Carnivine

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  1. -Drifblim-
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    dpiconani455Carnivine dpiconani455




    Link utili:
    gif Scheda di Carnivine sull'Ombra Notturna
    gif Commenti di Carnivine sull'Ombra Notturna
    gif Carnivine su Serebii
    gif Carnivine su Smogon
    gif Torna all'indice generale delle schede Pokemon dell'Ombra Notturna


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    Levitazione

    Dona immunitŕ verso tutte le mosse di Terra



    Tipo

    Tier

    :erba:

    RU



    StatMin-MinMaxMax+
    PS
    74
    -289352-
    Att
    100
    212236299328
    Dif
    72
    162180243267
    Att Sp
    90
    194216279306
    Dif Sp
    72
    162180243267
    Vel
    46
    115128191210



    Nome MovesetStrumentoAbilitŕNatura
    Doppia PolvereAvanziLevitazioneModesta


    MosseEVs
    ~ Sonnifero
    ~ Paralizzante
    ~ Energipalla
    ~ Introforza Ghiaccio / Introforza Fuoco / Parassiseme
    252 Ps / 252 Att Sp / 4 Dif Sp


    Sleep one foe, which will often cause it to switch, and paralyze the next one that's sent in. Energy Ball is for STAB and feeds off his decent base 90 Special Attack. The final slot provides type coverage. Both Hidden Power types hit Grass-types; Ice hits Flying- and Dragon-types, while Fire hits Steels and Bugs. Leech Seed is also worth considering for some extra healing support for Carnivine or another team member. Power Whip can be used over Energy Ball and gives Carnivine some extra offensive power thanks to the extra 40 Base Power. You'll lose the versatility provided by Hidden Power if you go the physical route, as his only other options for physical attacks are Return and Crunch.


    Nome MovesetStrumentoAbilitŕNatura
    Danza SpadaAvanzi / AssorbisferaLevitazioneDecisa


    MosseEVs
    ~ DanzaSpade
    ~ Paralizzante / Sonnifero
    ~ Vigorcolpo
    ~ Ritorno / Sgranocchio / Introforza Fuoco
    252 PS / 252 Att/ 4 Dif Sp


    His physical movepool is incredibly limited, so type coverage on this set is poor, although after a Swords Dance, Power Whip is a powerful attack. Return stops Cacturne and Shiftry walling him and hits most Grass-, Flying-, and Fire-types for neutral damage. Crunch hits Shedinja and other Ghosts who resist Power Whip such as Drifblim, but is otherwise a poor option as a neutral Power Whip does more than a super effective Crunch. Steel-types like Mawile and Wormadam will wall you whichever attack you choose though—hence the option of Hidden Power Fire.


    Nome MovesetStrumentoAbilitŕNatura
    SostiSemeAvanziLevitazioneDecisa


    MosseEVs
    ~ Sostituto
    ~ Parassiseme
    ~ Paralizzante / Sonnifero
    ~ Fangobomba / Vigorcolpo
    252 PS / 252 Att/ 4 Dif Sp


    Sub Seeding can be a very effective strategy, although Carnivine's crappy Speed stat makes it difficult to pull off. However, Stun Spore compensates for this and possible full paralysis can help set up a Substitute. Sludge Bomb can be used over a STAB move so you can hit other Grass-types who are immune to Leech Seed. Try not to use it before you've spread some paralysis though, as poisoning your opponent makes Stun Spore useless. Sleep Powder over Stun Spore allows you to set up a Substitute more easily and will incapacitate an incoming counter. Although you'll be easily walled by Grass-types, Power Whip is worth considering as it's Carnivine's most powerful attack. If you use Sludge Bomb over Power Whip, use a Modest nature and shift those Attack EVs to Special Attack.

    Altre Opzioni



    Stockpile will help to boost his mediocre defenses, but Carnivine'll still be taking a lot of damage from super effective attacks, so this it not recommended. Giga Drain has less power than Energy Ball, but you may benefit from its healing side effect. Sludge Bomb can hit fellow Grass-types, but many Grasses have Poison as a secondary type, and Hidden Power Fire or Ice provides better type coverage. Worry Seed can screw up Rest users or any Pokémon who relies heavily on its ability.

    EVs



    While SubSeeders generally operate more effectively with their EVs focused in defenses before HP, it makes little difference to Carnivine as his HP stat is average at best. Max out HP and whichever attacking stat you're using.

    Double Powder set should follow the same EV spread as the SubSeeder.

    The Swords Dancer should have max HP and Attack, Adamant nature. If you choose Hidden Power Fire, then a Brave nature is recommended.

    Considerazioni



    Status, draining moves, everything you expect from a Grass-type. While Carnivine's offensive movepool may be limited, it's just about good enough so his decent attacking stats aren't entirely wasted. The fairly exclusive Power Whip is its stand-out move and at least gives it something over those that can utilize similar sets, such as Victreebel and Venusaur. Carnivine's poor Speed and Defense means it'll have a hard time competing against some of the bigger threats in the game, but it can be somewhat effective in the lower tiers.

    Counters



    Grass/Poison-types like Vileplume and Venusaur make good counters, as they're immune to Leech Seed and resist its STAB moves. Both possess enough Special Defense to handle super effective Hidden Power and hit back with STAB Sludge Bomb.

    Fire-types destroy it, but won't like being Seeded or statused. Same goes for Flying-types, although they'll have to be wary of Hidden Power Ice.

    Tentacruel won't enjoy too many hits from Power Whip, but Liquid Ooze will screw up Leech Seed, and Sludge Bomb, Poison Jab or Ice Beam will defeat Carnivine quickly.

    Edited by † Paul † - 24/10/2011, 14:23
     
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  2. -Drifblim-
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1 replies since 20/1/2011, 09:35   114 views
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