Zangoose

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  1. ¬Hitomoshi
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    335-mZangoose 335-m



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    335-m

    Immunitŕ

    Questo Pokémon non puň essere avvelenato.

    Velenimpeto
    Mondo dei Sogni

    Quando l'utilizzatore č avvelenato il suo Attacco aumenta del 50%.



    Tipo

    Tier

    :normale:

    RU



    StatMin-MinMaxMax+
    PS
    73
    -287350-
    Att
    115
    239266329361
    Dif
    60
    140156219240
    Att Sp
    60
    140156219240
    Dif Sp
    60
    140156219240
    Vel
    90
    194216279306



    Nome MovesetStrumentoNatura
    DanzaspadaAssorbisferaAllegra / Decisa


    MosseEVs
    ~ Danzaspada
    ~ Zuffa
    ~ Ritorno
    ~ Att.Rapido / Ombrartigli
    252 Att / 4 Dif / 252 Vel


    Zangoose is one of a whole host of physical Normal-type sweepers once deemed too powerful for UU, and have since returned to the tier in order to justify that claim. Unfortunately, though, they have for the most part failed to make any significant impact on the metagame. On paper, Zangoose does not have many distinguishing features to make himself stand out from his Normal-type brethren — Tauros and Ambipom are faster, and Ursaring and Slaking have more initial attack power. However, this should not deter you from using Zangoose — he has above average stats in both Speed and Attack, and has one key factor that makes him exceptional: a very wide physical movepool.

    Swords Dance is the crux of this set, enabling Zangoose to boost his attack power and possibly open up a sweeping opportunity. Return is the given STAB move, boasting both a relatively high Base Power and reliable accuracy. Close Combat is a blessing for Zangoose, as he can retaliate with feeling against Steel- and Rock-types who resist his STAB. The last slot has a number of options going for it. Quick Attack is the superior option since it can OHKO faster Pokemon like Alakazam, Sceptile, and Swellow after Stealth Rock. It also lets Zangoose defeat priority users such as Blaziken, Absol, and Hitmonlee. Shadow Claw can also be used to hit Ghost-type Pokemon; however, it is not very reliable, since Mismagius and Rotom are faster and usually carry Substitute for scouting, while Spiritomb is not hit super effectively.



    Nome MovesetStrumentoNatura
    BandasceltaroBandasceltaAllegra


    MosseEVs
    ~ Ritorno
    ~ Zuffa
    ~ Ombrartigli/Nottesferza
    ~ Att.Rapido/Fuocopugno/Gelopugno
    252 Att / 4 Dif / 252 Vel


    This is your run of the mill Choice Band user. Tauros is better overall, but Zangoose has a superior movepool. Zangoose can survive most neutral STAB attacks (once) unless your opponent is running Choice Band / Choice Specs / Life Orb. The last moveslot purely depends on your team's needs. Fire Punch will hit Steel-types who normally wall Zangoose fairly hard and Ice Punch can cover Dragons and Bulky Ground-types. You have to use Shadow Claw with the Punches. Use Night Slash with Quick Attack, however, as Normals can't abuse immunity to switch in for free.




    Nome MovesetStrumentoNatura
    StolasceltaroStolasceltaDecisa


    MosseEVs
    ~ Ritorno
    ~ Zuffa
    ~ Ombrartigli
    ~ Fuocopugno/Gelopugno
    40 PS / 252 Att / 216 Vel


    Zangoose's movepool gives it a very potent combination of attacks in Fighting and Ghost, making this set viable. Return is there for STAB, while Close Combat and Shadow Claw provide extensive coverage, allowing you to damage foes you normally wouldn't threaten otherwise. Ice Punch will allow you to hit Dragons and bulky Grounds harder. While Close Combat already hits most Steel-types for super-effective damage, Fire Punch will allow you to hit Forretress and Scizor for 4x damage.

    The given Speed EVs are designed to outrun neutral Speed natured base 85 Speed Pokemon holding a Choice Scarf, such as Adamant Heracross.




    Nome MovesetStrumentoNatura
    Salak FlagelloBaccasalakDecisa/Allegra


    MosseEVs
    ~ Flagello
    ~ Sostituto/Resistenza
    ~ Ombrartigli/Zuffa
    ~ Danzaspada/Ombrartigli
    40 PS / 252 Att / 216 Vel



    Again, not viable in standard play because Sand Stream will kill it. 216 speed EVs (270) is the minimum recommended for Adamant. Jolly with 232 speed EVs generates 301 to outrun Jolly Hitmonlee who hits 300. If you choose to run a Jolly nature, you may want to run 228 Speed EVs to outrun neutral natured base 100 Speed Pokemon holding a Choice Scarf such as Zapdos or Flygon after the Salac Berry activates.




    Other Options

    Pursuit is a possibility and could be useful to finish off low HP Pokémon, namely Blissey. Don't bother with Taunt, everything 2HKOs you. Zangoose packs an awesome special movepool, and Fire Blast off a neutral nature does more to Skarmory than unboosted Adamant Fire Punch / ThunderPunch. Night Slash and Shadow Claw are virtually perfect substitutes. The former is better with Choice items, because nothing is immune to Dark. Counter can be used with a Focus Sash to KO an unsuspecting opponent. Aerial Ace can be used deal with Heracross.

    EVs

    You should always run max Attack and at least near max Speed. The recommended Speed EVs for each set are the minimum you should be using, with any spare EVs dumped into a preferred Defense, but not HP. With 0 EVs, Zangoose has 287 HP, which is ideal; residual damage rounds down, so you take 35 from Stealth Rock, 28 from Life Orb and 17 from Sandstorm. With 4 EVs and 288 HP Stealth Rock deals 36 and Sandstorm deals 18.

    Opinion

    There are better options in standard play that essentially do the same thing as Zangoose. However, it has the potential to be a beast in other environments. The transition brought a whole bunch of new items that are usable on Zangoose, and even doubled Silk Scarf's boost to 20%. It gained physical elemental punches too, and most importantly, Close Combat. Despite a low stat total, those points are distributed excellently. The only real gripe is that 90 base Speed is slightly low for a fragile sweeper. Zangoose's main problem is trying to switch in.

    Counters

    Skarmory walls Zangoose decently and Whirlwinds off its stat boosts, though a Swords Danced Fire Punch / ThunderPunch is usually a 2HKO. Zangoose faints from 2 hits from just about anything. However, it can hit just about anything with a super effective attack or a neutral Return.



    Edited by Araluke - 12/11/2011, 13:35
     
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  2. -Drifblim-
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1 replies since 21/1/2011, 22:35   267 views
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