Whirlipede

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    Whirlipede
    Poison Point
    Enemies' contact moves have a 30% chance of poisoning them.
    Swarm
    Boosts the power of Bug-type moves by 50% when at 1/3 HP or less.
    Quick Feet
    Increases Speed by 50% when afflicted with a status condition.
    Type Tier
    Bug / Poison NU
    Level 100 Statistics (see level 5, 50, 100)
    Min- Min Max Max+
    HP
    40
    - 221 284 -
    Atk
    55
    131 146 209 229
    Def
    99
    210 234 297 326
    SpA
    40
    104 116 179 196
    SpD
    79
    174 194 257 282
    Spe
    47
    117 130 193 212
    Neverused
    Overview

    Although Whirlipede is an NFE, it's one of the only viable users of Toxic Spikes in the tier. What sets it apart from Garbodor are its superior defenses, better resistances (most notable its 4x resistance to Grass- and Fighting-type attacks), and the ability to use Eviolite. Its typing gives it a lot to be desired, however, plaguing it with some common weaknesses to Rock-, Fire-, Psychic-, and Flying-type moves, in addition to a nasty Stealth Rock weakness. Whirlipede's HP stat isn't great either, but its boosted defenses and useful setup moves make up for it. Whirlipede also lacks any form of offensive presence, making it easy to set up on, and very susceptible to Taunt. It can take on Grass- and Fighting-types and set up entry hazards, but it doesn't have a lot going for it otherwise.

    Name Item Ability Nature
    Hazard Support
    Eviolite Poison Point Impish
    Moveset EVs
    ~ Spikes
    ~ Toxic Spikes
    ~ Poison Jab
    ~ Rest / Protect / Toxic
    252 HP / 252 Def / 4 SpD
    Eviolite is the only reason to use Whirlipede, allowing it to shrug off physical attacks with relative ease. The idea is to switch into a Choiced Fighting-type, such as Sawk, and proceed to set up layers of Spikes and Toxic Spikes. Poison Jab is a reliable STAB move, and Whirlipede's most powerful attack. Poison Jab also gives it something to do should Whirlipede be the last Pokemon on your team. Rest is Whirlipede's only method of recovery, as Eviolite is needed over Leftovers. Protect can be used for scouting, and it helps outstall Pokemon crippled by Toxic Spikes. Toxic gives Whirlipede something to hit Levitate Pokemon with, and it poisons Flying-types immune to Spikes and Toxic Spikes.

    Team Options & Additional Comments >>>
    Other Options

    Whirlipede's movepool is pitiful, to say the least. Despite Whirlipede's low Special Attack, Venoshock can be used along with a Bold nature to deal more damage to poisoned Pokemon. Iron Defense can raise Whirlipede's Defense, but without reliable recovery, it should spend every free turn it can get setting up hazards. Sunny Day can help its teammates, but it doesn't benefit Whirlipede in any way, and increasing the power of Fire-type moves is only bad news for Whirlipede.

    Checks and Counters

    Anything that doesn't mind Poison will have an easy time against Whirlipede. It has next to nothing in terms of offense, making it setup fodder for many Pokemon in the tier. Steel-types, such as Probopass, can set up against Whirlipede; Bastiodon can even Taunt it and set up. Whirlipede's typing isn't great, and it falls to repeated super effective attacks. Exploit its weaknesses to Fire-, Flying-, and Psychic-type attacks, which are fairly common. Emboar, Swellow, and Gardevoir have nothing to fear when switching in, and their STAB moves make little work of Whirlipede. Whirlipede also has a nasty weakness to Stealth Rock, which means it'll lose 25% of its health upon switching in. If you can't do anything else, Whirlipede is completely shut down by Taunt, and Natu's Magic Bounce can reflect its entry hazards.
    Normal Sprite Shiny Sprite

    Name Jp. Name No. Gender Ratio Type
    Whirlipede Hoiiga
    ホイーガ
    National: #544
    BW Unova: #50
    B2W2 Unova: #044
    Male ♂: 50%
    Female ♀: 50%

    Abilities: Poison Point - Swarm - Quick Feet (Hidden Ability)
    Poison Point: The opponent has a 30% chance of being induced with POISON when using an attack, that requires physical contact, against this Pokémon.
    Swarm: When HP is below 1/3rd, Bug’s power increases to 1.5 times.
    Hidden Ability (Available):
    Quick Feet: Speed is increased by 50% when induced with a status (Burn, Poison, Sleep, Frozen & Paralysis). If Paralysed, the speed drop is ignored.
    Classification Height Weight Capture Rate Base Egg Steps
    Curlipede Pokémon 3’11”
    1.2m 129.0lbs
    58.5kg 120 3,840
    Experience Growth Base Happiness Effort Values Earned Flee Flag
    1,059,860 Points
    Medium Slow 70 2 Defense Point(s)
    95
    Damage Taken

    *1 *2 *1 *1 *0.25 *1 *0.25 *0.5 *1 *2 *2 *0.5 *2 *1 *1 *1 *1
    Wild Hold Item Egg Groups
    Pokémon Black & White

    Pecha Berry - 50%
    Poison Barb - 5%
    Pokémon Black 2 & White 2

    Poison Barb - 5%

    Bug
    Evolutionary Chain

    Locations - In-Depth Details
    Black Pinwheel Forest Details
    White Pinwheel Forest Details
    Black 2 Pinwheel Forest, Lostlorn Forest Details
    White 2 Pinwheel Forest, Lostlorn Forest Details
    Trainer Locations Details

    Flavor Text
    Black Protected by a hard shell, it spins its body like a wheel and crashes furiously into its enemies.
    White It is usually motionless, but when attacked, it rotates at high speed and then crashes into its opponent.
    Black 2 Storing energy for evolution, it sits. But, when predators approach, it moves to stab them with poison spikes.
    White 2

    Black/White/Black 2/White 2 Level Up
    Level Attack Name Type Cat. Att. Acc. PP Effect %
    — Defense Curl -- -- 40 --
    The user curls up to conceal weak spots and raise its Defense stat.
    — Rollout 30 90 20 --
    The user continually rolls into the target over five turns. It becomes stronger each time it hits.
    — Poison Sting 15 100 35 30
    The user stabs the target with a poisonous stinger. This may also poison the target.
    — Screech -- 85 40 --
    An earsplitting screech harshly reduces the target's Defense stat.
    5 Poison Sting 15 100 35 30
    The user stabs the target with a poisonous stinger. This may also poison the target.
    8 Screech -- 85 40 --
    An earsplitting screech harshly reduces the target's Defense stat.
    12 Pursuit 40 100 20 --
    An attack move that inflicts double damage if used on a target that is switching out of battle.
    15 Protect -- -- 10 --
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    19 Poison Tail 50 100 25 10
    The user hits the target with its tail. It may also poison the target. Critical hits land more easily.
    22 Iron Defense -- -- 15 --
    The user hardens its body's surface like iron, sharply raising its Defense stat.
    23 Bug Bite 60 100 20 --
    The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
    28 Venoshock 65 100 10 --
    The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
    32 Agility -- -- 30 --
    The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
    37 Steamroller 65 100 20 --
    The user crushes its targets by rolling over them with its rolled-up body. This attack may make the target flinch.
    41 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    46 Rock Climb 90 85 20 20
    The user attacks the target by smashing into it with incredible force. It may also confuse the target.
    50 Double-edge 120 100 15 --
    A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
    TM & HM Attacks
    TM/HM # Attack Name Type Cat. Att. Acc. PP Effect %
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM09 Venoshock 65 100 10 --
    The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
    TM10 Hidden Power ?? 100 15 --
    A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM11 Sunny Day -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves.
    TM17 Protect -- -- 10 --
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM21 Frustration ?? 100 20 --
    A full-power attack that grows more powerful the less the user likes its Trainer.
    TM22 Solarbeam 120 100 10 --
    A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM27 Return ?? 100 20 --
    A full-power attack that grows more powerful the more the user likes its Trainer.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM36 Sludge Bomb 90 100 10 30
    Unsanitary sludge is hurled at the target. It may also poison the target.
    TM42 Facade 70 100 20 --
    An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM66 Payback 50 100 10 --
    If the user moves after the target, this attack's power will be doubled.
    TM74 Gyro Ball ?? 100 5 --
    The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
    TM76 Struggle Bug 30 100 20 --
    While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
    TM84 Poison Jab 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
    TM87 Swagger -- 90 15 --
    The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM94 Rock Smash 40 100 15 --
    The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    Egg Moves (Details)
    Attack Name Type Cat. Att. Acc. PP Effect %
    Twineedle 25 100 20 20 Details
    The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target.
    Pin Missile 14 85 20 -- Details
    Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
    Toxic Spikes -- -- 20 -- Details
    The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle.
    Spikes -- -- 20 -- Details
    The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
    Take Down 90 85 20 -- Details
    A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
    Rock Climb 90 85 20 20 Details
    The user attacks the target by smashing into it with incredible force. It may also confuse the target.

    Black 2/White 2 Move Tutor Attacks
    Attack Name Type Cat. Att. Acc. PP Effect %
    Bug Bite 60 100 20 --
    The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
    Endeavor ?? 100 5 --
    An attack move that cuts down the target's HP to equal the user's HP.
    Iron Defense -- -- 15 --
    The user hardens its body's surface like iron, sharply raising its Defense stat.
    Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    Snore 40 100 15 --
    An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Stats
    HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats 40 55 99 40 79 47
    Max Stats
    Hindering Nature Lv. 50 100 - 147 54 - 96 93 - 135 40 - 82 75 - 117 46 - 89
    Lv. 100 190 - 284 103 - 188 182 - 267 76 - 161 146 - 231 89 - 173
    Max Stats
    Neutral Nature Lv. 50 100 - 147 60 - 107 104 - 151 45 - 92 84 - 131 52 - 99
    Lv. 100 190 - 284 115 - 209 203 - 297 85 - 179 163 - 257 99 - 193
    Max Stats
    Beneficial Nature Lv. 50 100 - 147 66 - 117 114 - 166 49 - 101 92 - 144 57 - 108
    Lv. 100 190 - 284 126 - 229 223 - 326 93 - 196 179 - 282 108 - 212
    Whirlipede č un Pokémon doppio tipo Coleottero/Veleno introdotto nella quinta generazione.
    Si evolve da Venipede a partire dal livello 22 e quindi in Scolipede dal livello 30.
    Indice [nascondi]
    1 Biologia
    1.1 Fisionomia
    1.1.1 Differenze tra i sessi
    1.2 Abilitŕ speciali
    1.3 Comportamento
    1.4 Habitat
    1.5 Dieta
    2 Nell'anime
    3 Nel manga
    4 Nel Gioco di Carte
    5 Altre apparizioni
    6 Dati di gioco
    6.1 Resistenze e vulnerabilitŕ
    6.2 Evoluzioni
    6.3 Zone
    6.4 Strumenti tenuti
    6.5 Statistiche
    6.5.1 Statistiche di base
    6.6 Mosse apprese
    6.6.1 Aumentando di livello
    6.6.2 Tramite MT/MN
    6.6.3 Tramite accoppiamento
    6.6.4 Dall'Esperto Mosse
    6.7 Voci Pokédex
    6.8 Sprite
    7 Curiositŕ
    7.1 Origine
    7.1.1 Origine del nome
    8 In altre lingue
    Biologia

    Fisionomia
    Differenze tra i sessi
    Nessuna.
    Abilitŕ speciali
    Comportamento
    Habitat
    Whirlipede abita nei boschi.
    Dieta
    Articolo principale: Cibo Pokémon
    Nell'anime

    Whirlipede appare come Pokémon di Artemisio nell'episodio "Per Amore dei Pokémon Coleottero!"
    Nel manga

    Nel Gioco di Carte

    Articolo principale: Whirlipede (GCC)
    Altre apparizioni

    Dati di gioco

    Resistenze e vulnerabilitŕ
    Durante una lotta in condizioni normali, nella quinta generazione, questo Pokémon č:
    Debole contro
    Volante 2×
    Roccia 2×
    Fuoco 2×
    Psico 2×
    Resistente a
    Lotta ź×
    Veleno ˝×
    Coleottero ˝×
    Erba ź×
    Immune a
    Nessuno
    Danneggiato normalmente da
    Normale 1×
    Terra 1×
    Spettro 1×
    Acciaio 1×
    Acqua 1×
    Elettro 1×
    Ghiaccio 1×
    Drago 1×
    Buio 1×
    Evoluzioni

    Forma Base
    Venipede
    Coleot Veleno

    Livello 22




    Prima evoluzione
    Whirlipede
    Coleot Veleno

    Livello 30




    Seconda evoluzione
    Scolipede
    Coleot Veleno

    Zone
    Questo Pokémon non esisteva prima della quinta generazione.
    V Nero Bianco Non comune Bosco Girandola (erba scura)
    Nero 2 Bianco 2 Assente Pokétrasporto

    Strumenti tenuti
    Gioco Strumento tenuto
    Nero Bianco Baccapesca (50%) Velenaculeo (5%)
    Statistiche
    Statistiche di base
    Statistica Estensione
    Al lv. 50 Al lv. 100
    PS 40
    100 - 147 190 - 284
    Attacco 55
    54 - 117 103 - 229
    Difesa 99
    93 - 166 182 - 326
    Att. Sp. 40
    40 - 101 76 - 196
    Dif. Sp. 79
    75 - 144 146 - 282
    Velocitŕ 47
    46 - 108 89 - 212
    Totale: 360 Altri Pokémon con questo totale
    Le statistiche minime sono calcolate con 0 PA, VI pari a 0, e una natura sfavorevole.
    Le statistiche massime sono calcolate 252 PA, VI pari a 31, e una natura favorevole.

    Mosse apprese
    Aumentando di livello
    Quinta generazione
    Altre generazioni:
    Nessuna
    Lv. Mossa Tipo Cat. Pot. Prec. PP
    Inizio Ricciolscudo Normale Stato — —% 40
    Inizio Rotolamento Roccia Fisico 30 90% 20
    Inizio Velenospina Veleno Fisico 15 100% 35
    Inizio Stridio Normale Stato — 85% 40
    5 Velenospina Veleno Fisico 15 100% 35
    8 Stridio Normale Stato — 85% 40
    12 Inseguimento Buio Fisico 40 100% 20
    15 Protezione Normale Stato — —% 10
    19 Velenocoda Veleno Fisico 50 100% 25
    22 Ferroscudo Acciaio Stato — —% 15
    23 Coleomorso Coleottero Fisico 60 100% 20
    28 Velenoshock Veleno Speciale 65 100% 10
    32 Agilitŕ Psico Stato — —% 30
    37 Rulloduro Coleottero Fisico 65 100% 20
    41 Tossina Veleno Stato — 90% 10
    46 Scalaroccia Normale Fisico 90 85% 20
    50 Sdoppiatore Normale Fisico 120 100% 15
    Il livello "Inizio" indica una mossa conosciuta da Whirlipede ottenuto a livello 1 nella quinta generazione.
    Il grassetto indica una mossa che ha lo STAB quando viene usata da un Whirlipede
    Il corsivo indica una mossa che ha lo STAB solo quando viene usata da un'evoluzione di Whirlipede
    Tramite MT/MN
    Quinta generazione
    Altre generazioni:
    Nessuna
    MT Mossa Tipo Cat. Pot. Prec. PP
    MT06 Tossina Veleno Stato — 90% 10
    MT09 Velenoshock Veleno Speciale 65 100% 10
    MT10 Introforza Normale Speciale — 100% 15
    MT11 Giornodisole Fuoco Stato — —% 5
    MT17 Protezione Normale Stato — —% 10
    MT21 Frustrazione Normale Fisico — 100% 20
    MT22 Solarraggio Erba Speciale 120 100% 10
    MT27 Ritorno Normale Fisico — 100% 20
    MT32 Doppioteam Normale Stato — —% 15
    MT36 Fangobomba Veleno Speciale 90 100% 10
    MT42 Facciata Normale Fisico 70 100% 20
    MT44 Riposo Psico Stato — —% 10
    MT45 Attrazione Normale Stato — 100% 15
    MT48 Coro Normale Speciale 60 100% 15
    MT66 Rivincita Buio Fisico 50 100% 10
    MT74 Vortexpalla Acciaio Fisico — 100% 5
    MT76 Entomoblocco Coleottero Speciale 30 100% 20
    MT84 Velenpuntura Veleno Fisico 80 100% 20
    MT87 Bullo Normale Stato — 90% 15
    MT90 Sostituto Normale Stato — —% 10
    MT94 Spaccaroccia Lotta Fisico 40 100% 15
    Le mosse in grassetto sono le mosse al cui danno si applica lo STAB quando vengono usate da Whirlipede
    Le mosse in corsivo sono le mosse al cui danno di applica lo STAB solo per le evoluzioni di Whirlipede
    Tramite accoppiamento
    Quinta generazione
    Altre generazioni:
    Nessuna
    Padre Mossa Tipo Cat. Pot. Prec. PP
    Missilspillo Coleottero Fisico 14 85% 20
    Scalaroccia Normale Fisico 90 85% 20
    Punte Terra Stato — —% 20
    Riduttore Normale Fisico 90 85% 20
    Fielepunte Veleno Stato — —% 20
    Doppio Ago Coleottero Fisico 25 100% 20
    Le mosse segnate con un asterisco (*) si ottengono solo con una catena di accoppiamenti su Whirlipede nella quinta generazione.
    Le mosse segnate con un'abbreviazione di un gioco in apice si possono ottenere su Whirlipede solo in quel gioco.
    Il grassetto indica una mossa che ha lo STAB quando č usata da Whirlipede
    Il corsivo indica una mossa che ha lo STAB solo quando viene usata da un'evoluzione di Whirlipede
    Dall'Esperto Mosse
    Quinta generazione
    Altre generazioni:
    Nessuna
    Gioco Mossa Tipo Cat. Pot. Prec. PP
    Questo Pokémon non impara nessuna mossa dall'Esperto Mosse.
    Un'abbreviazione nera in una casella colorata indica che Whirlipede puň imparare la mossa dall'Esperto Mosse in quel gioco
    Un'abbreviazione colorata in una casella bianca indica che Whirlipede non puň imparare la mossa dall'Esperto Mosse in quel gioco
    Il grassetto indica una mossa che ha lo STAB quando č usata da Whirlipede
    Il corsivo indica una mossa che ha lo STAB solo quando viene usata da un'evoluzione di Whirlipede
    Voci Pokédex
    Voci Pokédex
    Questo Pokémon non esisteva prima della quinta generazione.
    Quinta generazione
    Nero
    Č protetto da un guscio resistente. Si scaglia contro il nemico rotolando come uno pneumatico.
    Bianco
    Di solito non si muove, ma se viene attaccato, comincia a turbinare su se stesso e si scaglia contro il nemico.

    Sprite
    Questo Pokémon non esisteva prima della quinta generazione.
    [Comprimi] Quinta generazione
    Nero Bianco Retro Nero Bianco Retro
     
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1 replies since 24/8/2012, 08:28   458 views
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