Sigilyph

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  1. -Drifblim-
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    pngSigilyph png



    Link Utili

    gifScheda di Sigilyph sull'Ombra Notturna
    gifCommenti di Sigilyph sull'Ombra Notturna
    gifSigilyph su Serebii
    gifSigilyph su Smogon
    gifTorna all'indice generale delle schede Pokemon dell'Ombra Notturna

    png

    Splendicute

    Resiste piů facilmente ai cambiamenti di stato.


    Magiscudo

    Il Pokčmon non subisce i danni da contraccolpo da mosse nč quello causato da Assorbisfera, inoltre non subisce i danni da Punte, Scottatura, Veleno, Grandine, Terrempesta, Incubo, Sogniamari, Parassiseme e i danni causati dalle bacche. Il danno da contraccolpo della mossa Scontro viene comunque subito.
    Il Pokčmon puň essere Scottato o Avvelenato, ma ciň non gli causerŕ danni (anche se la Scottatura gli dimezza comunque l'attacco).
    Parassiseme non fa perdere nč guadagnare PS.
    Un Pokčmon con Magiscudo non attiverŕ mai la Baccaroam e la Baccajaba dell'avversario.
    La mossa Malcomune non č influenzata in alcun modo da Magiscudo

    Se il pokčmon viene Iperavvelenato, il suo incremento di danni da veleno avviene normalmente ogni turno, anche se il Pokčmon non subirŕ danni. Questo vuol dire che se il Pokčmon perde l'abilitŕ Magiscudo mentre č Iperavvelenato, alla fine del turno riceverŕ il danno da veleno in base all'incremento, e non come se fosse stato appena Iperavvelenato.

    Fuori dalla lotta, un Pokčmon con Magiscudo avvelenato perdarŕ lo stesso i PS, camminando.

    Durante lo stato di Paralisi, la velocitŕ del Pokčmon viene lo stesso dimezzata, ma il Pokčmon non sarŕ mai paralizzato e incapace di agire

    Lentifumé
    Mondo dei Sogni

    Potenzia le mosse "non molto efficaci".



    Tipo

    Tier

    :psico: :volante:

    UU



    StatMin-MinMaxMax+
    PS
    72
    -285348-
    Att
    58
    136152215236
    Dif
    80
    176196259284
    Att Sp
    103
    217242305335
    Dif Sp
    80
    176196259284
    Vel
    97
    207230293322


    Nome MovesetStrumentoAbilitŕNatura
    Cosmic PowerFiammosferaMagicscudoSicura


    MosseEVs
    ~ Cosmoforza
    ~ Veicolaforza
    ~ Trespolo
    ~ Psicotrasfer
    252 PS / 200 Dif / 56 Vel


    This set utilizes the full potential of Cosmic Power. With already above average bulk, Cosmic Power makes Sigilyph almost untouchable, and Stored Power just adds to that in a great way. Since it becomes more powerful the more stat boosts the user has, Stored Power will become a very potent attack as Sigilyph acquires boosts from Cosmic Power. Roost is absolutely necessary on this set, as Sigilyph will take damage as he slowly boosts his defenses. Psycho Shift is easily one of the most important moves on this set, as it allows Sigilyph to fatally cripple the opponent's Pokemon. Because the majority of threats in this generation are physically-based, burn will render them near-useless as it halves the Attack of the opponent's Pokemon, as well as slowly whittling down their HP. 252 HP EVs increases the overall bulk of Sigilyph. 200 Def EVs help you wall the majority of physical attackers, which will help you when setting up Cosmic Powers.

    If you feel that physical attackers aren't much of a problem, then Toxic Orb can be used over Flame Orb. The Toxic status doesn't decrease the opponent's Attack stat, but the passive damage increases each turn. Leftovers and Hidden Power Fighting can also be used instead of Flame Orb and Psycho Shift in case your team already employs another status condition and you don't want them clashing.

    Altre Opzioni



    Sigilyph has a lot of tricks up his sleeve. He can use moves like Toxic and Thunder Wave to cripple opponents, but Psycho Shift is still preferable. Shadow Ball is an option to hit Ghost-types such as Jellicent. If you aren't using Magic Guard, then Safeguard is a useful move to protect Sigilyph from status. Other useful moves that this Pokemon can learn and utilize include Calm Mind, Trick Room, and Gravity. Whirlwind can cause a lot of trouble for Pokemon who rely on set up moves, and can be used in conjunction with Psycho Shift.

    Controlli e Counters



    Because of Sigilyph's low initial offensive prowess and the poor coverage of Psychic attacks, almost any strong user of Dark, Ghost, Rock, or Electric attacks can potentially switch in and defeat him. Tyranitar is likely the most notable example, being immune to Psychic moves and having powerful STAB Stone Edge, Crunch, and Pursuit; it is also known to carry Ice Beam frequently, and sets focused on special attacking do not fear burn. Jirachi is a major threat, it's 4x resistant to Psychic and frequently carries Thunder due to the popularity of rain. Starmie resists Psychic and is almost completely unafraid of burn or poison thanks to Natural Cure, it also carries Thunderbolt / Thunder and Ice Beam. Heatran is immune to burn and also resists Psychic; its powerful Fire attacks are a real threat even when it's a neutral hit. Be careful about using physical attackers against Sigilyph, as an untimely burn can leave that Pokemon useless for the remainder of the match. Overall, the trick is to hit hard and hit fast, as you definitely do not want to let Sigilyph set up.

    Mondo Dei Sogni



    Sigilyph's Dream World ability is Tinted Lens, which on any other Pokemon would prove to be a powerful and desirable ability. However, Magic Guard will always be the superior option on Sigilyph, as it allows him to be immune to all forms of passive damage. Tinted Lens's effectiveness, on the other hand, will always be severely limited by Dark-type's immunity to Psychic attacks.

    Edited by Fleur. - 8/11/2011, 15:48
     
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  2. ¬Hitomoshi
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1 replies since 26/1/2011, 15:00   738 views
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