Elektross

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  1. -Drifblim-
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    pngElektross png



    Link Utili

    gifScheda di Elektross sull'Ombra Notturna
    gifCommenti di Elektross sull'Ombra Notturna
    gifElektross su Serebii
    gifElektross su Smogon
    gifTorna all'indice generale delle schede pokemon dell'Ombra Notturna

    png

    Levitazione

    Il Pokčmon č immune a tutte le mosse di tipo Terra, alle Punte e alle Fielepunte, inoltre ignora l'effetto dell'abilitŕ Trappoarena.
    Gli effetti di levitazione sono annullati quando il Pokčmon č sotto l'effetto di Gravitŕ, Radicamento o tiene lo strumento Ferropalla.
    Se il Pokčmon usa la mossa Trespolo, l'immunitŕ alle mosse di tipo Terra non svanisce nel turno in cui Trespolo viene usato



    Tipo

    Tier

    :elettro:

    RU



    StatMin-MinMaxMax+
    PS
    85
    -311374-
    Att
    115
    239266329361
    Dif
    80
    176196259284
    Att Sp
    105
    221246309339
    Dif Sp
    80
    176196259284
    Vel
    50
    122136199218




    Nome MovesetStrumentoNatura
    Mixed AttackerLife OrbNaughty / Rash


    MosseEvs
    ~ Wild Charge / Thunderbolt
    ~ Flamethrower
    ~ Dragon Claw / Hidden Power Ice
    ~ Grass Knot / Brick Break
    252 Atk / 212 SpA / 44 Spe


    Generally speaking, if you want to use Eelektross effectively, it's best that you try to differentiate it as much as possible from Electivire and other, faster Electric-types. While this set doesn't do this per se, it does exhibit many features that Electivire cannot equal, such as its higher Special Attack stat and access to Grass Knot. For STAB, Eelektross has two good options to choose from. Wild Charge and Thunderbolt both have about the same power on foes with roughly equal defensive stats, but Wild Charge is preferable since it will always 2HKO Blissey with Stealth Rock, whereas running Thunderbolt requires that you run Brick Break to beat it, thus limiting type coverage. Wild Bolt also gets a stronger hit on such foes as Tyranitar, and those it does not, such as Forretress, Skarmory, and Hippowdon, are usually covered by one of your coverage moves anyway. However, Thunderbolt is also very useful in its own right since it is unaffected by Intimidate, does not cause recoil damage, and means you can invest more heavily in the same stat as Eelektross's coverage moves (Flamethrower, Grass Knot, Hidden Power Ice). It also hits physically defensive Vaporeon for greater damage.

    In terms of your coverage attacks, Flamethrower covers Grass-types, with particular emphasis on Ferrothorn, who is an extremely great pain otherwise. It also covers Steel-types such as Scizor and Metagross, which is helpful if you are running Wild Charge. The biggest threats who resist the combination of Electric / Fire are the grounded Dragons, such a Haxorus and Hydreigon. There are two options to hit these Dragons with—Hidden Power Ice and Dragon Claw. On the one hand, Hidden Power Ice easily 2HKOes both Hydreigon and Haxorus, and also allows you to take out bulkier Dragons such as Dragonite as well as Ground-types should you lack Grass Knot. On the other hand, Dragon Claw will OHKO Hydreigon and Haxorus with Stealth Rock, but will never OHKO bulky Dragonite and other such opponents, so you should decide depending on which you feel is more threatening to your team. In the last slot, Brick Break is pretty much solely for Blissey and Chansey, who take next to nothing from everything else. It also beats down Snorlax and Tyranitar. If you're running Wild Charge, you have no need of Brick Break, so you can run an additional coverage move. Grass Knot is a good choice, as it covers all Pokemon that are immune to Electric-type moves, notably heavy Ground-types such as Hippowdon and Quagsire.



    Nome MovesetStrumentoNatura
    Acid SprayLeftoversModest


    MosseEvs
    ~ Acid Spray
    ~ Thunderbolt
    ~ Flamethrower
    ~ Grass Knot / Hidden Power Ice
    252 HP / 252 SpA / 4 SpD


    Acid Spray is one of the moves that Eelektross gets that other Electric-types do not, which is an immense benefit to using it. In essence, Acid Spray is a 40 Base Power Poison-type attack; however, it is for its secondary effect that it is so prized. It will always lower the opponent's Special Defense stat by two stages, essentially doubling Eelektross's Special Attack. When combined with Eelektross's wide special movepool, this makes for a very effective strategy.

    Thunderbolt is Eelektross's main STAB attack, and will maim just about everything it touches after an Acid Spray. Flamethrower destroys bulky Grass- and Steel-types, particularly Ferrothorn, and Grass Knot deals with Ground-types. Hidden Power Ice is a usable alternative if you are worried about losing coverage on Dragon-types, particularly Haxorus, who is a big threat to you otherwise. However, it has fairly redundant coverage with Flamethrower and Thunderbolt, and this combined with its relatively low Base Power tends to make it not worth using.



    Nome MovesetStrumentoNatura
    Physical CoilLeftoversCareful


    This set takes a very different approach to offensive Eelektross, one which takes into account its high Attack stat, good defensive ability, and access to boosting moves. Coil is a powerful move that boosts Attack, Defense, and accuracy by one stage each, turning Eelektross into a slow-moving tank with the potential to thoroughly irritate any team that can't quite hit it hard enough.

    Wild Charge is Eelektross's STAB attack of choice, the fact that it is pretty much Eelektross's only worthwhile physical STAB move notwithstanding. The recoil may hurt it somewhat, but in the interests of power conservation, it is recommended that you do not try to replace it. Substitute is a move that Eelektross can make great use of, stopping your opponent from using secondary attacks—such as Toxic, Will-O-Wisp, or Leech Seed—to cripple Eelektross. In the last slot, Dragon Tail is a useful move, which is rather like Acid Spray in that it is used not for its power but for its secondary effect. It allows Eelektross to pseudo-haze other Pokemon, which is useful both for preventing Eelektross from being forced out by Whirlwind or Roar and for racking up entry hazard damage on foes such as Ferrothorn and Hippowdon. In addition, it provides almost perfect neutral coverage with Wild Charge.
    MosseEvs
    ~ Coil
    ~ Wild Charge
    ~ Substitute / Brick Break
    ~ Dragon Tail / Dragon Claw
    252 HP / 4 Atk / 252 SpD




    Nome MovesetStrumentoNatura
    Mixed CoilLife Orb / LeftoversQuiet


    MosseEvs
    ~ Coil
    ~ Thunder / Zap Cannon
    ~ Brick Break
    ~ Hidden Power Ice
    252 HP / 4 Atk / 252 SpA


    While ordinarily the most lucrative boost afforded to Coil would be that of Attack, this does not necessarily mean that Coil-based sets have to be wholly or even primarily based around physical attacks, as shown below. Eelektross is the proud owner of an excellent accuracy-boosting move and several STAB moves of high power and imperfect accuracy, making a specially-based Coil set seem attractive. By using Coil, Eelektross turns into a powerful mixed attacker capable of beating many common special walls, such as Blissey, Ferrothorn, and Jellicent, allowing it to break defensive teams and even pose an issue to certain offensive teams as well.

    Coil is the core move of this set, and with good reason. The biggest boon of using the move here is the accuracy boost, which makes certain STAB moves far more attractive. For example, Thunder attains 93% accuracy after one Coil boost, and perfect accuracy after two. This, combined with its high power, makes it a devastating weapon that Eelektross can use to great effect. Alternatively, if you are feeling particularly ballsy, you can try to run Zap Cannon instead, which has the same power, only half the PP, and such truly appalling accuracy that even after two uses of Coil, it only hits 83% accuracy. The only real reason to run it over Thunder is its extremely lucrative secondary effect, a 100% chance of paralysis, which is an immense help owing to Eelektross's below-par Speed. However, since you need 3 Coil boosts to hit perfect accuracy, it is rarely worth it. In the last two slots, Brick Break is absolutely necessary, as after a Coil boost it will 2HKO Blissey, Ferrothorn, and Chansey with a Life Orb boost, something few special attackers can boast. In the last slot, you will want a way to take down Ground-types and others that resist Electric-type attacks. Hidden Power Ice is usually the best option, since it has the best overall coverage alongside Thunder.

    Altre Opzioni


    Eelektross has plenty of other options quite apart from the ones listed here, and there are many effective sets not listed here that you may well have success with. For example, Thunder Wave is an excellent support option that Eelektross can make great use of, particularly due to its low Speed stat. Eelektross also has access to Charge Beam, which can be used to boost its Special Attack in a vein similar to the Acid Spray set. However, the boost is not as great as the effective boost on the Acid Spray set, nor is the boost reliable to obtain, but at least it does remain after the foe has switched out. Similarly, a Choice Specs set can benefit greatly from Eelektross's high Special Attack and wide special movepool, with a moveset of Thunderbolt / Flamethrower / Grass Knot / Hidden Power Ice or Volt Switch being the obvious combination to use. Eelektross's physical movepool is somewhat more sparse, though it is still fairly cohesive, with Wild Charge, U-turn, Rock Slide, Dragon Claw, Brick Break, Crunch, and Return making up just about the entirety of it. This may be enough for a Choice Band set, though it is not recommended. Eelektross can flourish under Trick Room thanks to its low Speed stat, using some variant of the first set with minimum Speed. Lastly, Eelektross has two pseudo-hazing moves in Roar and Dragon Tail, both of which are very much usable options.

    Checks & Counters


    True counters to Eelektross are few and far between thanks to the power of its type coverage, so much so that there are very few common Pokemon that can wall it in any conventional sense. One of the main exceptions is Rotom-H who, thanks to its unique Electric/Fire typing, resists all of Thunderbolt, Flamethrower, Grass Knot, and Hidden Power Ice, and takes only neutral damage from Brick Break. Similarly, Lanturn is immune to Eelektross's STAB by virtue of its Volt Absorb ability and takes only minor damage from Grass Knot, as it is a very light Pokemon.

    In terms of more common Pokemon, those that resist Eelektross's STAB have to be mentioned. Haxorus comes right at the very top of this list, as not only does it resist Electric-, Fire-, and Grass-type attacks, making it extremely easy to switch in, but its Mold Breaker ability allows it to bypass Levitate, meaning that Eelektross is facing down a super effective Earthquake off a whopping base 147 Attack. Hydreigon, Latios, and Salamence also work similarly, but must rely on their STAB attacks to hit hard. However, they are all not perfect counters by any means, as Hidden Power Ice or Dragon Claw will do heavy damage back. Excadrill is another one to watch out for, as it is immune to Thunderbolt and easily outruns Eelektross, but Eelektross is immune to its STAB of choice and OHKOes with Flamethrower, so don't try Swords Dancing or anything foolish like that unless you're sure Eelektross won't attack back.

    In general, even though Eelektross has no weaknesses, it has few resistances too, so nearly anything that can hit it with a strong STAB attack will wear it down over time. Generally this is the best way to approach Eelektross—play cautiously and to resistances, so it blows itself out, rather than trying to counter it in the traditional sense.

    Dream World


    Unfortunately, Eelektross does not get a Dream World ability. This is a disappointment, but luckily Eelektross has everything it could possibly want from its ability already, so no harm done there.

    Edited by -Matteo- - 17/12/2011, 22:33
     
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  2. ¬Hitomoshi
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1 replies since 26/1/2011, 20:20   1314 views
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