Muk

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  1. -Drifblim-
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    Sprhgssm089Muk Sprhgssm089



    Link utili:

    png Scheda di Muk sull'Ombra Notturna
    png Commenti di Muk sull'Ombra Notturna
    gif Muk su Serebii
    png Muk su Smogon
    png Torna all'indice generale delle schede Pokemon dell'Ombra Notturna



    Sprhgssm089

    Tanfo

    Diminuisce la possibilitŕ di incontrare Pokémon Selvatici.

    Antifurto

    Lo strumento tenuto da questo Pokémon non puň essere rubato.

    Velentocco
    Mondo dei Sogni

    Gli attacchi da contatto subiti da un Pokémon con Velentocco hanno una possibilitŕ del 20% di avvelenare il bersaglio.



    Tipo

    Tier

    :veleno:

    RU



    StatMin-MinMaxMax+
    PS
    105
    -351414-
    Att
    105
    221246309339
    Dif
    75
    167186249273
    Att Sp
    65
    149166229251
    Dif Sp
    100
    212236299328
    Vel
    50
    122136199218



    Nome MovesetStrumentoAbilitŕNatura
    MaledizioneAvanziAntifurtoCauta


    MosseEVs
    ~ Maledizione
    ~ Velenpuntura
    ~ Breccia / Gelopugno
    ~ Esplosione / Furtivombra / Riposo
    252 PS / 80 Dif / 176 Dif.Sp


    Muk, with its fantastic base 105 HP and 100 base Special Defense, can take special hits exceptionally well. This allows him to build up his Attack and Defense with Curse while shrugging off special hits thanks to a large EV investment in HP and Special Defense. It can even take Earth Power and Psychic reasonably well, though take care to avoid those as losing large chunks of your HP will hinder your sweep later. Poison Jab is for your obligatory STAB attack, while the third slot is for type coverage. Brick Break covers Rock and Steel-types, Probopass and Steelix in particular as both commonly carry a Ground-type attacks, while Ice Punch is for Ground-types, especially Claydol and Nidoqueen/Nidoking, three of Muk's most common switch-ins. Though Poison Jab can be replaced by the more powerful Gunk Shot, this is not recommended, as Gunk Shot has less accuracy and PP. Shadow Sneak covers the speedy Psychic-types who threaten to batter Muk with their STAB attack, while Explosion is for a powerful finale, and basically guarantees you take out at least one Pokémon with Muk. Rest is also an option in the last slot to keep Muk alive, though unless he has several Curses under his belt he'll have trouble surviving through two turns of sleep.




    Nome MovesetStrumentoAbilitŕNatura
    TankFangopeceAntifurtoAudace / Decisa


    MosseEVs
    ~ Velenpuntura / Sporcolancio
    ~ Breccia / Centripugno
    ~ Gelopugno / Rivincita
    ~ Gigassorbimento
    252 PS / 68 Att / 188 Dif.Sp


    This Muk set doesn't attempt a sweep like the previous set, but instead aims to sponge special hits while dishing out attacks with its impressive Base 105 Attack. The moves are there purely for coverage. Like the previous set, Poison Jab is recommended, but Gunk Shot is a usable option on this set due to Poison Jab's lack of power, and the fact that Muk is bulky enough to miss occasionally, and this set doesn't mind the PP drop. Brick Break and Focus Punch are for coverage against the various Rock and Steel-types in UU, choose which one depending on how confident you are in your prediction abilities. The extra damage from Focus Punch helps, but only if you can catch something on the switch, and even prediction won't help you if you're facing a Rock- or Steel-type Pokémon outright.

    Ice Punch is useful for Ground-type Pokémon who aren't part Water while Payback helps against faster Psychic-type Pokémon, as Muk can usually survive an unboosted Psychic with health to spare. Shadow Sneak isn't really an option as it is simply too weak without Curse boosts. Giga Drain is handy to hit Quagsire, Golem, and Relicanth on the switch, all of which resist Poison and would take little from Muk's other attacks. It also allow Muk to counter Omastar somewhat effectively. Explosion is workable on any set to take out a Pokémon with Muk, and this set is no exception. If you plan on using this in OU, Fire Blast is an option to hit Forretress and Skarmory. It also can be used in UU to hit Steelix, but that's the extent of its UU uses.




    Nome MovesetStrumentoAbilitŕNatura
    Riposo + SonnolaliaFangopeceAntifurtoCauta


    MosseEVs
    ~ Velenpuntura
    ~ Breccia
    ~ Riposo
    ~ Sonnolalia
    252 PS / 80 Dif / 176 Dif.Sp


    Rest and Sleep Talk attempt to make up for Muk's lack of a reliable recovery move. Poison Jab is for an obligatory STAB attack, and Brick Break is for the Rock- and Steel-types that resist Poison. Curse is an option over Brick Break, if you'd like a CroCune-esque set-up, but Poison by itself has poor coverage, so you'd be hard-pressed to sweep anything. Gunk Shot can be used over Poison Jab for the extra power as the low PP isn't much of an issue thanks to Sleep Talk.

    This particular Muk is a nice switch-in to Ninetales, Rotom, and Vileplume, all of which Muk would normally steer clear of due to their status attacks. In fact, Muk is just a great status absorber in general due to the fact that its Poison typing and high Special Defense allow it to switch in on nearly every status user in UU with impunity.




    Nome MovesetStrumentoAbilitŕNatura
    BendasceltaBendasceltaAntifurtoDecisa


    MosseEVs
    ~ Sporcolancio / Velenpuntura
    ~ Breccia / Centripugno
    ~ Gelopugno
    ~ Esplosione
    224 PS / 252 Att / 32 Dif


    Predict correctly and let Muk's toxin fists do the dirty work. The great thing about Muk as a Choice Bander is that it can actually take a hit or two, unlike most frail, fast Choice Banders. With correct prediction, this can be absolutely devastating against any team. This is the one set where Gunk Shot is actually recommended option over Poison Jab, due to the sheer power that a Choice Banded Gunk Shot packs against anything that doesn't outright resist it, though Poison Jab is certainly an option if that 70% accuracy makes you nervous. The choice of Brick Break versus Focus Punch is the same as it is in the tanking set, though Focus Punch has the plus of actually doing something to Steelix and Quagsire, both of whom would otherwise wall you completely. Ice Punch covers Ground-types, while Explosion has massive power and will OHKO everything not resistant to it, and some that are resistant.




    Nome MovesetStrumentoAbilitŕNatura
    Sostituto + CentripugnoFangopeceAntifurtoDecisa


    MosseEVs
    ~ Sostituto
    ~ Centripugno
    ~ Sporcolancio / Velenpuntura
    ~ Gelopugno / Rivincita / Esplosione
    212 PS / 252 Att / 44 Dif


    A simple SubPunching set-up. Throw up a Substitute on something you will scare away or something you will take little damage from, and then you can freely use Focus Punch. Substitute has the added bonus of blocking status. Gunk Shot may be preferable to Poison Jab, as the extra power is welcome, and Muk can afford to miss when it's hiding behind a Sub. Ice Punch is recommended in the last slot to hit Claydol and Nidoqueen/Nidoking, as both resist Fighting + Poison. However, you're looking at a 3HKO at best, so you may prefer Payback to maim Ghosts instead. Payback helps with Psychic-types too, but most of them aren't a concern when you are safe behind a Substitute and can freely batter their generally lower Defense with Gunk Shots. Also, as with every other set, Explosion is an option.



    Altre Opzioni



    Ice Punch has been mentioned, but Muk also has access to the other two elemental punches. ThunderPunch helps a ton against Gyarados and Tentacruel and ties Fire Punch in power against the feared Skarmory. Fire Punch hurts Steel-types neutral to Brick Break, Toxicroak (thanks to Dry Skin), and Bug/Poison Pokémon (primarily Venomoth). Memento is an extremely unorthodox move that Muk can employ in some very circumstantial cases to set up your next Pokémon, such as a Belly Drummer or some other late-game sweeper. Mean Look can force something to stay into you so you can kamikaze on them with Explosion. This pool of sludge can make an acceptable Hazer in a pinch, but don't expect too much mileage out of it unless you're facing a buttload of Ninjask...in which case you're better off picking Weezing. In UU, Haze isn't really good for anything, except... well, it just isn't good for anything. Thief is worth it if only for laughing at your opponent that he will never ever get his item back thanks to Sticky Hold, and Protect sees what your opponent is scheming. Taunt is OK since it stops stuff setting up and forces Ghosts to attack so you can hit them with Payback, and prevents them from burning Muk. Screech can telegraph a switch, sometimes allow Muk a free Focus Punch. Again, Giga Drain is there, but only if you want to surprise enemies that have a 4x weakness to it (Swampert, Omastar, Golem, Quagsire, etc.).

    EVs



    Muk has three main stats you're going to want to focus on. HP, Attack and Special Defense. Basically, if you want him to hurt things, concentrate on Attack, and if you want him to prevent things from hurting him, concentrate on the other two. The nature should reflect that, be it Adamant or Careful.

    The 212 HP EVs on the SubPuncher set are to create 101 HP Substitutes, which allow them to survive one Seismic Toss or Night Shade.

    Opinioni



    Muk is probably one of the worst cases of moveslot syndrome in history. His main offensive type is rather pitiful; Steel, Rock, and Ground are three omnipresent types and none of them mind it. This means Muk relies a lot on his big movepool to really hurt whatever switches into him, but the limit of three leftover moveslots hinders him greatly, especially since Explosion is such a tempting move, sometimes leaving him with only two moves for make up for the bad STAB.

    However, in UU, he is an extremely potent special tank with his massive base 105 HP and 100 Special Defense, taking special hits better than both Grumpig and Hypno. His monster 105 base Attack should not be ignored either, as it can tear massive holes in even resistant foes with his powerful Gunk Shots. Curse can very feasibly sweep a team once the threatening status attacks are out of the way, and hopefully the counter has taken enough damage to die to a couple of boosted hits. All in all, Muk is a solid choice for any UU team.

    Counters



    As mentioned before, Muk has most trouble fighting Steel-, Rock-, and Ground-types in general. Muk's list of common counters is insanely long. Tyranitar absorbs it all without any trouble (except Fighting moves) and hits you hard, whether with his STAB moves or with Earthquake. Skarmory is a pain even if Muk has Fire Punch, but especially without, as he'll set up Spikes or Stealth Rock on you and blow away Curses if you try to set these up—Fire Blast can 2HKO the tin bird though. Forretress can't blow Muk away and hates Fire moves, but he will set up on him for free if he lacks the blaze, Muk should also be wary of Forretress packing Earthquake. Donphan, Swampert, Rhyperior, Gliscor, and other defensive Grounds take hits like a champ whatever Muk does and Earthquake him in the face. Any Steel-type is immune to Poison, so bringing in these requires Muk to resort to other moves, and if he doesn't have the right one he's screwed. This can work in your advantage if you're using Magnezone, Empoleon, Heatran, or any Steel-type really. Really, even if you for some reason aren't using any good defensive Poison resistance, Muk dies to STAB Psychics and Earthquakes from faster Pokémon if he's a bit dented, so you'll be in no trouble.

    In the UU environment, however, there are fewer safe switches. Quagsire, Whiscash, Golem, or Gastrodon all work fine—the best Muk has against them is Giga Drain. Focus Punch might hurt a tad though. Nidoking and Nidoqueen are in better shape here, thanks to their resistance to Fighting, neutrality to Grass and quad resist to Muk's STAB attacks, although the weakness to Ice Punch can be troublesome. Claydol is weak to Dark and Ghost, but is a fine counter thanks to a resistance to Fighting and Poison, and can strike back with Earthquake, Psychic, or Earth Power. Ice Punch and Payback can dent Claydol relatively well though. Solrock and Lunatone will work as well, with Earthquake, Psychic or possibly Reflect. Aggron, Probopass, and Bastiodon should beware of the same Fighting moves Tyranitar fears so much, but do great for the rest. Ghosts like Rotom and Drifblim can get in any attack that isn't super effective and scare Muk away with the threat of Will-O-Wisp. Drapion resists Muk's STAB attacks, takes neutral damage from every other attack, and possesses high Defense for easy switch-ins. It can phaze Muk away, Taunt him, set up Swords Dance, or just batter him with Earthquake. Steelix's very high Defense lets it hardly care about Brick Break while its STAB Earthquake pains Muk significantly; Steelix even gets Roar to beat Curse Muk.

    Edited by Araluke - 29/10/2011, 14:38
     
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  2. ¬Hitomoshi
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    imageLink ai Commenti su Mukimage

     
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1 replies since 21/1/2011, 12:15   452 views
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