Oshawott

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    Oshawott


    Torrent
    Boosts power of Water-type moves by 50% when at 1/3 HP or less.
    Shell Armor
    Prevents critical hits.

    Type Tier
    Water LC
    Level 5 Statistics (see level 5, 50, 100) Min- Min Max Max+
    HP
    55
    - 22 25 -
    Atk
    55
    10 12 15 16
    Def
    45
    9 11 14 15
    SpA
    63
    10 12 16 17
    SpD
    45
    9 11 14 15
    Spe
    45
    9 11 14 15

    Little Cup

    Overview

    Oshawott brings no surprises as the fifth useless Water-type starter Pokemon. Almost completely outclassed by every other Water-type out there, this otter finds stiff competition for anyone's team slot. It does, however, have a nice niche, which is the ability to run a mixed or a Swords Dance set with X-Scissor to defeat Lileep and Slowpoke. Oshawott's popular competition face problems this otter can overcome; Staryu is generally better, but it can't run a physical set. Totodile faces a similar problem, as it can't run a special set, although its Swords Dance capabilities trump Oshawott's. Piplup can't learn Aqua Jet, and Chinchou has horrible Attack. Oshawott does, however, have too many flaws, including mediocre stats and a less-than-average movepool, to become a strong force. All-in-all, Oshawott isn't that great, but it is certainly viable with proper support.
    Name Item Nature
    Swords Dance
    Life Orb Adamant / Naughty
    Moveset EVs
    ~ Swords Dance
    ~ Waterfall
    ~ Aqua Jet
    ~ X-Scissor / Hidden Power Fire
    240 Atk / 16 SpA / 240 Spe

    Oshawott can really only run a Swords Dance set without being outclassed by something else. Priority in Aqua Jet is very useful, as Little Cup contains a variety of fast, frail Pokemon such as Houndour and Taillow. Aqua Jet will OHKO Houndour pre-boost and OHKO Taillow post-boost, meaning powerful threats in Little Cup will have a hard time OHKOing Oshawott before it can hit them. Waterfall is Oshawott's main STAB move and will OHKO most threats it hits neutrally, such as Choice Scarf Mienfoo. A combination of Waterfall and Aqua Jet after a Swords Dance will even OHKO Eviolite Mienfoo. Since Oshawott will attract Slowpoke and Lileep with its Water-type moves, it gets time to set up on the switch. It can then proceed to strike either of them with X-Scissor and wreak havoc. If your team has a way to defeat the aforementioned walls, such as the combination of Wynaut and Diglett, Hidden Power Fire is recommended over X-Scissor to hit Ferroseed and Snover harder.
    Team Options & Additional Comments >>>
    Other Options

    Using a specially oriented set isn't recommended, as Chinchou, Staryu, and even Piplup outclass it. After all, Oshawott only gets Grass Knot and Air Slash to differentiate it from other Water-types, and other moves are usually stronger anyway. Night Slash can be used for Slowpoke and Frillish, but Totodile plays that role much better. Revenge is an option for Ferroseed, but this fighting move is outclassed by Hidden Power Fire. Lastly, a combination of Substitute and Torrent can be used to raise the power of Oshawott's special attacks, but the high amount of weather and priority in Little Cup make this suboptimal.
    Checks and Counters

    Counters include Slowpoke, Lileep, Chinchou, Snover, Ferroseed, Croagunk, Eviolite Staryu with Thunderbolt, Wooper, and Frillish. Cottonee and Eviolite Magnemite are decent checks, as they can take a hit and OHKO Oshawott with a STAB move. Lastly, Poliwag can switch in on a Water-type move with Water Absorb, Encore it, and set up Belly Drum.
    Unreleased

    Both Torrent and Shell Armor are subpar, but Torrent is more useful because Oshawott doesn't want to be taking that many hits in the first place, and critical hits only have a 1/16 chance of occurring.

    #501 Oshawott
    General Location Attacks Stats Egg Moves SpinOff Dex

    Images
    Normal Sprite Shiny Sprite

    Name Jp. Name No. Gender Ratio Type
    Oshawott Mijumaru
    ミジュマル
    National: #501
    BW Unova: #7
    B2W2 Unova: #007

    Male ♂: 87.5%
    Female ♀: 12.5%

    Abilities: Torrent - Shell Armor (Hidden Ability)
    Torrent: When HP is below 1/3rd, Water’s power increases to 1.5 times.
    Hidden Ability (Not Available):
    Shell Armor: Opponent’s moves cannot Critical Hit.
    Classification Height Weight Capture Rate Base Egg Steps
    Sea Otter Pokémon 1’08”
    0.5m 13.0lbs
    5.9kg 45 5,120
    Experience Growth Base Happiness Effort Values Earned Flee Flag
    1,059,860 Points
    Medium Slow 70 1 Sp. Attack Point(s)
    75
    Damage Taken

    *1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5
    Wild Hold Item Egg Groups

    Field
    Evolutionary Chain
    [Level ] [Level ]
    Locations
    Black Nuvema Town (Starter Pokémon)
    White Nuvema Town (Starter Pokémon)
    Black 2 Starter
    White 2 Starter
    Trainer Locations Details

    Flavor Text
    Black It fights using the scalchop on its stomach. In response to an attack, it retaliates immediately by slashing.
    White The scalchop on its stomach is made from the same elements as claws. It detaches the scalchop for use as a blade.
    Black 2 The scalchop on its stomach isn't just used for battle--it can be used to break open hard berries as well.
    White 2

    Black/White/Black 2/White 2 Level Up
    Level Attack Name Type Cat. Att. Acc. PP Effect %
    — Tackle 50 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    5 Tail Whip -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    7 Water Gun 40 100 25 --
    The target is blasted with a forceful shot of water.
    11 Water Sport -- -- 15 --
    The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
    13 Focus Energy -- -- 30 --
    The user takes a deep breath and focuses so that critical hits land more easily.
    17 Razor Shell 75 95 10 --
    The user cuts its target with sharp shells. This attack may also lower the target's Defense stat.
    19 Fury Cutter 20 95 20 --
    The target is slashed with scythes or claws. Its power increases if it hits in succession.
    23 Water Pulse 60 100 20 20
    The user attacks the target with a pulsing blast of water. It may also confuse the target.
    25 Revenge 60 100 10 --
    An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
    29 Aqua Jet 40 100 20 --
    The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    31 Encore -- 100 5 --
    The user compels the target to keep using only the move it last used for three turns.
    35 Aqua Tail 90 90 10 --
    The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    37 Retaliate 70 100 5 --
    The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
    41 Swords Dance -- -- 30 --
    A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    43 Hydro Pump 120 80 5 --
    The target is blasted by a huge volume of water launched under great pressure.
    TM & HM Attacks
    TM/HM # Attack Name Type Cat. Att. Acc. PP Effect %
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM07 Hail -- -- 10 --
    The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM10 Hidden Power ?? 100 15 --
    A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM12 Taunt -- 100 20 --
    The target is taunted into a rage that allows it to use only attack moves for three turns.
    TM13 Ice Beam 95 100 10 10
    The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM14 Blizzard 120 70 5 10
    A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
    TM17 Protect -- -- 10 --
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM21 Frustration ?? 100 20 --
    A full-power attack that grows more powerful the less the user likes its Trainer.
    TM27 Return ?? 100 20 --
    A full-power attack that grows more powerful the more the user likes its Trainer.
    TM28 Dig 80 100 10 --
    The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM40 Aerial Ace 60 -- 20 --
    The user confounds the target with speed, then slashes. The attack lands without fail.
    TM42 Facade 70 100 20 --
    An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM54 False Swipe 40 100 40 --
    A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    TM55 Scald 80 100 15 30
    The user shoots boiling hot water at its target. It may also leave the target with a burn.
    TM56 Fling ?? 100 10 --
    The user flings its held item at the target to attack. Its power and effects depend on the item.
    TM67 Retaliate 70 100 5 --
    The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
    TM75 Swords Dance -- -- 30 --
    A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    TM81 X-scissor 80 100 15 --
    The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
    TM86 Grass Knot ?? 100 20 --
    The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM87 Swagger -- 90 15 --
    The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM94 Rock Smash 40 100 15 --
    The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    HM01 Cut 50 95 30 --
    The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
    HM03 Surf 95 100 15 --
    It swamps the area around the user with a giant wave. It can also be used for crossing water.
    HM05 Waterfall 80 100 15 --
    The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
    HM06 Dive 80 100 10 --
    Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
    Egg Moves (Details)
    Attack Name Type Cat. Att. Acc. PP Effect %
    Copycat -- -- 20 -- Details
    The user mimics the move used immediately before it. The move fails if no other move has been used yet.
    Detect -- -- 5 -- Details
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Air Slash 75 95 20 -- Details
    The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
    Assurance 50 100 10 -- Details
    If the target has already taken some damage in the same turn, this attack's power is doubled.
    Brine 65 100 10 -- Details
    If the target's HP is down to about half, this attack will hit with double the power.
    Night Slash 70 100 15 -- Details
    The user slashes the target the instant an opportunity arises. Critical hits land more easily.
    Trump Card ?? -- 5 -- Details
    The fewer PP this move has, the greater its attack power.
    Screech -- 85 40 -- Details
    An earsplitting screech harshly reduces the target's Defense stat.

    Move Tutor Attacks
    Attack Name Type Cat. Att. Acc. PP Effect %
    Water Pledge 50 100 10 --
    A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.

    Black 2/White 2 Move Tutor Attacks
    Attack Name Type Cat. Att. Acc. PP Effect %
    Aqua Tail 90 90 10 --
    The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Covet 60 100 40 --
    The user endearingly approaches the target, then steals the target's held item.
    Helping Hand -- -- 20 --
    The user assists an ally by boosting the power of its attack.
    Icy Wind 55 95 15 --
    The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
    Iron Tail 100 75 15 --
    The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    Snore 40 100 15 --
    An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Water Pledge 50 100 10 --
    A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
    Stats
    HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats 55 55 45 63 45 45
    Max Stats
    Hindering Nature Lv. 50 115 - 162 54 - 96 45 - 87 61 - 103 45 - 87 45 - 87
    Lv. 100 220 - 314 103 - 188 85 - 170 117 - 202 85 - 170 85 - 170
    Max Stats
    Neutral Nature Lv. 50 115 - 162 60 - 107 50 - 97 68 - 115 50 - 97 50 - 97
    Lv. 100 220 - 314 115 - 209 95 - 189 131 - 225 95 - 189 95 - 189
    Max Stats
    Beneficial Nature Lv. 50 115 - 162 66 - 117 55 - 106 74 - 126 55 - 106 55 - 106
    Lv. 100 220 - 314 126 - 229 104 - 207 144 - 247 104 - 207 104 - 207

    Oshawott č un Pokémon di tipo Acqua. Accanto a Snivy e Tepig č uno dei Pokémon starter della regione di Unima, possibile da scegliere all'inizio di Pokémon Nero e Bianco e di Pokémon Nero 2 e Bianco 2.
    Indice
    [nascondi]

    1 Biologia
    1.1 Fisionomia
    1.1.1 Differenze tra i sessi
    1.2 Abilitŕ speciali
    1.3 Comportamento
    1.4 Habitat
    1.5 Dieta
    2 Nell'anime
    3 Nel manga
    4 Nel Gioco di Carte
    4.1 Altre apparizioni
    5 Dati di gioco
    5.1 Resistenze e vulnerabilitŕ
    5.2 Evoluzione
    5.3 Zone
    5.4 Statistiche
    5.4.1 Statistiche di base
    5.5 Mosse apprese
    5.5.1 Aumentando di livello
    5.5.2 Tramite MT/MN
    5.5.3 Tramite accoppiamento
    5.5.4 Dall'Esperto Mosse
    5.6 Voci Pokédex
    5.7 Sprite
    6 Curiositŕ
    6.1 Origine
    6.1.1 Origine del nome
    7 In altre lingue
    8 Voci correlate

    Biologia
    Fisionomia

    Oshawott ha l'aspetto di una lontra azzurrina di pancia e bianca di faccia con una conchiglia sullo stomaco che puň staccare e usare come arma. La coda e gli arti sono di colore blu.
    Differenze tra i sessi

    Nessuna.
    Abilitŕ speciali

    Oshawott puň combattere abilmente staccando l'appendice a forma di conchiglia sul ventre. Questa puň essere usata sia come strumento difensivo (scudo) che offensivo (spada o boomerang).
    Comportamento

    In genere gli Oshawott sono Pokémon molto coraggiosi che, se attaccati, non esitano a combattere.
    Habitat

    I pochi esemplari di Oshawott selvatici vivono prevalentemente in acqua, ma si trovano a loro agio anche sulla terraferma.
    Dieta

    Articolo principale: Cibo Pokémon

    Nell'anime
    L'Oshawott di Ash intento a usare Conchilama

    Oshawott fa la sua prima apparizione nell'episodio L'ombra di Zekrom in cui č uno dei tre Pokémon iniziali presentati all'allenatore Diapo, ma diventerŕ protagonista dall'episodio Entrino Iris e Axew , dove salva il Pikachu di Ash e l'Axew di Iris dal Team Rocket perforando la celeberrima mongolfiera di Jessie e James con la sua conchiglia. Nell'episodio Dispettosi Sandile! Oshawott chiederŕ ad Ash di catturarlo e diventerŕ cosě un suo compagno di viaggio
    Oshawott nell'anime
    Nel manga
    Nel Gioco di Carte

    Articolo principale: Oshawott (GCC)

    Altre apparizioni
    Dati di gioco
    Resistenze e vulnerabilitŕ
    Durante una lotta in condizioni normali, nella quinta generazione, questo Pokémon č:
    Debole contro
    Erba 2×
    Elettro 2×
    Resistente a
    Acciaio ˝×
    Fuoco ˝×
    Acqua ˝×
    Ghiaccio ˝×
    Immune a
    Nessuno
    Danneggiato normalmente da
    Normale 1×
    Lotta 1×
    Volante 1×
    Veleno 1×
    Terra 1×
    Roccia 1×
    Coleottero 1×
    Spettro 1×
    Psico 1×
    Drago 1×
    Buio 1×
    Evoluzione
    501.png
    Forma Base
    Oshawott
    Acqua
    Caramella Rara
    Livello 17



    502.png
    Prima evoluzione
    Dewott
    Acqua
    Caramella Rara
    Livello 36



    503.png
    Seconda evoluzione
    Samurott
    Acqua

    Zone
    Questo Pokémon non esisteva prima della quinta generazione.
    V Nero Bianco Uno Pokémon iniziale ricevibile dalla Prof.ssa Aralia a Soffiolieve
    Nero 2 Bianco 2 Uno Pokémon iniziale ricevibile da Belle ad Alisopoli


    Statistiche
    Statistiche di base
    Statistica Estensione
    Al lv. 50 Al lv. 100
    PS 55
    115 - 162 220 - 314
    Attacco 55
    54 - 117 103 - 229
    Difesa 45
    45 - 106 85 - 207
    Att. Sp. 63
    61 - 126 117 - 247
    Dif. Sp. 45
    45 - 106 85 - 207
    Velocitŕ 45
    45 - 106 85 - 207
    Totale: 308 Altri Pokémon con questo totale

    Le statistiche minime sono calcolate con 0 PA, VI pari a 0, e una natura sfavorevole.
    Le statistiche massime sono calcolate 252 PA, VI pari a 31, e una natura favorevole.


    Mosse apprese
    Aumentando di livello
    Quinta generazione
    Altre generazioni:
    Nessuna
    Lv. Mossa Tipo Cat. Pot. Prec. PP
    Inizio Azione Normale Fisico 50 100% 35
    5 Colpocoda Normale Stato — 100% 30
    7 Pistolacqua Acqua Speciale 40 100% 25
    11 Docciascudo Acqua Stato — —% 15
    13 Focalenergia Normale Stato — —% 30
    17 Conchilama Acqua Fisico 75 95% 10
    19 Tagliofuria Coleottero Fisico 20 95% 20
    23 Idropulsar Acqua Speciale 60 100% 20
    25 Vendetta Lotta Fisico 60 100% 10
    29 Acquagetto Acqua Fisico 40 100% 20
    31 Ripeti Normale Stato — 100% 5
    35 Idrondata Acqua Fisico 90 90% 10
    37 Nemesi Normale Fisico 70 100% 5
    41 Danzaspada Normale Stato — —% 30
    43 Idropompa Acqua Speciale 120 80% 5

    Il livello "Inizio" indica una mossa conosciuta da Oshawott ottenuto a livello 1 nella quinta generazione.
    Il grassetto indica una mossa che ha lo STAB quando viene usata da un Oshawott
    Il corsivo indica una mossa che ha lo STAB solo quando viene usata da un'evoluzione di Oshawott

    Tramite MT/MN
    Quinta generazione
    Altre generazioni:
    Nessuna
    MT Mossa Tipo Cat. Pot. Prec. PP
    MT Veleno Sprite Zaino.png MT06 Tossina Veleno Stato — 90% 10
    MT Ghiaccio Sprite Zaino.png MT07 Grandine Ghiaccio Stato — —% 10
    MT Normale Sprite Zaino.png MT10 Introforza Normale Speciale — 100% 15
    MT Buio Sprite Zaino.png MT12 Provocazione Buio Stato — 100% 20
    MT Ghiaccio Sprite Zaino.png MT13 Geloraggio Ghiaccio Speciale 95 100% 10
    MT Ghiaccio Sprite Zaino.png MT14 Bora Ghiaccio Speciale 120 70% 5
    MT Normale Sprite Zaino.png MT17 Protezione Normale Stato — —% 10
    MT Acqua Sprite Zaino.png MT18 Pioggiadanza Acqua Stato — —% 5
    MT Normale Sprite Zaino.png MT21 Frustrazione Normale Fisico — 100% 20
    MT Normale Sprite Zaino.png MT27 Ritorno Normale Fisico — 100% 20
    MT Terra Sprite Zaino.png MT28 Fossa Terra Fisico 80 100% 10
    MT Normale Sprite Zaino.png MT32 Doppioteam Normale Stato — —% 15
    MT Volante Sprite Zaino.png MT40 Aeroassalto Volante Fisico 60 —% 20
    MT Normale Sprite Zaino.png MT42 Facciata Normale Fisico 70 100% 20
    MT Psico Sprite Zaino.png MT44 Riposo Psico Stato — —% 10
    MT Normale Sprite Zaino.png MT45 Attrazione Normale Stato — 100% 15
    MT Normale Sprite Zaino.png MT48 Coro Normale Speciale 60 100% 15
    MT Normale Sprite Zaino.png MT54 Falsofinale Normale Fisico 40 100% 40
    MT Acqua Sprite Zaino.png MT55 Idrovampata Acqua Speciale 80 100% 15
    MT Buio Sprite Zaino.png MT56 Lancio Buio Fisico — 100% 10
    MT Normale Sprite Zaino.png MT67 Nemesi Normale Fisico 70 100% 5
    MT Normale Sprite Zaino.png MT75 Danzaspada Normale Stato — —% 30
    MT Coleot Sprite Zaino.png MT81 Forbice X Coleottero Fisico 80 100% 15
    MT Erba Sprite Zaino.png MT86 Laccioerboso Erba Speciale — 100% 20
    MT Normale Sprite Zaino.png MT87 Bullo Normale Stato — 90% 15
    MT Normale Sprite Zaino.png MT90 Sostituto Normale Stato — —% 10
    MT Lotta Sprite Zaino.png MT94 Spaccaroccia Lotta Fisico 40 100% 15
    MN Normale Sprite Zaino.png MN01 Taglio Normale Fisico 50 95% 30
    MN Acqua Sprite Zaino.png MN03 Surf Acqua Speciale 95 100% 15
    MN Acqua Sprite Zaino.png MN05 Cascata Acqua Fisico 80 100% 15
    MN Acqua Sprite Zaino.png MN06 Sub Acqua Fisico 80 100% 10

    Le mosse in grassetto sono le mosse al cui danno si applica lo STAB quando vengono usate da Oshawott
    Le mosse in corsivo sono le mosse al cui danno di applica lo STAB solo per le evoluzioni di Oshawott

    Tramite accoppiamento
    Quinta generazione
    Altre generazioni:
    Nessuna
    Padre Mossa Tipo Cat. Pot. Prec. PP
    Farfetch'dWoobatSwoobat Eterelama Volante Speciale 75 95% 20
    RattataRaticateMeowthPersianMankeyPrimeape
    UmbreonGirafarigDonphanPoochyenaMightyenaWeavile
    TepigPigniteEmboarPurrloinLiepardWoobat
    SwoobatSandileKrokorokKrookodile Garanzia Buio Fisico 50 100% 10
    SeelDewgongWailmerWailordPiplupPrinplup
    EmpoleonPanpourCubchooBeartic Acquadisale Acqua Speciale 65 100% 10
    SkittySpinda Copione Normale Stato — —% 20
    ZangooseAbsolLucarioPatratWatchogMienfoo
    Mienshao Individua Lotta Stato — —% 5
    DugtrioMeowthPersianFarfetch'dSeviperAbsol
    StunkySkuntankWeavilePurrloinLiepardZoroark Nottesferza Buio Fisico 70 100% 15
    EkansArbokMeowthPersianPsyduckGolduck
    MankeyPrimeapeAipomAmbipomUmbreonDunsparce
    SneaselWeavileSeviperKecleonStunkySkuntank Stridio Normale Stato — 85% 40
    Eevee Asso Normale Speciale — —% 5

    Le mosse segnate con un asterisco (*) si ottengono solo con una catena di accoppiamenti su Oshawott nella quinta generazione.
    Le mosse segnate con un'abbreviazione di un gioco in apice si possono ottenere su Oshawott solo in quel gioco.
    Il grassetto indica una mossa che ha lo STAB quando č usata da Oshawott
    Il corsivo indica una mossa che ha lo STAB solo quando viene usata da un'evoluzione di Oshawott

    Dall'Esperto Mosse
    Quinta generazione
    Altre generazioni:
    Nessuna
    Gioco Mossa Tipo Cat. Pot. Prec. PP
    N B Acquapatto Acqua Speciale 50 100% 10

    Un'abbreviazione nera in una casella colorata indica che Oshawott puň imparare la mossa dall'Esperto Mosse in quel gioco
    Un'abbreviazione colorata in una casella bianca indica che Oshawott non puň imparare la mossa dall'Esperto Mosse in quel gioco
    Il grassetto indica una mossa che ha lo STAB quando č usata da Oshawott
    Il corsivo indica una mossa che ha lo STAB solo quando viene usata da un'evoluzione di Oshawott

    Voci Pokédex
    Voci Pokédex
    Questo Pokémon non esisteva prima della quinta generazione.
    Quinta generazione
    Nero
    Combatte con la conchiglia che ha sul ventre. Contrattacca prontamente dopo aver parato l'attacco avversario.
    Bianco
    La conchiglia sul suo ventre ha la stessa composizione delle unghie. La estrae dal ventre, usandola per trafiggere.


    Sprite
    Questo Pokémon non esisteva prima della quinta generazione.
    [Comprimi] Quinta generazione
    Nero Bianco Retro Nero Shiny Bianco Shiny Retro Shiny
    Sprnbm501.png Sprnbmd501.png Sprnbmsh501.png Sprnbmdsh501.png
    Oshawott
    Curiositŕ
    Le tre sagome a Pokémon Sunday

    Oshawott e gli altri starter sono stati mostrati con la loro ombra per la prima volta il 9 Maggio 2010 nell'episodio di Pokémon Sunday. Sono stati rivelati completamente durante il mese di Giugno 2010 nel manga distribuito da CoroCoro.
    Oshawott č il primo Pokémon starter di tipo Acqua ad essere basato su un mammifero.
    Secondo il Pokédex la sua conchiglia č fatta di cheratina.

    Origine

    Sembra essere basato su una lontra marina.
    Origine del nome

    Il suo nome giapponese probabilmente deriva da 水 mizu, acqua o 未熟 mijuku, ingenuo e 丸 maru, rotondo.

    Il suo nome č composto da Oceano, Shell (conchiglia), Water (acqua) e Otter ("sh" va a sostituire ce)= Ocea(n) ce-->sh(ell) + W(ater) + Ott(er).

    Il suo nome tedesco Ottaro deriva da Otter (lontra) e Mare (e--->o).
     
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  2. Ice Prince [PS]
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    Sprnbm501Link ai Commenti su OshawottSprnbm200

     
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1 replies since 22/8/2012, 22:20   586 views
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