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Carnivine
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Scheda di Carnivine sull'Ombra Notturna
Commenti di Carnivine sull'Ombra Notturna
Carnivine su Serebii
Carnivine su Smogon
Torna all'indice generale delle schede Pokemon dell'Ombra NotturnaStat Min- Min Max Max+ PS 74- 289 352 - Att 100212 236 299 328 Dif 72162 180 243 267 Att Sp 90194 216 279 306 Dif Sp 72162 180 243 267 Vel 46115 128 191 210 Nome Moveset Strumento Abilitŕ Natura Doppia Polvere Avanzi Levitazione Modesta Mosse EVs ~ Sonnifero
~ Paralizzante
~ Energipalla
~ Introforza Ghiaccio / Introforza Fuoco / Parassiseme252 Ps / 252 Att Sp / 4 Dif Sp
Sleep one foe, which will often cause it to switch, and paralyze the next one that's sent in. Energy Ball is for STAB and feeds off his decent base 90 Special Attack. The final slot provides type coverage. Both Hidden Power types hit Grass-types; Ice hits Flying- and Dragon-types, while Fire hits Steels and Bugs. Leech Seed is also worth considering for some extra healing support for Carnivine or another team member. Power Whip can be used over Energy Ball and gives Carnivine some extra offensive power thanks to the extra 40 Base Power. You'll lose the versatility provided by Hidden Power if you go the physical route, as his only other options for physical attacks are Return and Crunch.Nome Moveset Strumento Abilitŕ Natura Danza Spada Avanzi / Assorbisfera Levitazione Decisa Mosse EVs ~ DanzaSpade
~ Paralizzante / Sonnifero
~ Vigorcolpo
~ Ritorno / Sgranocchio / Introforza Fuoco252 PS / 252 Att/ 4 Dif Sp
His physical movepool is incredibly limited, so type coverage on this set is poor, although after a Swords Dance, Power Whip is a powerful attack. Return stops Cacturne and Shiftry walling him and hits most Grass-, Flying-, and Fire-types for neutral damage. Crunch hits Shedinja and other Ghosts who resist Power Whip such as Drifblim, but is otherwise a poor option as a neutral Power Whip does more than a super effective Crunch. Steel-types like Mawile and Wormadam will wall you whichever attack you choose though—hence the option of Hidden Power Fire.Nome Moveset Strumento Abilitŕ Natura SostiSeme Avanzi Levitazione Decisa Mosse EVs ~ Sostituto
~ Parassiseme
~ Paralizzante / Sonnifero
~ Fangobomba / Vigorcolpo252 PS / 252 Att/ 4 Dif Sp
Sub Seeding can be a very effective strategy, although Carnivine's crappy Speed stat makes it difficult to pull off. However, Stun Spore compensates for this and possible full paralysis can help set up a Substitute. Sludge Bomb can be used over a STAB move so you can hit other Grass-types who are immune to Leech Seed. Try not to use it before you've spread some paralysis though, as poisoning your opponent makes Stun Spore useless. Sleep Powder over Stun Spore allows you to set up a Substitute more easily and will incapacitate an incoming counter. Although you'll be easily walled by Grass-types, Power Whip is worth considering as it's Carnivine's most powerful attack. If you use Sludge Bomb over Power Whip, use a Modest nature and shift those Attack EVs to Special Attack.Altre Opzioni
Stockpile will help to boost his mediocre defenses, but Carnivine'll still be taking a lot of damage from super effective attacks, so this it not recommended. Giga Drain has less power than Energy Ball, but you may benefit from its healing side effect. Sludge Bomb can hit fellow Grass-types, but many Grasses have Poison as a secondary type, and Hidden Power Fire or Ice provides better type coverage. Worry Seed can screw up Rest users or any Pokémon who relies heavily on its ability.EVs
While SubSeeders generally operate more effectively with their EVs focused in defenses before HP, it makes little difference to Carnivine as his HP stat is average at best. Max out HP and whichever attacking stat you're using.
Double Powder set should follow the same EV spread as the SubSeeder.
The Swords Dancer should have max HP and Attack, Adamant nature. If you choose Hidden Power Fire, then a Brave nature is recommended.Considerazioni
Status, draining moves, everything you expect from a Grass-type. While Carnivine's offensive movepool may be limited, it's just about good enough so his decent attacking stats aren't entirely wasted. The fairly exclusive Power Whip is its stand-out move and at least gives it something over those that can utilize similar sets, such as Victreebel and Venusaur. Carnivine's poor Speed and Defense means it'll have a hard time competing against some of the bigger threats in the game, but it can be somewhat effective in the lower tiers.Counters
Grass/Poison-types like Vileplume and Venusaur make good counters, as they're immune to Leech Seed and resist its STAB moves. Both possess enough Special Defense to handle super effective Hidden Power and hit back with STAB Sludge Bomb.
Fire-types destroy it, but won't like being Seeded or statused. Same goes for Flying-types, although they'll have to be wary of Hidden Power Ice.
Tentacruel won't enjoy too many hits from Power Whip, but Liquid Ooze will screw up Leech Seed, and Sludge Bomb, Poison Jab or Ice Beam will defeat Carnivine quickly.
Edited by † Paul † - 24/10/2011, 14:23. -
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