|
|
Trubbish
Stench Increases the chance that the opponent will flinch when the Pokemon attacks. Decreases wild encounter rate. Sticky Hold This Pokemon's item cannot be removed. Increases chance of encountering Pokemon while fishing. Aftermath Deals 25% damage when KOed by contact damage.
Type Tier Poison LC Level 5 Statistics (see level 5, 50, 100) Min- Min Max Max+ HP 50 - 21 24 - Atk 50 9 11 14 15 Def 62 10 12 15 16 SpA 40 9 10 13 14 SpD 62 10 12 15 16 Spe 65 11 13 16 17
Little Cup
Overview
Trubbish is unique in Little Cup as the only Pokemon with access to Clear Smog, Toxic Spikes, and Spikes, making it an excellent support Pokémon. It can stop set-up sweepers in their tracks whilst setting up entry hazards of its own. Additionally, it is one of the bulkiest Poison-types in the metagame, especially with Eviolite, making it an excellent choice for any stall or balanced team. Unfortunately, however, Trubbish lacks recovery outside of Oran Berry, and has a fairly limited movepool. Name Item Ability Nature Support Eviolite / Oran Berry Sticky Hold Impish Moveset EVs ~ Clear Smog ~ Toxic Spikes ~ Explosion / Spikes ~ Payback 196 HP / 180 Def / 100 SpD
With access to Toxic Spikes, Trubbish makes an excellent utility Pokémon. In a metagame where bulky, grounded Pokémon are staples, Toxic Spikes is a good addition to any team. Unfortunately, most of the Pokémon who can set them up cannot do much else besides that. Trubbish not only has the ability to set up entry hazards, but can also stop set-up sweepers in their tracks using Clear Smog, which removes all of the opponents stat changes. This makes it an excellent check for Pokémon such as Scraggy and Dratini, who can’t do much in return.
Trubbish's moveset is quite straightforward. Clear Smog allows it to bring most sweeps to a standstill, whilst Payback is for coverage, considering that Psychic-types are one of this set's main counters. Toxic Spikes is the crux of this set, with Trubbish being one of the few Pokémon who can set them up. Being a grounded Poison-type, Trubbish can also remove Toxic Spikes from its side of the field. Explosion allows Trubbish to deal last-minute damage to dangerous threats and Pokémon which its team would otherwise struggle to beat.
Team Options & Additional Comments >>> Other Options
A Curse set consisting of Payback, Gunk Shot, and Return is possible; Trubbish's limited movepool and mediocre offensive stats, however, prevent it from being very effective. It could also make use of Stockpile, increasing its already impressive bulk. Trubbish also has the ability to set up Rain Dance and Sunny Day, being one of the few Poison-types to be able to do so. Checks and Counters
Due to its poor defensive typing, anything with a strong super effective move, such as Drilbur, can reliably beat Trubbish. Additionally, Pokemon who resist Trubbish's moves, such as Gastly, also set up on it.
Due to Explosion's nerf, Trubbish is completely useless against most Steel-types. Pokémon such as Bronzor and Ferroseed can switch into Trubbish with impunity and proceed to set up entry hazards or, in Bronzor's case, KO Trubbish with STAB Psychic. Perhaps the most dangerous Trubbish counter is Pawniard as it is unaffected by Clear Smog, allowing it to set up with Swords Dance in Trubbish's face. Other Poison-types such as Tentacool limit Trubbish's effectiveness greatly because they absorb Toxic Spikes. Unreleased
Trubbish gains access to Aftermath through the Dream World. This ability can be used on any of its sets in order to make opponents think twice about attacking it with Pokemon such as Drilbur. It also gives Trubbish one last opportunity to deal damage when its job is done.
#568 Trubbish General Location Attacks Stats Egg Moves SpinOff Dex
Images Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type Trubbish Yabukuron ヤブクロン National: #568 BW Unova: #74 B2W2 Unova: #105
Male ♂: 50% Female ♀: 50%
Abilities: Stench - Sticky Hold - Aftermath (Hidden Ability) Stench: If the Pokémon make physical contact with the opponent, there is a chance the opponent flinches Sticky Hold: This Pokémon’s item cannot be taken. Hidden Ability (Available): Aftermath: The foe that dealt the final hit loses 1/4 of its maximum HP if the move made physical contact. Classification Height Weight Capture Rate Base Egg Steps Trash Bag Pokémon 2’00” 0.6m 68.3lbs 31.0kg 190 5,120 Experience Growth Base Happiness Effort Values Earned Flee Flag 1,000,000 Points Medium Fast 70 1 Speed Point(s) 106 Damage Taken
*1 *1 *1 *1 *0.5 *1 *0.5 *0.5 *2 *1 *2 *0.5 *1 *1 *1 *1 *1 Wild Hold Item Egg Groups
Black Sludge - 5% Nugget - 1%
Mineral Evolutionary Chain [Level ] Locations - In-Depth Details Black Route 5, 16 Details White Route 5, 16 Details Black 2 Route 4, 5, 16 Details White 2 Route 4, 5, 16 Details Trainer Locations Details
Flavor Text Black Inhaling the gas they belch will make you sleep for a week. They prefer unsanitary places. White The combination of garbage bags and industrial waste caused the chemical reaction that created this Pokémon. Black 2 Wanting more garbage, they follow people who litter. They always belch poison gas. White 2
Black/White/Black 2/White 2 Level Up Level Attack Name Type Cat. Att. Acc. PP Effect % — Pound 40 100 35 -- The target is physically pounded with a long tail or a foreleg, etc. — Poison Gas -- 80 40 -- A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit. 3 Recycle -- -- 10 -- The user recycles a held item that has been used in battle so it can be used again. 7 Toxic Spikes -- -- 20 -- The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle. 12 Acid Spray 40 100 20 -- The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat. 14 Doubleslap 15 85 10 -- The target is slapped repeatedly, back and forth, two to five times in a row. 18 Sludge 65 100 20 30 Unsanitary sludge is hurled at the target. It may also poison the target. 23 Stockpile -- -- 20 -- The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. 23 Swallow -- -- 10 -- The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. 25 Take Down 90 85 20 -- A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 29 Sludge Bomb 90 100 10 30 Unsanitary sludge is hurled at the target. It may also poison the target. 34 Clear Smog 50 -- 15 -- The user attacks by throwing a clump of special mud. All status changes are returned to normal. 36 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. 40 Amnesia -- -- 20 -- The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. 45 Gunk Shot 120 70 5 30 The user shoots filthy garbage at the target to attack. It may also poison the target. 47 Explosion 250 100 5 -- The user explodes to inflict damage on those around it. The user faints upon using this move. TM & HM Attacks TM/HM # Attack Name Type Cat. Att. Acc. PP Effect % TM06 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM09 Venoshock 65 100 10 -- The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. TM10 Hidden Power ?? 100 15 -- A unique attack that varies in type and intensity depending on the Pokémon using it. TM11 Sunny Day -- -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves. TM17 Protect -- -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves. TM21 Frustration ?? 100 20 -- A full-power attack that grows more powerful the less the user likes its Trainer. TM27 Return ?? 100 20 -- A full-power attack that grows more powerful the more the user likes its Trainer. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM34 Sludge Wave 95 100 10 10 It swamps the area around the user with a giant sludge wave. It may also poison those hit. TM36 Sludge Bomb 90 100 10 30 Unsanitary sludge is hurled at the target. It may also poison the target. TM42 Facade 70 100 20 -- An attack move that doubles its power if the user is poisoned, burned, or has paralysis. TM44 Rest -- -- 10 -- The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. TM45 Attract -- 100 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. TM46 Thief 40 100 10 -- The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. TM48 Round 60 100 15 -- The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. TM64 Explosion 250 100 5 -- The user explodes to inflict damage on those around it. The user faints upon using this move. TM66 Payback 50 100 10 -- If the user moves after the target, this attack's power will be doubled. TM87 Swagger -- 90 15 -- The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. TM90 Substitute -- -- 10 -- The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. Egg Moves (Details) Attack Name Type Cat. Att. Acc. PP Effect % Spikes -- -- 20 -- Details The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. Rollout 30 90 20 -- Details The user continually rolls into the target over five turns. It becomes stronger each time it hits. Haze -- -- 30 -- Details The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. Curse -- -- 10 -- Details A move that works differently for the Ghost type than for all other types. Rock Blast 25 90 10 -- Details The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. Sand-attack -- 100 15 -- Details Sand is hurled in the target's face, reducing its accuracy. Mud Sport -- -- 15 -- Details The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. Selfdestruct 200 100 5 -- Details The user attacks everything around it by causing an explosion. The user faints upon using this move.
Black 2/White 2 Move Tutor Attacks Attack Name Type Cat. Att. Acc. PP Effect % Dark Pulse 80 100 15 -- The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. Drain Punch 75 100 10 -- An energy-draining punch. The user's HP is restored by half the damage taken by the target. Giga Drain 75 100 10 -- A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. Gunk Shot 120 70 5 30 The user shoots filthy garbage at the target to attack. It may also poison the target. Pain Split -- -- 20 -- The user adds its HP to the target's HP, then equally shares the combined HP with the target. Recycle -- -- 10 -- The user recycles a held item that has been used in battle so it can be used again. Seed Bomb 80 100 15 -- The user slams a barrage of hard-shelled seeds down on the target from above. Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. Snore 40 100 15 -- An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. Spite -- 100 10 -- The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. Stats HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats 50 50 62 40 62 65 Max Stats Hindering Nature Lv. 50 110 - 157 49 - 91 60 - 102 40 - 82 60 - 102 63 - 105 Lv. 100 210 - 304 94 - 179 116 - 200 76 - 161 116 - 200 121 - 206 Max Stats Neutral Nature Lv. 50 110 - 157 55 - 102 67 - 114 45 - 92 67 - 114 70 - 117 Lv. 100 210 - 304 105 - 199 129 - 223 85 - 179 129 - 223 135 - 229 Max Stats Beneficial Nature Lv. 50 110 - 157 60 - 112 73 - 125 49 - 101 73 - 125 77 - 128 Lv. 100 210 - 304 115 - 218 141 - 245 93 - 196 141 - 245 148 - 251
Trubbish da Pokémon Central Wiki, l'enciclopedia Pokémon in italiano. Vai a: navigazione, ricerca Farfinco.png Questo articolo č incompleto. Se puoi, modifica questo articolo aggiungendo le sezioni mancanti o completandolo. ← Archeops #567: Archeops Trubbish #569: Garbodor Garbodor → Trubbish ヤブクロン Yabukuron #568 Artwork568.png Artwork di Ken Sugimori da Nero e Bianco Tipo Veleno
Specie Pokémon Spazzatura Abilitŕ Tanfo o Antifurto Scoppio Dream World Esp. a lv. 100 1.000.000 Pokédex Regionali Unima #074 Browser Regionali In nessun Browser regionale Altezza 0.6m Metrico 2'00" Imperiale
Peso 31kg Metrico 68.3lbs Imperiale Colore Pokédex Verde
Tasso di cattura 190 (24.8%) Sagoma Body12.png
Impronta F568.png Verso Clicca per ascoltare: ? Sesso 50% maschio, 50% femmina Uova Gruppo Minerale 21 cicli (almeno 5355 passi) PA ceduti PS 0 Att 0 Dif 0 Att Sp 0 Dif Sp 0 Vel 1 Esp. base: 66 Esp. lotta: 661* [mostra] Risorse
Trubbish č un Pokémon di tipo Veleno introdotto nella quinta generazione.
Si evolve in Garbodor a partire dal livello 36. Indice [nascondi]
1 Biologia 1.1 Fisionomia 1.1.1 Differenze tra i sessi 1.2 Abilitŕ speciali 1.3 Comportamento 1.4 Habitat 1.5 Dieta 2 Nell'anime 3 Nel manga 4 Nel Gioco di Carte 5 Altre apparizioni 6 Dati di gioco 6.1 Resistenze e vulnerabilitŕ 6.2 Evoluzioni 6.3 Zone 6.4 Strumenti tenuti 6.5 Statistiche 6.5.1 Statistiche di base 6.6 Mosse apprese 6.6.1 Aumentando di livello 6.6.2 Tramite MT/MN 6.6.3 Tramite accoppiamento 6.6.4 Dall'Esperto Mosse 6.7 Voci Pokédex 6.8 Sprite 7 Curiositŕ 7.1 Origine 7.1.1 Origine del nome 8 In altre lingue
Biologia Fisionomia
Trubbish assomiglia ad un sacchetto di immondizia verde, annodato sulla parte superiore. Ha gli occhi di forma ovale ed una bocca appena accennata da cui spuntano tre denti. Le sue braccia sono fatte di spazzatura fuoriuscita da due piccoli strappi posti ai due lati del "sacchetto". Su di esse si possono osservare dei piccoli puntini rosa e azzurri, probabilmente č altra immondizia. I piedi sono piccoli e tozzi. Differenze tra i sessi
Nessuna. Abilitŕ speciali
Trubbish puň emettere dei gas velenosi dalla bocca che, se inalati, addormentano la vittima per una settimana.
Come visto nell'episodio Ecco la squadra Trubbish! Trubbish sputa, a volte anche involontariamente, un gas puzzolente che puň far svenire dalla puzza le persone e i Pokémon che si trovano vicino, in quel caso Ash e Pikachu. Comportamento
Trubbish č un Pokémon molto vivace. Habitat
Vive vicino alle discariche, dove si trova a suo agio. Dieta
Articolo principale: Cibo Pokémon
Nell'anime
Trubbish appare nel dodicesimo episodio della serie Pokémon Nero e Bianco chiamato Ecco la squadra Trubbish! ed č il protagonista. Quell'episodio racconta la storia dei bambini di una classe d'asilo (probabilmente č lo stesso asilo che si trova nei videogiochi dopo Levantopoli vicino alla pensione Pokémon) che trovano Trubbish alla discarica e vogliono portarselo dietro, anche se la maestra non vuole. Nel manga Nel Gioco di Carte
Articolo principale: Trubbish (GCC)
Altre apparizioni Dati di gioco Resistenze e vulnerabilitŕ Durante una lotta in condizioni normali, nella quinta generazione, questo Pokémon č: Debole contro Terra 2× Psico 2× Resistente a Lotta ˝× Veleno ˝× Coleottero ˝× Erba ˝× Immune a Nessuno Danneggiato normalmente da Normale 1× Volante 1× Roccia 1× Spettro 1× Acciaio 1× Fuoco 1× Acqua 1× Elettro 1× Ghiaccio 1× Drago 1× Buio 1× Evoluzioni 568.png Forma Base Trubbish Veleno Caramella Rara Livello 36
→ 569.png Prima evoluzione Garbodor Veleno
Zone Questo Pokémon non esisteva prima della quinta generazione. V Nero Bianco Non comune Percorsi 5 e 16 Nero 2 Bianco 2 Assente Pokétrasporto
Strumenti tenuti Gioco Strumento tenuto Nero Bianco Fangopece Fangopece (5%) Dream World Pepita Pepita (100%) Statistiche Statistiche di base Statistica Estensione Al lv. 50 Al lv. 100 PS 50 110 - 157 210 - 304 Attacco 50 49 - 112 94 - 218 Difesa 62 60 - 125 116 - 245 Att. Sp. 40 40 - 101 76 - 196 Dif. Sp. 62 60 - 125 116 - 245 Velocitŕ 65 63 - 128 121 - 251 Totale: 329 Altri Pokémon con questo totale
Le statistiche minime sono calcolate con 0 PA, VI pari a 0, e una natura sfavorevole. Le statistiche massime sono calcolate 252 PA, VI pari a 31, e una natura favorevole.
Mosse apprese Aumentando di livello Quinta generazione Altre generazioni: Nessuna Lv. Mossa Tipo Cat. Pot. Prec. PP Inizio Botta Normale Fisico 40 100% 35 Inizio Velenogas Veleno Stato — 80% 40 3 Riciclo Normale Stato — —% 10 7 Fielepunte Veleno Stato — —% 20 12 Acidobomba Veleno Speciale 40 100% 20 14 Doppiasberla Normale Fisico 15 85% 10 18 Fango Veleno Speciale 65 100% 20 23 Accumulo Normale Stato — —% 20 23 Introenergia Normale Stato — —% 10 25 Riduttore Normale Fisico 90 85% 20 29 Fangobomba Veleno Speciale 90 100% 10 34 Pulifumo Veleno Speciale 50 —% 15 36 Tossina Veleno Stato — 90% 10 40 Amnesia Psico Stato — —% 20 45 Sporcolancio Veleno Fisico 120 70% 5 47 Esplosione Normale Fisico 250 100% 5
Il livello "Inizio" indica una mossa conosciuta da Trubbish ottenuto a livello 1 nella quinta generazione. Il grassetto indica una mossa che ha lo STAB quando viene usata da un Trubbish Il corsivo indica una mossa che ha lo STAB solo quando viene usata da un'evoluzione di Trubbish
Tramite MT/MN Quinta generazione Altre generazioni: Nessuna MT Mossa Tipo Cat. Pot. Prec. PP MT Veleno Sprite Zaino.png MT06 Tossina Veleno Stato — 90% 10 MT Veleno Sprite Zaino.png MT09 Velenoshock Veleno Speciale 65 100% 10 MT Normale Sprite Zaino.png MT10 Introforza Normale Speciale — 100% 15 MT Fuoco Sprite Zaino.png MT11 Giornodisole Fuoco Stato — —% 5 MT Normale Sprite Zaino.png MT17 Protezione Normale Stato — —% 10 MT Acqua Sprite Zaino.png MT18 Pioggiadanza Acqua Stato — —% 5 MT Normale Sprite Zaino.png MT21 Frustrazione Normale Fisico — 100% 20 MT Normale Sprite Zaino.png MT27 Ritorno Normale Fisico — 100% 20 MT Normale Sprite Zaino.png MT32 Doppioteam Normale Stato — —% 15 MT Veleno Sprite Zaino.png MT34 Fangonda Veleno Speciale 95 100% 10 MT Veleno Sprite Zaino.png MT36 Fangobomba Veleno Speciale 90 100% 10 MT Normale Sprite Zaino.png MT42 Facciata Normale Fisico 70 100% 20 MT Psico Sprite Zaino.png MT44 Riposo Psico Stato — —% 10 MT Normale Sprite Zaino.png MT45 Attrazione Normale Stato — 100% 15 MT Buio Sprite Zaino.png MT46 Furto Buio Fisico 40 100% 10 MT Normale Sprite Zaino.png MT48 Coro Normale Speciale 60 100% 15 MT Normale Sprite Zaino.png MT64 Esplosione Normale Fisico 250 100% 5 MT Buio Sprite Zaino.png MT66 Rivincita Buio Fisico 50 100% 10 MT Normale Sprite Zaino.png MT87 Bullo Normale Stato — 90% 15 MT Normale Sprite Zaino.png MT90 Sostituto Normale Stato — —% 10
Le mosse in grassetto sono le mosse al cui danno si applica lo STAB quando vengono usate da Trubbish Le mosse in corsivo sono le mosse al cui danno di applica lo STAB solo per le evoluzioni di Trubbish
Tramite accoppiamento Quinta generazione Altre generazioni: Nessuna Padre Mossa Tipo Cat. Pot. Prec. PP OnixSteelixYamaskCofagrigusFerroseedFerrothorn Maledizione Spettro Stato — —% 10 YamaskCofagrigus Nube Ghiaccio Stato — —% 30 GeodudeGravelerGolemOnixSteelix Fangata Terra Stato — —% 15 GeodudeGravelerGolemRoggenrolaBoldoreGigalith DwebbleCrustle Cadutamassi Roccia Fisico 25 90% 10 GeodudeGravelerGolemFerroseedFerrothorn Rotolamento Roccia Fisico 30 90% 20 RoggenrolaBoldoreGigalithDwebbleCrustle Turbosabbia Terra Stato — 100% 15 GeodudeGravelerGolemFerroseedFerrothorn Autodistruzione Normale Fisico 200 100% 5 SnoruntGlalieDwebbleCrustleFerroseedFerrothorn Punte* Terra Stato — —% 20
Le mosse segnate con un asterisco (*) si ottengono solo con una catena di accoppiamenti su Trubbish nella quinta generazione. Le mosse segnate con un'abbreviazione di un gioco in apice si possono ottenere su Trubbish solo in quel gioco. Il grassetto indica una mossa che ha lo STAB quando č usata da Trubbish Il corsivo indica una mossa che ha lo STAB solo quando viene usata da un'evoluzione di Trubbish
Dall'Esperto Mosse Quinta generazione Altre generazioni: Nessuna Gioco Mossa Tipo Cat. Pot. Prec. PP Questo Pokémon non impara nessuna mossa dall'Esperto Mosse.
Un'abbreviazione nera in una casella colorata indica che Trubbish puň imparare la mossa dall'Esperto Mosse in quel gioco Un'abbreviazione colorata in una casella bianca indica che Trubbish non puň imparare la mossa dall'Esperto Mosse in quel gioco Il grassetto indica una mossa che ha lo STAB quando č usata da Trubbish Il corsivo indica una mossa che ha lo STAB solo quando viene usata da un'evoluzione di Trubbish
Voci Pokédex Voci Pokédex Questo Pokémon non esisteva prima della quinta generazione. Quinta generazione Nero Predilige luoghi insalubri. Esala gas dalle fauci in grado di addormentare per una settimana. Bianco Č nato da un sacchetto della spazzatura che ha subito un cambiamento chimico a causa delle scorie industriali.
Sprite Questo Pokémon non esisteva prima della quinta generazione. [Comprimi] Quinta generazione Nero Bianco Retro Nero Shiny Bianco Shiny Retro Shiny Sprnbm568.png Sprnbmd568.png Sprnbmsh568.png Sprnbmdsh568.png Trubbish Curiositŕ
Lui e la sua evoluzione Garbodor sono gli unici Pokémon di tipo Veleno puro introdotti nella quinta generazione. Origine
Č basato su un sacchetto per l'immondizia. Origine del nome
Il suo nome potrebbe derivare dall'unione delle parole inglesi trash (rifiuti) e rubbish (spazzatura).
Edited by ¬Air - 2/9/2012, 16:27
|
|