Fraxure

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    Fraxure


    Rivalry
    Move power depends on gender of the opponent.
    Mold Breaker
    Abilities that hinder attacks are nullified.
    Unnerve
    Prevents the foe from consuming their held Berry item.

    Type Tier
    Dragon NU
    Level 100 Statistics (see level 5, 50, 100) Min- Min Max Max+
    HP
    66
    - 273 336 -
    Atk
    117
    243 270 333 366
    Def
    70
    158 176 239 262
    SpA
    40
    104 116 179 196
    SpD
    50
    122 136 199 218
    Spe
    67
    153 170 233 256

    Neverused
    Rarelyused
    Underused

    Overview

    One of the few Dragon-types in NU, Fraxure is an absolute monster, as very few Steel-types exist in the tier as well. With access to Dragon Dance, Fraxure can sweep many teams that are incapable of withstanding its powerful STAB Outrages. Fraxure is not without flaws, however, as it has a low initial Speed and a terrible movepool consisting of only Dragon-type moves. Despite these minor flaws, Fraxure can be a great sweeper that can destroy even prepared teams.
    Name Item Ability Nature
    Dragon Dance
    Life Orb / Eviolite Mold Breaker Jolly
    Moveset EVs
    ~ Dragon Dance
    ~ Outrage
    ~ Dragon Claw / X-Scissor
    ~ Taunt / Swords Dance
    252 Atk / 4 Def / 252 Spe

    Fraxure has a great boosting move in Dragon Dance. After a single boost, Fraxure reaches an outstanding 499 Attack and 384 Speed, which allows it to outspeed positive-natured base 125 Speed Pokemon, such as Swellow. Fraxure is great on both offensive teams and balanced teams alike, being able to supply overwhelming offensive pressure due to its high Attack Stat and great STAB.

    Outrage and Dragon Claw are both used due to Fraxure's terrible movepool and the great neutral coverage that its Dragon STAB provides. Outrage murders everything, but locks Fraxure in, which makes Dragon Claw a great attack to pick off a weakened opponent. X-Scissor is usable over Dragon Claw as it has decent type coverage in NU, hitting Absol without having to lock itself in. Taunt prevents foes from inflicting status on Fraxure and deters defensive Pokemon such as Alomomola from stalling Fraxure with Wish and Toxic. Access to Swords Dance allows Fraxure to run a Double Dance set and gives Fraxure the opportunity to completely decimate stall teams.
    Team Options & Additional Comments >>>
    Other Options

    Fraxure has an incredibly small movepool that gives it almost no other competitive options. Toxic can be run to weaken Alomomola or Golem, both of whom wall it. Dig seems like a decent option when used in conjunction with Mold Breaker, but the charge turn gives the opponent plenty of time to switch to their Flying-type and avoid the attack. Night Slash and Return are Fraxure's only other attacking options, but Night Slash does not provide any notable coverage, while Return is always weaker than STAB Dragon Claw.
    Checks and Counters

    There are few checks and counters to Fraxure. Physically defensive Probopass, Bastidon, and Lairon are quite probably the best checks to Fraxure, as their Steel typing giving them a resistance to Fraxure's STAB. Due to Fraxure's sheer power, however, specially defensive Probopass and Bastiodon are both easily 2HKOed by Life Orb Outrage. Alomomola can stall Fraxure out with Wish + Protect + Toxic as long as Fraxure lacks either Taunt or Swords Dance. Support Relicanth is not 2HKOed by Outrage and can retaliate with a powerful Head Smash. Thanks to its incredible bulk, Tangela can easily stall Fraxure out with Leech Seed. Although very shaky checks, Weezing and Misdreavus can take an Outrage and hit Fraxure with a Will-O-Wisp, effectively crippling it for the rest of the match. Absol is another check thanks to its incredibly powerful STAB Sucker Punch, but must be wary of Eviolite variants, who can take a Sucker Punch. Lastly, Choice Scarf users such as Sawk and Braviary can revenge kill Fraxure, but note that the two mentioned cannot OHKO Eviolite variants without prior damage.



    Name Jp. Name No. Gender Ratio Type
    Fraxure Onondo
    オノンド
    National: #611
    BW Unova: #117
    B2W2 Unova: #184

    Male ♂: 50%
    Female ♀: 50%

    Abilities: Rivalry - Mold Breaker - Unnerve (Hidden Ability)
    Rivalry: Attack & Special Attack is increased by 25% if the foe is of the same gender; Attack & Special Attack is decreased by 25% if the foe is of the opposite gender.
    Mold Breaker: The Pokémon's moves are not affected by foe’s abilities during battle
    Hidden Ability (Available):
    Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle
    Classification Height Weight Capture Rate Base Egg Steps
    Axe Jaw Pokémon 3’03”
    1.0m 79.4lbs
    36.0kg 60 10,240
    Experience Growth Base Happiness Effort Values Earned Flee Flag
    1,250,000 Points
    Slow 35 2 Attack Point(s)
    127
    Damage Taken

    *1 *0.5 *0.5 *0.5 *0.5 *2 *1 *1 *1 *1 *1 *1 *1 *1 *2 *1 *1
    Wild Hold Item Egg Groups

    Monster
    Dragon
    Evolutionary Chain
    [Level ] [Level ]
    Locations - In-Depth Details
    Black Victory Road Details
    White Victory Road Details
    Black 2 Nature Sanctuary Details
    White 2 Nature Sanctuary Details
    Trainer Locations Details

    Flavor Text
    Black Since a broken tusk will not grow back, they diligently sharpen their tusks on river rocks after they've been fighting.
    White Their tusks can shatter rocks. Territory battles between Fraxure can be intensely violent.
    Black 2 A broken tusk will not grow back, so it diligently sharpens its tusks on river rocks after the end of a battle.
    White 2

    Black/White/Black 2/White 2 Level Up
    Level Attack Name Type Cat. Att. Acc. PP Effect %
    — Scratch 40 100 35 --
    Hard, pointed, and sharp claws rake the target to inflict damage.
    — Leer -- 100 30 --
    The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
    — Assurance 50 100 10 --
    If the target has already taken some damage in the same turn, this attack's power is doubled.
    — Dragon Rage ?? 100 10 --
    This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
    4 Leer -- 100 30 --
    The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
    7 Assurance 50 100 10 --
    If the target has already taken some damage in the same turn, this attack's power is doubled.
    10 Dragon Rage ?? 100 10 --
    This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
    13 Dual Chop 40 90 15 --
    The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
    16 Scary Face -- 100 10 --
    The user frightens the target with a scary face to harshly reduce its Speed stat.
    20 Slash 70 100 20 --
    The target is attacked with a slash of claws or blades. Critical hits land more easily.
    24 False Swipe 40 100 40 --
    A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    28 Dragon Claw 80 100 15 --
    The user slashes the target with huge, sharp claws.
    32 Dragon Dance -- -- 20 --
    The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
    36 Taunt -- 100 20 --
    The target is taunted into a rage that allows it to use only attack moves for three turns.
    42 Dragon Pulse 90 100 10 --
    The target is attacked with a shock wave generated by the user's gaping mouth.
    48 Swords Dance -- -- 30 --
    A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    54 Guillotine ?? 30 5 --
    A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.
    60 Outrage 120 100 10 --
    The user rampages and attacks for two to three turns. It then becomes confused, however.
    66 Giga Impact 150 90 5 --
    The user charges at the target using every bit of its power. The user must rest on the next turn.
    TM & HM Attacks
    TM/HM # Attack Name Type Cat. Att. Acc. PP Effect %
    TM01 Hone Claws -- -- 15 --
    The user sharpens its claws to boost its Attack stat and accuracy.
    TM02 Dragon Claw 80 100 15 --
    The user slashes the target with huge, sharp claws.
    TM05 Roar -- 100 20 --
    The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM10 Hidden Power ?? 100 15 --
    A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM11 Sunny Day -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves.
    TM12 Taunt -- 100 20 --
    The target is taunted into a rage that allows it to use only attack moves for three turns.
    TM17 Protect -- -- 10 --
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM21 Frustration ?? 100 20 --
    A full-power attack that grows more powerful the less the user likes its Trainer.
    TM27 Return ?? 100 20 --
    A full-power attack that grows more powerful the more the user likes its Trainer.
    TM28 Dig 80 100 10 --
    The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM39 Rock Tomb 50 80 10 --
    Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
    TM40 Aerial Ace 60 -- 20 --
    The user confounds the target with speed, then slashes. The attack lands without fail.
    TM42 Facade 70 100 20 --
    An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM54 False Swipe 40 100 40 --
    A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    TM56 Fling ?? 100 10 --
    The user flings its held item at the target to attack. Its power and effects depend on the item.
    TM59 Incinerate 30 100 15 --
    The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
    TM65 Shadow Claw 70 100 15 --
    The user slashes with a sharp claw made from shadows. Critical hits land more easily.
    TM66 Payback 50 100 10 --
    If the user moves after the target, this attack's power will be doubled.
    TM68 Giga Impact 150 90 5 --
    The user charges at the target using every bit of its power. The user must rest on the next turn.
    TM75 Swords Dance -- -- 30 --
    A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    TM81 X-scissor 80 100 15 --
    The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
    TM82 Dragon Tail 60 90 10 --
    The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
    TM84 Poison Jab 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
    TM87 Swagger -- 90 15 --
    The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM94 Rock Smash 40 100 15 --
    The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    HM01 Cut 50 95 30 --
    The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
    HM04 Strength 80 100 15 --
    The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
    Egg Moves (Details)
    Attack Name Type Cat. Att. Acc. PP Effect %
    Counter ?? 100 20 -- Details
    A retaliation move that counters any physical attack, inflicting double the damage taken.
    Focus Energy -- -- 30 -- Details
    The user takes a deep breath and focuses so that critical hits land more easily.
    Reversal ?? 100 15 -- Details
    An all-out attack that becomes more powerful the less HP the user has.
    Endure -- -- 10 -- Details
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Razor Wind 80 100 10 -- Details
    A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
    Night Slash 70 100 15 -- Details
    The user slashes the target the instant an opportunity arises. Critical hits land more easily.
    Endeavor ?? 100 5 -- Details
    An attack move that cuts down the target's HP to equal the user's HP.
    Iron Tail 100 75 15 -- Details
    The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    Dragon Pulse 90 100 10 -- Details
    The target is attacked with a shock wave generated by the user's gaping mouth.
    Harden -- -- 30 -- Details
    The user stiffens all the muscles in its body to raise its Defense stat.

    Move Tutor Attacks
    Attack Name Type Cat. Att. Acc. PP Effect %
    Draco Meteor 140 90 5 --
    Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat.

    Black 2/White 2 Move Tutor Attacks
    Attack Name Type Cat. Att. Acc. PP Effect %
    Aqua Tail 90 90 10 --
    The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Draco Meteor 140 90 5 --
    Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
    Dragon Pulse 90 100 10 --
    The target is attacked with a shock wave generated by the user's gaping mouth.
    Dual Chop 40 90 15 --
    The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
    Endeavor ?? 100 5 --
    An attack move that cuts down the target's HP to equal the user's HP.
    Iron Tail 100 75 15 --
    The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    Low Kick ?? 100 20 --
    A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
    Outrage 120 100 10 --
    The user rampages and attacks for two to three turns. It then becomes confused, however.
    Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    Snore 40 100 15 --
    An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Superpower 120 100 5 --
    The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
    Stats
    HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats 66 117 70 40 50 67
    Max Stats
    Hindering Nature Lv. 50 126 - 173 109 - 152 67 - 109 40 - 82 49 - 91 64 - 107
    Lv. 100 242 - 336 215 - 299 130 - 215 76 - 161 94 - 179 125 - 209
    Max Stats
    Neutral Nature Lv. 50 126 - 173 122 - 169 75 - 122 45 - 92 55 - 102 72 - 119
    Lv. 100 242 - 336 239 - 333 145 - 239 85 - 179 105 - 199 139 - 233
    Max Stats
    Beneficial Nature Lv. 50 126 - 173 134 - 185 82 - 134 49 - 101 60 - 112 79 - 130
    Lv. 100 242 - 336 262 - 366 159 - 262 93 - 196 115 - 218 152 - 256


    Fraxure č un Pokémon di tipo tipo Drago introdotto nella quinta generazione.

    Si evolve da Axew a partire dal livello 38 e quindi in Haxorus dal 48.
    Indice
    [nascondi]

    1 Biologia
    1.1 Fisionomia
    1.1.1 Differenze tra i sessi
    1.2 Abilitŕ speciali
    1.3 Comportamento
    1.4 Habitat
    1.5 Dieta
    2 Nell'anime
    3 Nel manga
    4 Nel Gioco di Carte
    4.1 Altre apparizioni
    5 Dati di gioco
    5.1 Resistenze e vulnerabilitŕ
    5.2 Evoluzioni
    5.3 Zone
    5.4 Statistiche
    5.4.1 Statistiche di base
    5.5 Mosse apprese
    5.5.1 Aumentando di livello
    5.5.2 Tramite MT/MN
    5.5.3 Tramite accoppiamento
    5.5.4 Dall'Esperto Mosse
    5.5.5 Tramite evoluzioni precedenti
    5.6 Voci Pokédex
    5.7 Sprite
    6 Curiositŕ
    6.1 Origine
    6.1.1 Origine del nome
    7 In altre lingue
    8 Note

    Biologia
    Fisionomia
    Differenze tra i sessi

    Nessuna.
    Abilitŕ speciali
    Comportamento
    Habitat
    Dieta

    Articolo principale: Cibo Pokémon

    Nell'anime

    Fraxure appare nella puntata: l'Energia dei Sogni! dove l'Axew di Iris immagina di trasformarsi fino allo stadio evolutivo finale. Appare ancora in un flashback in: Il Deino Solitario!
    Nel manga
    Nel Gioco di Carte

    Articolo principale: Fraxure (GCC)

    Altre apparizioni
    Dati di gioco
    Resistenze e vulnerabilitŕ
    Durante una lotta in condizioni normali, nella quinta generazione, questo Pokémon č:
    Debole contro
    Ghiaccio 2×
    Drago 2×
    Resistente a
    Fuoco ˝×
    Acqua ˝×
    Erba ˝×
    Elettro ˝×
    Immune a
    Nessuno
    Danneggiato normalmente da
    Normale 1×
    Lotta 1×
    Volante 1×
    Veleno 1×
    Terra 1×
    Roccia 1×
    Coleottero 1×
    Spettro 1×
    Acciaio 1×
    Psico 1×
    Buio 1×
    Evoluzioni
    610.png
    Forma Base
    Axew
    Drago
    Caramella Rara
    Livello 38



    611.png
    Prima evoluzione
    Fraxure
    Drago
    Caramella Rara
    Livello 48



    612.png
    Seconda evoluzione
    Haxorus
    Drago

    Zone
    Questo Pokémon non esisteva prima della quinta generazione.
    V Nero Bianco Raro Via Vittoria
    Nero 2 Bianco 2 Assente Pokétrasporto


    Statistiche
    Statistiche di base
    Statistica Estensione
    Al lv. 50 Al lv. 100
    PS 66
    126 - 173 242 - 336
    Attacco 117
    109 - 185 215 - 366
    Difesa 70
    67 - 134 130 - 262
    Att. Sp. 40
    40 - 101 76 - 196
    Dif. Sp. 50
    49 - 112 94 - 218
    Velocitŕ 67
    64 - 130 125 - 256
    Totale: 410 Altri Pokémon con questo totale

    Le statistiche minime sono calcolate con 0 PA, VI pari a 0, e una natura sfavorevole.
    Le statistiche massime sono calcolate 252 PA, VI pari a 31, e una natura favorevole.


    Mosse apprese
    Aumentando di livello
    Quinta generazione
    Altre generazioni:
    Nessuna
    Lv. Mossa Tipo Cat. Pot. Prec. PP
    Inizio Graffio Normale Fisico 40 100% 35
    Inizio Fulmisguardo Normale Stato — 100% 30
    Inizio Garanzia Buio Fisico 50 100% 10
    Inizio Ira di Drago Drago Speciale — 100% 10
    4 Fulmisguardo Normale Stato — 100% 30
    7 Garanzia Buio Fisico 50 100% 10
    10 Ira di Drago Drago Speciale — 100% 10
    13 Doppiocolpo Drago Fisico 40 90% 15
    16 Visotruce Normale Stato — 100% 10
    20 Lacerazione Normale Fisico 70 100% 20
    24 Falsofinale Normale Fisico 40 100% 40
    28 Dragartigli Drago Fisico 80 100% 15
    32 Dragodanza Drago Stato — —% 20
    36 Provocazione Buio Stato — 100% 20
    42 Dragopulsar Drago Speciale 90 100% 10
    48 Danzaspada Normale Stato — —% 30
    54 Ghigliottina Normale Fisico — —% 5
    60 Oltraggio Drago Fisico 120 100% 10
    66 Gigaimpatto Normale Fisico 150 90% 5

    Il livello "Inizio" indica una mossa conosciuta da Fraxure ottenuto a livello 1 nella quinta generazione.
    Il grassetto indica una mossa che ha lo STAB quando viene usata da un Fraxure
    Il corsivo indica una mossa che ha lo STAB solo quando viene usata da un'evoluzione di Fraxure

    Tramite MT/MN
    Quinta generazione
    Altre generazioni:
    Nessuna
    MT Mossa Tipo Cat. Pot. Prec. PP
    MT Buio Sprite Zaino.png MT01 Unghiaguzze Buio Stato — —% 15
    MT Drago Sprite Zaino.png MT02 Dragartigli Drago Fisico 80 100% 15
    MT Normale Sprite Zaino.png MT05 Boato Normale Stato — 100% 20
    MT Veleno Sprite Zaino.png MT06 Tossina Veleno Stato — 90% 10
    MT Normale Sprite Zaino.png MT10 Introforza Normale Speciale — 100% 15
    MT Fuoco Sprite Zaino.png MT11 Giornodisole Fuoco Stato — —% 5
    MT Buio Sprite Zaino.png MT12 Provocazione Buio Stato — 100% 20
    MT Normale Sprite Zaino.png MT17 Protezione Normale Stato — —% 10
    MT Acqua Sprite Zaino.png MT18 Pioggiadanza Acqua Stato — —% 5
    MT Normale Sprite Zaino.png MT21 Frustrazione Normale Fisico — 100% 20
    MT Normale Sprite Zaino.png MT27 Ritorno Normale Fisico — 100% 20
    MT Terra Sprite Zaino.png MT28 Fossa Terra Fisico 80 100% 10
    MT Normale Sprite Zaino.png MT32 Doppioteam Normale Stato — —% 15
    MT Roccia Sprite Zaino.png MT39 Rocciotomba Roccia Fisico 50 80% 10
    MT Volante Sprite Zaino.png MT40 Aeroassalto Volante Fisico 60 —% 20
    MT Normale Sprite Zaino.png MT42 Facciata Normale Fisico 70 100% 20
    MT Psico Sprite Zaino.png MT44 Riposo Psico Stato — —% 10
    MT Normale Sprite Zaino.png MT45 Attrazione Normale Stato — 100% 15
    MT Normale Sprite Zaino.png MT48 Coro Normale Speciale 60 100% 15
    MT Normale Sprite Zaino.png MT54 Falsofinale Normale Fisico 40 100% 40
    MT Buio Sprite Zaino.png MT56 Lancio Buio Fisico — 100% 10
    MT Fuoco Sprite Zaino.png MT59 Bruciatutto Fuoco Speciale 30 100% 15
    MT Spettro Sprite Zaino.png MT65 Ombrartigli Spettro Fisico 70 100% 15
    MT Buio Sprite Zaino.png MT66 Rivincita Buio Fisico 50 100% 10
    MT Normale Sprite Zaino.png MT68 Gigaimpatto Normale Fisico 150 90% 5
    MT Normale Sprite Zaino.png MT75 Danzaspada Normale Stato — —% 30
    MT Coleot Sprite Zaino.png MT81 Forbice X Coleottero Fisico 80 100% 15
    MT Drago Sprite Zaino.png MT82 Codadrago Drago Fisico 60 90% 10
    MT Veleno Sprite Zaino.png MT84 Velenpuntura Veleno Fisico 80 100% 20
    MT Normale Sprite Zaino.png MT87 Bullo Normale Stato — 90% 15
    MT Normale Sprite Zaino.png MT90 Sostituto Normale Stato — —% 10
    MT Lotta Sprite Zaino.png MT94 Spaccaroccia Lotta Fisico 40 100% 15
    MN Normale Sprite Zaino.png MN01 Taglio Normale Fisico 50 95% 30
    MN Normale Sprite Zaino.png MN04 Forza Normale Fisico 80 100% 15

    Le mosse in grassetto sono le mosse al cui danno si applica lo STAB quando vengono usate da Fraxure
    Le mosse in corsivo sono le mosse al cui danno di applica lo STAB solo per le evoluzioni di Fraxure

    Tramite accoppiamento
    Quinta generazione
    Altre generazioni:
    Nessuna
    Padre Mossa Tipo Cat. Pot. Prec. PP
    CharmanderCharmeleonCharizardNidoran♂NidorinoNidoking
    RhyhornRhydonRhyperiorSnorlaxChikoritaBayleef
    MeganiumMudkipMarshtompSwampertShieldonBastiodon
    ScraggyScraftyAxewFraxureHaxorus Contatore* Fisico Stato — 100% 20
    HorseaSeadraKingdraSwabluAltariaAxew
    FraxureHaxorusDeinoZweilousHydreigon Dragopulsar Drago Speciale 90 100% 10
    CuboneMarowakMudkipMarshtompSwampertRampardos Rimonta Normale Fisico — 100% 5
    ShieldonBastiodon Resistenza Normale Stato — —% 10
    Nidoran♂NidorinoNidokingCuboneMarowakHorsea
    SeadraKingdraBagonShelgonSalamenceCranidos
    RampardosDeinoZweilousHydreigon Focalenergia Normale Stato — —% 30
    AronLaironAggron Rafforzatore Normale Stato — —% 30
    AronLaironAggron Codacciaio Acciaio Fisico 100 75% 15
    SceptileSeviperDruddigon Nottesferza Buio Fisico 70 100% 15
    HorseaSeadraKingdraTreeckoGrovyleSceptile
    TropiusAxewFraxureHaxorus Ventagliente* Normale Speciale 80 100% 10
    RhyhornRhydonRhyperior Contropiede* Lotta Fisico — 100% 15

    Le mosse segnate con un asterisco (*) si ottengono solo con una catena di accoppiamenti su Fraxure nella quinta generazione.
    Le mosse segnate con un'abbreviazione di un gioco in apice si possono ottenere su Fraxure solo in quel gioco.
    Il grassetto indica una mossa che ha lo STAB quando č usata da Fraxure
    Il corsivo indica una mossa che ha lo STAB solo quando viene usata da un'evoluzione di Fraxure

    Dall'Esperto Mosse
    Quinta generazione
    Altre generazioni:
    Nessuna
    Gioco Mossa Tipo Cat. Pot. Prec. PP
    N B Dragobolide Drago Speciale 140 90% 5

    Un'abbreviazione nera in una casella colorata indica che Fraxure puň imparare la mossa dall'Esperto Mosse in quel gioco
    Un'abbreviazione colorata in una casella bianca indica che Fraxure non puň imparare la mossa dall'Esperto Mosse in quel gioco
    Il grassetto indica una mossa che ha lo STAB quando č usata da Fraxure
    Il corsivo indica una mossa che ha lo STAB solo quando viene usata da un'evoluzione di Fraxure

    Tramite evoluzioni precedenti
    Quinta generazione
    Altre generazioni:
    Nessuna
    Stadio Mossa Tipo Cat. Pot. Prec. PP
    Questo Pokémon non impara nessuna mossa appresa tramite evoluzioni precedenti.

    Il grassetto indica una mossa che ha lo STAB quando č usata da Fraxure
    Il corsivo indica una mossa che ha lo STAB solo quando viene usata da un'evoluzione di Fraxure

    Voci Pokédex
    Voci Pokédex
    Questo Pokémon non esisteva prima della quinta generazione.
    Quinta generazione
    Nero
    Poiché, una volta spezzate, le zanne non gli ricrescono, alla fine di ogni lotta le affila con delle pietre di fiume.
    Bianco
    Ha zanne in grado di frantumare rocce. Le lotte per il territorio tra i Fraxure sono furibonde.


     
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    Sprnbm611Link ai Commenti su FraxureSprnbm611

     
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1 replies since 21/8/2012, 18:15   355 views
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