-
Ice Prince [PS].
User deleted
Panpour
Gluttony
Consumes pinch Berries at 50% HP or less.
Torrent
Boosts power of Water-type moves by 50% when at 1/3 HP or less.
Type Tier
Water LC
Level 5 Statistics (see level 5, 50, 100) Min- Min Max Max+
HP
50
- 21 24 -
Atk
53
9 11 15 16
Def
48
9 11 14 15
SpA
53
9 11 15 16
SpD
48
9 11 14 15
Spe
64
10 12 16 17
Little Cup
Overview
Panpour, at first glance, seems completely outclassed, having low stats which are eclipsed by many other Water-types. However, there is one move in its arsenal that makes it usable. Nasty Plot allows Panpour to quickly boost its Special Attack stat without lowering its defenses, meaning that it can take a hit much more easily than more common sweepers such as Clamperl. Though not great, Panpour's movepool is also good enough for it to take advantage of the boosts it acquires. Overall, Panpour might not be the best Pokemon, but Nasty Plot certainly makes it a usable choice for almost any Little Cup team.
Name Item Nature
Nasty Plot
Eviolite Timid
Moveset EVs
~ Nasty Plot
~ Hydro Pump / Surf
~ Ice Beam / Substitute
~ Hidden Power Grass / Hidden Power Fire
36 HP / 52 Def / 176 SpA / 244 Spe
Nasty Plot is the only reason to use Panpour, and it reaches 28 Special Attack after one use, high enough to deal considerable damage. Hydro Pump is Panpour's preferred STAB move due to the power it brings, but Surf is also an option if its perfect accuracy is desired. Ice Beam is the main choice in the third slot, obtaining super effective coverage on Lileep and Dratini. However, the aforementioned Pokemon are not all that common; therefore, Substitute can be used in Ice Beam's place for extra protection. The last move depends on what Panpour needs to deal with. Hidden Power Grass is usually superior, as it ensures that Panpour's sweep isn't brought to an abrupt halt by Water-types such as Staryu, Chinchou, and Slowpoke. However, if Panpour's team has problems dealing with Ferroseed, Hidden Power Fire is usable as well.
Team Options & Additional Comments >>>
Other Options
Panpour has very few other options beyond those listed. Hidden Power Ground can be useful, as it hits Chinchou, Croagunk, and Tentacool for super effective damage. Panpour learns Hone Claws along with physical moves such as Waterfall, Acrobatics, and Crunch, but the Nasty Plot set is far superior. Work Up is another option if using a mixed set, though it will rarely outperform Nasty Plot. Taunt is also an option, as it prevents opposing Pokemon from setting up on Panpour.
Checks and Counters
Ferroseed walls all Panpour lacking Hidden Power Fire quite easily, hitting back hard with Bullet Seed. Staryu and Chinchou both deal major damage to Panpour with Thunderbolt, and are safe against versions that lack Hidden Power Grass. Croagunk can take Ice Beam quite well, and Drain Punch will keep it healthy enough to beat Panpour. Tentacool is also a great counter thanks to its high Special Defense and resistances to Water-, Ice-, and Fire-type moves. Snover has problems switching in on Hidden Power Fire, but can take any other move while retaliating with Giga Drain.
Unreleased
Panpour receives Torrent from the Dream World. It can work well if Panpour is low on HP, and is definitely better than Gluttony if not using a pinch Berry. Gluttony Panpour could make nice use of Substitute and Salac Berry when the item is released.
#515 Panpour
General Location Attacks Stats Egg Moves SpinOff Dex
Images
Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Panpour Hiyappu
ヒヤップ
National: #515
BW Unova: #21
B2W2 Unova: #041
Male ♂: 87.5%
Female ♀: 12.5%
Abilities: Gluttony - Torrent (Hidden Ability)
Gluttony: A held Berry is eaten earlier than usual when HP is low.
Hidden Ability (Not Available):
Torrent: When HP is below 1/3rd, Water’s power increases to 1.5 times.
Classification Height Weight Capture Rate Base Egg Steps
Spray Pokémon 2’00”
0.6m 29.8lbs
13.5kg 190 5,120
Experience Growth Base Happiness Effort Values Earned Flee Flag
1,000,000 Points
Medium Fast 70 1 Speed Point(s)
67
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
Oran Berry - 50%
Rindo Berry - 5%
Field
Evolutionary Chain
[Use Water Stone]
Locations - In-Depth Details
Black Pinwheel Forest, Lostlorn Forest
Gift in Dreamyard Details
White Pinwheel Forest, Lostlorn Forest
Gift in Dreamyard Details
Black 2 Lostlorn Forest, Pinwheel Forest Details
White 2 Lostlorn Forest, Pinwheel Forest Details
Trainer Locations Details
Flavor Text
Black The water stored inside the tuft on its head is full of nutrients. Plants that receive its water grow large.
White It does not thrive in dry environments. It keeps itself damp by shooting water stored in its head tuft from its tail.
Black 2 The water stored inside the tuft on its head is full of nutrients. It waters plants with it using its tail.
White 2
Black/White/Black 2/White 2 Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect %
— Scratch 40 100 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
4 Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
7 Lick 20 100 30 30
The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.
10 Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
13 Fury Swipes 18 80 15 --
The target is raked with sharp claws or scythes for two to five times in quick succession.
16 Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
19 Bite 60 100 25 --
The target is bitten with viciously sharp fangs. It may make the target flinch.
22 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
25 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
28 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
31 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
34 Brine 65 100 10 --
If the target's HP is down to about half, this attack will hit with double the power.
37 Recycle -- -- 10 --
The user recycles a held item that has been used in battle so it can be used again.
40 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
43 Crunch 80 100 15 --
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect %
TM01 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM13 Ice Beam 95 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM47 Low Sweep 60 100 20 --
The user attacks the target's legs swiftly, reducing the target's Speed stat.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM62 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM83 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM03 Surf 95 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM05 Waterfall 80 100 15 --
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
HM06 Dive 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Egg Moves (Details)
Attack Name Type Cat. Att. Acc. PP Effect %
Covet 60 100 40 -- Details
The user endearingly approaches the target, then steals the target's held item.
Low Kick ?? 100 20 -- Details
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Tickle -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.
Nasty Plot -- -- 20 -- Details
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Role Play -- -- 10 -- Details
The user mimics the target completely, copying the target's natural Ability.
Astonish 30 100 15 -- Details
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
Aqua Ring -- -- 20 -- Details
The user envelops itself in a veil made of water. It regains some HP on every turn.
Aqua Tail 90 90 10 -- Details
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Mud Sport -- -- 15 -- Details
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
Hydro Pump 120 80 5 -- Details
The target is blasted by a huge volume of water launched under great pressure.
Black 2/White 2 Move Tutor Attacks
Attack Name Type Cat. Att. Acc. PP Effect %
Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Covet 60 100 40 --
The user endearingly approaches the target, then steals the target's held item.
Endeavor ?? 100 5 --
An attack move that cuts down the target's HP to equal the user's HP.
Gunk Shot 120 70 5 30
The user shoots filthy garbage at the target to attack. It may also poison the target.
Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
Ice Punch 75 100 15 10
The target is punched with an icy fist. It may also leave the target frozen.
Icy Wind 55 95 15 --
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron Tail 100 75 15 --
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Knock Off 20 100 20 --
The user slaps down the target's held item, preventing that item from being used in the battle.
Low Kick ?? 100 20 --
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Recycle -- -- 10 --
The user recycles a held item that has been used in battle so it can be used again.
Role Play -- -- 10 --
The user mimics the target completely, copying the target's natural Ability.
Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
Snore 40 100 15 --
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Uproar 90 100 10 --
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Stats
HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 50 53 48 53 48 64
Max Stats
Hindering Nature Lv. 50 110 - 157 52 - 94 47 - 90 52 - 94 47 - 90 62 - 104
Lv. 100 210 - 304 99 - 184 90 - 175 99 - 184 90 - 175 119 - 204
Max Stats
Neutral Nature Lv. 50 110 - 157 58 - 105 53 - 100 58 - 105 53 - 100 69 - 116
Lv. 100 210 - 304 111 - 205 101 - 195 111 - 205 101 - 195 133 - 227
Max Stats
Beneficial Nature Lv. 50 110 - 157 63 - 115 58 - 110 63 - 115 58 - 110 75 - 127
Lv. 100 210 - 304 122 - 225 111 - 214 122 - 225 111 - 214 146 - 249
Panpour č un Pokémon di tipo Acqua introdotto nella quinta generazione.
Si evolve in Simipour tramite Pietraidrica.
Č una delle tre Scimmie elementali.
Indice
[nascondi]
1 Biologia
1.1 Fisionomia
1.1.1 Differenze tra i sessi
1.2 Abilitŕ speciali
1.3 Comportamento
1.4 Habitat
1.5 Dieta
2 Nell'anime
3 Nel manga
4 Nel Gioco di Carte
5 Altre apparizioni
6 Dati di gioco
6.1 Resistenze e vulnerabilitŕ
6.2 Evoluzioni
6.3 Zone
6.4 Strumenti tenuti
6.5 Statistiche
6.5.1 Statistiche di base
6.6 Mosse apprese
6.6.1 Aumentando di livello
6.6.2 Tramite MT/MN
6.6.3 Tramite accoppiamento
6.6.4 Dall'Esperto Mosse
6.7 Voci Pokédex
6.8 Sprite
7 Curiositŕ
7.1 Origine
7.1.1 Origine del nome
8 In altre lingue
Biologia
Fisionomia
Differenze tra i sessi
Nessuna.
Abilitŕ speciali
Comportamento
Habitat
Dieta
Nell'anime
Nel manga
Nel Gioco di Carte
Articolo principale: Panpour (GCC)
Altre apparizioni
Dati di gioco
Resistenze e vulnerabilitŕ
Durante una lotta in condizioni normali, nella quinta generazione, questo Pokémon č:
Debole contro
Erba 2×
Elettro 2×
Resistente a
Acciaio ˝×
Fuoco ˝×
Acqua ˝×
Ghiaccio ˝×
Immune a
Nessuno
Danneggiato normalmente da
Normale 1×
Lotta 1×
Volante 1×
Veleno 1×
Terra 1×
Roccia 1×
Coleottero 1×
Spettro 1×
Psico 1×
Drago 1×
Buio 1×
Evoluzioni
515.png
Forma Base
Panpour
Acqua
Pietraidrica
Pietraidrica
→
516.png
Prima evoluzione
Simipour
Acqua
Zone
Questo Pokémon non esisteva prima della quinta generazione.
V Nero Bianco Raro
Uno Fruscii d'erba nel Bosco Girandola (interno) e nel Bosco Smarrimento
Ricevibile al Cantiere dei Sogni (se il Pokémon iniziale č stato Snivy)
Nero 2 Bianco 2 Assente Pokétrasporto
Strumenti tenuti
Gioco Strumento tenuto
Nero Bianco Baccarancia Baccarancia (50%) Baccarindo Baccarindo (5%)
Statistiche
Statistiche di base
Statistica Estensione
Al lv. 50 Al lv. 100
PS 50
110 - 157 210 - 304
Attacco 53
52 - 115 99 - 225
Difesa 48
47 - 110 90 - 214
Att. Sp. 53
52 - 115 99 - 225
Dif. Sp. 48
47 - 110 90 - 214
Velocitŕ 64
62 - 127 119 - 249
Totale: 316 Altri Pokémon con questo totale
Le statistiche minime sono calcolate con 0 PA, VI pari a 0, e una natura sfavorevole.
Le statistiche massime sono calcolate 252 PA, VI pari a 31, e una natura favorevole.
Mosse apprese
Aumentando di livello
Quinta generazione
Altre generazioni:
Nessuna
Lv. Mossa Tipo Cat. Pot. Prec. PP
Inizio Graffio Normale Fisico 40 100% 35
4 Fulmisguardo Normale Stato — 100% 30
7 Leccata Spettro Fisico 20 100% 30
10 Pistolacqua Acqua Speciale 40 100% 25
13 Sfuriate Normale Fisico 18 80% 15
16 Docciascudo Acqua Stato — —% 15
19 Morso Buio Fisico 60 100% 25
22 Idrovampata Acqua Speciale 80 100% 15
25 Provocazione Buio Stato — 100% 20
28 Lancio Buio Fisico — 100% 10
31 Acrobazia Volante Fisico 55 100% 15
34 Acquadisale Acqua Speciale 65 100% 10
37 Riciclo Normale Stato — —% 10
40 Dononaturale Normale Fisico — 100% 15
43 Sgranocchio Buio Fisico 80 100% 15
Il livello "Inizio" indica una mossa conosciuta da Panpour ottenuto a livello 1 nella quinta generazione.
Il grassetto indica una mossa che ha lo STAB quando viene usata da un Panpour
Il corsivo indica una mossa che ha lo STAB solo quando viene usata da un'evoluzione di Panpour
Tramite MT/MN
Quinta generazione
Altre generazioni:
Nessuna
MT Mossa Tipo Cat. Pot. Prec. PP
MT Buio Sprite Zaino.png MT01 Unghiaguzze Buio Stato — —% 15
MT Veleno Sprite Zaino.png MT06 Tossina Veleno Stato — 90% 10
MT Ghiaccio Sprite Zaino.png MT07 Grandine Ghiaccio Stato — —% 10
MT Normale Sprite Zaino.png MT10 Introforza Normale Speciale — 100% 15
MT Buio Sprite Zaino.png MT12 Provocazione Buio Stato — 100% 20
MT Ghiaccio Sprite Zaino.png MT13 Geloraggio Ghiaccio Speciale 95 100% 10
MT Ghiaccio Sprite Zaino.png MT14 Bora Ghiaccio Speciale 120 70% 5
MT Normale Sprite Zaino.png MT17 Protezione Normale Stato — —% 10
MT Acqua Sprite Zaino.png MT18 Pioggiadanza Acqua Stato — —% 5
MT Normale Sprite Zaino.png MT21 Frustrazione Normale Fisico — 100% 20
MT Normale Sprite Zaino.png MT27 Ritorno Normale Fisico — 100% 20
MT Terra Sprite Zaino.png MT28 Fossa Terra Fisico 80 100% 10
MT Normale Sprite Zaino.png MT32 Doppioteam Normale Stato — —% 15
MT Roccia Sprite Zaino.png MT39 Rocciotomba Roccia Fisico 50 80% 10
MT Buio Sprite Zaino.png MT41 Attaccalite Buio Stato — 100% 15
MT Normale Sprite Zaino.png MT42 Facciata Normale Fisico 70 100% 20
MT Psico Sprite Zaino.png MT44 Riposo Psico Stato — —% 10
MT Normale Sprite Zaino.png MT45 Attrazione Normale Stato — 100% 15
MT Buio Sprite Zaino.png MT46 Furto Buio Fisico 40 100% 10
MT Lotta Sprite Zaino.png MT47 Calciobasso Lotta Fisico 60 100% 20
MT Normale Sprite Zaino.png MT48 Coro Normale Speciale 60 100% 15
MT Acqua Sprite Zaino.png MT55 Idrovampata Acqua Speciale 80 100% 15
MT Buio Sprite Zaino.png MT56 Lancio Buio Fisico — 100% 10
MT Volante Sprite Zaino.png MT62 Acrobazia Volante Fisico 55 100% 15
MT Spettro Sprite Zaino.png MT65 Ombrartigli Spettro Fisico 70 100% 15
MT Buio Sprite Zaino.png MT66 Rivincita Buio Fisico 50 100% 10
MT Normale Sprite Zaino.png MT83 Cuordileone Normale Stato — —% 30
MT Erba Sprite Zaino.png MT86 Laccioerboso Erba Speciale — 100% 20
MT Normale Sprite Zaino.png MT87 Bullo Normale Stato — 90% 15
MT Normale Sprite Zaino.png MT90 Sostituto Normale Stato — —% 10
MT Lotta Sprite Zaino.png MT94 Spaccaroccia Lotta Fisico 40 100% 15
MN Normale Sprite Zaino.png MN01 Taglio Normale Fisico 50 95% 30
MN Acqua Sprite Zaino.png MN03 Surf Acqua Speciale 95 100% 15
MN Acqua Sprite Zaino.png MN05 Cascata Acqua Fisico 80 100% 15
MN Acqua Sprite Zaino.png MN06 Sub Acqua Fisico 80 100% 10
Le mosse in grassetto sono le mosse al cui danno si applica lo STAB quando vengono usate da Panpour
Le mosse in corsivo sono le mosse al cui danno di applica lo STAB solo per le evoluzioni di Panpour
Tramite accoppiamento
Quinta generazione
Altre generazioni:
Nessuna
Padre Mossa Tipo Cat. Pot. Prec. PP
SeelDewgongVaporeon Acquanello Acqua Stato — —% 20
SeelDewgongBuizelFloatzelOshawottDewott
Samurott Idrondata Acqua Fisico 90 90% 10
DiglettDugtrioAipomAmbipomGirafarigStantler
WhismurLoudredExploudMawileWailmerWailord
Kecleon Sgomento Spettro Fisico 30 100% 15
MankeyTeddiursaUrsaringZigzagoonLinooneSlakoth
SlakingSkittyDelcatty Supplica Normale Fisico 40 100% 40
MankeyPrimeapeWatchogScraggyScrafty Colpo Basso Lotta Fisico — 100% 20
PsyduckGolduckVaporeonWailmerWailordPiplup
PrinplupEmpoleonOshawottDewott Idropompa Acqua Speciale 120 80% 5
WooperQuagsireSwinubPiloswineMamoswineZigzagoon
LinooneDrilburExcadrill Fangata Terra Stato — —% 15
NinetalesMeowthPersianAipomAmbipomHoundour
HoundoomShiftryChimcharWeavilePurrloinLiepard
ZoruaZoroark Congiura Buio Stato — 100% 20
Stantler Giocodiruolo Psico Stato — —% 10
AipomAmbipomMinccinoCinccino Solletico Normale Stato — 100% 20
Le mosse segnate con un asterisco (*) si ottengono solo con una catena di accoppiamenti su Panpour nella quinta generazione.
Le mosse segnate con un'abbreviazione di un gioco in apice si possono ottenere su Panpour solo in quel gioco.
Il grassetto indica una mossa che ha lo STAB quando č usata da Panpour
Il corsivo indica una mossa che ha lo STAB solo quando viene usata da un'evoluzione di Panpour
Dall'Esperto Mosse
Quinta generazione
Altre generazioni:
Nessuna
Gioco Mossa Tipo Cat. Pot. Prec. PP
Questo Pokémon non impara nessuna mossa dall'Esperto Mosse.
Un'abbreviazione nera in una casella colorata indica che Panpour puň imparare la mossa dall'Esperto Mosse in quel gioco
Un'abbreviazione colorata in una casella bianca indica che Panpour non puň imparare la mossa dall'Esperto Mosse in quel gioco
Il grassetto indica una mossa che ha lo STAB quando č usata da Panpour
Il corsivo indica una mossa che ha lo STAB solo quando viene usata da un'evoluzione di Panpour
Voci Pokédex
Voci Pokédex
Questo Pokémon non esisteva prima della quinta generazione.
Quinta generazione
Nero
L'acqua accumulata nel ciuffo č ricca di nutrimento e fa crescere rigogliose le piante che ne vengono annaffiate.
Bianco
Risente degli ambienti molto asciutti. Per tenersi umido, sparge dalla coda l’acqua contenuta nel ciuffo sulla testa.
Sprite
Questo Pokémon non esisteva prima della quinta generazione.
[Comprimi] Quinta generazione
Nero Bianco Retro Nero Shiny Bianco Shiny Retro Shiny
Sprnbm515.png Sprnbmd515.png Sprnbmsh515.png Sprnbmdsh515.png
Panpour
Curiositŕ
Panpour e la sua evoluzione sono gli unici Pokémon in grado di imparare Idrovampata aumentando di livello.
Origine
Panpour, cosě come Pansage e Pansear, č basato sulle tre scimmie sagge. Panpour rappresenta Mizaru, la scimmia che Non vede il Male.
Origine del nome
Il nome č la combinazione della parola pan (da chimpazee, scimpanzč) con la parola inglese pour (versare/diluviare).. -
Ice Prince [PS].
User deleted
.