Flygon

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  1. -Drifblim-
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    dpiconani330Flygon dpiconani330




    Link utili:
    gif Scheda di Flygon sull'Ombra Notturna
    gif Commenti di Flygon sull'Ombra Notturna
    gif Flygon su Serebii
    gif Flygon su Smogon
    gif Torna all'indice generale delle schede Pokemon dell'Ombra Notturna


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    Levitazione

    Questo Pokémon non puň essere danneggiato da mosse di tipo Terra, non puň essere intrappolato da Trappoarena e non riceve danno da Punte.

    Levitazione
    Mondo dei Sogni

    Questo Pokémon non puň essere danneggiato da mosse di tipo Terra, non puň essere intrappolato da Trappoarena e non riceve danno da Punte.



    Tipo

    Tier

    :drago: :terra:

    UU



    StatMin-MinMaxMax+
    PS
    80
    -301364-
    Att
    100
    212236299328
    Dif
    80
    176196259284
    Att Sp
    80
    176196259284
    Dif Sp
    80
    176196259284
    Vel
    100
    212236299328



    Nome MovesetStrumentoNatura
    Choice ScarfStolasceltaDecisa / Allegra


    MosseEVs
    ~ Retromarcia
    ~ Terremoto
    ~ Oltraggio
    ~ Pietrataglio /
    4 PS / 252 Att / 252 Vel


    This was Flygon's flagship set last generation, and, perhaps unsurprisingly, has changed little; when equipped with a Choice Scarf, Flygon becomes a capable revenge killer, late-game cleaner, and scout. Flygon has good Speed and excellent coverage, allowing it to frequently turn the momentum of the battle in your favor. Even more importantly, it is virtually immune to entry hazards. Earthquake is Flygon's staple STAB attack, providing excellent power without any obvious drawbacks. Outrage provides great neutral coverage alongside it, failing only against Shedinja, and is Flygon's most powerful move; its unfortunate side-effect, however, relegates it to use in late-game cleaning and in desperate situations. Stone Edge provides near-perfect coverage alongside Earthquake when Flygon does not wish to lock itself in. Finally, U-turn gives this set its scouting and momentum-changing ability, while also hitting Grass-types when Outrage is not ideal.

    There are several other options that can be used in the fourth moveslot should you need to revenge kill a specific threat. Fire-type moves can help in revenge-killing various Grass- and Bug-type foes without locking Flygon into Outrage; Fire Blast can be used with a Naughty nature, offering higher Base Power and a decent hit on physically defensive Pokemon, while Fire Punch can be used for accuracy, and to preserve Flygon's defenses. ThunderPunch can provide coverage against various Water-type opponents, though you might instead consider Toxic, which cripples many of Flygon's checks, including many of said bulky Water-types. Dragon Claw is very weak, offering little super effective coverage, but still provides great neutral coverage alongside Earthquake without the need to lock into a move. As far as alternative spreads go, few are recommended; the spread is terribly simple, maximizing power and Speed to focus on Flygon's strengths. A Jolly nature offers a tie with other +1 base 100 Speed Pokemon, including Zapdos and Victini, but these are rare. An Adamant nature provides a much-needed power boost, as base 100 Attack is decidedly average.

    Little is needed to support Flygon; Flygon itself supports the team by checking threats and providing momentum. The only thing that Flygon really loves is entry hazard support, as it forces many switches using U-turn. Additionally, UU's few Steel-types are all grounded, and as such Spikes can be used to wear them down, letting Flygon clean up with Outrage later in the game.

    Nome MovesetStrumentoNatura
    Choice BandBandasceltaDecisa / Allegra


    MosseEVs
    ~ Retromarcia
    ~ Terremoto
    ~ Oltraggio
    ~ Dragartigli / Pietrataglio
    4 PS / 252 Att / 252 Vel


    Although this set may seem rather similar to the Choice Scarf set at first glance, the focus is entirely different; instead of revenge killing, Choice Band Flygon breaks through walls. Most people will expect Flygon to carry a Choice Scarf, and will receive quite a shock when they realize that Flygon can 2HKO virtually every Pokemon in UU. On this set, Outrage is the main move, packing truly excellent neutral coverage on its own, save the few Steel-types in UU; these are slammed by Earthquake. U-turn allows you to take advantage of the switches Flygon will cause, racking up damage on Flygon's counters by forcing them to switch in and out of entry hazards. Unlike on the Choice Scarf set, Dragon Claw has usable power, and as such replaces Stone Edge, which is redundant in terms of neutral coverage. Stone Edge still hits various Flying-types hard, including Zapdos, and so may still be considered.

    A Jolly nature allows Flygon to outrun positive-natured base 90 Speed Pokemon, such as Roserade, Deoxys-D, and Porygon-Z, as well as to tie with other base 100s. However, most of these Pokemon will not expect to outrun Flygon, and you should remember that this set is all about power. Fire Punch offers an alternative for hitting Bug- and Grass-types, but generally Outrage or U-turn is superior. As Flygon gets near-perfect coverage with its STAB attacks alone, there is really nothing else of note.

    This set generally plays the role of a wallbreaker; therefore, it is nice to have something to take advantage of the softening up of the opponent's team. Particularly noteworthy are Pokemon countered by Flygon's normal switch-ins; Dragon Dance Kingdra, for example, can be used in a "Double Dragon" strategy. Otherwise, Spikes is the most important thing when using Flygon; as mentioned previously, most of Flygon's checks, including every Steel-type, are susceptible, and as such can easily be worn down after a few U-turns. With Stealth Rock and Spikes, Flygon will be able to 2HKO virtually every wall, and OHKO virtually everything faster than it.

    Nome MovesetStrumentoNatura
    MixedAssorbisferaArdente


    MosseEVs
    ~ Dragobolide
    ~ Terremoto
    ~ Fuocobomba
    ~ Oltraggio / Trespolo
    80 Att / 252 Att Sp / 176 Vel



    This set aims to rip through many of Flygon's usual checks by hitting unexpectedly on the special side. Most of Flygon's switch-ins, including Slowbro, Tangrowth, and Hitmontop, take a very heavy hit from Draco Meteor, allowing another Pokemon on your team to take advantage. It should also be noted that this move is much less risky than Outrage, and as such this set relies much less on prediction than the Choice Band set. Earthquake and Outrage allow Flygon to hit hard on the physical side with perfect coverage; a combination of one of these and Draco Meteor is quite hard to stop with entry hazards in play. Fire Blast grants Flygon perfect coverage on the special side too, while specifically hitting Bug-, Grass-, and Steel-types, such as Tangrowth, Celebi, and Escavalier. Altogether, these moves turn Flygon into a flexible, unpredictable powerhouse that is capable of tearing through many of its usual checks.

    The EV spread on this set is fairly simple: the Speed EVs allow Flygon to outrun neutral-natured base 90s, Special Attack is maximized with a boosting nature to give Draco Meteor great power, and the rest is dumped into Attack to beef up Earthquake and Outrage. The spread is somewhat flexible, though; with this spread, Flygon struggles to get past Chansey, which is a problem for a mixed attacker, so instead a spread of 252 Atk / 80 SpA / 176 Speed may be used with a Naughty nature. This guarantees a 2HKO on Chansey with Outrage, assuming Stealth Rock is up. However, Flygon will then struggle against the very Pokemon this is meant to hit: the likes of Slowbro, Hitmontop, and Tangrowth. Alternatively, you may wish to maximize Flygon's Speed with 252 EVs and a Naive nature, letting it tie with other base 100s while outrunning all base 90s. The drop in power is unfortunately very noticeable, however. As far as other moves go, Roost and U-turn are the main alternatives, allowing longevity and scouting capability, respectively. These should generally replace Outrage, although they may also be used over Fire Blast, depending on your preference.

    As far as teammates go, you should be looking to take advantage of the weakening or elimination of the aforementioned physical walls. Virtually any physical attacker is viable, though Steel-types are of particular note, because of their synergy with Flygon. Entry hazards, such as Spikes and Stealth Rock, allow Flygon to KO numerous walls with a combination of Draco Meteor and either Outrage or Earthquake, and as such are also recommended. Deoxys-D is a good example of a Pokemon to set up hazards.

    Altre Opzioni



    Flygon finally received a boosting move in the fifth generation; unfortunately, Hone Claws only offers a small Attack boost, and Flygon cannot really take advantage of the accuracy boost outside of Stone Edge. Flygon will likely be too slow and weak to sweep effectively even after a boost. More defensive options are fairly notable; Flygon has a unique and useful defensive typing. Toxic works well alongside Earthquake, and can be used alongside Roost and maybe Substitute to stall out the opponent. Dragon Tail also provides Flygon with some utility, letting it phaze out set-up sweepers and rack up residual damage. Screech allows Flygon to force switches, but Flygon already does so adequately with U-turn. Crunch is the only coverage move of note not previously mentioned, offering a decent hit on the likes of Slowbro, Celebi, and Mew without locking Flygon into Outrage.

    Controlli e Counters



    Anything with reasonable bulk can check the Choice Scarf set; Chansey, Dusclops, Deoxys-D, Slowbro, and Hitmontop are among a long list of Pokemon that will easily shrug off its blows. The Choice Band set, however, is a different matter. To avoid a 2HKO from the appropriate move, great physical bulk is necessary—Gligar is one of few counters. Your best bet is either to predict the opponent's move, or simply to outrun and revenge kill Flygon; this is especially easy when it is locked into Outrage. The Mixed set is somewhat easier to counter—for this decent mixed bulk is required. Chansey, Deoxys-D, and Suicune, for example, can counter it pretty easily. With entry hazard support, though, they may struggle, so you may want to consider packing a Rapid Spinner.

    Edited by † Paul † - 30/10/2011, 19:01
     
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  2. ¬Hitomoshi
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    imageLink ai Commenti su Flygonimage

     
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1 replies since 20/1/2011, 18:51   546 views
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