Lunatone

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  1. -Drifblim-
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    dpmfa337Lunatone dpmfa337



    Link utili:

    png Scheda di Lunatone sull'Ombra Notturna
    png Commenti di Lunatone sull'Ombra Notturna
    png Lunatone su Serebii
    png Lunatone su Smogon
    png Torna all'indice generale delle schede Pokemon dell'Ombra Notturna




    dpmfa337

    Levitazione

    Dona immunitŕ verso tutte le mosse di Terra.



    Tipo

    Tier

    :psico::roccia:

    RU



    StatMin-MinMaxMax+
    PS
    70
    -281344-
    Att
    55
    131146209229
    Dif
    65
    149166229251
    Att Sp
    95
    203226289317
    Dif Sp
    85
    185206269295
    Vel
    70
    158176239262



    Nome MovesetStrumentoAbilitŕNatura
    Calm MindAvanziLevitazioneModesta


    MosseEVs
    ~ Calmamente
    ~ Introforza Roccia
    ~ Geoforza
    ~ Psichico / Segnoraggio / Geloraggio
    252 Ps / 120 Att Sp / 136 Vel


    Lunatone received a couple of good moves in the fourth generation which helps its type coverage and makes it a more viable option in UU, or even in OU for the brave. Lunatone's biggest addition is definitely Earth Power since it can now hit Steelix and Aggron a lot harder than it could before in ADV. Drapion, a major threat to frail Psychic special sweepers, fears the possibility of receiving a super effective Earth Power, so it is hardpressed to switch in. Signal Beam is basically the coverage of Grass Knot and Shadow Ball put together.

    STAB Psychic isn't a horrible option on this set as the combination of Signal Beam, Psychic, and Earth Power give nearly perfect coverage. You can still use it in tandem with Hidden Power Rock and Earth Power; however, you'll notice Claydol can easily switch into either attack if you haven't used Calm Mind several times. Ice Beam is a good option since it crushes the usual Ground- and Grass-types that are commonly present in the Underused environment. Hypnosis, despite having shaky accuracy, is a decent option on this set; although it disallows a move that could otherwise add almost perfect coverage.


    Nome MovesetStrumentoAbilitŕNatura
    SubSalac + Calm MindBaccasalakLevitazioneModesta


    MosseIVsEVs
    ~ Sostituto
    ~ Calmamente
    ~ Introforza Roccia / Geloraggio
    ~ Geoforza
    30 Ps4 Dif / 252 Att Sp / 252 Vel


    The idea here is simple, try to get in on a Pokemon whom you can force to switch out, either Calm Mind or Substitute down to activate the Salac Berry, and then sweep. The combination of Ice Beam and Earth Power have nearly perfect coverage, hitting everything, excluding Shedinja, for at least neutral damage. The EVs suggested allow Lunatone to activate the Salac Berry after three Substitutes and allow for a max Speed of 358 after the Salac boost, outpacing max Speed Purugly.


    Nome MovesetStrumentoAbilitŕNatura
    Baton PassAvanziLevitazioneSicura


    MosseEVs
    ~ Calmamente / Lucidatura
    ~ Staffetta
    ~ Ipnosi / Sostituto
    ~ Forzantica / Geoforza
    252 Ps / 120 Dif / 136 Vel


    A simple Baton Pass set. Calm Mind is the best option, and can help out special sweepers or allow physical Pokémon the chance to set up more easily thanks to the Special Defense boosts. Rock Polish is easier to pass though, since you can usually get off a pass with boosted Speed before getting hit with a potentially fatal attack. Hypnosis can help to set up more easily, but Substitute is worth a mention with Hypnosis shaky 60% accuracy as well as being able to be Baton Passed. AncientPower, while not the strongest attack, gains STAB and gives you the possibility to Baton Pass a boost in every stat barring HP. Earth Power is useful for super effective damage against Aggron and Steelix, who are common pseudo-hazers in UU.


    Nome MovesetStrumentoAbilitŕNatura
    Choice SpecsLentisceltaLevitazioneModesta


    MosseEVs
    ~ Psichico
    ~ Introforza Roccia
    ~ Geoforza
    ~ Segnoraggio / Esplosione
    120 Ps / 252 Att Sp / 136 Vel


    With Lunatone's impressive move pool it can make fantastic use of Choice Specs. You can cover everything with this set. Psychic is its strongest special attack option and destroys Poison-types. Hidden Power Rock hurts Mantine and other Flying-types quite badly. Earth Power bashes Steel-Types and Drapion and while (not needed) OHKOs Aggron. Signal Beam destroys Dark-types and hits Grumpig and Hypno for a least a 3HKO, but if all else fails, you can simply explode on them.

    Altre Opzioni



    Grass Knot is a good option for hitting bulky Water- and Ground-types. Shadow Ball hits Ghosts and is a stronger option to hit Grumpig and Hypno with but still has the chance of only a 3HKO. Charge Beam is an alternate means of boosting Special Attack over Calm Mind and puts a dent in Mantine, but it is still an inferior option. Lunatone is a decent Trick Room user if you're basing your team around slow, powerful attackers. Cosmic Power is also available for Baton Passing, but is generally inferior to Calm Mind.

    EVs



    For most sets, lots of HP and Special Attack is beneficial. 68 Speed EVs outruns minimum Speed Blastoise, which is the most you'll usually need. 136 EVs is enough to beat out Adamant Crawdaunt as well as Modest Omastar and Gorebyss. The Substitute Calm Mind set needs a minimum of 248 Speed EVs to outrun Jolly Purugly by 2 points and anything slower after a Salac Berry boost. If you're using Lunatone in OU, then 184 EVs will allow you outrun Adamant Tyranitar. You can drop some Special Attack EVs and put them in Defense for the Support or Baton Pass sets.

    Considerazioni



    Lunatone received some new toys from the fourth generation with which to bash its counters, making switching into Lunatone a little harder, let alone defeating it. Although Lunatone's defenses may be somewhat lacking, it makes up for this with good typing and Levitate. Other than Hypnosis staying at a paltry 60%, Lunatone definitely improved. His Rock-typing also gives him the benefit from Sandstorm in OU and can be used as an annoyance against Heatran in particular.

    Counters



    Hypno and Grumpig are still Lunatone's biggest counters thanks to their resistance to Psychic and high Special Defense. Hypno also has the added advantage of being immune to Hypnosis, thanks to Insomnia. Insomnia Banette also fares well and can batter Lunatone with Shadow Claw, but has to watch out for Shadow Ball. Dark-types, especially those with Pursuit, can be a problem. Drapion and Skuntank are both good choices if Lunatone lacks Earth Power. Sharpedo and Crawdaunt are both immune to Psychic and resistant to Ice Beam, but have to be aware of Signal Beam and Grass Knot. Steel-types will wall any set that lacks Earth Power.

    Edited by Araluke - 23/10/2011, 13:53
     
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  2. ¬Hitomoshi
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1 replies since 21/1/2011, 11:45   85 views
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