Wailord

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  1. ¬Hitomoshi
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    dpiconani321Wailord dpiconani321




    Link utili:
    gif Scheda di Wailord sull'Ombra Notturna
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    Indifferenza

    Questo Pokémon non puň subire gli effetti di Attrazione.

    Idrovelo

    Non permette scottature

    Pressione
    Mondo dei Sogni

    Le mosse che colpiscono un Pokémon con Pressione perdono due PP invece di uno solo. Pressione ha effetto anche se il Pokémon č immune al tipo della mossa (ad esempio un Pokémon Volante e Terremoto). Dalla quarta generazione in poi, Pressione ha effetto anche sugli alleati che usano mosse che colpiscono tutti i Pokémon in campo (come Surf e Scarica) in una lotta in doppio o in triplo.



    Tipo

    Tier

    :acqua:

    RU



    StatMin-MinMaxMax+
    PS
    170
    -481544-
    Att
    90
    194216279306
    Dif
    45
    113126189207
    Att Sp
    90
    194216279306
    Dif Sp
    45
    113126189207
    Vel
    60
    140156219240



    Nome MovesetStrumentoAbilitŕNatura
    StolasceltaStolasceltaIdroveloIngenua


    MosseEVs
    ~ Zampillo
    ~ Idropompa / Surf
    ~ Autodistruzione
    ~ Geloraggio / Introforza [Erba] / Introforza [Elettro]
    28 Att / 252 Att Sp / 228 Vel

    This moveset employs Choice Scarf to boost Wailord's mediocre Speed so it can fire off full powered Water Spouts before getting hit, playing like a weaker Kyogre. It can do major damage to opposing teams, and it also requires no set up.

    Water Spout is the main attraction of this set. Boasting 225 Base Power while at full health, it can be very damaging. Water Spout OHKOes several sweepers, such as Froslass, Gengar, and Absol. Hydro Pump (or Surf for accuracy) allows Wailord to attempt a sweep while at low HP. After Wailord has served its purpose, you can use Selfdestruct, hopefully taking out the opponent in the process. The final moveslot serves to complement Wailord's type coverage. Hidden Power Grass is preferred in UU, for hitting the many Ground-, Water-, and Rock-types, while Hidden Power Electric is usually recommended in OU. Ice Beam OHKOes the OU Dragons, which you outspeed as long as they're not Scarfed.

    228 Speed EVs allow Wailord to outspeed positive nature base 110 Speed Pokemon with the Choice Scarf. It should also be noted that Wailord resists Aqua Jet, Ice Shard, and Bullet Punch, all common priority moves. Max Special Attack EVs assist in sweeping, while the Attack EVs boost Selfdestruct's power.



    Nome MovesetStrumentoAbilitŕNatura
    SignorLentiLentisceltaIdroveloQuieta


    MosseEVsEVs
    ~ Zampillo
    ~ Geloraggio
    ~ Introforza [Elettro]
    ~ Surf / Autodistruzione
    30 Att / 30 Dif / 2 Vel128 Dif / 252 Att Sp / 128 Dif. Sp

    Another set that mimics the legendary Kyogre, Choice Specs Wailord. Much like Kyogre, SpecsLord can rip apart unprepared teams not expecting an incredibly powerful Water Spout. However, Choice Specs Wailord's sweeping potential is limited by its rather average base 60 Speed. To help compensate for this, SpecsLord is best used in conjunction with Trick Room support.

    Very little switches safely into a STAB, base 150 power Water Spout working off of a 459 Special Attack stat in UU, even dedicated special walls such as Grumpig and Hypno are faced with a 2HKO. Even those that resist Water Spout can be 2HKOed often with Stealth Rock on the field, one notable example being that 355 HP / 236 SpD Meganium is 2HKOed 71% of the time with Stealth Rock damage. Ice Beam complements this set and allows for more effective means of disposing of Grass-type Pokemon and Altaria. Hidden Power Electric covers opposing Water Pokemon, in particular Mantine who walls the entire set otherwise with Water Absorb and its high Special Defense. The reason Hidden Power Electric is now the superior option as opposed to Hidden Power Grass is that Water Spout is going to 2HKO Gastrodon anyway and Quagsire can be brought down with Ice Beam. Surf is an option in the final slot as a secondary STAB, due to Water Spout's low PP. It is also the better option when Wailord is low on HP. Selfdestruct is also usable but Surf is likely the better choice. Hydro Pump can be used over Surf as well for the higher Base Power, but is less necessary then on the Choice Scarf set due to Choice Specs power boost.

    Maximum Special Attack is rather obvious and the remaining EVs were distributed to maximize Wailord's overall defenses. Minimum Speed is used to best capitalize on the effects of Trick Room. If you opt to use Selfdestruct, investing a small amount in Attack wouldn't be a terrible idea.



    Nome MovesetStrumentoAbilitŕNatura
    SonnolaliaAvanziIdroveloCauta


    MosseEVs
    ~ Riposo
    ~ Sonnolalia
    ~ Zampillo / Surf / Idropompa
    ~ Geloraggio / Introforza [Erba] / Introforza [Elettro]
    4 Ps / 252 Dif / 252 Dif Sp

    Wailord's gigantic HP stat make it very bulky, however, without a reliable form of recovery, Wailord can only last so long. With Rest, Wailord can last much longer, absorbing status while also maintaining good coverage and relatively high power. As long as Wailord is kept away from STAB Electric- or Grass-type attacks, it will last a long time. Wailord is unique in that, after using Rest, Water Spout will be at full power once again. However, be aware that Wailord is on the slower side, so it could take a hit before striking with a full power Water Spout. Sleep Talk also remedies Water Spout and Hydro Pump's low PP. If you would like to forgo power for longevity and accuracy, Surf is a good option.

    The EVs for this set are simple: make Wailord as bulky as possible. With Wailord's low defenses and high HP, maximizing its Defense and Special Defense is a better option than using HP EVs. If you would rather have Wailord be more specially defensive, Calm is a fine option as the nature.



    Nome MovesetStrumentoAbilitŕNatura
    MaledizioneAvanziIdroveloCauta


    MosseEVs
    ~ Maledizione
    ~ Cascata
    ~ Ritorno
    ~ Riposo / Slavina / Autodistruzione
    60 Ps / 196 Dif / 252 Dif Sp

    Playing similarly to CursePert, this set can do a lot of damage with a bit of set up. However, it's not as immediately damaging as the Choice Scarf or Choice Specs sets. Boost Wailord's potent Attack and paltry Defense stats, then attack or Rest off any damage you may have taken.

    Waterfall provides a powerful STAB move, while Return complements Waterfall's coverage (nothing resists Return and Waterfall in UU except Shedinja). Avalanche further boosts coverage, hitting the many Grass and Flying-types in UU for super effective damage. Selfdestruct is a powerful finishing move, especially after a Curse or two.

    The EVs maximize Wailord's defenses, giving it as much longevity as possible. 60 HP EVs give Wailord optimal Leftovers recovery. Also, Jolly Hitmonlee's Close Combat will never 2HKO Wailord after one Curse. This is important because Wailord will then be able to PP Stall Hitmonlee out of Close Combats (with Rest) after only one Curse.



    Nome MovesetStrumentoAbilitŕNatura
    Maledizione + SonnolaliaAvanziIdroveloCauta


    MosseEVs
    ~ Cascata
    ~ Maledizione
    ~ Riposo
    ~ Sonnolalia
    60 Ps / 196 Dif / 252 Dif Sp

    A combination of the previous two sets, this also plays similarly to Swampert. This set can obtain almost infinite longevity after eliminating the opponent's Grass and Electric-types. Boost Wailord's Attack and Defense while shrugging off opposing attacks with Rest. This set has a difficult time getting past Grass-types, or Pokemon with Water Absorb, such as Lapras and Poliwrath.

    EVs are identical to the previous set; they're distributed to make Wailord as bulky as possible.



    Nome MovesetStrumentoAbilitŕNatura
    BendasceltaBendasceltaIdroveloDecisa


    MosseEVs
    ~ Cascata
    ~ Sdoppiatore / Ritorno
    ~ Autodistruzione / Slavina
    ~ Terremoto / Slavina
    252 Att / 128 Dif / 128 Dif Sp

    Reaching 459 Attack with Choice Band, this Wailord set can do a lot of damage. Waterfall is an obvious STAB move; it 2HKOes Grumpig, Hypno, and Gastrodon (with Stealth Rock damage on the latter), all of which may switch into Wailord hoping to shrug off a Water Spout. Return and Double-Edge complement Waterfall's coverage, the choice on which to use is left to personal preference. Earthquake further boosts coverage, hitting the many Ground, Rock, and Steel-types of UU. Avalanche is another good choice, hitting Pokemon such as Meganium and Venusaur for super effective damage. Selfdestruct, coming off for 459 Attack, is extremely potent, and is a good choice for the final move slot.

    EVs are rather simple; maximize Wailord's Attack while also making it bulky.

    Altre Opzioni


    Body Slam is an OK option on physical sets if you're going for paralysis. Using Rollout in conjunction with Curse can be powerful too. Wailord has Amnesia and Toxic to work with as well. Wailord can force switches with Roar, but it does not have the longevity of Suicune or Swampert to fully utilize it. Tickle also works alright if you don't think you'll be able to stay in to Curse.

    EV


    On offensive sets, maxing out the attacking stat is usually the best option. The Choice Scarf set should be EVed to outspeed base 110 Speed Pokemon (with neutral natures), such as Jumpluff. On sets that aren't based on Speed, making Wailord as defensive as possible is the best choice. Because of Wailord's meagre defenses and high HP, distributing EVs to the former is always a better option than allotting them to the latter.

    Opinione


    Despite Wailord's wretched defenses, its enormous HP allows it to still be relatively bulky. While it may not be as great a bulky water as Vaporeon or Suicune, it's still pretty original. Wailord differentiates itself from other bulky waters because of its fantastic movepool allowing him to unique access to moves such as Water Spout and Selfdestruct.

    Counter


    Special Sets: There isn't much that can truly counter the Choice Specs set unless you predict around it. The Choice Scarf set is easier to counter than the Choice Specs set, but it is still somewhat difficult. Resistance to Water Spout is a must for any counter to special sets. Politoed is the best overall counter. At worst it'll take 43% from Choice Specs Hidden Power Electric.

    Mantine walls any special set that lacks Hidden Power Electric. Meganium does a good job, but Ice Beam and Choice Specs Water Spout will both do massive damage (Choice Specs Water Spout 2HKOes). Meganium can retaliate with STAB Grass Knot or Energy Ball and/or Leech Seed Wailord's massive HP. Lapras also does a good job; Water Absorb and 4x resistance to Ice Beam. It can take Hidden Power Electric and Grass relatively well, and has Thunderbolt to strike back.

    Physical Sets: Without the sheer power of Water Spout, physical sets are much easier to counter. Cloyster takes physical sets without Curse, but it will struggle to strike back without Explosion or Hidden Power Electric/Grass. Leafeon can switch in on anything except Avalanche and threatens Wailord with STAB Leaf Blade. Weezing threatens it with Thunderbolt, and also has Haze to stop Cursing sets.

    Edited by † Paul † - 6/11/2011, 12:30
     
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  2. -Drifblim-
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1 replies since 21/1/2011, 22:13   1060 views
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