans here may look empty, one is actually filled with water. See if
you can find it.
When deducing your answer, ignore the weight of each string and
stick.
Solution : A
--------------------------------------------------------------------------------
Tap on the shoe and go back down.
******************
‘å’Ê‚è (Promenade)
******************
Tap on the shoe and go down again.
****************************
ƒzƒeƒ‹‘O (Outside the Hotel)
****************************
Tap on the shoe and enter the hotel.
**************************
ƒzƒeƒ‹ƒz[ƒ‹ (Hotel Foyer)
**************************
As you enter, watch the scene.
Mystery "‚Í‚±‚Ì‚ä‚‚¦ (Box's Location)" solved!
Mystery "‚³‚ª‚µ‚à‚̂̃iƒ] (Beluga's Search)" solved!
After the long scene, tap on the shoe and go upstairs.
***********************
ƒzƒeƒ‹‹qŽº (Hotel Room)
***********************
Watch another scene as you enter. Again, you are shown Riddleton's list, should
be empty. You automatically move to ƒzƒeƒ‹ƒz[ƒ‹ (Hotel Foyer).
**************************
ƒzƒeƒ‹ƒz[ƒ‹ (Hotel Foyer)
**************************
Tap on the shoe and head outside.
****************************
ƒzƒeƒ‹‘O (Outside the Hotel)
****************************
Talk to ƒTƒ€ (Sam). After the conversation, you get a "“ú‹L‚̃JƒM (Diary Key)"
for the ƒiƒ]‚Ì‚É‚Á‚« (Old Diary). Tap on the shoe and head up.
******************
‘å’Ê‚è (Promenade)
******************
Tap on the shoe and go up.
********************************
ŽžŒv‘ä‚ÌLê (Clock Tower Plaza)
********************************
Tap on the shoe and go left.
**********************
‚ ‚₵‚¢‚¨“X (Cabaret)
**********************
Tap on the shoe and up to the fork.
************************
¼‚Ì‚xŽš˜H (West Y-Road)
************************
Talk to ƒ‰ƒCƒ‰ (Lila) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 109 : ƒiƒ]109@Œ¢‚ÌŽU•à
Walking the Dog
Picarats : 50
Hint : A girl takes her dog out. At first, he carries her dog for 10
seconds, but then her dad steps out. At this point, the girl sets
her dog down and keeps walking. The dog immediately runs over to the
dad, and upon reaching him, he turns around and runs back to the
girl. The dog keeps doing this until the dad catches up with the
girl.
The dog runs at five feet per second, the dad walk at two feet per
second, and the girl walks at one feet per second. How far does the
dog run by the time the dad catches up to his daughter?
Solution : At the rate the father is walking, it'll take 10 seconds for him to
catch up to his daughter. After 10 seconds, and at 5 feet/s, the dog
would've walked 50 feet (50m in the Japanese version).
--------------------------------------------------------------------------------
After the puzzle, you get the "‚‚ë‚â‚«ƒhƒ‰ƒSƒ“ (Cinder Horse)" [T08] herb
tea ingredient. You can now make the last four recipes. Now that you have the
last few recipes, we're gonna go and give out some drinks. Tap on the shoe and
go up the left path.
*********************
¼’Ê‚è (Western Path)
*********************
Tap on the shoe and enter the grocery store.
************************
H—¿•i“X (Grocery Store)
************************
Exit and re-enter until ƒ}ƒbƒV[ (Garland) wants a drink. Give him the
ƒtƒ‹[ƒcƒvƒ‹[ƒt (Sugar Smoke) [18/26]. Exit the store.
*********************
¼’Ê‚è (Western Path)
*********************
Tap on the shoe and enter the tower.
***********************************
Œ©’£‚蓃ˆêŠK (Watchtower 1st Floor)
***********************************
Tap on the shoe and go upstairs.
*********************
Œ©’£‚è‘ä (Watchtower)
*********************
Exit and re-enter until ƒWƒFƒt (Geoff) wants a drink. Give him the
ƒJƒŠƒJƒŠƒG[ƒ‹ (Clover Quencher) [19/26]. Head back downstairs.
***********************************
Œ©’£‚蓃ˆêŠK (Watchtower 1st Floor)
***********************************
Tap on the shoe and exit the tower.
*********************
¼’Ê‚è (Western Path)
*********************
Tap on the shoe and go down.
************************
¼‚Ì‚xŽš˜H (West Y-Road)
************************
Tap on the shoe and go down.
**********************
‚ ‚₵‚¢‚¨“X (Cabaret)
**********************
Tap on the shoe and go down the stairs.
********************************
ŽžŒv‘ä‚ÌLê (Clock Tower Plaza)
********************************
Tap on the shoe and go back.
******************
‘å’Ê‚è (Promenade)
******************
Tap on the shoe and back again.
****************************
ƒzƒeƒ‹‘O (Outside the Hotel)
****************************
Exit and re-enter until either (or both) ƒ}ƒ_ƒ€ (Opal) or ƒTƒ€ (Sammy) wants a
drink. Give them each a ƒvƒ‰ƒCƒx[ƒgƒuƒ‹[ (Cinder Flower) [20/26][21/26].
After you give a drink to ƒ}ƒ_ƒ€ (Madam), she gives you a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 091 : ƒiƒ]091@ˆâŽY‘Š‘±
Sharing the Wealth
Picarats : 30
Hint : A wealthy land baron passed away, leaving his land to be divided
among his sons. A section of his will is written below.
"I want my four boys to each receive a parcel f my property
containing an orchard, a house, a pond, and an open field. Everyone
should receive the same amount of land."
Use your stylus to draw lines that separate each son's plot of land.
Solution : ---------------
| B H | T H | H = house
| +---+---+ | T = tree
| L | H | H | L | L = lake
| | | | | B = blank
| T | B | L | B |
|---+ | +---|
| L T | T | B |
---------------
Divide the land as shown.
--------------------------------------------------------------------------------
Tap on the shoe and go down.
***********************
‰w‘O (Folsense Station)
***********************
Exit and re-enter until ƒ[ƒŠ[ (Rory) wants a drink. Give him the
ƒtƒ‹[ƒcƒvƒ‹[ƒt (Sugar Smoke) [22/26]. Tap on the shoe and go back up.
****************************
ƒzƒeƒ‹‘O (Outside the Hotel)
****************************
Tap on the shoe and go up the path.
******************
‘å’Ê‚è (Promenade)
******************
Tap on the shoe and go forwards.
********************************
ŽžŒv‘ä‚ÌLê (Clock Tower Plaza)
********************************
Tap on the shoe and go right.
****************************
“Œ’Ê‚è (Eastern Side Street)
****************************
Tap on the shoe and go up the stairs.
***********************************
ƒ_ƒEƒ“ƒ^ƒEƒ““ü‚èŒû (Northeast Path)
***********************************
Exit and re-enter until ƒnƒ~ƒ‹ƒgƒ“ (Hopper) wants a drink. Give him the
ƒŒƒCƒgƒ“ƒXƒyƒVƒƒƒ‹ (The Layton Elixir) [23/26]. Tap on the shoe and go left.
**************************
‹L”OŠÙ‘OLê (Museum Gate)
**************************
Tap on the shoe and enter the gates.
***************
•¬… (Fountain)
***************
Tap on the shoe and go forwards.
**********************************
ƒtƒFƒ‹[ƒ[ƒ“‹L”OŠÙ (Herzen Museum)
**********************************
Exit and re-enter until ƒOƒŒƒSƒŠƒI (Gregorio) wants a drink. Give him the
ƒJƒŠƒJƒŠƒG[ƒ‹ (Clover Quencher) [24/26]. Talk to him a second time for a
puzzle.
--------------------------------------------------------------------------------
Puzzle No. 107 : ƒiƒ]107@—·‚·‚éƒiƒCƒg‚Q
The Knight's Tour 2
Picarats : 50
Hint : Lead the knight on a trip around the board below.
Chess knights move two squares forward and one square perpendicular
on each turn. The initial direction can be up, down, left, or right.
Move this knight around the entire board, landing on each square
only once.
Solution : ------------------------
| 1 | 26 | 15 | 18 | 7 |
|----+----+----+----+----|
| 16 | 23 | 8 | 27 | 14 |
|----+----+----+----+----|
| 25 | 2 | 17 | 6 | 19 |
|----+----+----+----+----|
| 22 | 9 | 24 | 13 | 28 |
|----+----+----+----+----|
| 3 | 30 | 11 | 20 | 5 |
|----+----+----+----+----|
| 10 | 21 | 4 | 29 | 12 |
------------------------
--------------------------------------------------------------------------------
After the puzzle, you get a "“ú‹L‚̃JƒM (Diary Key)" for the ƒiƒ]‚Ì‚É‚Á‚« (Old
Diary). Talk to ƒOƒŒƒSƒŠƒI (Gregorio) a third time for another puzzle.
--------------------------------------------------------------------------------
Puzzle No. 108 : ƒiƒ]108@—·‚·‚éƒiƒCƒg‚R
The Knight's Tour 3
Picarats : 70
Hint : Lead the knight on a trip around the board below.
Chess knights move two squares forward and one square perpendicular
on each turn. The initial direction can be up, down, left, or right.
Move this knight around the entire board, landing on each square
only once.
Solution : -----------------------------
| 1 | 28 | 9 | 20 | 3 | 36 |
|----+----+----+----+----+----|
| 10 | 19 | 2 | 35 | 16 | 21 |
|----+----+----+----+----+----|
| 29 | 8 | 27 | 18 | 33 | 4 |
|----+----+----+----+----+----|
| 26 | 11 | 34 | 15 | 22 | 17 |
|----+----+----+----+----+----|
| 7 | 30 | 13 | 24 | 5 | 32 |
|----+----+----+----+----+----|
| 12 | 25 | 6 | 31 | 14 | 23 |
-----------------------------
--------------------------------------------------------------------------------
Tap on the shoe and enter the building.
*****************************
‹L”OŠÙ‚PŠK (Museum 1st Floor)
*****************************
Tap on the small square tile in the bottom left corner [HC161], the right foot
of the display stand in the middle [HC162], and the base of the pillar on the
left [HC163] for three hint coins. Talk the man (ƒOƒŠƒ“ƒR [Grinko]). After the
conversation, tap on the displayed item in the middle. After another
conversation, tap on the statue in the middle at the back. Tap on the shoe and
go right.
*****************************
‹L”OŠÙ‚QŠK (Museum 2nd Floor)
*****************************
Tap the sleeve of the coat on the left [HC164], the right side of the map in
the middle [HC165], and the right plate of the scales in the middle of the room
[HC166] for three hint coins. Use your camera to take a photo, and find the
three differences [Photo #04]. Now look at the photo, and find the hidden
puzzle.
--------------------------------------------------------------------------------
Puzzle No. 095 : ƒiƒ]095@–{‚Ì”
Box of Books
Picarats : 30
Hint : The box shown below has a heoght, width, and depth of 30 inches.
Within this box, you'd like to place as many books as possible. Each
books is 20 inches wide by 20 inches long by 10 inches thick. How
many books can you pack into this box?
Books can only be placed in the bos in the closed position, but you
can position each book however you like inside the box.
Solution : 6 books
--------------------------------------------------------------------------------
After the puzzle, tap on the portrait hung on the back wall. After that, tap on
the portrait on display in the middle. After the conversation, tap on the shoe
and go back left.
*****************************
‹L”OŠÙ‚PŠK (Museum 1st Floor)
*****************************
Talk to ƒOƒŠƒ“ƒR (Grinko). After the conversation, you will get a "“ú‹L‚̃JƒM
(Diary Key)" for the ƒiƒ]‚Ì‚É‚Á‚« (Old Diary). Now, exit and re-enter until
ƒOƒŠƒ“ƒR (Grinko) wants a drink. Give him the ƒŒƒCƒgƒ“ƒXƒyƒVƒƒƒ‹ (The
Layton Elixir) [25/26]. He'll give you a puzzle in return.
--------------------------------------------------------------------------------
Puzzle No. 094 : ƒiƒ]094@“ä‚Ì—§•û‘Ì
The Mystery Cube
Picarats : 40
Hint : The diagram that little guy's thinking abut has been folded into
eight tiny cubes, which in turn have been combined to build a larger
cube. One of the eight small cubes has had the letter on each of its
faces erased. The big cube is constructed in such a way that each
small cube's face that isn't visible is pressed against the face of
another cube containing the same letter.
Knowing this, can you figure out what letter belongs on the face the
arrow is pointing to Your answer will be one letter, A through F.
Solution : B
<japanese VERSION>
Hint : The cube in the diagram is made of 8 identically sized rocks. If the
length of PA was 1 unit, and PB was 2 units, then which point on the
cube will be 3 units away from P.
Circle one of the correct points. Of course when talking about
length, we mean straight lines.
Solution : On the top face of the cube, circle one of the two points on the
edge, and is at the back.
--------------------------------------------------------------------------------
After the puzzle, tap on the shoe and exit.
**********************************
ƒtƒFƒ‹[ƒ[ƒ“‹L”OŠÙ (Herzen Museum)
**********************************
Tap on the shoe and go back.
***************
•¬… (Fountain)
***************
Tap on the water fountain for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 090 : ƒiƒ]090@•¬…‚̃iƒ]
The Unusual Fountain
Picarats : 20
Hint : The fountain shown below has the unusual ability to indicate the age
of those who draw near it.
For example, if a five-year-old child were to approach, the fountain
would fire off water from spouts A, B, C, D, and E in that order.
For age 15, the middle spout would fire and then be followed by
spouts A through E. For someone aged 30, the middle spout would fire
off three times. Given the fountain's method of indicating age,
there's one utterly useless spout on the fountain. Find and circle
this spout.
Solution : Spout J, because the one in the middle represents the 10s.
--------------------------------------------------------------------------------
Tap on the shoe and go back.
**************************
‹L”OŠÙ‘OLê (Museum Gate)
**************************
Tap on the shoe and go right.
***********************************
ƒ_ƒEƒ“ƒ^ƒEƒ““ü‚èŒû (Northeast Path)
***********************************
Talk to ƒnƒ~ƒ‹ƒgƒ“ (Hopper) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 102 : ƒiƒ]102@ƒoƒjƒbƒVƒ…I‚Q
Disappearing Act 2
Picarats : 35
Hint : Here's a different configuration for you to try. As with last time,
you can move any ball on the board below as long as it satisifes the
following conditions:
- To move, jump your selected ball over an adjacent space occupied
by another ball into an empty space on the other side. You can't
jump diagonally.
- Once you've made the jump, the ball you jumped over disappears
from the board.
- To complete the puzzle, you must remove all the balls from the
board except for one.
All right, get hopping!
Solution : A large selection of diagrams, where:
@ is the ball jumping
~ is where the ball stops
o is/are the ball(s) disappearing
x are balls remaining
(1) ----------- (2) -----------
| | | | | | | |
|---+---+---| |---+---+---|
| | x | | | | x | |
-------+---+---+---+------- -------+---+---+---+-------
| | | | x | | | | | | | | x | | | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| ~ | o | @ | x | x | x | | | x | | ~ | o | @ | x | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | | | x | | | | | | | | x | | | |
-------+---+---+---+------- -------+---+---+---+-------
| | x | | | | x | |
|---+---+---| |---+---+---|
| | | | | | | |
----------- -----------
(3) ----------- (4) -----------
| | | | | | | |
|---+---+---| |---+---+---|
| | x | | | | x | |
-------+---+---+---+------- -------+---+---+---+-------
| | | | x | | | | | | | | x | | | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| x | ~ | o | | | x | | | @ | o | ~ | | | x | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | | | o | | | | | | | | | | | |
-------+---+---+---+------- -------+---+---+---+-------
| | @ | | | | | |
|---+---+---| |---+---+---|
| | | | | | | |
----------- -----------
(5) ----------- (6) -----------
| | | | | | | |
|---+---+---| |---+---+---|
| | @ | | | | | |
-------+---+---+---+------- -------+---+---+---+-------
| | | | o | | | | | | | | | | | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | | x | ~ | | x | | | | | @ | o | ~ | x | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | | | | | | | | | | | | | | |
-------+---+---+---+------- -------+---+---+---+-------
| | | | | | | |
|---+---+---| |---+---+---|
| | | | | | | |
----------- -----------
(7) -----------
| | | |
|---+---+---|
| | | |
-------+---+---+---+-------
| | | | | | | |
|---+---+---+---+---+---+---|
| | | | ~ | o | @ | |
|---+---+---+---+---+---+---|
| | | | | | | |
-------+---+---+---+-------
| | | |
|---+---+---|
| | | |
-----------
--------------------------------------------------------------------------------
After the puzzle, you get a "‚Å‚ñ‚«‚イ (Lightbulb)" [H13]. Tap on the shoe
and enter the path on the right.
****************************
˜H’n“ü‚èŒû (Northeast Alley)
****************************
Talk to ƒ‰ƒlƒbƒg (Gertie) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 084 : ƒiƒ]084@ƒpƒ“ƒP[ƒL‚̃iƒ]‚R
Pancake Stacks 3
Picarats : 40
Hint : Now here's a tasty puzzle for you. Your task is to take that big
stack of pancakes on the left plate and move them to the plate on
the far right. In doing so, however you need to follow these rules:
- You can move only one pancake at a time
- A pancake can never rest on another pancake smaller than itself.
Feel free to shift things around as much as you like and to use the
middle plate in completing the puzzle.
Solution : Five sized pancakes (S, M, L, XL, XXL)
Three plates numbered left to right (1, 2, 3)
1) S -> Plate 3
2) M -> Plate 2
3) S -> Plate 2
4) L -> Plate 3
5) S -> Plate 1
6) M -> Plate 3
7) S -> Plate 3
8) XL -> Plate 2
9) S -> Plate 2
10) M -> Plate 1
11) S -> Plate 1
12) L -> Plate 2
13) S -> Plate 3
14) M -> Plate 2
15) S -> Plate 2
16) XXL -> Plate 3
17) S -> Plate 1
18) M -> Plate 3
19) S -> Plate 3
20) L -> Plate 1
21) S -> Plate 2
22) M -> Plate 1
23) S -> Plate 1
24) XL -> Plate 3
25) S -> Plate 3
26) M -> Plate 2
27) S -> Plate 2
28) L -> Plate 3
29) S -> Plate 1
30) M -> Plate 3
31) S -> Plate 3
--------------------------------------------------------------------------------
Tap on the shoe and leave the area.
***********************************
ƒ_ƒEƒ“ƒ^ƒEƒ““ü‚èŒû (Northeast Path)
***********************************
Tap on the shoe and go down.
****************************
“Œ’Ê‚è (Eastern Side Street)
****************************
Tap on the shoe and go left.
********************************
ŽžŒv‘ä‚ÌLê (Clock Tower Plaza)
********************************
Tap on the shoe and go down.
******************
‘å’Ê‚è (Promenade)
******************
Tap on the shoe and go down.
****************************
ƒzƒeƒ‹‘O (Outside the Hotel)
****************************
Talk to ƒTƒ€ (Sammy) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 067 : ƒiƒ]067@ŽÔ¶‚Ìo‹Î“ú
Sammy's Work Week
Picarats : 40
Hint : "So let's say that today is my day off. If yesterday wasn't also a
day off, then I'm off again tomorrow. If, on the other hand, I was
off yesterday, then tomorrow I'll have to work.
"Say I worked today. Bummer. If I didn't work two days before today,
I'll have to head to work tomorrow. But if I did owrk two days ago,
I'm off tomorrow. Yeow!"
Assuming a 365-day year, and ignoring weekends and holidays, use
what Sammy said to figure how many days he works in a year.
Solution : Basically, that says that he has 3 days work, then 2 days break.
3/5*365=219 days
--------------------------------------------------------------------------------
Tap on the shoe and enter the hotel.
**************************
ƒzƒeƒ‹ƒz[ƒ‹ (Hotel Foyer)
**************************
Tap on the shoe and go upstairs.
***********************
ƒzƒeƒ‹‹qŽº (Hotel Room)
***********************
Use your camera to take a photo, and find the three differences [Photo #01].
Now look at the photo, and find the hidden puzzle.
--------------------------------------------------------------------------------
Puzzle No. 114 : ƒiƒ]114@Œö•½‚È•ªŠ„
Fair Compensation
Picarats : 40
Hint : Three houses face a single common field. The heads of these three
houses, A, B, and C, decide to work together to seen the field.
Unfortunately C injures himself right before work starts, so A and B
do all the work together. To seed the entire field, A works five
working days and B works four.
Feeling guily, C decids to pay A and B for doing his part of the
job. To thank them, C pays them a total of nine coins, divided up
according to how much work each person did. Can you figure out how
many coins A and B received?
Solution : A gets $6, B gets $3.
--------------------------------------------------------------------------------
Tap on the shoe and exit the room.
**************************
ƒzƒeƒ‹ƒz[ƒ‹ (Hotel Foyer)
**************************
Tap on the shoe and go outside.
****************************
ƒzƒeƒ‹‘O (Outside the Hotel)
****************************
Tap on the shoe and go down.
***********************
‰w‘O (Folsense Station)
***********************
Talk to ƒ[ƒŠ[ (Rory) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 103 : ƒiƒ]103@ƒoƒjƒbƒVƒ…I‚R
Disappearing Act 3
Picarats : 40
Hint : Hmm, these are getting pretty tough. You can move any ball on the
board below as long as it satisifes the following conditions:
- To move, jump your selected ball over an adjacent space occupied
by another ball into an empty space on the other side. You can't
jump diagonally.
- Once you've made the jump, the ball you jumped over disappears
from the board.
- To complete the puzzle, you must remove all the balls from the
board except for one.
OK, enough rules. Try for yourself!
Solution : A large selection of diagrams, where:
@ is the ball jumping
~ is where the ball stops
o is/are the ball(s) disappearing
x are balls remaining
(1) ----------- (2) -----------
| | | | | | | |
|---+---+---| |---+---+---|
| | x | | | | x | |
-------+---+---+---+------- -------+---+---+---+-------
| | | x | x | x | | | | | | x | x | x | | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | x | @ | x | x | x | | | | x | | x | x | x | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| x | x | o | x | x | x | x | | @ | o | ~ | x | x | x | x |
-------+---+---+---+------- -------+---+---+---+-------
| ~ | | | | x | | |
|---+---+---| |---+---+---|
| | | | | | | |
----------- -----------
(3) ----------- (4) -----------
| | | | | | | |
|---+---+---| |---+---+---|
| | x | | | | x | |
-------+---+---+---+------- -------+---+---+---+-------
| | | x | x | x | | | | | | x | x | x | | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | x | | x | @ | x | | | | x | | x | | x | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | | x | x | o | x | x | | | | x | x | ~ | o | @ |
-------+---+---+---+------- -------+---+---+---+-------
| x | | ~ | | x | | x |
|---+---+---| |---+---+---|
| | | | | | | |
----------- -----------
(5) ----------- (6) -----------
| | | | | | | |
|---+---+---| |---+---+---|
| | x | | | | x | |
-------+---+---+---+------- -------+---+---+---+-------
| | | x | x | x | | | | | | x | x | x | | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | x | ~ | x | | x | | | | x | x | x | ~ | x | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | | o | x | x | | | | | | | x | o | | |
-------+---+---+---+------- -------+---+---+---+-------
| @ | | x | | | | @ |
|---+---+---| |---+---+---|
| | | | | | | |
----------- -----------
(7) ----------- (8) -----------
| | | | | | | |
|---+---+---| |---+---+---|
| | x | | | | x | |
-------+---+---+---+------- -------+---+---+---+-------
| | | @ | x | x | | | | | | ~ | o | @ | | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | x | o | x | x | x | | | | x | | x | x | x | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | | ~ | x | | | | | | | x | x | | | |
-------+---+---+---+------- -------+---+---+---+-------
| | | | | | | |
|---+---+---| |---+---+---|
| | | | | | | |
----------- -----------
(9) ----------- (10) -----------
| | | | | | | |
|---+---+---| |---+---+---|
| | x | | | | x | |
-------+---+---+---+------- -------+---+---+---+-------
| | | o | | | | | | | | | | | | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | o | | o | x | x | | | | | | ~ | o | @ | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | | o |@ ~| | | | | | | | x | | | |
-------+---+---+---+------- -------+---+---+---+-------
| | | | | | | |
|---+---+---| |---+---+---|
| | | | | | | |
----------- -----------
(11) ----------- (12) -----------
| | | | | | | |
|---+---+---| |---+---+---|
| | x | | | | @ | |
-------+---+---+---+------- -------+---+---+---+-------
| | | | ~ | | | | | | | | o | | | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | | | o | | | | | | | | ~ | | | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | | | @ | | | | | | | | | | | |
-------+---+---+---+------- -------+---+---+---+-------
| | | | | | | |
|---+---+---| |---+---+---|
| | | | | | | |
----------- -----------
--------------------------------------------------------------------------------
For solving the puzzle, you get the "ƒrƒbƒNƒŠ‚΂± (Surprise Box)" [H14]. Tap on
the shoe and go back up.
****************************
ƒzƒeƒ‹‘O (Outside the Hotel)
****************************
Tap on the shoe and go up the path.
******************
‘å’Ê‚è (Promenade)
******************
Tap on the shoe and head forwards.
********************************
ŽžŒv‘ä‚ÌLê (Clock Tower Plaza)
********************************
Tap on the shoe and go left.
**********************
‚ ‚₵‚¢‚¨“X (Cabaret)
**********************
Tap on the shoe and go up the stairs.
************************
¼‚Ì‚xŽš˜H (West Y-Road)
************************
Tap on the shoe and up the left path.
*********************
¼’Ê‚è (Western Path)
*********************
Talk to ƒIƒ‹ƒƒ“ (Olson) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 104 : ƒiƒ]104@ƒoƒjƒbƒVƒ…I‚S
Disappearing Act 4
Picarats : 45
Hint : You know the drill by now, You can move any ball on the board below
as long as it satisifes the following conditions:
- To move, jump your selected ball over an adjacent space occupied
by another ball into an empty space on the other side. You can't
jump diagonally.
- Once you've made the jump, the ball you jumped over disappears
from the board.
- To complete the puzzle, you must remove all the balls from the
board except for one.
OK, enough rules. Try for yourself!
Solution : A large selection of diagrams, where:
@ is the ball jumping
~ is where the ball stops
o is/are the ball(s) disappearing
x are balls remaining
(1) ----------- (2) -----------
| | | | | | | |
|---+---+---| |---+---+---|
| | | | | | | |
-------+---+---+---+------- -------+---+---+---+-------
| | | | | | | | | | | | | | | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | | x | | x | | | | | | x | | x | | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | ~ | o | @ | x | | | | | x | ~ | | x | | |
-------+---+---+---+------- -------+---+---+---+-------
| x | x | x | | o | x | x |
|---+---+---| |---+---+---|
| x | x | x | | @ | x | x |
----------- -----------
(3) ----------- (4) -----------
| | | | | | | |
|---+---+---| |---+---+---|
| | | | | | | |
-------+---+---+---+------- -------+---+---+---+-------
| | | | | | | | | | | | | | | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | | @ | | x | | | | | | | | x | | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | x | o | | x | | | | | x | ~ | | x | | |
-------+---+---+---+------- -------+---+---+---+-------
| ~ | x | x | | o | x | x |
|---+---+---| |---+---+---|
| | x | x | | | o | @ |
----------- -----------
(5) ----------- (6) -----------
| | | | | | | |
|---+---+---| |---+---+---|
| | | | | | | |
-------+---+---+---+------- -------+---+---+---+-------
| | | | | | | | | | | | | | | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | | | | x | | | | | | | | o | ~ | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | @ | o | ~ | x | | | | | | | o | x | | |
-------+---+---+---+------- -------+---+---+---+-------
| | x | x | | | @ | x |
|---+---+---| |---+---+---|
| | | | | | | |
----------- -----------
(7) ----------- (8) -----------
| | | | | | | |
|---+---+---| |---+---+---|
| | | | | | | |
-------+---+---+---+------- -------+---+---+---+-------
| | | | | | | | | | | | | | | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | | | | ~ | x | | | | | | ~ | o | @ | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | | | | o | | | | | | | | | | |
-------+---+---+---+------- -------+---+---+---+-------
| | | @ | | | | |
|---+---+---| |---+---+---|
| | | | | | | |
----------- -----------
--------------------------------------------------------------------------------
Tap on the shoe and enter the grocery store.
************************
H—¿•i“X (Grocery Store)
************************
Tap on the bottles again for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 099 : ƒiƒ]099@ƒrƒ“‚ƃJƒ“‚Ó‚½‚½‚Ñ
Jars and Cans 2
Picarats : 30
Hint : Look at that, another row of jars and cans all mixed up, and this
time there are even more of them. As before, your job is to
rearrange these items so that both jars and cans are grouped with
items of the same type. However, in doing so, you must always move
two containers at once.
Move the items around by touching the red icon between the two
containers and dragging the selected pair of items around with your
stylus.
Solution :
G Y G Y G Y G Y G = green bottle
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Y = yellow bottle
1 2 3 4 5 6 7 8 9 10
1) Move bottles in slots 2 & 3 to 9 & 10. (2nd red dot)
2) Move bottles in slots 5 & 6 to 2 & 3. (2nd red dot)
3) Move bottles in slots 8 & 9 to 5 & 6. (5th red dot)
4) Move bottles in slots 1 & 2 to 8 & 9. (1st red dot)
--------------------------------------------------------------------------------
After the puzzle, you get the "ƒgƒ‰ƒ“ƒ|ƒŠƒ“ (Trampoline)" [H16]. This should be
the last Hamster toy, you should have 15. You now have all the hamster toys, so
you can try for a new record. After that, exit the store.
*********************
¼’Ê‚è (Western Path)
*********************
Tap on the shoe and enter the path on the left.
**********************
‰ó‚ꂽ–å (Broken Gate)
**********************
Tap on the shoe and enter the gates.
***************************
•ª‚©‚ꓹ (Fork in the Road)
***************************
Tap on the lamp at the back [HC167], the grass in the bottom left corner
[HC168], and the rock in the bottom left corner [HC169] for three hint coins.
Now, exit and re-enter til the man (ƒOƒ‰ƒTƒ“ [Ray]) wants a drink, and give
him a ƒxƒ“ƒKƒ‰ƒ^ƒbƒ` (Cayenne Twilight) [26/26]. This should also be your last
herb tea to give away, if so, you'll unlock another section of Layton's
Challenges. Talk to ƒOƒ‰ƒTƒ“ (Ray) a second time for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 087 : ƒiƒ]087@ƒgƒ‰ƒ“ƒv•À‚×
Different Suits
Picarats : 40
Hint : Below are 16 cards. There are four cards from each suit: diamonds,
clubs, spades, and hearts. The cards are arranged in a four-by-four
grid as shown below, and four cards have already been put down.
Arrange the remaining cards so that each vertical column, horizontal
row, and diagonal line of four cards contains one card from each
suit. Tap a space to place a card there or change a card's suit.
Solution : ---------------
| D | H | C | S | S = Spades
|---+---+---+---| H = Hearts
| S | C | H | D | C = Clubs
|---+---+---+---| D = Diamonds
| H | D | S | C |
|---+---+---+---|
| C | S | D | H |
---------------
--------------------------------------------------------------------------------
Talk to him again for another puzzle.
--------------------------------------------------------------------------------
Puzzle No. 105 : ƒiƒ]105@ƒoƒjƒbƒVƒ…I‚T
Disappearing Act 5
Picarats : 60
Hint : Hold on to your hats, 'cause this one's going to be rough. Just like
before, you can move any ball on the board below as long as it
satisifes the following conditions:
- To move, jump your selected ball over an adjacent space occupied
by another ball into an empty space on the other side. You can't
jump diagonally.
- Once you've made the jump, the ball you jumped over disappears
from the board.
- To complete the puzzle, you must remove all the balls from the
board except for one.
OK then, give it a try!
Solution : A large selection of diagrams, where:
@ is the ball jumping
~ is where the ball stops
o is/are the ball(s) disappearing
x are balls remaining
(1) ----------- (2) -----------
| | x | | | | x | |
|---+---+---| |---+---+---|
| x | x | x | | x | x | x |
-------+---+---+---+------- -------+---+---+---+-------
| | x | x | x | x | x | | | | x | x | x | x | x | ~ |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| x | x | x | | x | x | x | | x | x | x | | x | x | o |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | x | @ | x | x | x | | | | x | | x | @ | o | |
-------+---+---+---+------- -------+---+---+---+-------
| o | x | x | | | x | x |
|---+---+---| |---+---+---|
| | o | ~ | | | | x |
----------- -----------
(3) ----------- (4) -----------
| ~ | o | | | x | | |
|---+---+---| |---+---+---|
| x | x | o | | x | x | |
-------+---+---+---+------- -------+---+---+---+-------
| | x | x | x | @ | x | x | | | o | @ | x | | x | x |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| x | x | x | | x | x | | | o | x | x | | x | x | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | x | | x | | | | | ~ | x | | x | | | |
-------+---+---+---+------- -------+---+---+---+-------
| | x | x | | | x | x |
|---+---+---| |---+---+---|
| | | x | | | | x |
----------- -----------
(5) ----------- (6) -----------
| x | | | | x | | |
|---+---+---| |---+---+---|
| x | x | | | x | x | |
-------+---+---+---+------- -------+---+---+---+-------
| | | | x | | x | x | | | | | x | ~ | o | @ |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | x | x | | x | x | | | | x | x | | x | x | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| x | x | | x | ~ | | | | x | x | | x | x | | |
-------+---+---+---+------- -------+---+---+---+-------
| | x | o | | | x | |
|---+---+---| |---+---+---|
| | | @ | | | | |
----------- -----------
(7) ----------- (8) -----------
| @ | | | | | | |
|---+---+---| |---+---+---|
| o | x | | | | x | |
-------+---+---+---+------- -------+---+---+---+-------
| | | ~ | x | x | | | | | | x | x | x | | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | x | x | | x | x | | | | x | x | | x | x | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| x | x | | x | x | | | | @ | o | ~ | x | x | | |
-------+---+---+---+------- -------+---+---+---+-------
| | x | | | | x | |
|---+---+---| |---+---+---|
| | | | | | | |
----------- -----------
(9) ----------- (10) -----------
| | | | | | | |
|---+---+---| |---+---+---|
| | x | | | | x | |
-------+---+---+---+------- -------+---+---+---+-------
| | | x | x | x | | | | | | o |@ ~| o | | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | x | x | ~ | x | x | | | | o | x | x | x | o | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | | x | o | x | | | | | | o | | o | | |
-------+---+---+---+------- -------+---+---+---+-------
| | @ | | | | | |
|---+---+---| |---+---+---|
| | | | | | | |
----------- -----------
(11) ----------- (12) -----------
| | | | | | | |
|---+---+---| |---+---+---|
| | x | | | | @ | |
-------+---+---+---+------- -------+---+---+---+-------
| | | | x | | | | | | | | o | | | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | | x | @ | o | ~ | | | | | x | ~ | | x | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | | | | | | | | | | | | | | |
-------+---+---+---+------- -------+---+---+---+-------
| | | | | | | |
|---+---+---| |---+---+---|
| | | | | | | |
----------- -----------
(13) ----------- (14) -----------
| | | | | | | |
|---+---+---| |---+---+---|
| | | | | | | |
-------+---+---+---+------- -------+---+---+---+-------
| | | | | | | | | | | | | | | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | | @ | o | ~ | x | | | | | | ~ | o | @ | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | | | | | | | | | | | | | | |
-------+---+---+---+------- -------+---+---+---+-------
| | | | | | | |
|---+---+---| |---+---+---|
| | | | | | | |
----------- -----------
--------------------------------------------------------------------------------
Tap on the shoe and go left.
Edited by Boss_ - 29/9/2009, 22:16. -
Boss_.
User deleted
SPOILER (click to view)**************************
”pB“ü‚èŒû (Mine Entrance)
**************************
Tap on the bottom left of the frame of the entrance [HC170], the grass patch to
the right of the entrance [HC171], and the grass on the right [HC172] for three
hint coins. Use your camera to take a photo, and find the three differences
[Photo #06]. Now look at the photo, and find the hidden puzzle.
--------------------------------------------------------------------------------
Puzzle No. 066 : ƒiƒ]066@ƒ_ƒCƒAƒ‹‚ÌŒ®
The Locked Box
Picarats : 30
Hint : The box shown below is fitted with a lock consisting of two dials.
You can't turn the blue dial, but when you turn the red dial, the
blue dial moves an equal amount. To see the relationship between the
two dials, you turn the red dial from it's original position, as
shown below. In order to open the lock, you must turn the blue dial
to 3, 6, 4 and finally 1, in that order. Since you can't turn the
blue dial directly, what numbers must you turn the red to in order
to produce the desired numbers on the blue dial?
Solution : 2, 7, 1, 4
--------------------------------------------------------------------------------
Tap on the shoe and enter the mine.
**********************************
”pB‚Ì‹@ŠB•”‰® (Mine Machine Room)
**********************************
Tap on sand from the truck [HC173], the lamp [HC174], and the door-like thing
on the machine on the right [HC175] for three hint coins. Tap on the gate for a
puzzle.
--------------------------------------------------------------------------------
Puzzle No. 079 : ƒiƒ]079@Ž•ŽÔ‚̃XƒCƒbƒ`
The Gear Switch
Picarats : 20
Hint : The button that opens the door in front of you si burried deep
within this machine, so you can't push it directly. However, by
pulling the knob at the top to the left or right, you can move the
various gears and plates in the machine, allowing you to press the
button at the bottom.
In order to hit the OPEN button, should you pull the knob toward A
or B?
Solution : B
--------------------------------------------------------------------------------
Tap on the shoe and go further into the mine.
************************
”pB‚Ì‚sŽš˜H (Mine Room)
************************
Tap on the shovel [HC176], the lamp on the ground [HC177], and the top of the
mound on the right [HC178] for three hint coins. Tap on the white picture at
the back for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 078 : ƒiƒ]078@”à‚Ì–À˜H
A Maze of Doors
Picarats : 25
Hint : All the doors in the maze below only open in one direction. Each
door can be opened by pushing from the direction shown below, but
when approached from the opposite direction, no amount of pulling or
pushing will open it.
If you tried to go through the whole maze from the start and passed
through every room, you'd never make it to the exit. However, this
feat would be possible if one of the doors could open in the
opposite direction. Can you find and circle this door?
Solution : Circle the bottom door of the middle room.
--------------------------------------------------------------------------------
After the puzzle, you get a "“ú‹L‚̃JƒM (Diary Key)" for the ƒiƒ]‚Ì‚É‚Á‚« (Old
Diary). Tap on the shoe and enter the gate on the left.
************************
”pB‚̸~‹@ (Mine Lift)
************************
Tap on the soil mound on the left [HC179], the hole in the brick wall on the
right [HC180], and the top end of the metal pipe [HC181] for three hint coins.
Tap on the shoe, and try and go into the elevator for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 080 : ƒiƒ]080@ƒGƒŒƒx[ƒ^[‚̃iƒ]
The Elevator Switch
Picarats : 40
Hint : The circuit board for the elevator contains a puzzle. According to
the instructions, you need t make the blue and red balls switch
places in order to restore power to the elevator. Are you up to the
task?
Solution : 1) Slide the upper blue block up one, right one
2) Slide the right purple block up one
3) Slide the lower blue block right one
4) Slide the lower green block right one, up one
5) Slide the lower blue block left four
6) Slide the lower green block down two, right three
7) Slide the lower blue block right four
8) Slide the upper green block right one, down three, left two
9) Slide the left purple block down one
10) Slide the red ball down two, left two
11) Slide the blue ball up seven
12) Slide the red ball right two, down five
--------------------------------------------------------------------------------
Tap on the shoe and use the elevator.
*******************************
”pB‚Ì‹àŒÉ•”‰® (Mine Safe Room)
*******************************
Tap on the lower left corner of the room [HC182], the light [HC183], and the
railing to the right of the elevator switch [HC184] for three hint coins. Tap
on the safe for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 081 : ƒiƒ]081@ŒÃ‚Ñ‚½‹àŒÉ
The Old Safe
Picarats : 50
Hint : Find the four-number code that opens the safe. You can use the
numbers zero through five in your answer, but each number can be
only used once. The small light next to each row of numbers are the
key to finding the code, as they will tell you how much in common
that row has with the final code. Each white light indicates a
number that matches one on the code but is in a different place
within the sequence. An orange light indicates a number that is in
the code and in its correct spot. Tap the numbers at the bottom to
enter the code.
Solution : Not a hard puzzle, the correct code is 0154.
--------------------------------------------------------------------------------
After the scene, tap on the elevator switch for another puzzle.
--------------------------------------------------------------------------------
Puzzle No. 082 : ƒiƒ]082@oŒû‚Í‚Ç‚±‚¾H
Restarting the Lift
Picarats : 30
Hint : The wires connecting the elevator to the button controlling it have
somehow been severed. However, if you can connect the negative (-)
and positive (+) wires on the top to wires carring the same charge
below, you can fix the elevator. To do this, you need to draw lines
between sets of X-shaped terminals. Draw two lines to connect each
positive and negative terminal to its counterpart and get the
elevator running again.
Solution : (+) Join the 3rd X in the top row with the 1st X in the bottom row.
(-) Join the 1st X in the top row with the 4th X in the bottom row.
<japanese VERSION>
Hint : It seems that in order to open the door to the exit, you need to
press one of these buttons.
If you look carefully, you should know which button to press, and
that there is a meaningful reason behind it.
Do you know which button to press?
Solution : Press button number 5.
--------------------------------------------------------------------------------
Tap on the shoe and go back in the elevator.
************************
”pB‚̸~‹@ (Mine Lift)
************************
Tap on the shoe and go right.
************************
”pB‚Ì‚sŽš˜H (Mine Room)
************************
Tap on the shoe and go back.
**********************************
”pB‚Ì‹@ŠB•”‰® (Mine Machine Room)
**********************************
Talk to the man (ƒ|[ƒ [Pavel]) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 077 : ƒiƒ]077@•sŽv‹c‚È‹@ŠB
Balancing Ornaments
Picarats : 30
Hint : Small ornaments dangle from a metal bar, and they've thrown the bar
off balance.
The five strings are placed equally apart, and each of the three
types of ornaments weighs a different amount. The heaviest ornament
weighs the same as three if the lightest ones, while a medium
ornament weighs the same as two of the lightest ornaments.
Place one of the three ornaments in the rectangle in the space
marked with a question mark to restore the bar's balance.
Solution : Cresent moon
--------------------------------------------------------------------------------
After the puzzle, you get a "“ú‹L‚̃JƒM (Diary Key)" for the ƒiƒ]‚Ì‚É‚Á‚« (Old
Diary). Exit the mines.
**************************
”pB“ü‚èŒû (Mine Entrance)
**************************
Tap on the shoe and go back.
***************************
•ª‚©‚ꓹ (Fork in the Road)
***************************
Mystery "ƒ„ƒM‚Ì‚à‚ñ‚µ‚傤 (Goat Emblem)" solved!
Tap on the shoe and go up the right path.
****************************
–À‚¢‚ÌX“ü‚èŒû (Forest Gate)
****************************
Tap on the different coloured patch on the ground in the lower left [HC185],
the middle of the right gatepost [HC186], and under the right gate [HC187] for
three hint coins. Go on through the gate.
**************************
–À‚¢‚ÌX‚P (Dark Forest 1)
**************************
Tap on the big rock on the left [HC188], the lamp on the right [HC189], and the
rock in front of the statue on the right [HC190] for three hint coins. Tap on
the lamp on the ground for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 121 : ƒiƒ]121@ˆÃ‚¢“¹‚P
Light the Forest 1
Picarats : 20
Hint : Use lamps to light up the dark forest paths! For each lamp assume
its light reaches to the end of any straight road. Use the fewest
lamps to light all of the paths.
So where should the lamps go?
Solution : Four lamps are required:
| | |
----L-------+---+-
| | | |
----+---L---+---|
| / | | |
----+---+---+---L
| | | |
|-------L---+
| |
| |
Note: These diagrams might be a bit hard to understand under a
Japanese font. Copy to another word processor and change to a
different monotype font (eg. Courier New)
--------------------------------------------------------------------------------
Tap on the left lamp for another puzzle.
--------------------------------------------------------------------------------
Puzzle No. 122 : ƒiƒ]122@ˆÃ‚¢“¹‚Q
Light the Forest 2
Picarats : 30
Hint : Use lamps to light up the dark forest paths! For each lamp assume
its light reaches to the end of any straight road. Use the fewest
lamps to light all of the paths.
So where should the lamps go?
Solution : Five lamps are required:
|
|
------------L-------+----
| | |
L-------+---+---|
| | / | |
|-------+---L---+----
| | / | / | |
----+---L---+---+---+----
| | | | |
|---------------L----
|
|
Note: These diagrams might be a bit hard to understand under a
Japanese font. Copy to another word processor and change to a
different monotype font (eg. Courier New)
--------------------------------------------------------------------------------
Tap on the shoe and head further into the forest.
**************************
–À‚¢‚ÌX‚Q (Dark Forest 2)
**************************
Tap on the mushrooms in the bottom left [HC191], the stump on the left [HC192],
and on the grass patch at the the back of the path [HC193] for three hint
coins. Tap on the mushroom in the middle of the path for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 125 : ƒiƒ]125@X‚̃LƒmƒR
Forest Mushrooms
Picarats : 50
Hint : Collect all of the mushrooms in this forest as you pass through.
Each circular clearing on the map contains mushrooms.
You don't want to spend too long in this creepy forest though, so
find the quickest route that visits each clearing only once.
Stay on the roadways.
Solution : There are 18 mushrooms to collect.
From the start path go E (1). Follow the path N, and N again at the
intersection (2). At the next intersection (3), go SW to the
intersection (4). From there go NW (5), SW (6), N (7), NE (8),
SE (9), N (10 & 11), W (12), SW (13), follow the path all the way
N (14 & 15), SE (16), E (17), SE (18).
I attempted a very basic map:
15
. .
. . G
14 16 .
. . .
. . .
. 12. . . . 11 17 .
. . . . .
. . . . .
. . . ..
13 8 10 18
. . . 3
. . . . .
7 9 . .
. . .
. 5 . 2
. . . . .
. . . . .
6 4 1
.
.
S
--------------------------------------------------------------------------------
Tap on the lamp on the ground for another puzzle.
--------------------------------------------------------------------------------
Puzzle No. 123 : ƒiƒ]123@ˆÃ‚¢“¹‚R
Light the Forest 3
Picarats : 40
Hint : Use lamps to light up the dark forest paths! For each lamp assume
its light reaches to the end of any straight road. Use the fewest
lamps to light all of the paths.
So where should the lamps go?
Solution : Six lamps are required:
| |
|---+---------------L
| | | | |
L---+---+---+---+ |
| | | / | | |
|---+---L---+---+---+----
| | | | | |
| L---+---+---| |
| | | | | |
+---+---+---+---L---+----
| | | |
+-------L |
Note: These diagrams might be a bit hard to understand under a
Japanese font. Copy to another word processor and change to a
different monotype font (eg. Courier New)
--------------------------------------------------------------------------------
Use your camera to take a photo, and find the three differences [Photo #07].
Now look at the photo, and find the hidden puzzle.
--------------------------------------------------------------------------------
Puzzle No. 097 : ƒiƒ]097@¯‹ó‚̃iƒ]
A Starry Sky
Picarats : 40
Hint : It is said that ancient peoples came up with constellations by
staring up at the stars in the night sky. Here's a star-laden puzzle
to celebrate their achievements.
Below is a six-by-six grid of sky and stars arranged into nine
larger blocks. Move these larger blocks so that each row and column
contains three stars. Blocks with no surrounding outlines can't be
moved.
Solution : The top left, top right and bottom left boxes are fixed.
-----------------
| * | * | * |
| | * * | * |
|-----+-----+-----|
| * * | * | |
| * * | | * |
|-----+-----+-----|
| | * | * * |
| * | * | * |
-----------------
--------------------------------------------------------------------------------
Tap on the shoe and procced deeper.
**************************
–À‚¢‚ÌX‚R (Dark Forest 3)
**************************
Tap on the grass in the lower left corner [HC194], the right side of the lake
surface [HC195], and the dark area of the lake surface on the left [HC196] for
three hint coins. Tap on the lake for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 126 : ƒiƒ]126@•X‚̌΂P
Slippery Crossings 1
Picarats : 20
Hint : The lake in front of the professor has frozen solid. The ice is
thick enough to stand on by so slippery that any movement in any
direction causes him to slide uncontrollably in that direction until
he hits a wall. When stationary, you can change the professor's
direction by tapping the arrows around him.
Can you guide the professor through this slippery lake to the goal?
Solution : Up, right, up, left, down, right, down, left, up, right, up
--------------------------------------------------------------------------------
Tap on the block of ice for another puzzle.
--------------------------------------------------------------------------------
Puzzle No. 127 : ƒiƒ]127@•X‚̌΂Q
Slippery Crossings 2
Picarats : 30
Hint : The lake in front of the professor has frozen solid. The ice is
thick enough to stand on by so slippery that any movement in any
direction causes him to slide uncontrollably in that direction until
he hits a wall. When stationary, you can change the professor's
direction by tapping the arrows around him.
Can you guide the professor through this slippery lake to the goal?
Solution : Up, left, up, right, down, right, down, right, up, left, down,
right, down, right, up
--------------------------------------------------------------------------------
Tap on the another block of ice for another puzzle.
--------------------------------------------------------------------------------
Puzzle No. 128 : ƒiƒ]128@•X‚̌΂R
Slippery Crossings 3
Picarats : 40
Hint : The lake in front of the professor has frozen solid. The ice is
thick enough to stand on by so slippery that any movement in any
direction causes him to slide uncontrollably in that direction until
he hits a wall. When stationary, you can change the professor's
direction by tapping the arrows around him.
Can you guide the professor through this slippery lake to the goal?
Solution : Up, right, up, left, down, left, down, right, down, right, up, left,
up
--------------------------------------------------------------------------------
Tap on the shoe and cross the lake.
*******************************
–À‚¢‚ÌXoŒû (Dark Forest Exit)
*******************************
Tap on the tiny wheel on the right of the castle [HC197], the pebble at the
bottom [HC198], and tip of the right-most tower on the castle [HC199] for three
hint coins. Tap on the shoe and try to proceed, but instead you get a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 100 : ƒiƒ]100@Šë‚È‚¢‹´
A Rickety Bridge
Picarats : 30
Hint : Luke and Professor Layton stand at one end of a rickety old bridge.
Afraid of falling into the chasm below, Luke's legs have become
stiff with fear, and he can only walk across the bridge in
increments of one or three planks at a time. The narrowness of the
bridge prevents Luke from double backing the way he came or
switching the foot he's using to step forward while standing on it.
Use your stylus to create a path that guides Luke safely across the
bridge while avoiding any gaps in the planks.
Solution : Left (1), right (1), left (3), right (3), left (3), right (1),
left (1), right (3), left (1)
--------------------------------------------------------------------------------
You will automatically go to the next area.
***********************
—³‚Ì‹´ (Rickety Bridge)
***********************
Tap on the chimney on the left [HC200], the water wheel [HC201], and the light
second from the right [HC202] for three hint coins. Tap on the shoe and enter
the castle for a conversation.
You are asked if you want to save.
----------------------------
| STATUS UPDATE: |
|----------------------------|
| Hint Coins : 202/ 230 |
| Puzzles Solved : 128/ 153 |
| Picarats : 3865/5500 |
----------------------------
===============================================
‘æŽµÍ : ĉï‚ÌI’…‰w {WALK.07}
CHAPTER 7 : AN ENCOUNTER AT THE END OF THE LINE
===============================================
**********************
‰®•~‚Ì–å (Castle Gate)
**********************
Tap on the light to the upper right of the door [HC203], the fire to the left
of the door [HC204], and the right side of the bridge on the bottom plank
[HC205] for three hint coins. Tap on the door for a scene. You will
automatically move inside.
*************************
ƒxƒbƒhƒ‹[ƒ€ (Guest Room)
*************************
Tap on the flowers on the right [HC206], the standing lamp [HC207], the chair
[HC208], and the left end of the railing [HC209] for four hint coins. Tap on
the picture on the right for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 130 : ƒiƒ]130@•‘“¥‰ï‚ÌŠG
The Strange Painting
Picarats : 30
Hint : The couple in this piece seem to be dancing high in the air,
floating impossibly near the chandelier. But as it turns out, when
viewed properly, there's nothing strange at all about the picture.
If you look closely enough, one peculiar area of the painting hints
at the reason the whole picture seems so odd.
Find that peculiar area and circle it to learn the truth.
Solution : Circle where their feet are
--------------------------------------------------------------------------------
Now, tap the picture in the middle for scene.
*********************
¬•”‰® (Storage Room)
*********************
Continuing from the scene before, you get a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 131 : ƒiƒ]131@’Eo‚·‚é‚É‚ÍH
How to Escape?
Picarats : 40
Hint : A man sits bound bu a long length of rope among several posts. While
he has no hope of untying his bounds, he can still move his legs.
Where he to stand up and run away, his long trail of rope looks like
it might catch on at least one of the posts.
He'll need to use his legs to pull up any posts that prevent him
from running away before he can dash off. Mark any posts that
prevent the man from running away.
Solution : The middle stake on the far right
--------------------------------------------------------------------------------
Tap on the toolbox on top of the shelf [HC210], the barrel [HC211], and inside
the bucket [HC212] for three hint coins. Now tap on the door for another puzzle.
--------------------------------------------------------------------------------
Puzzle No. 133 : ƒiƒ]133@ƒJƒM‚ðŽæ‚èo‚¹I
Grab the Key
Picarats : 60
Hint : The key to the door is sitting behind a number of blocks. Slide the
key out toward the professor's hand so the two can make ther escape!
Solution : 1) Slide the left red block right one
2) Slide the left green block up one
3) Slide the yellow block down two
4) Slide the right red block down one, left three
5) Slide the yellow block up two, right two, up one
6) Slide the lower red block right two
7) Slide the left green block down two
8) Slide the left red block left one, down one
9) Slide the right green block left one
10) Slide the yellow block up two
11) Slide the right red block right one, up one
12) Slide the left green block right two
13) Slide the left red block down two
14) Slide the upper green block left two, down one
15) Slide the key down two, left one
16) Slide the yellow block left two, up two
17) Slide the key right three
18) Slide the upper green block up one, right two
19) Slide the left red block up three
20) Slide the lower green block left two, up one
21) Slide the right red block down one, left one
22) Slide the key down two
23) Slide the right green block right one
24) Slide the upper red block right one
25) Slide the left green block up one
26) Slide the lower red block left two
27) Slide the key down one, left two, down two
--------------------------------------------------------------------------------
After the puzzle, you get the last "“ú‹L‚̃JƒM (Diary Key)" for the
ƒiƒ]‚Ì‚É‚Á‚« (Old Diary). Tap on the shoe and exit this room.
*****************************
¬•”‰®‚ÌŠO (Under the Castle)
*****************************
Tap on the barrels on the right [HC213], the machine on the bottom left
[HC214], and the area a little above the light [HC215] for three hint coins.
Tap on the shoe and enter the upper left door. You realise it's locked, so tap
on the shoe again, and enter the lower left door.
*************************
’n‰º‹@ŠBŽº (Machine Room)
*************************
Once you enter, you get another puzzle.
--------------------------------------------------------------------------------
Puzzle No. 134 : ƒiƒ]134@ƒ{ƒCƒ‰[‚ðŠJ‚¯
Steam Power
Picarats : 40
Hint : Which valves do you need to open to send steam from the boiler into
2, but not 1 or 3?
All valves start in the closed position. Answer using the solution
that requires the fewest number of valves. Tap a valve to open or
close it.
Solution : You need to open 3 valves.
1. Following the middle pipe from the boiler, go up at the first
intersection you come to <1>.
2. From number 2, go right at the intersection, down the path to two
valves <2 and 3>.
--------------------------------------------------------------------------------
Tap on the lever in the middle before the big hole [HC216], on the wooden
boards in the lower right corner [HC217], and on the railing in the middle next
to the hole [HC218]. Use your camera to take a photo, and find the three
differences [Photo #09]. Now look at the photo, tap at that little area, and
get the hidden puzzle. (This should be your last photo, you have just unlocked
another part of Layton's Challenges).
--------------------------------------------------------------------------------
Puzzle No. 088 : ƒiƒ]088@ƒJƒGƒ‹‚Ì“¹
The Frog's Path
Picarats : 30
Hint : A frog sits perched on the space labeled S in the diagram below.
This little guy has a unusual jump. His first jump tavels one space,
his second jump travels two spaces, and his third jump travels three
spaces. After his third jump, he repeats this pattern. The frog
can't change his direction midjump, but he can turn around between
jumps.
This frog's goal is to move through the path below and land exatly
on the space marked G. What is the fewest number of jumps he needs
to make to do this?
Solution : 12 jumps
--------------------------------------------------------------------------------
Tap on the shoe and exit.
*****************************
¬•”‰®‚ÌŠO (Under the Castle)
*****************************
This time, tap on the shoe and enter the upper left room.
**********************
‰B‚µ•”‰® (Secret Room)
**********************
Tap on the shelf at the top [HC219], the charcoal in the lower left [HC220],
and on the brick sticking out of the back wall [HC221] for three hint coins.
Tap on the escape chute for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 135 : ƒiƒ]135@–‚•ûw‚̃JƒM
The Magic Lock
Picarats : 50
Hint : It seems that the lock here is some sort of magic square. In order
to solve it, position the remaining numbers so that each string of
four vertical, horizontal, and each diagonal adds up to the same
total.
Solve the magic square to open the door!
Solution : ---------------
| 8 | 2 | 3 | 5 |
|---+---+---+---|
| 5 | 3 | 2 | 8 |
|---+---+---+---|
| 1 | 7 | 6 | 4 |
|---+---+---+---|
| 4 | 6 | 7 | 1 |
---------------
--------------------------------------------------------------------------------
Tap on the shoe and enter the little door.
******************************
ƒ_ƒCƒjƒ“ƒOƒ‹[ƒ€ (Dining Room)
******************************
Tap on the light [HC222], under the table [HC223], and the upper left corner of
the chair closest to us [HC224] for three hint coins. Talk to the man (ƒNƒƒC
[Nigel]) for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 136 : ƒiƒ]136@LŠÔ‚Ì°
The Hidden Door
Picarats : 40
Hint : "Begin from the doors etched in the decor.
"A path will appear, strong and quite clea,
"Made of stars that flare, each within its own square."
These words are said to point the way to the hidden door. Select the
hidden door.
Solution : Look at all the squares that have a single large star in them,
you'll see that it forms an arrow. The arrow ends in the lower left
corner. The block you need to touch is the block there the arrow is
pointing to.
--------------------------------------------------------------------------------
Tap on the shoe and go back.
***********************
‘åLŠÔ (2nd Floor Hall)
***********************
Tap on the light [HC225], the top step of the first set of stairs [HC226], and
on the end of the handrail closest to you [HC227] for three hint coins. Tap on
the shoe and go back.
***********************
‰®•~‚ÌŒºŠÖ (Great Room)
***********************
You will be asked to save, save, as after this, there is no turning back!
Tap on the decoration on the handrail on the left [HC228], the light on the
right at the back [HC229], and the base of the pillar on the right [HC230] for
your final three hint coins! Tap on the picture on the right for a puzzle.
--------------------------------------------------------------------------------
Puzzle No. 132 : ƒiƒ]132@–¼‰æ‚Ì•ª”z
Sharing Paintings
Picarats : 40
Hint : Two brothers hav inherited their parents' five-piece art collection.
According to the will, the older brother will get a set of paintings
worth twice what the younger brother gets. In order to ascertain the
value of the paintings, the brothers called in an appraiser, who
valued each painting as shown below. For his services, the appraiser
was promised one painting left over after the brothers divided the
are according to their parent's wishes.
Assuming that individual paintings can't be divide, which one does
the appraiser get?
Solution : E
--------------------------------------------------------------------------------
Tap on the shoe and forwards.
***********************
‘åLŠÔ (2nd Floor Hall)
***********************
Talk to ƒJƒeƒBƒA (Katia). After the conversation, watch the scene, and get a
puzzle.
--------------------------------------------------------------------------------
Puzzle No. 137 : ƒiƒ]137@^ŽÀ‚ÌŒ•
One True Sword
Picarats : 50
Hint : "A true warrior always keeps his blade in hand."
These are Anton's lasts words to Professor Laton before the start of
their duel. Can you find the one real sword among Anton's colection?
Circle your selection to draw your weapon of choice!
Solution : Circle the sword the knight on the bottom right is holding
--------------------------------------------------------------------------------
After the puzzle, watch the scene.
Mystery "ƒJƒeƒBƒA‚̃iƒ] (Katia)" solved!
Mystery "‚³‚тꂽ‚¦‚« (Folsense Station)" solved!
More talking...
Mystery "‚µ‚ë‚̃oƒ“ƒpƒCƒA (Vampire)" solved!
Watch a few more scenes, and you will be given another puzzle.
--------------------------------------------------------------------------------
Puzzle No. 138 : ƒiƒ]138@ÅŒã‚̃iƒ]
The Elysian Box
Picarats : 60
Hint : "The sun rises whe you and I meet, and when the wind blows, you will
know my heart."
These words are the key to opening the elysian box.
It's up to you to find a way to open the box and solve the final
puzzle of out story.
Solution : 1) Turn the two people, so they are facing each other.
2) Drag the sun up in to the sky
3) Blow!! (Yes, literally)
--------------------------------------------------------------------------------
Watch another scene.
Mystery "‚ ‚‚Ü‚Ì‚Í‚± (Elysian Box)" solved!
Watch the remaining scenes and enjoy the ending!
After the ending, you should've unlocked another section in Layton's Challenges.
----------------------------
| STATUS UPDATE: |
|----------------------------|
| Hint Coins : 230/ 230 |
| Puzzles Solved : 138/ 153 |
| Picarats : 4305/5500 |
----------------------------
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
05. LAYTON'S CHALLENGES {CHAL}
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
============================
–{•¨‚ðŒ©”²‚–Ú‚ðŽ‚ÂŽÒ‚Ì•”‰®
The Musician's House
============================
>> Collect all 10 Strange Camera pieces, and then take all 9 photos, and find
all the differences to unlock.
--------------------------------------------------------------------------------
Puzzle No. 139 : ƒiƒ]139@”òs‹@‚ÌŽž·
Coast to Coast
Picarats : 70
Hint : A woman boards a nonstop flight leaving Los Angeles at noon and
arrives in New York City at 8pm. The next day, the same woman leaves
New York City at noon and flies back to Los Angeles. The flight is
unaffected by jet streams and takes the same amount of time to reach
its destination as it did the previous day. The time difference
means it is always three hours earlier in New York than in Los
Angeles. Can you figure out what time the plane arrives back in Los
Angeles?
Give your answer in 24-hour notation.
Solution : When the first flight arrives in NYC, its 5pm in LA, so the flight
takes 5 hours.
She leaves NYC at noon and the flight arrives in LA at 5pm NYC time,
which when you account for the time difference is 2pm in LA.
Therefore the answer is 14hrs
Note: the way they say "it is always three hours earlier in New
York" makes it sound like LA is ahead of NY, but that's actually
untrue.
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Puzzle No. 140 : ƒiƒ]140@Žû‚Ü‚è‚̈«‚¢”
One Extra Block
Picarats : 70
Hint : The disgram below shows a structure made of 28 blocks. Of these
blocks, 27 form a neat larger cube, and on top of that sits a single
block poking out from the rest.
Below this diagram sits those same 28 blocks, but this time the cube
has been separated into five chunks. Tak the chunk, A trough E, that
contains the single block that sat on top of all the others.
Assume that all five chinks fit togehter as shown and can't be
rotated from their current orientation.
Solution : B
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Puzzle No. 141 : ƒiƒ]141@ƒoƒjƒbƒVƒ…I‚U
Disappearing Act 6
Picarats : 99
Hint : Just as before, you can move any ball on the board below as long as
it satisifes the following conditions:
- To move, jump your selected ball over an adjacent space occupied
by another ball into an empty space on the other side. You can't
jump diagonally.
- Once you've made the jump, the ball you jumped over disappears
from the board.
- To complete the puzzle, you must remove all the balls from the
board except for one.
OK, enough rules. Start getting rid of those balls!
Solution : A large selection of diagrams, where:
@ is the ball jumping
~ is where the ball stops
o is/are the ball(s) disappearing
x are balls remaining
(1) ----------- (2) -----------
| x | x | x | | x | x | x |
|---+---+---| |---+---+---|
| x | @ | x | | x | | x |
-------+---+---+---+------- -------+---+---+---+-------
| x | x | x | o | x | x | x | | x | x | x | ~ | o | @ | x |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| x | x | x | ~ | x | x | x | | x | x | x | x | x | x | x |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| x | x | x | x | x | x | x | | x | x | x | x | x | x | x |
-------+---+---+---+------- -------+---+---+---+-------
| x | x | x | | x | x | x |
|---+---+---| |---+---+---|
| x | x | x | | x | x | x |
----------- -----------
(3) ----------- (4) -----------
| x | x | @ | | x | x | |
|---+---+---| |---+---+---|
| x | | o | | x | | ~ |
-------+---+---+---+------- -------+---+---+---+-------
| x | x | x | x | ~ | | x | | x | x | x | x | o | | x |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| x | x | x | x | x | x | x | | x | x | x | x | @ | x | x |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| x | x | x | x | x | x | x | | x | x | x | x | x | x | x |
-------+---+---+---+------- -------+---+---+---+-------
| x | x | x | | x | x | x |
|---+---+---| |---+---+---|
| x | x | x | | x | x | x |
----------- -----------
(5) ----------- (6) -----------
| x | x | | | x | x | |
|---+---+---| |---+---+---|
| x | | x | | x | | x |
-------+---+---+---+------- -------+---+---+---+-------
| x | x | x | x | | | x | | x | x | x | x | | | x |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| x | x | x | x | ~ | x | x | | x | x | x | x | x | x | x |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| x | x | x | x | o | x | x | | x | x | x | x | ~ | o | @ |
-------+---+---+---+------- -------+---+---+---+-------
| x | x | @ | | x | x | |
|---+---+---| |---+---+---|
| x | x | x | | x | x | x |
----------- -----------
(7) ----------- (8) -----------
| x | x | | | x | x | |
|---+---+---| |---+---+---|
| x | | x | | x | | x |
-------+---+---+---+------- -------+---+---+---+-------
| x | x | x | x | | | x | | x | x | x | x | | | @ |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| x | x | x | x | x | x | x | | x | x | x | x | x | x | o |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| x | x | x | @ | o | ~ | | | x | x | x | | ~ | o | |
-------+---+---+---+------- -------+---+---+---+-------
| x | x | | | x | x | |
|---+---+---| |---+---+---|
| x | x | x | | x | x | x |
----------- -----------
(9) ----------- (10) -----------
| x | x | | | x | x | |
|---+---+---| |---+---+---|
| x | | x | | x | | x |
-------+---+---+---+------- -------+---+---+---+-------
| x | x | @ | o | ~ | | | | @ | x | ~ | | x | | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| x | x | x | x | x | x | | | x | x | x | x | x | x | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| x | x | x | | x | | | | x | x | x | | x | | |
-------+---+---+---+------- -------+---+---+---+-------
| x | x | | | x | x | |
|---+---+---| |---+---+---|
| x | x | x | | x | x | x |
----------- -----------
(11) ----------- (12) -----------
| x | x | | | x | x | |
|---+---+---| |---+---+---|
| x | | x | | x | | x |
-------+---+---+---+------- -------+---+---+---+-------
| | ~ | o | | o | | | | | x | | | | | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| x | x | x | x | x | o | | | x | x | x | x | x | | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| x | @ | o | | o | | | | x | | ~ | | | | |
-------+---+---+---+------- -------+---+---+---+-------
| x | x | | | o | x | |
|---+---+---| |---+---+---|
| x | x | x | | @ | x | x |
----------- -----------
(13) ----------- (14) -----------
| x | x | | | x | x | |
|---+---+---| |---+---+---|
| x | | x | | x | | x |
-------+---+---+---+------- -------+---+---+---+-------
| | x | | | | | | | | x | | | | | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| x | x | @ | x | x | | | | x | x | | x | x | | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| x | | o | | | | | | x | | ~ | | | | |
-------+---+---+---+------- -------+---+---+---+-------
| ~ | x | | | o | x | |
|---+---+---| |---+---+---|
| | x | x | | | o | @ |
----------- -----------
(15) ----------- (16) -----------
| x | x | | | @ | o | |
|---+---+---| |---+---+---|
| x | | x | | x | | o |
-------+---+---+---+------- -------+---+---+---+-------
| | o | ~ | | | | | | | | x | | | | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| o | x | | x | x | | | | | x | | x | o | | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| @ | | x | | | | | | | | x | | ~ | | |
-------+---+---+---+------- -------+---+---+---+-------
| | x | | | | x | |
|---+---+---| |---+---+---|
| | | | | | | |
----------- -----------
(17) ----------- (18) -----------
| | | | | | | |
|---+---+---| |---+---+---|
| @ | | | | | | |
-------+---+---+---+------- -------+---+---+---+-------
| | | o | | | | | | | | | | | | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | x | ~ | o | | | | | | @ | o | ~ | | | |
|---+---+---+---+---+---+---| |---+---+---+---+---+---+---|
| | | o | | o | | | | | | | | | | |
-------+---+---+---+------- -------+---+---+---+-------
| | o | | | | | |
|---+---+---| |---+---+---|
| | | | | | | |
----------- -----------
--------------------------------------------------------------------------------
==============================
Ž©‚ç‚ð‚¢‚â‚µl‚ð‚¢‚â‚·ŽÒ‚Ì•”‰®
The Tea Master's House
==============================
>> Give herb tea to all 26 people in need to unlock.
--------------------------------------------------------------------------------
Puzzle No. 142 : ƒiƒ]142@‚킪l¶
The Scholar's Life
Picarats : 60
Hint : The following words are written on a famous mathe,atician's grave.
"Following the 1/6th of my life I spent as a child, I spent 1/12th
of my life as a young man. Then, 1/7th of my life later, I got
married. Five years after I was wed, I was blessed with a child, but
sadly, he only lived hlaf the time I was aliv before passing away.
Today, four years after his death, I too will depart from this
world."
Can you use these words to figure out how many years the
mathematician lived?
Solution : Let x = his years
x = x/6 + x/12 + x/7 + 5 + x/2 + 4
x = 84
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Puzzle No. 143 : ƒiƒ]143@•¶Žš‚ÌŒvŽZ
Letter Calculations
Picarats : 60
Hint : If you take the problem, 11x11=121, and replace the 1s with As and
the 2s with Bs, you get AAxBB=ABA.
Using that same replacement idea, you can also generate AAxAA=BBCC.
New values may or may not have been assigned for each letter.
Can you figure out that A, B, and C equal in the above question?
Solution : This puzzle was stupid, just get a calculator and you get the answer
in 10 seconds. Anyways, here's the answer:
A=8
B=7
C=4
And you get 88x88=7744
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Puzzle No. 144 : ƒiƒ]144@ƒpƒ“ƒP[ƒL‚̃iƒ]‚S
Super Pancakes
Picarats : 99
Hint : Now here's a tasty puzzle for you. Your task is to take that big
stack of pancakes on the left plate and move them to the plate on
the far right. In doing so, however you need to follow these rules:
- You can move only one pancake at a time
- A pancake can never rest on another pancake smaller than itself.
Feel free to shift things around as much as you like and to use the
middle plate in completing the puzzle.
Solution : Seriously crazy puzzle!!! (It's so long!!)
Seven sized pancakes (S, M, L, XL, XXL, XXXL, XXXXL)
Three plates numbered left to right (1, 2, 3)
1) S -> Plate 3 (Plate 1 -> Plate 3)
2) M -> Plate 2 (Plate 1 -> Plate 2)
3) S -> Plate 2 (Plate 3 -> Plate 2)
4) L -> Plate 3 (Plate 1 -> Plate 3)
5) S -> Plate 1 (Plate 2 -> Plate 1)
6) M -> Plate 3 (Plate 2 -> Plate 3)
7) S -> Plate 3 (Plate 1 -> Plate 3)
8) XL -> Plate 2 (Plate 1 -> Plate 2)
9) S -> Plate 2 (Plate 3 -> Plate 2)
10) M -> Plate 1 (Plate 3 -> Plate 1)
11) S -> Plate 1 (Plate 2 -> Plate 1)
12) L -> Plate 2 (Plate 3 -> Plate 2)
13) S -> Plate 3 (Plate 1 -> Plate 3)
14) M -> Plate 2 (Plate 1 -> Plate 2)
15) S -> Plate 2 (Plate 3 -> Plate 2)
16) XXL -> Plate 3 (Plate 1 -> Plate 3)
17) S -> Plate 1 (Plate 2 -> Plate 1)
18) M -> Plate 3 (Plate 2 -> Plate 3)
19) S -> Plate 3 (Plate 1 -> Plate 3)
20) L -> Plate 1 (Plate 2 -> Plate 1)
21) S -> Plate 2 (Plate 3 -> Plate 2)
22) M -> Plate 1 (Plate 3 -> Plate 1)
23) S -> Plate 1 (Plate 2 -> Plate 1)
24) XL -> Plate 3 (Plate 2 -> Plate 3)
25) S -> Plate 3 (Plate 1 -> Plate 3)
26) M -> Plate 2 (Plate 1 -> Plate 2)
27) S -> Plate 2 (Plate 3 -> Plate 2)
28) L -> Plate 3 (Plate 1 -> Plate 3)
29) S -> Plate 1 (Plate 2 -> Plate 1)
30) M -> Plate 3 (Plate 2 -> Plate 3)
31) S -> Plate 3 (Plate 1 -> Plate 3)
32) XXXL -> Plate 2 (Plate 1 -> Plate 2)
33) S -> Plate 2 (Plate 3 -> Plate 2)
34) M -> Plate 1 (Plate 3 -> Plate 1)
35) S -> Plate 1 (Plate 2 -> Plate 1)
36) L -> Plate 2 (Plate 3 -> Plate 2)
37) S -> Plate 3 (Plate 1 -> Plate 3)
38) M -> Plate 2 (Plate 1 -> Plate 2)
39) S -> Plate 2 (Plate 3 -> Plate 2)
40) XL -> Plate 1 (Plate 3 -> Plate 1)
41) S -> Plate 1 (Plate 2 -> Plate 1)
42) M -> Plate 3 (Plate 2 -> Plate 3)
43) S -> Plate 3 (Plate 1 -> Plate 3)
44) L -> Plate 1 (Plate 2 -> Plate 1)
45) S -> Plate 2 (Plate 3 -> Plate 2)
46) M -> Plate 1 (Plate 3 -> Plate 1)
47) S -> Plate 1 (Plate 2 -> Plate 1)
48) XXL -> Plate 2 (Plate 3 -> Plate 2)
49) S -> Plate 3 (Plate 1 -> Plate 3)
50) M -> Plate 2 (Plate 1 -> Plate 2)
51) S -> Plate 2 (Plate 3 -> Plate 2)
52) L -> Plate 3 (Plate 1 -> Plate 3)
53) S -> Plate 1 (Plate 2 -> Plate 1)
54) M -> Plate 3 (Plate 2 -> Plate 3)
55) S -> Plate 3 (Plate 1 -> Plate 3)
56) XL -> Plate 2 (Plate 1 -> Plate 2)
57) S -> Plate 2 (Plate 3 -> Plate 2)
58) M -> Plate 1 (Plate 3 -> Plate 1)
59) S -> Plate 1 (Plate 2 -> Plate 1)
60) L -> Plate 2 (Plate 3 -> Plate 2)
61) S -> Plate 3 (Plate 1 -> Plate 3)
62) M -> Plate 2 (Plate 1 -> Plate 2)
63) S -> Plate 2 (Plate 3 -> Plate 2)
64) XXXXL -> Plate 3 (Plate 1 -> Plate 3)
65) S -> Plate 1 (Plate 2 -> Plate 1)
66) M -> Plate 3 (Plate 2 -> Plate 3)
67) S -> Plate 3 (Plate 1 -> Plate 3)
68) L -> Plate 1 (Plate 2 -> Plate 1)
69) S -> Plate 2 (Plate 3 -> Plate 2)
70) M -> Plate 1 (Plate 3 -> Plate 1)
71) S -> Plate 1 (Plate 2 -> Plate 1)
72) XL -> Plate 3 (Plate 2 -> Plate 3)
73) S -> Plate 3 (Plate 1 -> Plate 3)
74) M -> Plate 2 (Plate 1 -> Plate 2)
75) S -> Plate 2 (Plate 3 -> Plate 2)
76) L -> Plate 3 (Plate 1 -> Plate 3)
77) S -> Plate 1 (Plate 2 -> Plate 1)
78) M -> Plate 3 (Plate 2 -> Plate 3)
79) S -> Plate 3 (Plate 1 -> Plate 3)
80) XXL -> Plate 1 (Plate 2 -> Plate 1)
81) S -> Plate 2 (Plate 3 -> Plate 2)
82) M -> Plate 1 (Plate 3 -> Plate 1)
83) S -> Plate 1 (Plate 2 -> Plate 1)
84) L -> Plate 2 (Plate 3 -> Plate 2)
85) S -> Plate 3 (Plate 1 -> Plate 3)
86) M -> Plate 2 (Plate 1 -> Plate 2)
87) S -> Plate 2 (Plate 3 -> Plate 2)
88) XL -> Plate 1 (Plate 3 -> Plate 1)
89) S -> Plate 1 (Plate 2 -> Plate 1)
90) M -> Plate 3 (Plate 2 -> Plate 3)
91) S -> Plate 3 (Plate 1 -> Plate 3)
92) L -> Plate 1 (Plate 2 -> Plate 1)
93) S -> Plate 2 (Plate 3 -> Plate 2)
94) M -> Plate 1 (Plate 3 -> Plate 1)
95) S -> Plate 1 (Plate 2 -> Plate 1)
96) XXXL -> Plate 3 (Plate 2 -> Plate 3)
97) S -> Plate 3 (Plate 1 -> Plate 3)
98) M -> Plate 2 (Plate 1 -> Plate 2)
99) S -> Plate 2 (Plate 3 -> Plate 2)
100) L -> Plate 3 (Plate 1 -> Plate 3)
101) S -> Plate 1 (Plate 2 -> Plate 1)
102) M -> Plate 3 (Plate 2 -> Plate 3)
103) S -> Plate 3 (Plate 1 -> Plate 3)
104) XL -> Plate 2 (Plate 1 -> Plate 2)
105) S -> Plate 2 (Plate 3 -> Plate 2)
106) M -> Plate 1 (Plate 3 -> Plate 1)
107) S -> Plate 1 (Plate 2 -> Plate 1)
108) L -> Plate 2 (Plate 3 -> Plate 2)
109) S -> Plate 3 (Plate 1 -> Plate 3)
110) M -> Plate 2 (Plate 1 -> Plate 2)
111) S -> Plate 2 (Plate 3 -> Plate 2)
112) XXL -> Plate 3 (Plate 1 -> Plate 3)
113) S -> Plate 1 (Plate 2 -> Plate 1)
114) M -> Plate 3 (Plate 2 -> Plate 3)
115) S -> Plate 3 (Plate 1 -> Plate 3)
116) L -> Plate 1 (Plate 2 -> Plate 1)
117) S -> Plate 2 (Plate 3 -> Plate 2)
118) M -> Plate 1 (Plate 3 -> Plate 1)
119) S -> Plate 1 (Plate 2 -> Plate 1)
120) XL -> Plate 3 (Plate 2 -> Plate 3)
121) S -> Plate 3 (Plate 1 -> Plate 3)
122) M -> Plate 2 (Plate 1 -> Plate 2)
123) S -> Plate 2 (Plate 3 -> Plate 2)
124) L -> Plate 3 (Plate 1 -> Plate 3)
125) S -> Plate 1 (Plate 2 -> Plate 1)
126) M -> Plate 3 (Plate 2 -> Plate 3)
127) S -> Plate 3 (Plate 1 -> Plate 3)
--------------------------------------------------------------------------------
==============================
¬‚³‚È–½‚Æ—Fî‚ð‚«‚¸‚ŽÒ‚Ì•”‰®
The Animal Lover's House
==============================
>> Get the hamster's fatness level down to 0 to unlock.
--------------------------------------------------------------------------------
Puzzle No. 145 : ƒiƒ]145@HŒŽH“ú
500 Pearls
Picarats : 70
Hint : A magician charges a traveler with a task. "Take a certain number of
pearls out of a bag of 500. This number, when divided by any number
two through seven, always produces a whole number if you remove one
pearl before dividing. Bring me this number, abd all the pearls are
yours."
The number of pearls the traveler takes from the bag doesn't produce
a whole number when when one pearl is removed and remaining pearls
are divided by four. But his number meets the other conditions. How
many pearls did he take from the bag?
Solution : Let x=number of pearls taken minus 1
So, x is just the lowest common multiple of 2, 3, 5, 6, and 7. 2 and
3 are multiples of 6, so we just need the LCM of 5, 6, and 7.
So x=210, therefore the answer is 211.
<japanese VERSION>
Hint : Writing the date is different depending on country. For example,
for March 5th, in America, it is written as "3.5", but in Britan and
many parts of Europe, it is written as "5.3".
That way, it is hard to distinguish whether they were trying to
write March 3th or May 3rd.
Now then, in one year, how times does this occur?
Solution : 11 times a month, therefore 132 times.
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Puzzle No. 146 : ƒiƒ]146@” ‚ÌŠp“x
Angles in a Box
Picarats : 70
Hint : In the cube below, in the center of three sides of the cube are dots
A, B, and C. Lines connect the dots.
How many degrees is the angle ABC at the point where lines AB and BC
meet? This refers to the internal angle of course.
Solution : 120 degrees
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Puzzle No. 147 : ƒiƒ]147@“ü‚ê‘Ö‚¦–À˜H
Sliding Labyrinth
Picarats : 80
Hint : This map depicts an underground labyrinth, but it's all scrambled,
so it's up to you to put it in the proper order again.
Tunnel segments of each piece must meet up with tunnel edges of
adjoining pieces. The onlty times tunnel segments can lead outward
without touching other segments are when they're the start and goal.
Tunnels can't dead end at walls otherwise.
Sile the pieces around, and see if you can solve the puzzle!
Solution : The following is a map of the puzzle, when I say a number, I mean
the piece in that position.
-----------
| 1 | 2 | 3 |
|---+---+---|
| 4 | 5 | 6 |
|---+---+---|
| 7 | 8 | 9 |
-----------
To finish: 2, 1, 4, 5, 8, 7, 4, 1, 2, 5, 6, 3, 2, 1, 4, 5, 8, 9, 6,
5, 2, 3, 6, 9
=24 moves
--------------------------------------------------------------------------------
==========================
‰i‰“‚̈¤‚ðŒê‚èŒp‚®ŽÒ‚Ì•”‰®
The Sweetheart's House
==========================
>> Complete the main game unlock.
--------------------------------------------------------------------------------
Puzzle No. 148 : ƒiƒ]148@‚W–‡‚̃J[ƒh
Eight Cards
Picarats : 70
Hint : These cards, cumbered one through eight, can be used to make two
multiplication equations. One is given here, but can you think of
the second one?
Solution : 582x3=1746
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Puzzle No. 149 : ƒiƒ]149@‰ñ‚锎š
Number Cycle
Picarats : 70
Hint : There's a pattern to this cycle of numbers. What number should go
into the space with the question mark?
Solution : 89
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Puzzle No. 150 : ƒiƒ]150@—·‚·‚éƒiƒCƒg‚S
The Knight's Tour 4
Picarats : 99
Hint : Lead the knight on a trip around the board below.
Chess knights move two squares forward and one square perpendicular
on each turn. The initial direction can be up, down, left, or right.
Move this knight around the entire board, landing on each square
only once.
Solution : ---------------------------------------
| 1 | 30 | 3 | 52 | 5 | 54 | 7 | 26 |
|----+----+----+----+----+----+----+----|
| 48 | 51 | 46 | 29 | 44 | 27 | 42 | 55 |
|----+----+----+----+----+----+----+----|
| 31 | 2 | 49 | 4 | 53 | 6 | 25 | 8 |
|----+----+----+----+----+----+----+----|
| 50 | 47 | 32 | 45 | 28 | 43 | 56 | 41 |
|----+----+----+----+----+----+----+----|
| 33 | 62 | 35 | 20 | 37 | 22 | 9 | 24 |
|----+----+----+----+----+----+----+----|
| 16 | 19 | 14 | 61 | 12 | 59 | 40 | 57 |
|----+----+----+----+----+----+----+----|
| 63 | 34 | 17 | 36 | 21 | 38 | 23 | 10 |
|----+----+----+----+----+----+----+----|
| 18 | 15 | 64 | 13 | 60 | 11 | 58 | 39 |
---------------------------------------
--------------------------------------------------------------------------------
============================
‘S‚ẴtƒVƒM‚𧂵‚½ŽÒ‚Ì•”‰®
The Puzzle Doctor's House
============================
>> Complete puzzles 1-150 to unlock.
--------------------------------------------------------------------------------
Puzzle No. 151 : ƒiƒ]151@ƒeƒXƒg‚Ì“_”
Colin's Score
Picarats : 99
Hint : Four students took a test where every question had two possible
answers, A or B. Each question was worth 10 points, for a total of
100 points.
The students' test results were posted as seen below but the teacher
forgot to tally Colin's score. Colin was heading to the teacher's
office when Mary called him back saying they could figure out his
score using the results from the other tests. Can you figure out
Colin's score?
Solution : Here are the scores:
1234567890
Mary BBABABBABB = 70
Dan BAAABABAAA = 50
Lisa BAAABBBABA = 30
John BBAAABBAAA
Taking Dan and Lisa's scores:
Dan BAAABABAAA = 50
Lisa BAAABBBABA = 30
^ ^
They are exactly the same for two answers, which Lisa got wrong and
Dan gor right (hence the difference of 20 marks)
Therefore we know these are definately correct answers:
1234567890
.....A..A. (1)
Now, looking at Mary and Lisa's answers:
1234567890
Mary BBABABBABB = 70
Lisa BAAABBBABA = 30
^ ^^ ^
Again, 4 diffrent answers and a difference of 40 marks.
So from that's we know the following answers:
1234567890
.B.BA....B (2)
And combining with the first set, we have the following answers:
1234567890
.B.BAA..AB
We can't actually get the rest of the answers, but if you compare
their answers, Mary, Dan and Lisa all need one more incorrect answer
to get their mark. And since they all (including John) answered 1,
3, 7 and 8 with the same answer, we can safely assume that one of
these are wrong and the other three are correct.
Finally, taking John's result:
1234567890
John BBAAABBAAA
.B.BAA..AB
^ ^ ^ (are the same)
Like I said before, of the four unmarked questions, he got three
correct, and then adding the three more that he got correct from our
list of answers, John scored 60.
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Puzzle No. 152 : ƒiƒ]152@ƒJ[ƒh‘å‰ï
The Card Tournament
Picarats : 80
Hint : Some people meet for a round-robin card tournament, where every
person plays every other person once. Wallace has to leave after
only a few hands, sitting out the remainder of the tournament. A
total of 59 hands are played at the tournament. How many hands did
Wallace play before leaving?
The card game in question is a two-player game, and no person played
with the same opponent more than once, No one sat out any hands
besides Wallace.
Solution : This is just maths you should learn at school:
In a round robin, for n players, there are nC2 matches played.
nC2=n!/[2!(n-2)!]
=1/2[n!/(n-2!)]
=1/2(n)(n-1)
59 matches were played:
59=1/2(n)(n-1) <- Quadratic Function
n=11.374 <- Only need the positive value
But you can't have parts of people, so we can deduce that there were
12 people there originally, and then 11 after Wallace left.
With 11 players 11C2=55 matches are played, and since 59 matches
were played, we can conclude that Wallace had to have played 4
matches.
Therefore, the answer is 4.
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Puzzle No. 153 : ƒiƒ]153@ˆ«–‚‚Ì”
The Diabolical Box
Picarats : 99
Hint : This last puzzle is an escape game where you need to move the pink
gem to the circle outline at the bottom. Beware, though, because
this diabolical box won't let you escape so easily!
Solution : Another crazy sliding puzzle!!
-------
| | 1 - Red ball
| 1 | 2 - Red block
| | 3 - Blue block
--- ------- --- --- 4 - Green block
| |#######| |###| 5 - Orange block
--- --- ###| --- 6 - Yellow block
| 2 |###| 3 | 7 - Aqua block
--- --- --- ------- ---
|###| |###| | 4 |###| @ - Ball slot
|### ------- --- ------- --- # - Blank spot
|###| 5 | 6 | 7 |
--- --- | | ---
|###| | | |###|
--- --- --- --- ---
|@@@@@@@|
|@@@@@@@|
|@@@@@@@|
-------
1) Slide the green block right one
2) Slide the orange block left one
3) Slide the yellow block left one, up one
4) Slide the aqua block left one, down one, left one, down one
5) Slide the yellow block down one, right two, up one
6) Slide the aqua block up one, right one
7) Slide the orange block right one, down one
8) Slide the red block down one
9) Slide the blue block left two
10) Slide the yellow block up two
11) Slide the green block left one, down one, left two
12) Slide the yellow block right one, down three
13) Slide the blue block right two, down one, right one
14) Slide the red block up one, right one
15) Slide the green block left two, up one
16) Slide the orange block up one, left one
17) Slide the aqua block left one, down one
18) Slide the orange block right two
19) Slide the green block down one
20) Slide the red block left one
21) Slide the yellow block left one, up three, left one
22) Slide the blue block left one, up one
23) Slide the orange block right two, up one
24) Slide the green block right three, down one, right one
25) Slide the aqua block up two, left one
26) Slide the green block left two, down two
27) Slide the aqua block right two, down one
28) Slide the red block down two, right one
29) Slide the yellow block left two, down one, left one
30) Slide the red ball down two, left one
31) Slide the blue block left one, up one
32) Slide the orange block up one
33) Slide the red block left one
34) Slide the aqua block up one, right one
35) Slide the red block right one, down one
36) Slide the red ball down one
37) Slide the blue block left one, up one
38) Slide the red ball up one, right one
39) Slide the yellow block right one, up one
40) Slide the red block up one, left one
41) Slide the aqua block left one
42) Slide the orange block down one
43) Slide the red ball right two
44) Slide the yellow block right two
45) Slide the red block up two
46) Slide the aqua block left two
47) Slide the green block up two, right two
48) Slide the aqua block right one, down two
49) Slide the red block down two
50) Slide the yellow block left two
51) Slide the green block left two
52) Slide the orange block down one, left one
53) Slide the red ball down one
54) Slide the blue block down one, right one
55) Slide the yellow block right one, up two
56) Slide the red block up two, right one
57) Slide the green block left one, up one, left one, up one
58) Slide the orange block left three
59) Slide the red ball down one
60) Slide the auqa block up one, right one
61) Slide the orange block right one, down one
62) Slide the green block down one, right two
63) Slide the red block left one, down one
64) Slide the blue block down one, left one
65) Slide the yellow block right one
66) Slide the red ball up two
67) Slide the green block right two, up one
68) Slide the aqua block up one, right one
69) Slide the orange block right one, down one
70) Slide the auqa block left two
71) Slide the green block down two, left one
72) Slide the red ball down two
73) Slide the blue block right two
74) Slide the red block up one, right one, up one
75) Slide the aqua block left one, up one, left one, up one
76) Slide the green block left two, up two
77) Slide the orange block up two, left two
78) Slide the red ball down one, left two, down two
--------------------------------------------------------------------------------
----------------------------
| STATUS UPDATE: |
|----------------------------|
| Hint Coins : 230/ 230 |
| Puzzles Solved : 153/ 153 |
| Picarats : 5500/5500 |
----------------------------
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
06. PUZZLE LIST {PUZZ}
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
* - These puzzles have totally changed between the Japan and US version
------------------------------------------------------------------------------
| No. | Name | P | Ch | Location |
|-----+---------------------------------+----+----+----------------------------|
| 001 | ”ŽŽm‚̉Ƃ̓hƒRH | 10 | Pr | Œ¤‹†Žº‘O‚낤‚© |
| | Dr. Schrader's Map | | | Study Hallway |
|-----+---------------------------------+----+----+----------------------------|
| 002 | ”ŽŽm‚Ì•”‰® | 15 | Pr | ƒAƒp[ƒg“ü‚èŒû |
| | The Doctor's Home | | | Schrader's Home |
|-----+---------------------------------+----+----+----------------------------|
| 003 | Œ®‚̃iƒ] | 20 | Pr | •”‰®“ü‚èŒû |
| | The Right Key | | | The Doctor's Hall |
|-----+---------------------------------+----+----+----------------------------|
| 004 | –§Žº‚̃iƒ] | 30 | Pr | •”‰®“ü‚èŒû |
| | A Secure Room | | | The Doctor's Hall |
|-----+---------------------------------+----+----+----------------------------|
| 005 | ƒ‹[ƒN‚̃Jƒoƒ“ | 30 | 1 | ƒŒƒCƒgƒ“‚½‚¿‚̌Žº |
| | Luke's Trunk | | | Layton's Room |
|-----+---------------------------------+----+----+----------------------------|
| 006 | ƒpƒ“ƒP[ƒL‚̃iƒ] | 15 | 1 | ‚U—¼–ڒʘH |
| | Pancake Stacks 1 | | | Car 6 |
|-----+---------------------------------+----+----+----------------------------|
| 007 | È‘I‚т̃iƒ] * | 20 | 1 | ‚T—¼–ÚH“°ŽÔ |
| | Dining Couples | | | Car 5 (Dining Room) |
|-----+---------------------------------+----+----+----------------------------|
| 008 | ƒƒjƒ…[‘I‚т̃iƒ] * | 25 | 1 | ‚T—¼–ÚH“°ŽÔ |
| | Luke's Big Dinner | | | Car 5 (Dining Room) |
|-----+---------------------------------+----+----+----------------------------|
| 009 | ‚©‚´‚èƒOƒ‰ƒX‚̃iƒ] | 10 | 1 | ‚T—¼–ÚH“°ŽÔ |
| | Stacked Glasses | | | Car 5 (Dining Room) |
|-----+---------------------------------+----+----+----------------------------|
| 010 | •sŽv‹c‚ÈŠG | 15 | 1 | ‚T—¼–ÚH“°ŽÔ |
| | A Work of Art | | | Car 5 (Dining Room) |
|-----+---------------------------------+----+----+----------------------------|
| 011 | —¬‚ê‚éŒiF‚̃iƒ] * | 20 | 1 | “W–]ƒfƒbƒL |
| | Trees in the Forest | | | Observation Deck |
|-----+---------------------------------+----+----+----------------------------|
| 012 | ŽÔ‘‹‚Ì‹ó‚̃iƒ] | 30 | 1 | ‚V—¼–ڒʘH |
| | Clouds and Sky | | | Car 7 |
|-----+---------------------------------+----+----+----------------------------|
| 013 | ‚¨ŽM‚Ì’ê‚É | 15 | 1 | ƒLƒbƒ`ƒ“ |
| | On Your Plate | | | Car 5 (Kitchen) |
|-----+---------------------------------+----+----+----------------------------|
| 014 | Ô‚¢–XŽq‚̃iƒ] | 25 | 1 | ƒLƒbƒ`ƒ“ |
| | Red Caps | | | Car 5 (Kitchen) |
|-----+---------------------------------+----+----+----------------------------|
| 019 | ‰B‚³‚ꂽ³‘Ì | 30 | 1 | ‚R—¼–ڒʘH |
| | Who Is Tom Really? | | | Car 3 |
|-----+---------------------------------+----+----+----------------------------|
| 016 | ‰Ô•r‚̃iƒ] | 15 | 1 | ƒ[ƒY•wl‚Ì•”‰® |
| | Crazy Daises | | | Babette's Room |
|-----+---------------------------------+----+----+----------------------------|
| 017 | ƒAƒŠ‚̒ʂ蓹 | 25 | 1 | ƒŒƒCƒgƒ“‚½‚¿‚̌Žº |
| | The Worker Ant | | | Layton's Room |
|-----+---------------------------------+----+----+----------------------------|
| 018 | ŒC‚Ì–À˜H | 20 | 1 | ‚R—¼–ڒʘH |
| | The Shoe Maze | | | Car 3 |
|-----+---------------------------------+----+----+----------------------------|
| 019 | æ‹q‚̃iƒ] | 20 | 1 | ‚R—¼–ڒʘH |
| | The Train Ride | | | Car 3 |
|-----+---------------------------------+----+----+----------------------------|
| 020 | ŒC‰®‚Ì‘¹ŠQ | 25 | 1 | ‚S—¼–ڒʘH |
| | The Shoe Store Thief | | | Car 4 |
|-----+---------------------------------+----+----+----------------------------|
| 021 | “`Œ¾ƒQ[ƒ€‚̃iƒ] | 20 | 1 | ‚S—¼–ڌŽº |
| | Pass It On! | | | Car 4 Room |
|-----+---------------------------------+----+----+----------------------------|
| 022 | ƒSƒ~‚̕Еt‚¯ | 45 | 1 | “W–]ƒfƒbƒL |
| | Taking Out the Trash | | | Observation Deck |
|-----+---------------------------------+----+----+----------------------------|
| 023 | “Å–ò‚ÌŒˆ“¬ | 15 | 1 | ‚S—¼–ڌŽº |
| | Pitchers and Poison | | | Car 4 Room |
|-----+---------------------------------+----+----+----------------------------|
| 024 | Ž†‚ÌÜ‚è–Ú | 10 | 1 | ‚R—¼–ڒʘH |
| | A Strip of Paper | | | Car 3 |
|-----+---------------------------------+----+----+----------------------------|
| 025 | ¶‘¶‹£‘ˆ | 20 | 1 | “W–]ƒfƒbƒL |
| | Surviving in the Wild | | | Observation Deck |
|-----+---------------------------------+----+----+----------------------------|
| 026 | —ñŽÔ‚Ì“ü‚ê‘Ö‚¦ | 25 | 1 | ŒÌႵ‚½ŽÔ—¼ |
| | Train Swap | | | Broken Train |
|-----+---------------------------------+----+----+----------------------------|
| 027 | ‰w‚Å‚Ì•Ê‚ê | 20 | 2 | ‰wƒvƒ‰ƒbƒgƒz[ƒ€ |
| | A Dramatic Farewell | | | Station Platform |
|-----+---------------------------------+----+----+----------------------------|
| 028 | ‚¨‚©‚µ‚ÈŽÔ—Ö * | 20 | 2 | –ðê‚Ö‚Ìã‚èâ |
| | The Warped Wheel | | | Hill to Town Hall |
|-----+---------------------------------+----+----+----------------------------|
| 029 | “–‚½‚è–î | 20 | 2 | –ðê‚Ö‚Ìã‚èâ |
| | The Winning Arrow | | | Hill to Town Hall |
|-----+---------------------------------+----+----+----------------------------|
| 030 | ‹L”O”è‚̔閧 | 30 | 2 | ’¬–ðê‘O |
| | The Secret Message | | | Town Hall Plaza |
|-----+---------------------------------+----+----+----------------------------|
| 031 | ‚è‚ñ‚²‚Ì•ª‚¯‘O | 20 | 2 | ŽG‰Ý‰® |
| | Pass the Apples | | | General Store |
|-----+---------------------------------+----+----+----------------------------|
| 032 | ‰Ô‰®‚ÌŽè“`‚¢ | 20 | 2 | –Ø—§‚¿ |
| | It's a Wrap | | | Tree-Lined Path |
|-----+---------------------------------+----+----+----------------------------|
| 033 | ’r‚Ì–Ô | 20 | 2 | ’¬ŠO‚ê |
| | Pond of Nets | | | Dropstone Road |
|-----+---------------------------------+----+----+----------------------------|
| 034 | ’¬ŠO‚ê‚Ì–Ø | 20 | 2 | –Ø—§‚¿ |
| | Trees on an Old Road | | | Tree-Lined Path |
|-----+---------------------------------+----+----+----------------------------|
| 035 | ‚Ç‚±‚̉ÆH | 30 | 2 | ”ž”¨ |
| | Which House Where? | | | Wheat Field |
|-----+---------------------------------+----+----+----------------------------|
| 036 | ŒŠ‚É—Ž‚¿‚½¬’¹ * | 35 | 2 | –Ø—§‚¿ |
| | The Trapped Bird | | | Tree-Lined Path |
|-----+---------------------------------+----+----+----------------------------|
| 037 | ƒSƒ‹ƒt–¼l | 25 | 2 | ”ž”¨ |
| | World's Best Golfer | | | Wheat Field |
|-----+---------------------------------+----+----+----------------------------|
| 038 | ”n‚ÌŽU•à | 35 | 2 | –qê‚Ì“ü‚èŒû |
| | Moving Day | | | Farm Entrance |
|-----+---------------------------------+----+----+----------------------------|
| 039 | ’…‘Ö‚¦‚Ä‚Ý‚½‚ç... | 30 | 2 | ‹‚Ì•i•]‰ï |
| | A Change of Clothes | | | Competition Field |
|-----+---------------------------------+----+----+----------------------------|
| 040 | ” ‚Ì–Í—l | 30 | 2 | ˜I“X‚Ì•À‚Ô‘å’Ê‚è |
| | The Tiled Box | | | Road to Dropstone |
|-----+---------------------------------+----+----+----------------------------|
| 041 | “™•ªŠ„‚Ì}Œ` | 25 | 2 | ˜I“X‚Ì•À‚Ô‘å’Ê‚è |
| | Cube Halves | | | Road to Dropstone |
|-----+---------------------------------+----+----+----------------------------|
| 042 | ”‚Ì؂蕪‚¯‚P | 25 | 2 | –qê‚Ö‚Ì“¹ |
| | Board Splitter 1 | | | Path to Farm |
|-----+---------------------------------+----+----+----------------------------|
| 043 | ”‚Ì؂蕪‚¯‚Q | 30 | 2 | –qê‚Ö‚Ì“¹ |
| | Board Splitter 2 | | | Path to Farm |
|-----+---------------------------------+----+----+----------------------------|
| 044 | ‚©‚ç‚ñ‚¾ƒ[ƒv | 25 | 2 | –qê‚Ì“ü‚èŒû |
| | Tangled Ropes | | | Farm Entrance |
|-----+---------------------------------+----+----+----------------------------|
| 045 | ‰×•¨’u‚«ê | 30 | 2 | –qê‚Ì“ü‚èŒû |
| | Baggage Claim | | | Farm Entrance |
|-----+---------------------------------+----+----+----------------------------|
| 046 | ” ‚ÉŽû‚߂悤 | 20 | 2 | –ðê‚Ö‚Ìã‚èâ |
| | Odd Shape Out | | | Hill to Town Hall |
|-----+---------------------------------+----+----+----------------------------|
| 047 | ’¬’·‘I‹“ | 25 | 2 | ’¬–ðê‘O |
| | The Mayoral Election | | | Town Hall Plaza |
|-----+---------------------------------+----+----+----------------------------|
| 048 | “–Žå‚Í‚Ç‚±‚ÉH | 25 | 2 | ‹‚Ì•i•]‰ï |
| | Who's Mr. Anderson? | | | Competition Field |
|-----+---------------------------------+----+----+----------------------------|
| 049 | Ž©–‰®‚̉¤—l | 20 | 2 | ˜I“X‚Ì•À‚Ô‘å’Ê‚è |
| | A Royal Show-off | | | Road to Dropstone |
|-----+---------------------------------+----+----+----------------------------|
| 050 | ‚¤‚»‚‚«‹ | 30 | 2 | ‹‚Ì•i•]‰ï |
| | Misinformootion | | | Competition Field |
|-----+---------------------------------+----+----+----------------------------|
| 051 | ƒlƒR‚̃iƒ] | 20 | 2 | ŽG‰Ý‰® |
| | Flipped Cats | | | General Store |
|-----+---------------------------------+----+----+----------------------------|
| 052 | –XŽq“ú˜a | 30 | 2 | –Ø—§‚¿ |
| | Hat Weather | | | Tree-Lined Path |
|-----+---------------------------------+----+----+----------------------------|
| 053 | ’j‚¾‚¯‚ð | 30 | 2 | ’¬–ðê‘O |
| | Boys Club | | | Town Hall Plaza |
|-----+---------------------------------+----+----+----------------------------|
| 054 | Šø‚Ì“h‚è‚킯 | 25 | 2 | ”ž”¨ |
| | Painting the Flag | | | Wheat Field |
|-----+---------------------------------+----+----+----------------------------|
| 055 | ƒTƒ€‚ÌŽñü‚è | 30 | 2 | ‰wƒvƒ‰ƒbƒgƒz[ƒ€ |
| | Sammy's Necklace | | | Train Platform |
|-----+---------------------------------+----+----+----------------------------|
| 056 | ”à‚̈Æ * | 40 | 3 | ‚R—¼–ڒʘH |
| | The Door's Code | | | Car 3 |
|-----+---------------------------------+----+----+----------------------------|
| 057 | ƒoƒ‰‚Ì‚è | 30 | 3 | “Á“™Žº |
| | Smell the Roses | | | Deluxe Room |
|-----+---------------------------------+----+----+----------------------------|
| 058 | ƒgƒ“ƒlƒ‹‚Ì’† | 35 | 3 | “Á“™Žº |
| | In the Tunnel | | | Deluxe Room |
|-----+---------------------------------+----+----+----------------------------|
| 059 | Ø•„‚̃iƒ] | 40 | 3 | “Á“™Žº |
| | A Ticket to Where? | | | Deluxe Room |
|-----+---------------------------------+----+----+----------------------------|
| 060 | Lê‚Ì“ä | 25 | 4 | ‰w‘O |
| | Plaza Puzzle | | | Folsense Station |
|-----+---------------------------------+----+----+----------------------------|
| 061 | ƒzƒeƒ‹‚Í‚Ç‚ê | 30 | 4 | ƒzƒeƒ‹‘O |
| | Where's the Hotel? | | | Outside the Hotel |
|-----+---------------------------------+----+----+----------------------------|
| 062 | ƒoƒ‰‚Ì‚èÄ‚Ñ | 40 | 4 | ƒzƒeƒ‹‹qŽº |
| | Smell the Roses Again | | | Hotel Room |
|-----+---------------------------------+----+----+----------------------------|
| 063 | ”‡‚킹 | 25 | 4 | ŒÃ“¹‹ï“X |
| | Numbered Cards | | | Antique Shop |
|-----+---------------------------------+----+----+----------------------------|
| 064 | ƒcƒ{‚ÌÎ | 20 | 5 | ŒÃ“¹‹ï“X |
| | Stones in a Vase | | | Antique Shop |
|-----+---------------------------------+----+----+----------------------------|
| 065 | ƒiƒ]‚̌Õ¶‘ * | 25 | 5 | ŒÃ“¹‹ï“X |
| | The Ancient Map | | | Antique Shop |
|-----+---------------------------------+----+----+----------------------------|
| 066 | ƒ_ƒCƒAƒ‹‚ÌŒ® | 30 | 6 | ”pB“ü‚èŒû |
| | The Locked Box | | | Mine Entrance |
|-----+---------------------------------+----+----+----------------------------|
| 067 | ŽÔ¶‚Ìo‹Î“ú | 40 | 6 | ƒzƒeƒ‹‘O |
| | Sammy's Work Week | | | Outside the Hotel |
|-----+---------------------------------+----+----+----------------------------|
| 068 | –XŽq‚̃}ƒi[ * | 25 | 4 | “Œ’Ê‚è |
| | Hat Trick | | | Eastern Side Street |
|-----+---------------------------------+----+----+----------------------------|
| 069 | ŽO‚Â܂̃ƒjƒ…[ | 25 | 5 | “Œ’Ê‚è |
| | Copying the Menu | | | Eastern Side Street |
|-----+---------------------------------+----+----+----------------------------|
| 070 | •ó΂̎ñü‚è | 30 | 4 | ‚ ‚₵‚¢‚¨“X |
| | The Jeweled Necklace | | | Cabaret |
|-----+---------------------------------+----+----+----------------------------|
| 071 | ”Þ—‚͉½ÎH | 30 | 5 | ‚ ‚₵‚¢‚¨“X |
| | How Old Is She? | | | Cabaret |
|-----+---------------------------------+----+----+----------------------------|
| 072 | ŽB‰e‚̇”Ô | 35 | 4 | ŽÊ^ŠÙ |
| | Scrambled Photos | | | Photo Studio |
|-----+---------------------------------+----+----+----------------------------|
| 073 | ‹ó‚«ŠÊ‚̃oƒ‰ƒ“ƒX | 30 | 6 | ŽžŒv‘ä‚ÌLê |
| | Can Conundrum | | | Clock Tower Plaza |
|-----+---------------------------------+----+----+----------------------------|
| 074 | L‚¢‚ÌŒ³ | 30 | 5 | H—¿•i“X |
| | PU! | | | Grocery Store |
|-----+---------------------------------+----+----+----------------------------|
| 075 | ‚¨‰ÙŽq‚Ì” * | 25 | 5 | ¼’Ê‚è |
| | Candy for Five | | | Western Path |
|-----+---------------------------------+----+----+----------------------------|
| 076 | “ƒ‚̃iƒ] | 20 | 4 | Œ©’£‚è‘ä |
| | Top of the Tower | | | Watchtower |
|-----+---------------------------------+----+----+----------------------------|
| 077 | •sŽv‹c‚È‹@ŠB | 30 | 6 | ”pB‚Ì‹@ŠB•”‰® |
| | Balancing Ornaments | | | Mine Machine Room |
|-----+---------------------------------+----+----+----------------------------|
| 078 | ”à‚Ì–À˜H | 25 | 6 | ”pB‚Ì‚sŽš˜H |
| | A Maze of Doors | | | Mine Room |
|-----+---------------------------------+----+----+----------------------------|
| 079 | Ž•ŽÔ‚̃XƒCƒbƒ` | 20 | 6 | ”pB‚Ì‹@ŠB•”‰® |
| | The Gear Switch | | | Mine Machine Room |
|-----+---------------------------------+----+----+----------------------------|
| 080 | ƒGƒŒƒx[ƒ^[‚̃iƒ] | 40 | 6 | ”pB‚̸~‹@ |
| | The Elevator Switch | | | Mine Lift |
|-----+---------------------------------+----+----+----------------------------|
| 081 | ŒÃ‚Ñ‚½‹àŒÉ | 50 | 6 | ”pB‚Ì‹àŒÉ•”‰® |
| | The Old Safe | | | Mine Safe Room |
|-----+---------------------------------+----+----+----------------------------|
| 082 | oŒû‚Í‚Ç‚±‚¾H * | 30 | 6 | ”pB‚Ì‹àŒÉ•”‰® |
| | Restarting the Lift | | | Mine Safe Room |
|-----+---------------------------------+----+----+----------------------------|
| 083 | ƒpƒ“ƒP[ƒL‚̃iƒ]‚Q | 30 | 5 | ˜H’n“ü‚èŒû |
| | Pancake Stacks 2 | | | Northeast Alley |
|-----+---------------------------------+----+----+----------------------------|
| 084 | ƒpƒ“ƒP[ƒL‚̃iƒ]‚R | 40 | 6 | ˜H’n“ü‚èŒû |
| | Pancake Stacks 3 | | | Northeast Alley |
|-----+---------------------------------+----+----+----------------------------|
| 085 | ‚S”Ô–Ú‚Ì}Œ` | 30 | 4 | ¼’Ê‚è |
| | The Missing Shape | | | Western Path |
|-----+---------------------------------+----+----+----------------------------|
| 086 | •sŽv‹c‚È}Œ` | 35 | 5 | ˜H’n‰œ‚Ì•”‰® |
| | Perplexing Figures | | | Alley End Room |
|-----+---------------------------------+----+----+----------------------------|
| 087 | ƒgƒ‰ƒ“ƒv•À‚× | 40 | 6 | •ª‚©‚ꓹ |
| | Different Suits | | | Fork in the Road |
|-----+---------------------------------+----+----+----------------------------|
| 088 | ƒJƒGƒ‹‚Ì“¹ | 30 | 7 | ’n‰º‹@ŠBŽº |
| | The Frog's Path | | | Machine Room |
|-----+---------------------------------+----+----+----------------------------|
| 089 | ‰Ô’d‚Ì–ÊÏ | 40 | 4 | ŽžŒv‘ä‚ÌLê |
| | Flower Bed Fun | | | Clock Tower Plaza |
|-----+---------------------------------+----+----+----------------------------|
| 090 | •¬…‚̃iƒ] | 20 | 6 | •¬… |
| | The Unusual Fountain | | | Fountain |
|-----+---------------------------------+----+----+----------------------------|
| 061 | ˆâŽY‘Š‘± | 30 | 6 | ƒzƒeƒ‹‘O |
| | Sharing the Wealth | | | Outside the Hotel |
|-----+---------------------------------+----+----+----------------------------|
| 092 | “y’n‚Ì•ªŠ„ | 40 | 5 | ƒzƒeƒ‹ƒz[ƒ‹ |
| | Precious Metals | | | Hotel Foyer |
|-----+---------------------------------+----+----+----------------------------|
| 093 | ‚킽‚µ‚Í‚¢‚‚ÂH | 30 | 4 | ‘å’Ê‚è |
| | How Old Am I? | | | Promenade |
|-----+---------------------------------+----+----+----------------------------|
| 094 | “ä‚Ì—§•û‘Ì * | 40 | 6 | ‹L”OŠÙ‚PŠK |
| | The Mystery Cube | | | Museum 1st Floor |
|-----+---------------------------------+----+----+----------------------------|
| 095 | –{‚Ì” | 30 | 6 | ‹L”OŠÙ‚QŠK |
| | Box of Books | | | Museum 2nd Floor |
|-----+---------------------------------+----+----+----------------------------|
| 096 | ‰Î‚̋ʂ̃iƒ] * | 30 | 5 | ŽÊ^ŠÙ |
| | A Ghostly Puzzle | | | Photo Studio |
|-----+---------------------------------+----+----+----------------------------|
| 097 | ¯‹ó‚̃iƒ] | 40 | 6 | –À‚¢‚ÌX‚Q |
| | A Starry Sky | | | Dark Forest 2 |
|-----+---------------------------------+----+----+----------------------------|
| 098 | ƒrƒ“‚ƃJƒ“ | 25 | 6 | H—¿•i“X |
| | Jars and Cans 1 | | | Grocery Store |
|-----+---------------------------------+----+----+----------------------------|
| 099 | ƒrƒ“‚ƃJƒ“‚Ó‚½‚½‚Ñ | 30 | 6 | H—¿•i“X |
| | Jars and Cans 1 | | | Grocery Store |
|-----+---------------------------------+----+----+----------------------------|
| 100 | Šë‚È‚¢‹´ | 30 | 6 | –À‚¢‚ÌXoŒû |
| | A Rickety Bridge | | | Dark Forest Exit |
|-----+---------------------------------+----+----+----------------------------|
| 101 | ƒoƒjƒbƒVƒ…I‚P | 30 | 5 | ŽžŒv‘ä‚ÌLê |
| | Disappearing Act 1 | | | Clock Tower Plaza |
|-----+---------------------------------+----+----+----------------------------|
| 102 | ƒoƒjƒbƒVƒ…I‚Q | 35 | 6 | ƒ_ƒEƒ“ƒ^ƒEƒ““ü‚èŒû |
| | Disappearing Act 2 | | | Northeast Path |
|-----+---------------------------------+----+----+----------------------------|
| 103 | ƒoƒjƒbƒVƒ…I‚R | 40 | 6 | ‰w‘O |
| | Disappearing Act 3 | | | Folsense Station |
|-----+---------------------------------+----+----+----------------------------|
| 104 | ƒoƒjƒbƒVƒ…I‚S | 45 | 6 | ¼’Ê‚è |
| | Disappearing Act 4 | | | Western Path |
|-----+---------------------------------+----+----+----------------------------|
| 105 | ƒoƒjƒbƒVƒ…I‚T | 60 | 6 | •ª‚©‚ꓹ |
| | Disappearing Act 5 | | | Fork in the Road |
|-----+---------------------------------+----+----+----------------------------|
| 106 | —·‚·‚éƒiƒCƒg‚P | 40 | 4 | ƒtƒFƒ‹[ƒ[ƒ“‹L”OŠÙ |
| | The Knight's Tour 1 | | | Herzen Museum |
|-----+---------------------------------+----+----+----------------------------|
| 107 | —·‚·‚éƒiƒCƒg‚Q | 50 | 6 | ƒtƒFƒ‹[ƒ[ƒ“‹L”OŠÙ |
| | The Knight's Tour 2 | | | Herzen Museum |
|-----+---------------------------------+----+----+----------------------------|
| 108 | —·‚·‚éƒiƒCƒg‚R | 70 | 6 | ƒtƒFƒ‹[ƒ[ƒ“‹L”OŠÙ |
| | The Knight's Tour 3 | | | Herzen Museum |
|-----+---------------------------------+----+----+----------------------------|
| 109 | Œ¢‚ÌŽU•à | 50 | 6 | ¼‚Ì‚xŽš˜H |
| | Walking the Dog | | | West Y-Road |
|-----+---------------------------------+----+----+----------------------------|
| 110 | Œx•”‚̒ʂ蓹 | 35 | 4 | ƒzƒeƒ‹ƒz[ƒ‹ |
| | Chelmey's Route | | | Hotel Foyer |
|-----+---------------------------------+----+----+----------------------------|
| 111 | ‰½‰ñ‹È‚ª‚éH | 50 | 5 | ƒzƒeƒ‹ƒz[ƒ‹ |
| | How Many Turns? | | | Hotel Foyer |
|-----+---------------------------------+----+----+----------------------------|
| 112 | ƒ‰ƒCƒg‚ð‚‚¯‚悤 | 40 | 5 | ‹L”OŠÙ‘OLê |
| | Turn On the Light | | | Museum Gate |
|-----+---------------------------------+----+----+----------------------------|
| 113 | ƒTƒCƒRƒ‚Ì’¸ã | 30 | 5 | ƒ_ƒEƒ“ƒ^ƒEƒ““ü‚èŒû |
| | A Stack of Die | | | Northeast Path |
|-----+---------------------------------+----+----+----------------------------|
| 114 | Œö•½‚È•ªŠ„ | 40 | 6 | ƒzƒeƒ‹‹qŽº |
| | Fair Compensation | | | Hotel Room |
|-----+---------------------------------+----+----+----------------------------|
| 115 | ‚Q–‡‚̃J[ƒh | 40 | 4 | ƒzƒeƒ‹ƒz[ƒ‹ |
| | Tricky Digits | | | Hotel Foyer |
|-----+---------------------------------+----+----+----------------------------|
| 116 | ”j‚ꂽŽÊ^ | 60 | 5 | ‰ó‚ꂽ–å |
| | The Torn Photo | | | Broken Gate |
|-----+---------------------------------+----+----+----------------------------|
| 117 | ‚R‘g‚Ì•v•w | 30 | 4 | ¼‚Ì‚xŽš˜H |
| | Three Couples | | | West Y-Road |
|-----+---------------------------------+----+----+----------------------------|
| 118 | ƒSƒ~” ‚̃iƒ] | 80 | 5 | ƒSƒ~‚΂©‚è‚̘H’n |
| | Garbage Disposal | | | Garbage Heap |
|-----+---------------------------------+----+----+----------------------------|
| 119 | ƒjƒZ‹à‰Ý | 30 | 4 | Œ©’£‚蓃ˆêŠK |
| | The Fake Coins | | | Watchtower 1st Floor |
|-----+---------------------------------+----+----+----------------------------|
| 120 | ”nŽÔ‚̃iƒ] | 30 | 5 | ¼‚Ì‚xŽš˜H |
| | Tug of War | | | West Y-Road |
|-----+---------------------------------+----+----+----------------------------|
| 121 | ˆÃ‚¢“¹‚P | 20 | 6 | –À‚¢‚ÌX‚P |
| | Light the Forest 1 | | | Dark Forest 1 |
|-----+---------------------------------+----+----+----------------------------|
| 122 | ˆÃ‚¢“¹‚Q | 30 | 6 | –À‚¢‚ÌX‚P |
| | Light the Forest 2 | | | Dark Forest 1 |
|-----+---------------------------------+----+----+----------------------------|
| 123 | ˆÃ‚¢“¹‚R | 40 | 6 | –À‚¢‚ÌX‚Q |
| | Light the Forest 3 | | | Dark Forest 2 |
|-----+---------------------------------+----+----+----------------------------|
| 124 | ‚t‚e‚n”Œ©I | 30 | 5 | ”–ˆÃ‚¢˜H’n |
| | UFOs Spotted! | | | Seedy Alley |
|-----+---------------------------------+----+----+----------------------------|
| 125 | X‚̃LƒmƒR | 50 | 6 | –À‚¢‚ÌX‚Q |
| | Forest Mushrooms | | | Dark Forest 2 |
|-----+---------------------------------+----+----+----------------------------|
| 126 | •X‚̌΂P | 20 | 6 | –À‚¢‚ÌX‚R |
| | Slippery Crossings 1 | | | Dark Forest 3 |
|-----+---------------------------------+----+----+----------------------------|
| 126 | •X‚̌΂Q | 30 | 6 | –À‚¢‚ÌX‚R |
| | Slippery Crossings 2 | | | Dark Forest 3 |
|-----+---------------------------------+----+----+----------------------------|
| 126 | •X‚̌΂R | 40 | 6 | –À‚¢‚ÌX‚R |
| | Slippery Crossings 3 | | | Dark Forest 3 |
|-----+---------------------------------+----+----+----------------------------|
| 129 | ƒ‚ƒOƒ‰‚Ì‘ƒŒŠ | 40 | 4 | ƒiƒ][ƒo‚ÌŠÙ‘O |
| | The Slobbish Mole | | | Granny R.'s |
|-----+---------------------------------+----+----+----------------------------|
| 130 | •‘“¥‰ï‚ÌŠG | 30 | 7 | ƒxƒbƒhƒ‹[ƒ€ |
| | The Strange Painting | | | Guest Room |
|-----+---------------------------------+----+----+----------------------------|
| 131 | ’Eo‚·‚é‚É‚ÍH | 40 | 7 | ¬•”‰® |
| | How to Escape? | | | Storage Room |
|-----+---------------------------------+----+----+----------------------------|
| 132 | –¼‰æ‚Ì•ª”z | 40 | 7 | ‰®•~‚ÌŒºŠÖ |
| | Sharing Paintings | | | Great Room |
|-----+---------------------------------+----+----+----------------------------|
| 133 | ƒJƒM‚ðŽæ‚èo‚¹I | 60 | 7 | ¬•”‰® |
| | Grab the Key | | | Storage Room |
|-----+---------------------------------+----+----+----------------------------|
| 134 | ƒ{ƒCƒ‰[‚ðŠJ‚¯ | 40 | 7 | ’n‰º‹@ŠBŽº |
| | Steam Power | | | Machine Room |
|-----+---------------------------------+----+----+----------------------------|
| 135 | –‚•ûw‚̃JƒM | 50 | 7 | ‰B‚µ•”‰® |
| | The Magic Lock | | | Secret Room |
|-----+---------------------------------+----+----+----------------------------|
| 136 | LŠÔ‚Ì° | 40 | 7 | ƒ_ƒCƒjƒ“ƒOƒ‹[ƒ€ |
| | The Hidden Door | | | Dining Room |
|-----+---------------------------------+----+----+----------------------------|
| 137 | ^ŽÀ‚ÌŒ• | 50 | 7 | ‘åLŠÔ |
| | One True Sword | | | 2nd Floor Hall |
|-----+---------------------------------+----+----+----------------------------|
| 138 | ÅŒã‚̃iƒ] | 60 | 7 | Ending Scenes |
| | The Elysian Box | | | |
|-----+---------------------------------+----+----+----------------------------|
| 139 | ”òs‹@‚ÌŽž· | 70 | | Layton's Challenges |
| | Coast to Coast | | | |
|-----+---------------------------------+----+----+----------------------------|
| 140 | Žû‚Ü‚è‚̈«‚¢” | 70 | | Layton's Challenges |
| | One Extra Block | | | |
|-----+---------------------------------+----+----+----------------------------|
| 141 | ƒoƒjƒbƒVƒ…I‚U | 99 | | Layton's Challenges |
| | Disappearing Act 6 | | | |
|-----+---------------------------------+----+----+----------------------------|
| 142 | ‚킪l¶ | 60 | | Layton's Challenges |
| | The Scholar's Life | | | |
|-----+---------------------------------+----+----+----------------------------|
| 143 | •¶Žš‚ÌŒvŽZ | 60 | | Layton's Challenges |
| | Letter Calculations | | | |
|-----+---------------------------------+----+----+----------------------------|
| 144 | ƒpƒ“ƒP[ƒL‚̃iƒ]‚S | 99 | | Layton's Challenges |
| | Super Pancakes | | | |
|-----+---------------------------------+----+----+----------------------------|
| 145 | HŒŽH“ú * | 70 | | Layton's Challenges |
| | 500 Pearls | | | |
|-----+---------------------------------+----+----+----------------------------|
| 146 | ” ‚ÌŠp“x | 70 | | Layton's Challenges |
| | Angles in a Box | | | |
|-----+---------------------------------+----+----+----------------------------|
| 147 | “ü‚ê‘Ö‚¦–À˜H | 80 | | Layton's Challenges |
| | Sliding Labyrinth | | | |
|-----+---------------------------------+----+----+----------------------------|
| 148 | ‚W–‡‚̃J[ƒh | 70 | | Layton's Challenges |
| | Eight Cards | | | |
|-----+---------------------------------+----+----+----------------------------|
| 149 | ‰ñ‚锎š | 70 | | Layton's Challenges |
| | Number Cycle | | | |
|-----+---------------------------------+----+----+----------------------------|
| 150 | —·‚·‚éƒiƒCƒg‚S | 99 | | Layton's Challenges |
| | The Knight's Tour 4 | | | |
|-----+---------------------------------+----+----+----------------------------|
| 151 | ƒeƒXƒg‚Ì“_” | 99 | | Layton's Challenges |
| | Colin's Score | | | |
|-----+---------------------------------+----+----+----------------------------|
| 152 | ƒJ[ƒh‘å‰ï | 80 | | Layton's Challenges |
| | The Card Tournament | | | |
|-----+---------------------------------+----+----+----------------------------|
| 153 | ˆ«–‚‚Ì” | 99 | | Layton's Challenges |
| | The Diabolical Box | | | |
------------------------------------------------------------------------------
* - These puzzles have totally changed between the Japan and US version
<b>Soluzione by GameFAQs
Edited by Boss_ - 29/9/2009, 22:17. -
»Scizor.
User deleted
TVB <3 . -
Boss_.
User deleted
Di niente ^^ . -
australian03.
User deleted
ciao mi potete aiutare grazie per aver pubblicato le soluzioni 6 stato utilissimo ma purtroppo nonostante tutto nn riesco a risolvere l'enigma N. 110 Il cammino di Chelmey . neanke con la descrizione... Sono proprio una frana... Grazie in anticipo .