Pansage

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    Pansage


    Gluttony
    Consumes pinch Berries at 50% HP or less.
    Overgrow
    Raises the power of Grass-type moves by 50% when at 1/3 HP or less.

    Type Tier
    Grass LC
    Level 5 Statistics (see level 5, 50, 100) Min- Min Max Max+
    HP
    50
    - 21 24 -
    Atk
    53
    9 11 15 16
    Def
    48
    9 11 14 15
    SpA
    53
    9 11 15 16
    SpD
    48
    9 11 14 15
    Spe
    64
    10 12 16 17

    Little Cup

    Overview

    Pansage is another member of the monkey trio, and just like its brothers, Pansear and Panpour, it is outclassed by other Pokemon that can better fill the roll of a Grass-type. Don't think that Pansage is a bad Pokemon, though, as good Speed and respectable Special Attack mean that it should definitely not be looked over. Pansage can definitely be worth a teamslot if used correctly, and it can often surprise the user, as its power is often overlooked.
    Name Item Nature
    Special Attacker
    Focus Sash / Life Orb Timid
    Moveset EVs
    ~ Leaf Storm
    ~ Hidden Power Fire / Hidden Power Ice
    ~ Energy Ball
    ~ Nasty Plot / Substitute
    252 SpA / 244 Spe

    There isn't too much Pansage can do with such a shallow movepool, but it can abuse Leaf Storm somewhat. Energy Ball is used to hit things without lowering Pansage's Special Attack stat. Hidden Power Ice hits Flying- and Dragon-types on the switch while dealing with other Grass-type Pokemon that may try to take a Leaf Storm. Nasty Plot is mostly filler, but can see use if you can somehow manage to scare out a Pokemon with Pansage. Substitute can be used over Nasty Plot to help ease prediction, while also protecting Pansage from priority moves and crippling status.
    Team Options & Additional Comments >>>
    Other Options

    Offensively there isn't much else worth a mention here. Although Pansage gets Crunch, Shadow Claw, Seed Bomb, and Acrobatics, these are all bad options, as Pansage must utilize its mediocre Attack stat to use them. Pansage has a lot of support options such as Taunt, Toxic, and GrassWhistle, but lacks any sort of defensive stability to get any use from them. Protect can be useful for scouting, but it is a waste of a moveslot most of the time. Work Up makes a mixed set slightly viable with Crunch, a Hidden Power, and Leaf Storm.
    Checks and Counters

    Any Fire-type Pokemon such as Slugma or Steel-type Pokemon such as Bronzor or Ferroseed will wall Pansage easily; however, Hidden Power Fire can be dangerous for the latter type. If Pansage doesn't have a Focus Sash or has taken any damage, any Pokemon that outspeeds it or has priority should be able to hit it very hard or knock it out altogether.
    Unreleased

    Overgrow will be a good alternative ability when released and it should replace Gluttony on almost every set.

    #511 Pansage
    General Location Attacks Stats Egg Moves SpinOff Dex

    Images
    Normal Sprite Shiny Sprite

    Name Jp. Name No. Gender Ratio Type
    Pansage Yanappu
    ヤナップ
    National: #511
    BW Unova: #17
    B2W2 Unova: #037

    Male ♂: 87.5%
    Female ♀: 12.5%

    Abilities: Gluttony - Overgrow (Hidden Ability)
    Gluttony: A held Berry is eaten earlier than usual when HP is low.
    Hidden Ability (Not Available):
    Overgrow: When HP is below 1/3rd, Grass’s power increases to 1.5 times.
    Classification Height Weight Capture Rate Base Egg Steps
    Grass Monkey Pokémon 2’00”
    0.6m 23.1lbs
    10.5kg 190 5,120
    Experience Growth Base Happiness Effort Values Earned Flee Flag
    1,000,000 Points
    Medium Fast 70 1 Speed Point(s)
    65
    Damage Taken

    *1 *2 *0.5 *0.5 *0.5 *2 *1 *2 *0.5 *2 *1 *2 *1 *1 *1 *1 *1
    Wild Hold Item Egg Groups

    Oran Berry - 50%
    Occa Berry - 5%

    Field
    Evolutionary Chain
    [Use Leaf Stone]
    Locations - In-Depth Details
    Black Pinwheel Forest, Lostlorn Forest
    Gift in Dreamyard Details
    White Pinwheel Forest, Lostlorn Forest
    Gift in Dreamyard Details
    Black 2 Lostlorn Forest, Pinwheel Forest Details
    White 2 Lostlorn Forest, Pinwheel Forest Details
    Trainer Locations Details

    Flavor Text
    Black This Pokémon dwells deep in the forest. Eating a leaf from its head whisks weariness away as if by magic.
    White It shares the leaf on its head with weary-looking Pokémon. These leaves are known to relieve stress.
    Black 2 It's good at finding berries and gathers them from all over. It's kind enough to share them with friends.
    White 2

    Black/White/Black 2/White 2 Level Up
    Level Attack Name Type Cat. Att. Acc. PP Effect %
    — Scratch 40 100 35 --
    Hard, pointed, and sharp claws rake the target to inflict damage.
    4 Leer -- 100 30 --
    The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
    7 Lick 20 100 30 30
    The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.
    10 Vine Whip 35 100 15 --
    The target is struck with slender, whiplike vines to inflict damage.
    13 Fury Swipes 18 80 15 --
    The target is raked with sharp claws or scythes for two to five times in quick succession.
    16 Leech Seed -- 90 10 --
    A seed is planted on the target. It steals some HP from the target every turn.
    19 Bite 60 100 25 --
    The target is bitten with viciously sharp fangs. It may make the target flinch.
    22 Seed Bomb 80 100 15 --
    The user slams a barrage of hard-shelled seeds down on the target from above.
    25 Torment -- 100 15 --
    The user torments and enrages the target, making it incapable of using the same move twice in a row.
    28 Fling ?? 100 10 --
    The user flings its held item at the target to attack. Its power and effects depend on the item.
    31 Acrobatics 55 100 15 --
    The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    34 Grass Knot ?? 100 20 --
    The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    37 Recycle -- -- 10 --
    The user recycles a held item that has been used in battle so it can be used again.
    40 Natural Gift ?? 100 15 --
    The user draws power to attack by using its held Berry. The Berry determines its type and power.
    43 Crunch 80 100 15 --
    The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
    TM & HM Attacks
    TM/HM # Attack Name Type Cat. Att. Acc. PP Effect %
    TM01 Hone Claws -- -- 15 --
    The user sharpens its claws to boost its Attack stat and accuracy.
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM10 Hidden Power ?? 100 15 --
    A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM11 Sunny Day -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves.
    TM12 Taunt -- 100 20 --
    The target is taunted into a rage that allows it to use only attack moves for three turns.
    TM17 Protect -- -- 10 --
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM21 Frustration ?? 100 20 --
    A full-power attack that grows more powerful the less the user likes its Trainer.
    TM22 Solarbeam 120 100 10 --
    A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM27 Return ?? 100 20 --
    A full-power attack that grows more powerful the more the user likes its Trainer.
    TM28 Dig 80 100 10 --
    The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM39 Rock Tomb 50 80 10 --
    Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
    TM41 Torment -- 100 15 --
    The user torments and enrages the target, making it incapable of using the same move twice in a row.
    TM42 Facade 70 100 20 --
    An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM46 Thief 40 100 10 --
    The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
    TM47 Low Sweep 60 100 20 --
    The user attacks the target's legs swiftly, reducing the target's Speed stat.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM53 Energy Ball 80 100 10 --
    The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM56 Fling ?? 100 10 --
    The user flings its held item at the target to attack. Its power and effects depend on the item.
    TM62 Acrobatics 55 100 15 --
    The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    TM65 Shadow Claw 70 100 15 --
    The user slashes with a sharp claw made from shadows. Critical hits land more easily.
    TM66 Payback 50 100 10 --
    If the user moves after the target, this attack's power will be doubled.
    TM70 Flash -- 100 20 --
    The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM83 Work Up -- -- 30 --
    The user is roused, and its Attack and Sp. Atk stats increase.
    TM86 Grass Knot ?? 100 20 --
    The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM87 Swagger -- 90 15 --
    The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM94 Rock Smash 40 100 15 --
    The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    HM01 Cut 50 95 30 --
    The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
    Egg Moves (Details)
    Attack Name Type Cat. Att. Acc. PP Effect %
    Covet 60 100 40 -- Details
    The user endearingly approaches the target, then steals the target's held item.
    Low Kick ?? 100 20 -- Details
    A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
    Tickle -- 100 20 -- Details
    The user tickles the target into laughing, reducing its Attack and Defense stats.
    Nasty Plot -- -- 20 -- Details
    The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
    Role Play -- -- 10 -- Details
    The user mimics the target completely, copying the target's natural Ability.
    Astonish 30 100 15 -- Details
    The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
    Grasswhistle -- 55 15 -- Details
    The user plays a pleasant melody that lulls the target into a deep sleep.
    Magical Leaf 60 -- 20 -- Details
    The user scatters curious leaves that chase the target. This attack will not miss.
    Bullet Seed 25 100 30 -- Details
    The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
    Leaf Storm 140 90 5 -- Details
    The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat.

    Black 2/White 2 Move Tutor Attacks
    Attack Name Type Cat. Att. Acc. PP Effect %
    Covet 60 100 40 --
    The user endearingly approaches the target, then steals the target's held item.
    Endeavor ?? 100 5 --
    An attack move that cuts down the target's HP to equal the user's HP.
    Giga Drain 75 100 10 --
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Gunk Shot 120 70 5 30
    The user shoots filthy garbage at the target to attack. It may also poison the target.
    Helping Hand -- -- 20 --
    The user assists an ally by boosting the power of its attack.
    Iron Tail 100 75 15 --
    The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    Knock Off 20 100 20 --
    The user slaps down the target's held item, preventing that item from being used in the battle.
    Low Kick ?? 100 20 --
    A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
    Recycle -- -- 10 --
    The user recycles a held item that has been used in battle so it can be used again.
    Role Play -- -- 10 --
    The user mimics the target completely, copying the target's natural Ability.
    Seed Bomb 80 100 15 --
    The user slams a barrage of hard-shelled seeds down on the target from above.
    Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    Snore 40 100 15 --
    An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Synthesis -- -- 5 --
    The user restores its own HP. The amount of HP regained varies with the weather.
    Uproar 90 100 10 --
    The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
    Worry Seed -- 100 10 --
    A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    Stats
    HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats 50 53 48 53 48 64
    Max Stats
    Hindering Nature Lv. 50 110 - 157 52 - 94 47 - 90 52 - 94 47 - 90 62 - 104
    Lv. 100 210 - 304 99 - 184 90 - 175 99 - 184 90 - 175 119 - 204
    Max Stats
    Neutral Nature Lv. 50 110 - 157 58 - 105 53 - 100 58 - 105 53 - 100 69 - 116
    Lv. 100 210 - 304 111 - 205 101 - 195 111 - 205 101 - 195 133 - 227
    Max Stats
    Beneficial Nature Lv. 50 110 - 157 63 - 115 58 - 110 63 - 115 58 - 110 75 - 127
    Lv. 100 210 - 304 122 - 225 111 - 214 122 - 225 111 - 214 146 - 249

    Pansage č un Pokémon di tipo Erba introdotto nella quinta generazione.

    Si evolve in Simisage tramite Pietrafoglia.

    Č una delle tre Scimmie elementali.
    Indice
    [nascondi]

    1 Biologia
    1.1 Fisionomia
    1.1.1 Differenze tra i sessi
    1.2 Abilitŕ speciali
    1.3 Comportamento
    1.4 Habitat
    1.5 Dieta
    2 Nell'anime
    3 Nel manga
    4 Nel Gioco di Carte
    5 Altre apparizioni
    6 Dati di gioco
    6.1 Resistenze e vulnerabilitŕ
    6.2 Evoluzioni
    6.3 Zone
    6.4 Strumenti tenuti
    6.5 Strumenti tenuti
    6.6 Statistiche
    6.6.1 Statistiche di base
    6.7 Mosse apprese
    6.7.1 Aumentando di livello
    6.7.2 Tramite MT/MN
    6.7.3 Tramite accoppiamento
    6.7.4 Dall'Esperto Mosse
    6.7.5 Mosse speciali
    6.7.5.1 Tramite eventi
    6.8 Voci Pokédex
    6.9 Sprite
    7 Curiositŕ
    7.1 Origine
    7.1.1 Origine del nome
    8 In altre lingue
    9 Voci correlate

    Biologia
    Fisionomia

    Pansage č una scimmietta con la testa verde con un ciuffo che somiglia ad un cespuglio, le orecchie che internamente sono piů chiare, la faccia gialla con dei grandi occhi neri, il busto e gli arti superiori gialli, le mani tozze nelle quali si distingue solo il pollice, gli arti inferiori verdi e piccoli ed una coda verde che termina con due appendici che somigliano a foglie.
    Differenze tra i sessi

    Nessuna.
    Abilitŕ speciali

    Le foglie sulla sua testa sembrano poter alleviare notevolmente la stanchezza.
    Comportamento

    Pansage č un Pokémon molto pacato e generoso, che aiuta i Pokémon stanchi donando loro un po' di foglie che ha sulla testa.
    Habitat

    Pansage vive in foreste molto fitte.
    Dieta

    Articolo principale: Cibo Pokémon

    Sembra che il cibo principale della dieta di Pansage sia la Baccarancia, ma si nutre anche di Baccacao.
    Nell'anime

    Nella serie Pokémon Nero & Bianco, uno dei Capipalestra di Levantopoli, Spighetto, possiede un Pansage.
    Nel manga
    Nel Gioco di Carte

    Articolo principale: Pansage (GCC)

    Altre apparizioni
    Dati di gioco
    Resistenze e vulnerabilitŕ
    Durante una lotta in condizioni normali, nella quinta generazione, questo Pokémon č:
    Debole contro
    Volante 2×
    Veleno 2×
    Coleottero 2×
    Fuoco 2×
    Ghiaccio 2×
    Resistente a
    Terra ˝×
    Acqua ˝×
    Erba ˝×
    Elettro ˝×
    Immune a
    Nessuno
    Danneggiato normalmente da
    Normale 1×
    Lotta 1×
    Roccia 1×
    Spettro 1×
    Acciaio 1×
    Psico 1×
    Drago 1×
    Buio 1×
    Evoluzioni
    511.png
    Forma Base
    Pansage
    Erba
    Pietrafoglia
    Pietrafoglia



    512.png
    Prima evoluzione
    Simisage
    Erba

    Zone
    Questo Pokémon non esisteva prima della quinta generazione.
    V Nero Bianco Raro
    Uno Fruscii d'erba nel Bosco Girandola (interno) e nel Bosco Smarrimento
    Ricevibile al Cantiere dei Sogni (se il Pokémon iniziale č stato Tepig)
    Nero 2 Bianco 2 Assente Pokétrasporto


    Strumenti tenuti
    Gioco Strumento tenuto
    Nero Bianco Baccarancia Baccarancia (50%) Baccacao Baccacao (5%)
    Strumenti tenuti
    Statistiche
    Statistiche di base
    Statistica Estensione
    Al lv. 50 Al lv. 100
    PS 64
    124 - 171 238 - 332
    Attacco 48
    47 - 110 90 - 214
    Difesa 53
    52 - 115 99 - 225
    Att. Sp. 48
    47 - 110 90 - 214
    Dif. Sp. 53
    52 - 115 99 - 225
    Velocitŕ 50
    49 - 112 94 - 218
    Totale: 316 Altri Pokémon con questo totale

    Le statistiche minime sono calcolate con 0 PA, VI pari a 0, e una natura sfavorevole.
    Le statistiche massime sono calcolate 252 PA, VI pari a 31, e una natura favorevole.


    Mosse apprese
    Aumentando di livello
    Quinta generazione
    Altre generazioni:
    Nessuna
    Lv. Mossa Tipo Cat. Pot. Prec. PP
    Inizio Graffio Normale Fisico 40 100% 35
    4 Fulmisguardo Normale Stato — 100% 30
    7 Leccata Spettro Fisico 20 100% 30
    10 Frustata Erba Fisico 35 100% 15
    13 Sfuriate Normale Fisico 18 80% 15
    16 Parassiseme Erba Stato — 90% 10
    19 Morso Buio Fisico 60 100% 25
    22 Semebomba Erba Fisico 80 100% 15
    25 Attaccalite Buio Stato — 100% 15
    28 Lancio Buio Fisico — 100% 10
    31 Acrobazia Volante Fisico 55 100% 15
    34 Laccioerboso Erba Speciale — 100% 20
    37 Riciclo Normale Stato — —% 10
    40 Dononaturale Normale Fisico — 100% 15
    43 Sgranocchio Buio Fisico 80 100% 15

    Il livello "Inizio" indica una mossa conosciuta da Pansage ottenuto a livello 1 nella quinta generazione.
    Il grassetto indica una mossa che ha lo STAB quando viene usata da un Pansage
    Il corsivo indica una mossa che ha lo STAB solo quando viene usata da un'evoluzione di Pansage

    Tramite MT/MN
    Quinta generazione
    Altre generazioni:
    Nessuna
    MT Mossa Tipo Cat. Pot. Prec. PP
    MT Buio Sprite Zaino.png MT01 Unghiaguzze Buio Stato — —% 15
    MT Veleno Sprite Zaino.png MT06 Tossina Veleno Stato — 90% 10
    MT Normale Sprite Zaino.png MT10 Introforza Normale Speciale — 100% 15
    MT Fuoco Sprite Zaino.png MT11 Giornodisole Fuoco Stato — —% 5
    MT Buio Sprite Zaino.png MT12 Provocazione Buio Stato — 100% 20
    MT Normale Sprite Zaino.png MT17 Protezione Normale Stato — —% 10
    MT Normale Sprite Zaino.png MT21 Frustrazione Normale Fisico — 100% 20
    MT Erba Sprite Zaino.png MT22 Solarraggio Erba Speciale 120 100% 10
    MT Normale Sprite Zaino.png MT27 Ritorno Normale Fisico — 100% 20
    MT Terra Sprite Zaino.png MT28 Fossa Terra Fisico 80 100% 10
    MT Normale Sprite Zaino.png MT32 Doppioteam Normale Stato — —% 15
    MT Roccia Sprite Zaino.png MT39 Rocciotomba Roccia Fisico 50 80% 10
    MT Buio Sprite Zaino.png MT41 Attaccalite Buio Stato — 100% 15
    MT Normale Sprite Zaino.png MT42 Facciata Normale Fisico 70 100% 20
    MT Psico Sprite Zaino.png MT44 Riposo Psico Stato — —% 10
    MT Normale Sprite Zaino.png MT45 Attrazione Normale Stato — 100% 15
    MT Buio Sprite Zaino.png MT46 Furto Buio Fisico 40 100% 10
    MT Lotta Sprite Zaino.png MT47 Calciobasso Lotta Fisico 60 100% 20
    MT Normale Sprite Zaino.png MT48 Coro Normale Speciale 60 100% 15
    MT Erba Sprite Zaino.png MT53 Energipalla Erba Speciale 80 100% 10
    MT Buio Sprite Zaino.png MT56 Lancio Buio Fisico — 100% 10
    MT Volante Sprite Zaino.png MT62 Acrobazia Volante Fisico 55 100% 15
    MT Spettro Sprite Zaino.png MT65 Ombrartigli Spettro Fisico 70 100% 15
    MT Buio Sprite Zaino.png MT66 Rivincita Buio Fisico 50 100% 10
    MT Normale Sprite Zaino.png MT70 Flash Normale Stato — 100% 20
    MT Normale Sprite Zaino.png MT83 Cuordileone Normale Stato — —% 30
    MT Erba Sprite Zaino.png MT86 Laccioerboso Erba Speciale — 100% 20
    MT Normale Sprite Zaino.png MT87 Bullo Normale Stato — 90% 15
    MT Normale Sprite Zaino.png MT90 Sostituto Normale Stato — —% 10
    MT Lotta Sprite Zaino.png MT94 Spaccaroccia Lotta Fisico 40 100% 15
    MN Normale Sprite Zaino.png MN01 Taglio Normale Fisico 50 95% 30

    Le mosse in grassetto sono le mosse al cui danno si applica lo STAB quando vengono usate da Pansage
    Le mosse in corsivo sono le mosse al cui danno di applica lo STAB solo per le evoluzioni di Pansage

    Tramite accoppiamento
    Quinta generazione
    Altre generazioni:
    Nessuna
    Padre Mossa Tipo Cat. Pot. Prec. PP
    DiglettDugtrioAipomAmbipomGirafarigStantler
    WhismurLoudredExploudMawileWailmerWailord
    Kecleon Sgomento Spettro Fisico 30 100% 15
    Cinccino Semitraglia Erba Fisico 25 100% 30
    MankeyTeddiursaUrsaringZigzagoonLinooneSlakoth
    SlakingSkittyDelcatty Supplica Normale Fisico 40 100% 40
    Leafeon Meloderba Erba Stato — 55% 15
    ShiftrySnivyServineSerperior Verdebufera Erba Speciale 140 90% 5
    MankeyPrimeapeWatchogScraggyScrafty Colpo Basso Lotta Fisico — 100% 20
    Leafeon Fogliamagica Erba Speciale 60 —% 20
    NinetalesMeowthPersianAipomAmbipomHoundour
    HoundoomShiftryChimcharWeavilePurrloinLiepard
    ZoruaZoroark Congiura Buio Stato — 100% 20
    Stantler Giocodiruolo Psico Stato — —% 10
    AipomAmbipomMinccinoCinccino Solletico Normale Stato — 100% 20

    Le mosse segnate con un asterisco (*) si ottengono solo con una catena di accoppiamenti su Pansage nella quinta generazione.
    Le mosse segnate con un'abbreviazione di un gioco in apice si possono ottenere su Pansage solo in quel gioco.
    Il grassetto indica una mossa che ha lo STAB quando č usata da Pansage
    Il corsivo indica una mossa che ha lo STAB solo quando viene usata da un'evoluzione di Pansage

    Dall'Esperto Mosse
    Quinta generazione
    Altre generazioni:
    Nessuna
    Gioco Mossa Tipo Cat. Pot. Prec. PP
    Questo Pokémon non impara nessuna mossa dall'Esperto Mosse.

    Un'abbreviazione nera in una casella colorata indica che Pansage puň imparare la mossa dall'Esperto Mosse in quel gioco
    Un'abbreviazione colorata in una casella bianca indica che Pansage non puň imparare la mossa dall'Esperto Mosse in quel gioco
    Il grassetto indica una mossa che ha lo STAB quando č usata da Pansage
    Il corsivo indica una mossa che ha lo STAB solo quando viene usata da un'evoluzione di Pansage

    Mosse speciali
    Tramite eventi
    Quinta generazione
    Altre generazioni:
    Nessuna
    Evento Mossa Tipo Cat. Pot. Prec. PP
    Yanappu di Dent Semitraglia Erba Fisico 25 100% 30
    Yanappu di DentLv.1 Morso Buio Fisico 60 100% 25
    Yanappu di Dent Fossa Terra Fisico 80 100% 10
    Yanappu di Dent Solarraggio Erba Speciale 120 100% 10

    Un livello in apice indica che Pansage puň imparare questa mossa normalmente nella quinta generazione a quel livello
    Il grassetto indica una mossa che ha lo STAB quando č usata da Pansage
    Il corsivo indica una mossa che ha lo STAB solo quando viene usata da un'evoluzione di Pansage

    Voci Pokédex
    Voci Pokédex
    Questo Pokémon non esisteva prima della quinta generazione.
    Quinta generazione
    Nero
    Vive nel fitto delle foreste. Mangiare le foglie che ha sulla testa fa sembrare la stanchezza un lontano ricordo.
    Bianco
    Distribuisce le foglie sulla sua testa ai Pokémon affaticati, per alleviare la loro stanchezza.


    Sprite
    Questo Pokémon non esisteva prima della quinta generazione.
    [Comprimi] Quinta generazione
    Nero Bianco Retro Nero Shiny Bianco Shiny Retro Shiny
    Sprnbm511.png Sprnbmd511.png Sprnbmsh511.png Sprnbmdsh511.png
    Pansage
    Curiositŕ
    Origine

    Pansage si basa sulle scimmie della sottofamiglia dei Colombini. Č ispirato alla scimmia Iwazaru (una delle tre scimmie sagge, colei che Non parla del Male) del santuario di Nikko.
    Origine del nome

    Il suo nome deriva da Pan, lo scimpanzč, e dalla parola inglese sage (salvia, oppure saggio, in riferimento a Iwazaru).
     
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    5o7ea1


    Sprnbm511Link ai Commenti su PansageSprnbm200

     
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1 replies since 22/8/2012, 23:26
 
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