Magneton

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  1. -Drifblim-
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    Sprhgssm082Magneton Sprhgssm082



    Link utili:

    png Scheda di Magneton sull'Ombra Notturna
    png Commenti di Magneton sull'Ombra Notturna
    gif Magnetone su Serebii
    png Magneton su Smogon
    png Torna all'indice generale delle schede Pokemon dell'Ombra Notturna




    Sprhgssm082

    Magnetismo

    I Pokémon avversari di tipo Acciaio non possono fuggire o essere sostituiti.

    Vigore

    Vigore ora funziona come un Focalnastro, non facendo andare KO il Pokémon ma facendolo rimanere ad 1 PS se colpito quando aveva tutti i PS. Questa abilitŕ puň essere riattivata se i PS vengono riportati al valore massimo.

    Ponderazione
    Mondo dei Sogni

    Se l'utilizzatore attacca dopo il bersaglio della sua mossa, la potenza della mossa č aumentata del 30%.



    Tipo

    Tier

    :elettro: :acciaio:

    RU



    StatMin-MinMaxMax+
    PS
    50
    -241304-
    Att.
    60
    140156219240
    Dif
    95
    203226289317
    Att.Sp
    120
    248276339372
    Dif.Sp
    70
    158176239262
    Vel
    70
    158176239262



    Nome MovesetStrumentoAbilitŕNatura
    Acciaio TrappolaAvanzi / BaccaprugnaMagnetismoModesta


    MosseEvs
    ~ Fulmine
    ~ Sostituto
    ~ Introforza Fuoco
    ~ Magnetascesa
    108 PS / 252 Att.Sp / 148 Vel



    Like its OU brethren, Magnezone, Magneton's utility lies in its ability to trap and knock out Steel-types. Substitute blocks all forms of status while scouting the opponent's actions. Magneton's Substitutes are not broken by Registeel's Iron Head or Ice Punch or Steelix's Gyro Ball, Stone Edge, or Crunch; however, an Earthquake from either Registeel or Steelix will break the Substitute, due to Magneton's 4x weakness to Ground. With Magnet Rise, Magneton is able to hover safely above the range of normally fatal Ground-type attacks. Magnet Rise should be Magneton's first priority against Steelix in order to prevent Earthquake. At worst, Magneton will be Roared away. For this reason, it is a good idea to save Magneton until Steelix is in range to be KOed by Hidden Power Fire. It should also be mentioned that Substitute is Magneton's first priority when up against Registeel.

    Hidden Power Fire is used over Hidden Power Ice or Hidden Power Grass for its ability to successfully hit Steelix, one of the main targets of this set. Hidden Power Fighting or Hidden Power Ground could be used in place of Hidden Power Fire due to their ability to deal greater damage to Probopass and Bastiodon, while still hitting Steelix for super effective damage; but due to the type coverage that Hidden Power Fire offers when paired with Thunderbolt (compared to that offered by Hidden Power Fighting or Ground), it is considered the superior choice. Thunderbolt efficiently KOes Probopass and Bastiodon, so the power loss when using Hidden Power Fire is not a big issue. Hidden Power Ice is not listed as an option on this set due to the fact that there are no commonly used Dragon-types in UU that do not take neutral damage from Thunderbolt. Altaria is 2HKOed by Thunderbolt after Stealth Rock damage and UU Grass-types are hit equally hard by Hidden Power Fire as they would be by Hidden Power Ice (with the sole exception of Torterra).




    Nome MovesetStrumentoAbilitŕNatura
    Attaccante SpecialeAvanzi / BaccaprugnaMagnetismoModesta / Ardente


    MosseEvs
    ~ Raggioscossa / Ferrostridio
    ~ Fulmine
    ~ Introforza Ghiaccio / Erba / Fuoco
    ~ Sostituto / Esplosione
    96 PS / 252 Att.Sp / 160 Vel



    Unlike the Steel Trapper set, this set focuses Magneton's often overlooked base 120 Special Attack (the highest of any UU Electric-type). Offensive sets such as this should normally be left to faster, more immediately threatening special sweepers, such as Rotom and Manectric, but Magneton, due to its good defenses and numerous resistances, is able to set up much sturdier Substitutes than the two aforementioned Pokemon. Sturdier Substitutes mean that Magneton can set up against a wider variety of foes, such as Registeel (that lack Earthquake), Spiritomb, Umbreon, and Choice Scarf Venusaur locked into Energy Ball or Sludge Bomb. None of these Pokemon are able to break Magneton's Substitutes with attacks they commonly carry, allowing it to safely boost its stats without fear of immediate offensive assault.

    With Charge Beam, Magneton keeps its boosts until switching out or being phazed, so it retains more of an offensive presence. Charge Beam also has the benefit of doing damage to the opponent and benefiting from STAB. Metal Sound on the other hand has the ability to force switches, thus dealing Spikes and Stealth Rock damage to the opponent. Due to the somewhat defensive nature of Metal Sound, it is recommend that Magneton be used alongside residual damage support. Flash Cannon can be used in the last slot in order to hit Rock-types much harder, however it does not add much coverage-wise.

    As is the case with most Electric-type Pokemon, the choice of Hidden Power is a difficult one. Hidden Power Grass is the best choice due to its ability to hit Ground-types, especially Quagsire and Gastrodon, for super effective damage. Hidden Power Ice also performs similarly, but the main target of Hidden Power Ice is Altaria, which is easily taken care of with a boosted Thunderbolt. Another benefit of Hidden Power Ice is the ability to hit Grass-types, which resists both Thunderbolt and Hidden Power Grass, for super effective damage. The combination of Electric and Ice is only resisted by Lanturn, Shedinja, and other Magneton in the UU environment. Hidden Power Fire helps against Steelix and other Magneton while still hitting Grass-types for super effective damage.






    Nome MovesetStrumentoAbilitŕNatura
    StolasceltaStolasceltaMagnetismoIngenua


    MosseEvs
    ~ Fulmine
    ~ Introforza Ghiaccio / Erba / Fuoco
    ~ Cannonflash
    ~ Esplosione
    56 Att / 224 Att.Sp / 228 Vel



    Although the Electric-type Choice set is better left to faster options such as Manectric and Electabuzz, Magneton performs decently in this department due to its access to Explosion. With Explosion, Magneton can suddenly OHKO its main counter, Chansey; something that Manectric has no hope of doing. With 56 Attack EVs, Magneton always OHKOes 252 Def Calm Chansey with Explosion as long as it has taken Stealth Rock damage.

    Magneton has much less utility in the UU environment than does Magnezone in the OU environment. However, it can still perform adequately by KOing hard-hitting Flying-types. With Choice Scarf, Magneton outspeeds standard Dragon Dance Altaria after a single Dragon Dance and can switch in against Outrage or Dragon Claw with impunity. Magneton can then OHKO Altaria with Hidden Power Ice, assuming it has taken prior damage from Stealth Rock. Magneton also does a fantastic job of countering Swellow. If Magneton switches in against Facade or Protect, Swellow will normally stay in hoping to U-turn out, but Magneton will out speed and OHKO with Thunderbolt before Swellow has the chance.

    As previously mentioned, Magneton can use Hidden Power Ice to KO Altaria, making it the best bet for a Hidden Power. Hidden Power Grass can be used to severely dent Gastrodon and KO Quagsire. Hidden Power Fire can finish off weakened Steelix; however, outside of that, it has little utility. Flash Cannon has decent neutral-type coverage and should be used when Magneton predicts a Grass-type or Ground-type (not Gastrodon or Quagsire!) will switch in to absorb Thunderbolt.

    Considerazioni



    Because UU does not have the plethora of Steel-types that are found in OU, Magneton has a tough time proving its worth. But due to the prevalence of Registeel and Steelix in the UU environment, Magneton can fill a niche on teams that utilize hard-hitting Normal-, Dragon-, or Flying-type Pokemon by removing those Steel-type Pokemon from play with its ability, Magnet Pull. With a superb Special Attack stat, Magneton can also take the offensive by either boosting its Special Attack with Charge Beam or lowering the opponent's stats and forcing switches with Metal Sound. Magneton also has decent defenses as well as resistances to Dragon, Steel, Bug, Normal, Flying, Rock, Electric, and Ice, allowing it to form sturdy Substitutes and switch in against a wide variety of attacks.

    Opinioni sul Team



    Because of Magneton's lack of physical attacking potential, the opponent is normally safe relying on special walls such as Chansey, Hypno, or Claydol to take Magneton's attacks. Because of this, it is a great idea to pair Magneton with something that can dispose of these Pokemon. Hariyama and Yache Berry Torterra do an excellent job of handling Chansey. Hariyama can absorb status by utilizing Rest + Sleep Talk, takes little damage from Ice Beam or Flamethrower due to Thick Fat, and can take numerous Seismic Tosses due to its enormous HP stat. It can then retaliate with STAB Fighting-type attacks to KO Chansey. Torterra can switch in against Thunder Wave or Seismic Toss and immediately threaten Chansey with STAB Earthquake. Yache Berry protects Torterra from an untimely Ice Beam, allowing it to launch the much needed offensive assault. Hypno can be taken care of by Torterra in much the same way. Hypno, Claydol, and Chansey are vulnerable to strong Pursuiters such as Honchkrow, Absol, and Drapion who are all immune to Psychic-type attacks carried by Hypno. Honchkrow has the added immunity to Ground-type attacks commonly carried by Claydol.

    Camerupt and Claydol can also be taken care of by bulky Water-type Pokemon, such as Milotic, Azumarill, and Slowbro who resist Fire-type attacks and can take a few Earthquakes or Earth Powers. Milotic and Slowbro both have access to recovery, allowing them to use their great defensive stats to their maximum potential. Slowbro can take the various Fighting-type attacks targeting Magneton. Azumarill can run a slightly more defensive set than normal by using Encore, possibly gaining Magneton a few turns of free set-up. Of course, it can also go the standard offensive route and threaten Camerupt, Claydol, Hypno, and Chansey with STAB Waterfall or Aqua Jet. In the same vein, bulky Grass-type Pokemon can absorb Ground attacks aimed at Magneton and can dispose of the Ground-types hoping to switch into Thunderbolt.

    Gardevoir, Umbreon, and Clefable can provide Magneton with sorely needed Wish support due to its lack of recovery, however Gardevoir is the best option due to its resistance to Fighting-type attacks.

    Offensively, strong Flying-type Pokemon such as Altaria and Swellow pair best with Magneton. These Pokemon benefit greatly from the removal of Steelix and Registeel and therefore can achieve their greatest offensive potential. Altaria is possibly the best partner for Magneton because they cover all of each other's weaknesses. Dragon Dance Altaria can also take out Chansey, Hypno, and Camerupt, three of the biggest deterrents to any Magneton set.

    Mismagius is immune to Magneton's Fighting and Ground weaknesses and has the ability to take out all of the special walls that give Magneton problems. Chansey, Hypno, and Camerupt are all set up on with Substitute and Calm Mind. One of Mismagius's biggest counters is Registeel, which Magneton is more than capable of taking out. After Magneton has removed Registeel, there is little stopping Mismagius from sweeping the opponent's team.

    Scelte opzionali



    Discharge is another option for an Electric attack that has the added bonus of paralyzing the opponent 30% of the time, as opposed to Thunderbolts 10% at the cost of 15 Base Power. Reflect and Light Screen bolster Magneton's decent defenses, allowing it to take many more attacks, while also supporting the entire team. Signal Beam can be used to hit Grass-types and Psychic-types for slightly more damage than Thunderbolt, but it does not have enough utility to take up an entire moveslot. Toxic could pair well with Substitute to cripple some of the special walls, such as Hypno, that do not have Natural Cure or a status recovery move.

    Counters



    Chansey is the best counter to any Magneton set that does not have Explosion due to its sky-high Special Defense and HP and access to Softboiled or Wish. Claydol does a good job against sets lacking Magnet Rise and takes little damage from Magneton's super effective Hidden Powers. Camerupt is immune to Thunderbolt, resists Flash Cannon and Hidden Power Fire, and takes neutral damage from Hidden Power Ice and Hidden Power Grass. It can also get around Magnet Rise by hitting Magneton with STAB Fire-type attacks. However, due to Camerupt's low defenses and HP, it must focus heavily on HP and Special Defense.

    Bulky Grass-types with access to recovery such as Shaymin, Venusaur, and Meganium do a great job against Magneton due to their resistance to Thunderbolt. None of these Pokemon take excessive damage from super effective Hidden Powers due to their good Special Defense stats. Shaymin and Venusaur can KO Magneton with Earth Power and Earthquake respectively. Although Earthquake is rare on Meganium sets, it has that option and can also set up Light Screen to lessen the impact of Magneton's attacks even further.

    Gastrodon and Quagsire perform exceptionally well against Magneton due to their immunity to Thunderbolt, resistance to Flash Cannon and Hidden Power Fire, and neutrality to Hidden Power Ice. However, they must be wary of any Magneton carrying Hidden Power Grass. Both can hit Magneton with STAB Ground-type attacks or break its Substitutes with Water-type attacks if it has used Magnet Rise. Gastrodon can use Recover to heal itself of damage, while Quagsire is forced to use the less reliable Rest + Sleep Talk.

    Gardevoir can Trace Magneton's Magnet Pull and weather a few of Magneton's attacks due to its high Special Defense and access to Wish. Gardevoir can then dispose of Magneton with Focus Blast. Hard-hitting Fighting-types with good Special Defense, such as Hitmontop and Hitmonlee can absorb one or two Thunderbolts and threaten Magneton with Close Combat or Mach Punch.

    Edited by † Paul † - 9/11/2011, 20:12
     
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  2. ¬Hitomoshi
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1 replies since 21/1/2011, 11:51   262 views
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