Tirtouga

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    Tirtouga


    Solid Rock
    Reduces damage from super effective hits by 1/4.
    Sturdy
    If the Pokemon is at full HP, it will survive any attack. OHKO moves will fail.
    Swift Swim
    Speed doubles in rain.

    Type Tier
    Water / Rock LC
    Level 5 Statistics (see level 5, 50, 100) Min- Min Max Max+
    HP
    54
    - 21 25 -
    Atk
    78
    12 14 17 18
    Def
    103
    14 16 20 22
    SpA
    53
    9 11 15 16
    SpD
    45
    9 11 14 15
    Spe
    22
    7 8 11 12

    Little Cup

    Overview

    Although Tirtouga is arguably the most overlooked of the five Shell Smash users in Little Cup, don't let the cute eyes and fins fool you. Tirtouga can be a monster when used properly. With a high base 78 Attack, Sturdy, access to strong STAB attacks, and priority, it has almost all the tools needed to be a deadly sweeper. Unfortunately, the good news stops there. Because of its poor defensive typing, low base Speed, and inability to break through several common walls, it often has a hard time sweeping entire teams. Nevertheless, with the proper team support, Tirtouga can use its niche—the ability to set up Shell Smash easily—and proceed to decimate most teams.
    Name Item Ability Nature
    Shell Smash
    Splash Plate Sturdy Adamant
    Moveset EVs
    ~ Shell Smash
    ~ Aqua Tail
    ~ Stone Edge
    ~ Aqua Jet
    84 HP / 212 Atk / 12 Def / 180 Spe

    This set seeks to abuse Tirtouga's main niche over the other Shell Smash users: Sturdy and its near-perfect coverage with just its two STAB moves. After an easy Shell Smash, Tirtouga has the capability to plow through most Pokemon. With a single smash, Tirtouga reaches an amazing 36 Attack and decent 22 Speed. Aqua Tail is its strongest STAB move when used with Splash Plate. Stone Edge helps round out its coverage, OHKOing many of the things that resist Aqua Tail, as well as providing a second STAB option. Aqua Jet provides priority in order to OHKO frail Choice Scarf users that may still be faster than Tirtouga after a Shell Smash.
    Team Options & Additional Comments >>>
    Other Options

    A mixed Shell Smash set with the EVs 132 Atk / 252 SpA / 100 Spe, a Rash nature, and the moves Hydro Pump, Shell Smash, Stone Edge, and Aqua Jet is possible. It allows Tirtouga to use Oran Berry and still OHKO many of the same Pokemon it did before, but it requires the use of two 80% accuracy moves. Fake Out Mienfoo would not be as much of a threat after setting up, as Oran Berry would insure Tirtouga can take at least three Fake Outs at 50% HP. However, Tirtouga only reaches 20 Speed after a Shell Smash, so it would be outsped by every Choice Scarf user, and only Speed tie with Diglett, Elekid, and Voltorb.

    Hidden Power Fire seems like it would be a great move over Aqua Jet in order to nail Ferroseed on the mixed Shell Smash set, but it unfortunately forces Tirtouga to lower its Special Attack stat by one point. It could still be an option on the main set with the EVs 216 Atk / 12 Def / 96 SpA / 184 Spe and a Naughty nature, as it would allow Tirtouga to usually OHKO Ferroseed after a Shell Smash, but Aqua Jet is generally more useful. Earthquake is also an option over Aqua Jet, as it will OHKO Croagunk, who resists both of Tirtouga's STAB moves, but it fails to do much else. Ice Beam fails to hit anything significantly harder than the STAB moves, so it isn't worth it.

    A Curse set is possible but not recommended due to Tirtouga's sub-par Special Defense and poor defensive typing. Tirtouga is also too slow to make use of a Choice Scarf set. Life Orb gets in the way of Sturdy, killing Tirtouga with recoil after tanking a would-be fatal hit. Omanyte does a Life Orb set better anyway.
    Checks And Counters

    Ferroseed is the best possible counter to Tirtouga. It walls all sets that don't carry Hidden Power Fire and can even OHKO back through Sturdy with Bullet Seed, or just kill it with Gyro Ball. It can also abuse the fact that Tirtouga hates entry hazards by laying down Stealth Rock or Spikes, as they will break Tirtouga's Sturdy ability before it gets a chance to use it. Pokemon with priority that don't fear Aqua Jet, such as Timburr and Croagunk, can easily revenge Tirtouga after Sturdy is broken. The above two can also simply 2HKO it through Sturdy with Drain Punch and a priority move, as they can both take on Stone Edge and Aqua Tail. Lileep and Slowpoke are not OHKOed by a +2 Stone Edge; Lileep can OHKO Tirtouga with Energy Ball after Sturdy is broken, while Slowpoke can pick off a weakened Tirtouga. Any Choice Scarf user with a Speed of 16 or higher that can survive a +2 Aqua Jet, such as Chinchou, is a good check as it can outspeed Tirtouga after a Shell Smash, and likely OHKO it after Sturdy is broken.
    Unreleased

    Tirtouga receives Swift Swim as a Dream World ability. This opens up a lot of new opportunities for it and can allow it to fit in very well in any Rain Dance-based team. It can function in a similar manner to Kabuto, though it is much bulkier and receives Earthquake, which can be useful in hitting several Pokemon. Kabuto doesn't get Stone Edge, giving Tirtouga another niche, though Kabuto is better overall since Tirtouga can be outsped by several Choice Scarf users.

    #564 Tirtouga
    General Location Attacks Stats Egg Moves SpinOff Dex

    Images
    Normal Sprite Shiny Sprite

    Name Jp. Name No. Gender Ratio Type
    Tirtouga Purotooga
    プロトーガ
    National: #564
    BW Unova: #70
    B2W2 Unova: #126

    Male ♂: 87.5%
    Female ♀: 12.5%

    Abilities: Solid Rock - Sturdy - Swift Swim (Hidden Ability)
    Solid Rock: Damage by super-effective moves is reduced by 25%.
    Sturdy: The Pokémon is unaffected by One Hit Knock Out moves and in Generation V, the Pokémon cannot be knocked out when it has full Hit Points
    Hidden Ability (Available):
    Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
    Classification Height Weight Capture Rate Base Egg Steps
    Prototurtle Pokémon 2’04”
    0.7m 36.4lbs
    16.5kg 45 7,680
    Experience Growth Base Happiness Effort Values Earned Flee Flag
    1,000,000 Points
    Medium Fast 70 1 Defense Point(s)
    33
    Damage Taken

    *0.5 *0.25 *1 *2 *4 *0.5 *2 *0.5 *2 *0.5 *1 *1 *1 *1 *1 *1 *1
    Wild Hold Item Egg Groups

    Water 1
    Water 3
    Evolutionary Chain
    [Level ]
    Locations
    Black Revive from Fossil received in Relic Castle
    White Revive from Fossil received in Relic Castle
    Black 2 Revive Fossil
    White 2 Revive Fossil
    Dream World Sparkling Sea - Over 5,000 Dream Points (B2W2 only) Details
    Trainer Locations Details

    Flavor Text
    Black Restored from a fossil, this Pokémon can dive to depths beyond half a mile.
    White About 100 million years ago, these Pokémon swam in oceans. It is thought they also went on land to attack prey.
    Black 2 This Pokémon was restored from a fossil. It swam skillfully and dove to depths beyond half a mile.
    White 2

    Black/White/Black 2/White 2 Level Up
    Level Attack Name Type Cat. Att. Acc. PP Effect %
    — Bide ?? -- 10 --
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    — Withdraw -- -- 40 --
    The user withdraws its body into its hard shell, raising its Defense stat.
    — Water Gun 40 100 25 --
    The target is blasted with a forceful shot of water.
    5 Rollout 30 90 20 --
    The user continually rolls into the target over five turns. It becomes stronger each time it hits.
    8 Bite 60 100 25 --
    The target is bitten with viciously sharp fangs. It may make the target flinch.
    11 Protect -- -- 10 --
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    15 Aqua Jet 40 100 20 --
    The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    18 Ancientpower 60 100 5 --
    The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    21 Crunch 80 100 15 --
    The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
    25 Wide Guard -- -- 10 --
    The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
    28 Brine 65 100 10 --
    If the target's HP is down to about half, this attack will hit with double the power.
    31 Smack Down 50 100 15 100
    The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
    35 Curse -- -- 10 --
    A move that works differently for the Ghost type than for all other types.
    38 Shell Smash -- -- 15 --
    The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.
    41 Aqua Tail 90 90 10 --
    The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    45 Rock Slide 75 90 10 --
    Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
    48 Rain Dance -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    51 Hydro Pump 120 80 5 --
    The target is blasted by a huge volume of water launched under great pressure.
    TM & HM Attacks
    TM/HM # Attack Name Type Cat. Att. Acc. PP Effect %
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM10 Hidden Power ?? 100 15 --
    A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM13 Ice Beam 95 100 10 10
    The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM14 Blizzard 120 70 5 10
    A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
    TM17 Protect -- -- 10 --
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM21 Frustration ?? 100 20 --
    A full-power attack that grows more powerful the less the user likes its Trainer.
    TM23 Smack Down 50 100 15 100
    The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
    TM26 Earthquake 100 100 10 --
    The user sets off an earthquake that strikes those around it.
    TM27 Return ?? 100 20 --
    A full-power attack that grows more powerful the more the user likes its Trainer.
    TM28 Dig 80 100 10 --
    The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM37 Sandstorm -- -- 10 --
    A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    TM39 Rock Tomb 50 80 10 --
    Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
    TM42 Facade 70 100 20 --
    An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM55 Scald 80 100 15 30
    The user shoots boiling hot water at its target. It may also leave the target with a burn.
    TM69 Rock Polish -- -- 20 --
    The user polishes its body to reduce drag. It can sharply raise the Speed stat.
    TM71 Stone Edge 100 80 5 --
    The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
    TM78 Bulldoze 60 100 20 --
    The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM80 Rock Slide 75 90 10 --
    Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
    TM87 Swagger -- 90 15 --
    The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM94 Rock Smash 40 100 15 --
    The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    HM03 Surf 95 100 15 --
    It swamps the area around the user with a giant wave. It can also be used for crossing water.
    HM04 Strength 80 100 15 --
    The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
    HM05 Waterfall 80 100 15 --
    The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
    HM06 Dive 80 100 10 --
    Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
    Egg Moves (Details)
    Attack Name Type Cat. Att. Acc. PP Effect %
    Water Pulse 60 100 20 20 Details
    The user attacks the target with a pulsing blast of water. It may also confuse the target.
    Knock Off 20 100 20 -- Details
    The user slaps down the target's held item, preventing that item from being used in the battle.
    Rock Throw 50 90 15 -- Details
    The user picks up and throws a small rock at the target to attack.
    Slam 80 75 20 -- Details
    The target is slammed with a long tail, vines, etc., to inflict damage.
    Iron Defense -- -- 15 -- Details
    The user hardens its body's surface like iron, sharply raising its Defense stat.
    Flail ?? 100 15 -- Details
    The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
    Whirlpool 35 85 15 100 Details
    Traps foes in a violent swirling whirlpool for four to five turns.
    Body Slam 85 100 15 30 Details
    The user drops onto the target with its full body weight. It may also leave the target with paralysis.
    Bide ?? -- 10 -- Details
    The user endures attacks for two turns, then strikes back to cause double the damage taken.

    Black 2/White 2 Move Tutor Attacks
    Attack Name Type Cat. Att. Acc. PP Effect %
    Aqua Tail 90 90 10 --
    The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Block -- -- 5 --
    The user blocks the target's way with arms spread wide to prevent escape.
    Earth Power 90 100 10 --
    The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
    Icy Wind 55 95 15 --
    The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
    Iron Defense -- -- 15 --
    The user hardens its body's surface like iron, sharply raising its Defense stat.
    Iron Tail 100 75 15 --
    The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    Snore 40 100 15 --
    An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Stealth Rock -- -- 20 --
    The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
    Stats
    HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats 54 78 103 53 45 22
    Max Stats
    Hindering Nature Lv. 50 114 - 161 74 - 117 97 - 139 52 - 94 45 - 87 24 - 66
    Lv. 100 218 - 312 144 - 229 189 - 274 99 - 184 85 - 170 44 - 128
    Max Stats
    Neutral Nature Lv. 50 114 - 161 83 - 130 108 - 155 58 - 105 50 - 97 27 - 74
    Lv. 100 218 - 312 161 - 255 211 - 305 111 - 205 95 - 189 49 - 143
    Max Stats
    Beneficial Nature Lv. 50 114 - 161 91 - 143 118 - 170 63 - 115 55 - 106 29 - 81
    Lv. 100 218 - 312 177 - 280 232 - 335 122 - 225 104 - 207 53 - 157


    Tirtouga
    da Pokémon Central Wiki, l'enciclopedia Pokémon in italiano.
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    Farfinco.png Questo articolo č incompleto. Se puoi, modifica questo articolo aggiungendo le sezioni mancanti o completandolo.
    ← Cofagrigus #563: Cofagrigus
    Tirtouga
    #565: Carracosta Carracosta →
    Tirtouga
    プロトーガ Purotoga #564
    Artwork564.png
    Artwork di Ken Sugimori da Nero e Bianco
    Tipi
    Acqua Roccia

    Specie
    Pokémon Ancestruga
    Abilitŕ
    Solidroccia o Vigore Nuotovelox
    Dream World
    Esp. a lv. 100
    1.000.000
    Pokédex Regionali
    Unima
    #070
    Browser Regionali
    In nessun Browser regionale
    Altezza
    0.7m
    Metrico 2'04"
    Imperiale

    Peso
    16.5kg
    Metrico 36.4lbs
    Imperiale
    Colore Pokédex
    Blu

    Tasso di cattura
    45 (5.9%)
    Sagoma
    Body08.png

    Impronta
    F564.png
    Verso
    Clicca per ascoltare: ?
    Sesso
    87.5% maschio, 12.5% femmina
    Uova
    Gruppi Acqua 1
    e Acqua 3 31 cicli
    (almeno 7905 passi)
    PA ceduti
    PS
    0 Att
    0 Dif
    1 Att Sp
    0 Dif Sp
    0 Vel
    0
    Esp. base: 71 Esp. lotta: 711*
    [mostra] Risorse

    Tirtouga č un Pokémon di doppio tipo Acqua/Roccia introdotto nella quinta generazione.

    Viene rianimato da un Fossiltappo e successivamente si evolve in Carracosta a partire dal livello 37. Č uno dei Pokémon fossili della quinta generazione.
    Indice
    [nascondi]

    1 Biologia
    1.1 Fisionomia
    1.1.1 Differenze tra i sessi
    1.2 Abilitŕ speciali
    1.3 Comportamento
    1.4 Habitat
    1.5 Dieta
    2 Nell'anime
    3 Nel manga
    4 Nel Gioco di Carte
    5 Altre apparizioni
    6 Dati di gioco
    6.1 Resistenze e vulnerabilitŕ
    6.2 Evoluzioni
    6.3 Zone
    6.4 Statistiche
    6.4.1 Statistiche di base
    6.5 Mosse apprese
    6.5.1 Aumentando di livello
    6.5.2 Tramite MT/MN
    6.5.3 Tramite accoppiamento
    6.5.4 Dall'Esperto Mosse
    6.6 Voci Pokédex
    6.7 Sprite
    7 Curiositŕ
    7.1 Origine
    7.1.1 Origine del nome
    8 In altre lingue

    Biologia
    Fisionomia

    Assomiglia ad una tartaruga marina il cui colore predominante č il blu. Il guscio č blu scuro e presenta una rientranza a forma di cerchio in ognuna delle sei sezioni superiori. Le quattro zampe sono pinne usate per lo spostamento in mare e suall etrra. La testa ha un grosso becco che usa per cacciare le prede.
    Differenze tra i sessi

    Nessuna.
    Abilitŕ speciali

    Il suo guscio č molto resistente e puň immergersi a profonditŕ di 1000 metri.
    Comportamento

    Vagavano negli oceani alla ricerca di cibo. Salivano sulla terraferma per deporre le loro uova.
    Habitat

    Vivevano negli oceani.
    Dieta

    Articolo principale: Cibo Pokémon

    Erano Pokémon carnivori.
    Nell'anime
    Nel manga
    Nel Gioco di Carte

    Articolo principale: Tirtouga (GCC)

    Altre apparizioni
    Dati di gioco
    Resistenze e vulnerabilitŕ
    Durante una lotta in condizioni normali, nella quinta generazione, questo Pokémon č:
    Debole contro
    Lotta 2×
    Terra 2×
    Erba 4×
    Elettro 2×
    Resistente a
    Normale ˝×
    Volante ˝×
    Veleno ˝×
    Fuoco Ľ×
    Ghiaccio ˝×
    Immune a
    Nessuno
    Danneggiato normalmente da
    Roccia 1×
    Coleottero 1×
    Spettro 1×
    Acciaio 1×
    Acqua 1×
    Psico 1×
    Drago 1×
    Buio 1×
    Note:

    Se questo Pokémon ha Solidroccia, l'efficacia di mosse di tipo Lotta , Terra e Elettro č di 1˝×, mentre l'efficacia delle mosse di tipo Erba č di 3×.

    Evoluzioni
    564.png
    Forma Base
    Tirtouga
    Acqua Roccia
    Caramella Rara
    Livello 37



    565.png
    Prima evoluzione
    Carracosta
    Acqua Roccia

    Zone
    Questo Pokémon non esisteva prima della quinta generazione.
    V Nero Bianco Uno, Fossile Rivitalizzando Fossiltappo
    Nero 2 Bianco 2 Assente Pokétrasporto


    Statistiche
    Statistiche di base
    Statistica Estensione
    Al lv. 50 Al lv. 100
    PS 54
    114 - 161 218 - 312
    Attacco 78
    74 - 143 144 - 280
    Difesa 103
    97 - 170 189 - 335
    Att. Sp. 53
    52 - 115 99 - 225
    Dif. Sp. 45
    45 - 106 85 - 207
    Velocitŕ 22
    24 - 81 44 - 157
    Totale: 355 Altri Pokémon con questo totale

    Le statistiche minime sono calcolate con 0 PA, VI pari a 0, e una natura sfavorevole.
    Le statistiche massime sono calcolate 252 PA, VI pari a 31, e una natura favorevole.


    Mosse apprese
    Aumentando di livello
    Quinta generazione
    Altre generazioni:
    Nessuna
    Lv. Mossa Tipo Cat. Pot. Prec. PP
    Inizio Pazienza Normale Fisico — —% 10
    Inizio Ritirata Acqua Stato — —% 40
    Inizio Pistolacqua Acqua Speciale 40 100% 25
    5 Rotolamento Roccia Fisico 30 90% 20
    8 Morso Buio Fisico 60 100% 25
    11 Protezione Normale Stato — —% 10
    15 Acquagetto Acqua Fisico 40 100% 20
    18 Forzantica Roccia Speciale 60 100% 5
    21 Sgranocchio Buio Fisico 80 100% 15
    25 Bodyguard Roccia Stato — —% 10
    28 Acquadisale Acqua Speciale 65 100% 10
    31 Abbattimento Roccia Fisico 50 100% 15
    35 Maledizione Spettro Stato — —% 10
    38 Gettaguscio Normale Stato — —% 15
    41 Idrondata Acqua Fisico 90 90% 10
    45 Frana Roccia Fisico 75 90% 10
    48 Pioggiadanza Acqua Stato — —% 5
    51 Idropompa Acqua Speciale 120 80% 5

    Il livello "Inizio" indica una mossa conosciuta da Tirtouga ottenuto a livello 1 nella quinta generazione.
    Il grassetto indica una mossa che ha lo STAB quando viene usata da un Tirtouga
    Il corsivo indica una mossa che ha lo STAB solo quando viene usata da un'evoluzione di Tirtouga

    Tramite MT/MN
    Quinta generazione
    Altre generazioni:
    Nessuna
    MT Mossa Tipo Cat. Pot. Prec. PP
    MT Veleno Sprite Zaino.png MT06 Tossina Veleno Stato — 90% 10
    MT Normale Sprite Zaino.png MT10 Introforza Normale Speciale — 100% 15
    MT Ghiaccio Sprite Zaino.png MT13 Geloraggio Ghiaccio Speciale 95 100% 10
    MT Ghiaccio Sprite Zaino.png MT14 Bora Ghiaccio Speciale 120 70% 5
    MT Normale Sprite Zaino.png MT17 Protezione Normale Stato — —% 10
    MT Acqua Sprite Zaino.png MT18 Pioggiadanza Acqua Stato — —% 5
    MT Normale Sprite Zaino.png MT21 Frustrazione Normale Fisico — 100% 20
    MT Roccia Sprite Zaino.png MT23 Abbattimento Roccia Fisico 50 100% 15
    MT Terra Sprite Zaino.png MT26 Terremoto Terra Fisico 100 100% 10
    MT Normale Sprite Zaino.png MT27 Ritorno Normale Fisico — 100% 20
    MT Terra Sprite Zaino.png MT28 Fossa Terra Fisico 80 100% 10
    MT Normale Sprite Zaino.png MT32 Doppioteam Normale Stato — —% 15
    MT Roccia Sprite Zaino.png MT37 Terrempesta Roccia Stato — —% 10
    MT Roccia Sprite Zaino.png MT39 Rocciotomba Roccia Fisico 50 80% 10
    MT Normale Sprite Zaino.png MT42 Facciata Normale Fisico 70 100% 20
    MT Psico Sprite Zaino.png MT44 Riposo Psico Stato — —% 10
    MT Normale Sprite Zaino.png MT45 Attrazione Normale Stato — 100% 15
    MT Normale Sprite Zaino.png MT48 Coro Normale Speciale 60 100% 15
    MT Acqua Sprite Zaino.png MT55 Idrovampata Acqua Speciale 80 100% 15
    MT Roccia Sprite Zaino.png MT69 Lucidatura Roccia Stato — —% 20
    MT Roccia Sprite Zaino.png MT71 Pietrataglio Roccia Fisico 100 80% 5
    MT Terra Sprite Zaino.png MT78 Battiterra Terra Fisico 60 100% 20
    MT Roccia Sprite Zaino.png MT80 Frana Roccia Fisico 75 90% 10
    MT Normale Sprite Zaino.png MT87 Bullo Normale Stato — 90% 15
    MT Normale Sprite Zaino.png MT90 Sostituto Normale Stato — —% 10
    MT Lotta Sprite Zaino.png MT94 Spaccaroccia Lotta Fisico 40 100% 15
    MN Acqua Sprite Zaino.png MN03 Surf Acqua Speciale 95 100% 15
    MN Normale Sprite Zaino.png MN04 Forza Normale Fisico 80 100% 15
    MN Acqua Sprite Zaino.png MN05 Cascata Acqua Fisico 80 100% 15
    MN Acqua Sprite Zaino.png MN06 Sub Acqua Fisico 80 100% 10

    Le mosse in grassetto sono le mosse al cui danno si applica lo STAB quando vengono usate da Tirtouga
    Le mosse in corsivo sono le mosse al cui danno di applica lo STAB solo per le evoluzioni di Tirtouga

    Tramite accoppiamento
    Quinta generazione
    Altre generazioni:
    Nessuna
    Padre Mossa Tipo Cat. Pot. Prec. PP
    MudkipMarshtompSwampertPiplupPrinplupEmpoleon
    TirtougaCarracostaStunfisk Pazienza Normale Fisico — —% 10
    PoliwagPoliwhirlLaprasSphealSealeoWalrein
    ShellosShellosGastrodonGastrodon Corposcontro Normale Fisico 85 100% 15
    KrabbyKinglerTotodileCroconawFeraligatrFeebas
    TympolePalpitoadSeismitoadStunfisk Flagello Normale Fisico — 100% 10
    SquirtleWartortleBlastoiseShellderClamperl Ferroscudo Acciaio Stato — —% 15
    CorphishCrawdauntSkorupiDrapion Privazione Buio Fisico 20 100% 40
    ArchenArcheops Sassata Roccia Fisico 50 90% 10
    KrabbyKinglerDratiniDragonairDragoniteWooper
    Quagsire Schianto Normale Fisico 80 75% 100
    SquirtleWartortleBlastoisePsyduckGolduckTentacool
    TentacruelSlowpokeSlowbroSlowkingLaprasRemoraid
    OctilleryMantineWingullPelipperMiloticHuntail
    GorebyssShellosShellosGastrodonGastrodonDucklett
    SwannaAlomomola Idropulsar Acqua Speciale 60 100% 20
    ShellderCloysterMudkipMarshtompSwampertClamperl
    HuntailGorebyssPiplupPrinplupEmpoleonBuizel
    Floatzel Mulinello Acqua Speciale 35 85% 15


    Le mosse segnate con un asterisco (*) si ottengono solo con una catena di accoppiamenti su Tirtouga nella quinta generazione.
    Le mosse segnate con un'abbreviazione di un gioco in apice si possono ottenere su Tirtouga solo in quel gioco.
    Il grassetto indica una mossa che ha lo STAB quando č usata da Tirtouga
    Il corsivo indica una mossa che ha lo STAB solo quando viene usata da un'evoluzione di Tirtouga

    Dall'Esperto Mosse
    Quinta generazione
    Altre generazioni:
    Nessuna
    Gioco Mossa Tipo Cat. Pot. Prec. PP
    Questo Pokémon non impara nessuna mossa dall'Esperto Mosse.

    Un'abbreviazione nera in una casella colorata indica che Tirtouga puň imparare la mossa dall'Esperto Mosse in quel gioco
    Un'abbreviazione colorata in una casella bianca indica che Tirtouga non puň imparare la mossa dall'Esperto Mosse in quel gioco
    Il grassetto indica una mossa che ha lo STAB quando č usata da Tirtouga
    Il corsivo indica una mossa che ha lo STAB solo quando viene usata da un'evoluzione di Tirtouga

    Voci Pokédex
    Voci Pokédex
    Questo Pokémon non esisteva prima della quinta generazione.
    Quinta generazione
    Nero
    Si č risvegliato da un antico fossile. Puň immergersi fino a 1000 metri di profonditŕ.
    Bianco
    Nuotava nei mari 100 milioni di anni fa. A volte sale in superficie per aggredire le prede.


    Sprite
    Questo Pokémon non esisteva prima della quinta generazione.
    [Comprimi] Quinta generazione
    Nero Bianco Retro Nero Shiny Bianco Shiny Retro Shiny
    Sprnbm564.png Sprnbmd564.png Sprnbmsh564.png Sprnbmdsh564.png
    Tirtouga


    Curiositŕ
    Pokémon tartaruga non rilasciato

    Tirtouga e Carracosta sono gli unici Pokémon fossili con il tipo Roccia come secondo tipo.
    Tirtouga, insieme ad altri Pokémon delle precedenti generazioni, assomiglia a un Pokémon che sarebbe dovuto apparire nella giŕ nella seconda generazione.

    Origine

    Tirtouga č basato su un cucciolo di Tartaruga marina, piů specificamente una Tartaruga liuto. Puň essere basato anche su una Protostega gigas, una tartaruga preistorica piccola come l'Archelon ischyros, cosě come Carracosta.
    Origine del nome

    Tirtouga puň essere una corruzione della parola spagnola tortuga (tartaruga). Puň essere anche ispirato all'isola Tortuga, tradotto come Isola della tartaruga in francese e spagnolo.



    Edited by ¬Air - 2/9/2012, 16:21
     
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1 replies since 30/8/2012, 14:46   280 views
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