Magnemite

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  1. Shedinja
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    pngMagnemite png




    Link utili:
    Dp081IC Scheda di Magnemite sull'Ombra Notturna
    Dp081IC Commenti di Maginemite sull'Ombra Notturna
    Dp081IC Magnemite su Serebii
    Dp081IC Magnemite su Smogon
    Dp081IC Torna all'indice generale delle schede Pokemon dell'Ombra Notturna



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    Magnetismo

    Impedisce la fuga dei Pokémon di tipo Acciaio. A partire da Pokémon Smeraldo aumenta la probabilitŕ d'incontrare un Pokémon selvatico di tipo Acciaio.

    Vigore

    Il Pokémon č immune alle mosse che causano knock-out.

    Ponderazione
    Mondo dei Sogni

    Se agisce per ultimo, la potenza della mossa sale.



    Tipo

    Tier

    :elettro::acciaio:

    LC



    StatMin-MinMaxMax+
    PS
    25
    -191254-
    Att
    35
    95106169185
    Dif
    70
    158176239262
    Att Sp
    95
    203226289317
    Dif Sp
    55
    131146209229
    Vel
    45
    113126189207



    Nome MovesetStrumentoAbilitŕNuotoveloxTier
    Steel TrapperLife Orb / Oran BerryMagnet PullModestLC



    MosseEVs
    ~ Thunderbolt
    ~ Substitute
    ~ Hidden Power Fire
    ~ Flash Cannon / Magnet Rise
    ~ 240 SpA / 240 Spe


    Magnemite runs a very effective Steel Trapper set. Magnet Pull negates any opposing Steel-type's ability to switch out, allowing Magnemite to abuse Substitute and Magnet Rise. Magnemite sports a good Defense stat, being able to take repeated hits from any Steel-type, and can 2HKO most of them with Thunderbolt. Hidden Power Fire melts Ferroseed with a single hit, and also hits any Grass-type switching into Thunderbolt. Substitute allows Magnemite to set up on Steel-types locked into a resisted move, while also providing a cushion of protection from priority attacks and status moves. Magnet Rise grants immunity to Ground-type attacks, allowing Magnemite to set up on the handful of Steel-types that carry Earthquake. Magnemite also does a superb job of removing bulky Water-types such as Frillish.

    Pokemon that appreciate the removal of Steel-types are generally the best partners for Magnemite. If Magnemite fears Onix, it can also use Flash Cannon as secondary STAB in place of Magnet Rise, as Rock / Ground-types wall Magnemite.


    Nome MovesetStrumentoAbilitŕNuotoveloxTier
    Choice ScarfChoice ScarfMagnet PullModest / TimidLC


    MosseEVs
    ~ Thunderbolt
    ~ Flash Cannon
    ~ Hidden Power Fire
    ~ Volt Switch
    ~ 240 SpA / 236 Spe


    This set uses a Choice Scarf to remedy Magnemite's below average Speed; even with the loss in power, Magnemite is still strong enough to hold its ground. Magnemite is useful to beat Steel-types, and the extra Speed it gains from this set helps it revenge kill faster ones such as Pawniard. Volt Switch is a reliable scouting move and even deals great damage, just beware of Ground-types switching in and getting a free turn to attack or set up.



    Altre Opzioni

    Life Orb can be used instead of Choice Scarf on the first set with a Timid nature, turning Magnemite into a decent all-out attacker. Explosion might be useful in place of Volt Switch, but it no longer halves Defense, so a STAB scouting move is generally superior. Thunder is extremely powerful, but is too inaccurate to be Magnemite's only STAB attack. Hidden Power Fighting is another option for hitting Steel-types, but is inferior to Hidden Power Fire as Magnemite loses even more IVs and is unable to hit Ferroseed hard enough.

    Magnemite gets Analytic as a Dream World ability, which powers up its attacks if it moves last. With a hindering nature and 0 Speed IVs, Magnemite may abuse its STAB Gyro Ball with an Analyze boost. With Zoom Lens, the accuracy of Magnemite's moves will be boosted by 20% if it moves last. This gives Thunder 84% accuracy, and with the Analyze boost, it will be extremely powerful, especially with a boosting nature.

    Controlli e Counters

    As long as Magnet Rise isn't in effect, Ground-types can tear Magnemite apart with Earthquake. If Magnemite has Choice Scarf, Trapinch and Diglett can both switch into Volt Switch or Thunderbolt and set up on or KO Magnemite as it will be locked into its attack and trapped. Dragon-types such as Dratini and Bagon resist Thunderbolt and have access to Dragon Dance to raise their stats. Barboach, Onix, Gible, Rhyhorn, and Geodude all resist the attacking combination of Thunderbolt and Hidden Power Fire and can KO Magnemite with STAB Earthquake. Barboach completely walls the Choice Scarf set and can set up using Dragon Dance, forcing Magnemite to switch. Munchlax can take any hit Magnemite has to offer and hit back with Earthquake.
     
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  2. Ice Prince [PS]
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    Sprnbm607Link ai Commenti su MagnemiteSprnbm607

     
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1 replies since 29/12/2011, 21:57   322 views
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