Mareep

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  1. Shedinja
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    pngMareep png




    Link utili:
    Ani179MS Scheda di Mareep sull'Ombra Notturna
    Ani179MS Commenti di Mareep sull'Ombra Notturna
    Ani179MS Mareep su Serebii
    Ani179MS Mareep su Smogon
    Ani179MS Torna all'indice generale delle schede Pokemon dell'Ombra Notturna



    png

    Statico

    Il Pokémon ha il 30% di possibilitŕ di causare lo status Paralisi in seguito ad un contatto.

    Piů
    Mondo dei Sogni

    Quando Plusle combatte con Minun, l'Attacco Speciale del Pokémon aumenta del 50%.



    Tipo

    Tier

    :elettro:

    LC



    StatMin-MinMaxMax+
    PS
    55
    -251314-
    Att
    40
    104116179196
    Dif
    40
    104116179196
    Att Sp
    65
    149166229251
    Dif Sp
    45
    113126189207
    Vel
    35
    95106169185





    Nome MovesetStrumentoAbilitŕNaturaTier
    Dual ScreensLight Clay / EvioliteStaticoBoldLC


    MosseEVs
    ~ Reflect
    ~ Light Screen
    ~ Thunderbolt / Discharge
    ~ Thunder Wave
    ~ 236 HP / 196 Def / 76 SpD


    Mareep has 25 HP, 14 Defense, and 12 Special Defense, which, when paired with a lack of a weakness to Dark-type moves, allow it to make for an effective dual screener that isn't afraid of Pursuit users such as Pawniard. Reflect and Light Screen are Mareep's way of supporting its team, allowing a frail teammate to set up safely. Thunderbolt is Mareep's reliable STAB move, and while Discharge could be used for the extra paralysis chance, its lower base power causes it to be an inferior option. Thunder Wave is preferred in the last slot, as it can reliably spread paralysis which could help a teammate sweep. Light Clay is the preferred item on this set, granting three extra turns on Mareep's screens. However, Baton Passers and some Pokemon that set up themselves don't need the extra turns. Therefore, Eviolite is a solid choice for the extra bulk it provides.




    Altre Opzioni

    Cotton Guard could be used for a huge defensive boost, but Mareep lacks a reliable healing move, so it's unable to stall for too long. Toxic cripples bulky Pokemon such as Hippopotas that may try to switch in, but conflicts with Mareep's paralysis-inducing moves. Safeguard is another team support option that Mareep learns, and can be helpful to stop a teammate from being crippled while setting up. Heal Bell could get rid of any statuses the team might take as well. Magnet Rise is a gimmicky option to get rid of its weakness to Ground-type moves temporarily. Agility could be used to try to sweep, but Mareep is generally outclassed in this role. Mareep's special movepool consists of Thunderbolt, Power Gem, Signal Beam, and Hidden Power, and a Choice Specs set could be used due to Mareep's good Special Attack and decent coverage.

    Controlli e Counters

    Any Pokemon that learns Brick Break ruins Mareep's purpose, though very few Pokemon both use it and can safely take Mareep on. Cottonee can be a major problem due to getting priority on Encore. Diglett can trap Mareep easily, and if carrying a Choice Band, OHKOes Mareep without Reflect up. Life Orb versions KO with Stealth Rock or a layer of Spikes, and Mareep usually can't do anything back anyway. Ferroseed, Chinchou, and Wooper all wall Mareep but can't stop screens from going up. Phazers are actually the biggest issues a team with Mareep has, since they can get rid of stat boosts. Hippopotas with Roar and Munchlax that carry Whirlwind are good examples of this.
     
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  2. Ice Prince [PS]
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    Sprnbm607Link ai Commenti su MareepSprnbm607

     
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1 replies since 9/1/2012, 16:40   400 views
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