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Shedinja.
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Mareep
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Scheda di Mareep sull'Ombra Notturna
Commenti di Mareep sull'Ombra Notturna
Mareep su Serebii
Mareep su Smogon
Torna all'indice generale delle schede Pokemon dell'Ombra NotturnaIl Pokémon ha il 30% di possibilitŕ di causare lo status Paralisi in seguito ad un contatto.
Piů
Mondo dei SogniQuando Plusle combatte con Minun, l'Attacco Speciale del Pokémon aumenta del 50%.
Tipo
Tier
LC
Stat Min- Min Max Max+ PS 55- 251 314 - Att 40104 116 179 196 Dif 40104 116 179 196 Att Sp 65149 166 229 251 Dif Sp 45113 126 189 207 Vel 3595 106 169 185 Nome Moveset Strumento Abilitŕ Natura Tier Dual Screens Light Clay / Eviolite Statico Bold LC Mosse EVs ~ Reflect
~ Light Screen
~ Thunderbolt / Discharge
~ Thunder Wave~ 236 HP / 196 Def / 76 SpD
Mareep has 25 HP, 14 Defense, and 12 Special Defense, which, when paired with a lack of a weakness to Dark-type moves, allow it to make for an effective dual screener that isn't afraid of Pursuit users such as Pawniard. Reflect and Light Screen are Mareep's way of supporting its team, allowing a frail teammate to set up safely. Thunderbolt is Mareep's reliable STAB move, and while Discharge could be used for the extra paralysis chance, its lower base power causes it to be an inferior option. Thunder Wave is preferred in the last slot, as it can reliably spread paralysis which could help a teammate sweep. Light Clay is the preferred item on this set, granting three extra turns on Mareep's screens. However, Baton Passers and some Pokemon that set up themselves don't need the extra turns. Therefore, Eviolite is a solid choice for the extra bulk it provides.
Altre Opzioni
Cotton Guard could be used for a huge defensive boost, but Mareep lacks a reliable healing move, so it's unable to stall for too long. Toxic cripples bulky Pokemon such as Hippopotas that may try to switch in, but conflicts with Mareep's paralysis-inducing moves. Safeguard is another team support option that Mareep learns, and can be helpful to stop a teammate from being crippled while setting up. Heal Bell could get rid of any statuses the team might take as well. Magnet Rise is a gimmicky option to get rid of its weakness to Ground-type moves temporarily. Agility could be used to try to sweep, but Mareep is generally outclassed in this role. Mareep's special movepool consists of Thunderbolt, Power Gem, Signal Beam, and Hidden Power, and a Choice Specs set could be used due to Mareep's good Special Attack and decent coverage.
Controlli e Counters
Any Pokemon that learns Brick Break ruins Mareep's purpose, though very few Pokemon both use it and can safely take Mareep on. Cottonee can be a major problem due to getting priority on Encore. Diglett can trap Mareep easily, and if carrying a Choice Band, OHKOes Mareep without Reflect up. Life Orb versions KO with Stealth Rock or a layer of Spikes, and Mareep usually can't do anything back anyway. Ferroseed, Chinchou, and Wooper all wall Mareep but can't stop screens from going up. Phazers are actually the biggest issues a team with Mareep has, since they can get rid of stat boosts. Hippopotas with Roar and Munchlax that carry Whirlwind are good examples of this.. -
Ice Prince [PS].
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