Trubbish

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    Trubbish


    Stench
    Increases the chance that the opponent will flinch when the Pokemon attacks. Decreases wild encounter rate.
    Sticky Hold
    This Pokemon's item cannot be removed. Increases chance of encountering Pokemon while fishing.
    Aftermath
    Deals 25% damage when KOed by contact damage.

    Type Tier
    Poison LC
    Level 5 Statistics (see level 5, 50, 100) Min- Min Max Max+
    HP
    50
    - 21 24 -
    Atk
    50
    9 11 14 15
    Def
    62
    10 12 15 16
    SpA
    40
    9 10 13 14
    SpD
    62
    10 12 15 16
    Spe
    65
    11 13 16 17

    Little Cup

    Overview

    Trubbish is unique in Little Cup as the only Pokemon with access to Clear Smog, Toxic Spikes, and Spikes, making it an excellent support Pokémon. It can stop set-up sweepers in their tracks whilst setting up entry hazards of its own. Additionally, it is one of the bulkiest Poison-types in the metagame, especially with Eviolite, making it an excellent choice for any stall or balanced team. Unfortunately, however, Trubbish lacks recovery outside of Oran Berry, and has a fairly limited movepool.
    Name Item Ability Nature
    Support
    Eviolite / Oran Berry Sticky Hold Impish
    Moveset EVs
    ~ Clear Smog
    ~ Toxic Spikes
    ~ Explosion / Spikes
    ~ Payback
    196 HP / 180 Def / 100 SpD

    With access to Toxic Spikes, Trubbish makes an excellent utility Pokémon. In a metagame where bulky, grounded Pokémon are staples, Toxic Spikes is a good addition to any team. Unfortunately, most of the Pokémon who can set them up cannot do much else besides that. Trubbish not only has the ability to set up entry hazards, but can also stop set-up sweepers in their tracks using Clear Smog, which removes all of the opponents stat changes. This makes it an excellent check for Pokémon such as Scraggy and Dratini, who can’t do much in return.

    Trubbish's moveset is quite straightforward. Clear Smog allows it to bring most sweeps to a standstill, whilst Payback is for coverage, considering that Psychic-types are one of this set's main counters. Toxic Spikes is the crux of this set, with Trubbish being one of the few Pokémon who can set them up. Being a grounded Poison-type, Trubbish can also remove Toxic Spikes from its side of the field. Explosion allows Trubbish to deal last-minute damage to dangerous threats and Pokémon which its team would otherwise struggle to beat.

    Team Options & Additional Comments >>>
    Other Options

    A Curse set consisting of Payback, Gunk Shot, and Return is possible; Trubbish's limited movepool and mediocre offensive stats, however, prevent it from being very effective. It could also make use of Stockpile, increasing its already impressive bulk. Trubbish also has the ability to set up Rain Dance and Sunny Day, being one of the few Poison-types to be able to do so.
    Checks and Counters

    Due to its poor defensive typing, anything with a strong super effective move, such as Drilbur, can reliably beat Trubbish. Additionally, Pokemon who resist Trubbish's moves, such as Gastly, also set up on it.

    Due to Explosion's nerf, Trubbish is completely useless against most Steel-types. Pokémon such as Bronzor and Ferroseed can switch into Trubbish with impunity and proceed to set up entry hazards or, in Bronzor's case, KO Trubbish with STAB Psychic. Perhaps the most dangerous Trubbish counter is Pawniard as it is unaffected by Clear Smog, allowing it to set up with Swords Dance in Trubbish's face. Other Poison-types such as Tentacool limit Trubbish's effectiveness greatly because they absorb Toxic Spikes.
    Unreleased

    Trubbish gains access to Aftermath through the Dream World. This ability can be used on any of its sets in order to make opponents think twice about attacking it with Pokemon such as Drilbur. It also gives Trubbish one last opportunity to deal damage when its job is done.

    #568 Trubbish
    General Location Attacks Stats Egg Moves SpinOff Dex

    Images
    Normal Sprite Shiny Sprite

    Name Jp. Name No. Gender Ratio Type
    Trubbish Yabukuron
    ヤブクロン
    National: #568
    BW Unova: #74
    B2W2 Unova: #105

    Male ♂: 50%
    Female ♀: 50%

    Abilities: Stench - Sticky Hold - Aftermath (Hidden Ability)
    Stench: If the Pokémon make physical contact with the opponent, there is a chance the opponent flinches
    Sticky Hold: This Pokémon’s item cannot be taken.
    Hidden Ability (Available):
    Aftermath: The foe that dealt the final hit loses 1/4 of its maximum HP if the move made physical contact.
    Classification Height Weight Capture Rate Base Egg Steps
    Trash Bag Pokémon 2’00”
    0.6m 68.3lbs
    31.0kg 190 5,120
    Experience Growth Base Happiness Effort Values Earned Flee Flag
    1,000,000 Points
    Medium Fast 70 1 Speed Point(s)
    106
    Damage Taken

    *1 *1 *1 *1 *0.5 *1 *0.5 *0.5 *2 *1 *2 *0.5 *1 *1 *1 *1 *1
    Wild Hold Item Egg Groups

    Black Sludge - 5%
    Nugget - 1%

    Mineral
    Evolutionary Chain
    [Level ]
    Locations - In-Depth Details
    Black Route 5, 16 Details
    White Route 5, 16 Details
    Black 2 Route 4, 5, 16 Details
    White 2 Route 4, 5, 16 Details
    Trainer Locations Details

    Flavor Text
    Black Inhaling the gas they belch will make you sleep for a week. They prefer unsanitary places.
    White The combination of garbage bags and industrial waste caused the chemical reaction that created this Pokémon.
    Black 2 Wanting more garbage, they follow people who litter. They always belch poison gas.
    White 2

    Black/White/Black 2/White 2 Level Up
    Level Attack Name Type Cat. Att. Acc. PP Effect %
    — Pound 40 100 35 --
    The target is physically pounded with a long tail or a foreleg, etc.
    — Poison Gas -- 80 40 --
    A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit.
    3 Recycle -- -- 10 --
    The user recycles a held item that has been used in battle so it can be used again.
    7 Toxic Spikes -- -- 20 --
    The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle.
    12 Acid Spray 40 100 20 --
    The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat.
    14 Doubleslap 15 85 10 --
    The target is slapped repeatedly, back and forth, two to five times in a row.
    18 Sludge 65 100 20 30
    Unsanitary sludge is hurled at the target. It may also poison the target.
    23 Stockpile -- -- 20 --
    The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
    23 Swallow -- -- 10 --
    The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
    25 Take Down 90 85 20 --
    A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
    29 Sludge Bomb 90 100 10 30
    Unsanitary sludge is hurled at the target. It may also poison the target.
    34 Clear Smog 50 -- 15 --
    The user attacks by throwing a clump of special mud. All status changes are returned to normal.
    36 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    40 Amnesia -- -- 20 --
    The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
    45 Gunk Shot 120 70 5 30
    The user shoots filthy garbage at the target to attack. It may also poison the target.
    47 Explosion 250 100 5 --
    The user explodes to inflict damage on those around it. The user faints upon using this move.
    TM & HM Attacks
    TM/HM # Attack Name Type Cat. Att. Acc. PP Effect %
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM09 Venoshock 65 100 10 --
    The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
    TM10 Hidden Power ?? 100 15 --
    A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM11 Sunny Day -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves.
    TM17 Protect -- -- 10 --
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM21 Frustration ?? 100 20 --
    A full-power attack that grows more powerful the less the user likes its Trainer.
    TM27 Return ?? 100 20 --
    A full-power attack that grows more powerful the more the user likes its Trainer.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM34 Sludge Wave 95 100 10 10
    It swamps the area around the user with a giant sludge wave. It may also poison those hit.
    TM36 Sludge Bomb 90 100 10 30
    Unsanitary sludge is hurled at the target. It may also poison the target.
    TM42 Facade 70 100 20 --
    An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM46 Thief 40 100 10 --
    The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM64 Explosion 250 100 5 --
    The user explodes to inflict damage on those around it. The user faints upon using this move.
    TM66 Payback 50 100 10 --
    If the user moves after the target, this attack's power will be doubled.
    TM87 Swagger -- 90 15 --
    The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Egg Moves (Details)
    Attack Name Type Cat. Att. Acc. PP Effect %
    Spikes -- -- 20 -- Details
    The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
    Rollout 30 90 20 -- Details
    The user continually rolls into the target over five turns. It becomes stronger each time it hits.
    Haze -- -- 30 -- Details
    The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
    Curse -- -- 10 -- Details
    A move that works differently for the Ghost type than for all other types.
    Rock Blast 25 90 10 -- Details
    The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.
    Sand-attack -- 100 15 -- Details
    Sand is hurled in the target's face, reducing its accuracy.
    Mud Sport -- -- 15 -- Details
    The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
    Selfdestruct 200 100 5 -- Details
    The user attacks everything around it by causing an explosion. The user faints upon using this move.

    Black 2/White 2 Move Tutor Attacks
    Attack Name Type Cat. Att. Acc. PP Effect %
    Dark Pulse 80 100 15 --
    The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    Drain Punch 75 100 10 --
    An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    Giga Drain 75 100 10 --
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Gunk Shot 120 70 5 30
    The user shoots filthy garbage at the target to attack. It may also poison the target.
    Pain Split -- -- 20 --
    The user adds its HP to the target's HP, then equally shares the combined HP with the target.
    Recycle -- -- 10 --
    The user recycles a held item that has been used in battle so it can be used again.
    Seed Bomb 80 100 15 --
    The user slams a barrage of hard-shelled seeds down on the target from above.
    Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    Snore 40 100 15 --
    An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Spite -- 100 10 --
    The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
    Stats
    HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats 50 50 62 40 62 65
    Max Stats
    Hindering Nature Lv. 50 110 - 157 49 - 91 60 - 102 40 - 82 60 - 102 63 - 105
    Lv. 100 210 - 304 94 - 179 116 - 200 76 - 161 116 - 200 121 - 206
    Max Stats
    Neutral Nature Lv. 50 110 - 157 55 - 102 67 - 114 45 - 92 67 - 114 70 - 117
    Lv. 100 210 - 304 105 - 199 129 - 223 85 - 179 129 - 223 135 - 229
    Max Stats
    Beneficial Nature Lv. 50 110 - 157 60 - 112 73 - 125 49 - 101 73 - 125 77 - 128
    Lv. 100 210 - 304 115 - 218 141 - 245 93 - 196 141 - 245 148 - 251

    Trubbish
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    Trubbish
    #569: Garbodor Garbodor →
    Trubbish
    ヤブクロン Yabukuron #568
    Artwork568.png
    Artwork di Ken Sugimori da Nero e Bianco
    Tipo
    Veleno

    Specie
    Pokémon Spazzatura
    Abilitŕ
    Tanfo o Antifurto Scoppio
    Dream World
    Esp. a lv. 100
    1.000.000
    Pokédex Regionali
    Unima
    #074
    Browser Regionali
    In nessun Browser regionale
    Altezza
    0.6m
    Metrico 2'00"
    Imperiale

    Peso
    31kg
    Metrico 68.3lbs
    Imperiale
    Colore Pokédex
    Verde

    Tasso di cattura
    190 (24.8%)
    Sagoma
    Body12.png

    Impronta
    F568.png
    Verso
    Clicca per ascoltare: ?
    Sesso
    50% maschio, 50% femmina
    Uova
    Gruppo Minerale 21 cicli
    (almeno 5355 passi)
    PA ceduti
    PS
    0 Att
    0 Dif
    0 Att Sp
    0 Dif Sp
    0 Vel
    1
    Esp. base: 66 Esp. lotta: 661*
    [mostra] Risorse

    Trubbish č un Pokémon di tipo Veleno introdotto nella quinta generazione.

    Si evolve in Garbodor a partire dal livello 36.
    Indice
    [nascondi]

    1 Biologia
    1.1 Fisionomia
    1.1.1 Differenze tra i sessi
    1.2 Abilitŕ speciali
    1.3 Comportamento
    1.4 Habitat
    1.5 Dieta
    2 Nell'anime
    3 Nel manga
    4 Nel Gioco di Carte
    5 Altre apparizioni
    6 Dati di gioco
    6.1 Resistenze e vulnerabilitŕ
    6.2 Evoluzioni
    6.3 Zone
    6.4 Strumenti tenuti
    6.5 Statistiche
    6.5.1 Statistiche di base
    6.6 Mosse apprese
    6.6.1 Aumentando di livello
    6.6.2 Tramite MT/MN
    6.6.3 Tramite accoppiamento
    6.6.4 Dall'Esperto Mosse
    6.7 Voci Pokédex
    6.8 Sprite
    7 Curiositŕ
    7.1 Origine
    7.1.1 Origine del nome
    8 In altre lingue

    Biologia
    Fisionomia

    Trubbish assomiglia ad un sacchetto di immondizia verde, annodato sulla parte superiore. Ha gli occhi di forma ovale ed una bocca appena accennata da cui spuntano tre denti. Le sue braccia sono fatte di spazzatura fuoriuscita da due piccoli strappi posti ai due lati del "sacchetto". Su di esse si possono osservare dei piccoli puntini rosa e azzurri, probabilmente č altra immondizia. I piedi sono piccoli e tozzi.
    Differenze tra i sessi

    Nessuna.
    Abilitŕ speciali

    Trubbish puň emettere dei gas velenosi dalla bocca che, se inalati, addormentano la vittima per una settimana.

    Come visto nell'episodio Ecco la squadra Trubbish! Trubbish sputa, a volte anche involontariamente, un gas puzzolente che puň far svenire dalla puzza le persone e i Pokémon che si trovano vicino, in quel caso Ash e Pikachu.
    Comportamento

    Trubbish č un Pokémon molto vivace.
    Habitat

    Vive vicino alle discariche, dove si trova a suo agio.
    Dieta

    Articolo principale: Cibo Pokémon

    Nell'anime

    Trubbish appare nel dodicesimo episodio della serie Pokémon Nero e Bianco chiamato Ecco la squadra Trubbish! ed č il protagonista. Quell'episodio racconta la storia dei bambini di una classe d'asilo (probabilmente č lo stesso asilo che si trova nei videogiochi dopo Levantopoli vicino alla pensione Pokémon) che trovano Trubbish alla discarica e vogliono portarselo dietro, anche se la maestra non vuole.
    Nel manga
    Nel Gioco di Carte

    Articolo principale: Trubbish (GCC)

    Altre apparizioni
    Dati di gioco
    Resistenze e vulnerabilitŕ
    Durante una lotta in condizioni normali, nella quinta generazione, questo Pokémon č:
    Debole contro
    Terra 2×
    Psico 2×
    Resistente a
    Lotta ˝×
    Veleno ˝×
    Coleottero ˝×
    Erba ˝×
    Immune a
    Nessuno
    Danneggiato normalmente da
    Normale 1×
    Volante 1×
    Roccia 1×
    Spettro 1×
    Acciaio 1×
    Fuoco 1×
    Acqua 1×
    Elettro 1×
    Ghiaccio 1×
    Drago 1×
    Buio 1×
    Evoluzioni
    568.png
    Forma Base
    Trubbish
    Veleno
    Caramella Rara
    Livello 36



    569.png
    Prima evoluzione
    Garbodor
    Veleno

    Zone
    Questo Pokémon non esisteva prima della quinta generazione.
    V Nero Bianco Non comune Percorsi 5 e 16
    Nero 2 Bianco 2 Assente Pokétrasporto


    Strumenti tenuti
    Gioco Strumento tenuto
    Nero Bianco Fangopece Fangopece (5%)
    Dream World Pepita Pepita (100%)
    Statistiche
    Statistiche di base
    Statistica Estensione
    Al lv. 50 Al lv. 100
    PS 50
    110 - 157 210 - 304
    Attacco 50
    49 - 112 94 - 218
    Difesa 62
    60 - 125 116 - 245
    Att. Sp. 40
    40 - 101 76 - 196
    Dif. Sp. 62
    60 - 125 116 - 245
    Velocitŕ 65
    63 - 128 121 - 251
    Totale: 329 Altri Pokémon con questo totale

    Le statistiche minime sono calcolate con 0 PA, VI pari a 0, e una natura sfavorevole.
    Le statistiche massime sono calcolate 252 PA, VI pari a 31, e una natura favorevole.


    Mosse apprese
    Aumentando di livello
    Quinta generazione
    Altre generazioni:
    Nessuna
    Lv. Mossa Tipo Cat. Pot. Prec. PP
    Inizio Botta Normale Fisico 40 100% 35
    Inizio Velenogas Veleno Stato — 80% 40
    3 Riciclo Normale Stato — —% 10
    7 Fielepunte Veleno Stato — —% 20
    12 Acidobomba Veleno Speciale 40 100% 20
    14 Doppiasberla Normale Fisico 15 85% 10
    18 Fango Veleno Speciale 65 100% 20
    23 Accumulo Normale Stato — —% 20
    23 Introenergia Normale Stato — —% 10
    25 Riduttore Normale Fisico 90 85% 20
    29 Fangobomba Veleno Speciale 90 100% 10
    34 Pulifumo Veleno Speciale 50 —% 15
    36 Tossina Veleno Stato — 90% 10
    40 Amnesia Psico Stato — —% 20
    45 Sporcolancio Veleno Fisico 120 70% 5
    47 Esplosione Normale Fisico 250 100% 5

    Il livello "Inizio" indica una mossa conosciuta da Trubbish ottenuto a livello 1 nella quinta generazione.
    Il grassetto indica una mossa che ha lo STAB quando viene usata da un Trubbish
    Il corsivo indica una mossa che ha lo STAB solo quando viene usata da un'evoluzione di Trubbish

    Tramite MT/MN
    Quinta generazione
    Altre generazioni:
    Nessuna
    MT Mossa Tipo Cat. Pot. Prec. PP
    MT Veleno Sprite Zaino.png MT06 Tossina Veleno Stato — 90% 10
    MT Veleno Sprite Zaino.png MT09 Velenoshock Veleno Speciale 65 100% 10
    MT Normale Sprite Zaino.png MT10 Introforza Normale Speciale — 100% 15
    MT Fuoco Sprite Zaino.png MT11 Giornodisole Fuoco Stato — —% 5
    MT Normale Sprite Zaino.png MT17 Protezione Normale Stato — —% 10
    MT Acqua Sprite Zaino.png MT18 Pioggiadanza Acqua Stato — —% 5
    MT Normale Sprite Zaino.png MT21 Frustrazione Normale Fisico — 100% 20
    MT Normale Sprite Zaino.png MT27 Ritorno Normale Fisico — 100% 20
    MT Normale Sprite Zaino.png MT32 Doppioteam Normale Stato — —% 15
    MT Veleno Sprite Zaino.png MT34 Fangonda Veleno Speciale 95 100% 10
    MT Veleno Sprite Zaino.png MT36 Fangobomba Veleno Speciale 90 100% 10
    MT Normale Sprite Zaino.png MT42 Facciata Normale Fisico 70 100% 20
    MT Psico Sprite Zaino.png MT44 Riposo Psico Stato — —% 10
    MT Normale Sprite Zaino.png MT45 Attrazione Normale Stato — 100% 15
    MT Buio Sprite Zaino.png MT46 Furto Buio Fisico 40 100% 10
    MT Normale Sprite Zaino.png MT48 Coro Normale Speciale 60 100% 15
    MT Normale Sprite Zaino.png MT64 Esplosione Normale Fisico 250 100% 5
    MT Buio Sprite Zaino.png MT66 Rivincita Buio Fisico 50 100% 10
    MT Normale Sprite Zaino.png MT87 Bullo Normale Stato — 90% 15
    MT Normale Sprite Zaino.png MT90 Sostituto Normale Stato — —% 10

    Le mosse in grassetto sono le mosse al cui danno si applica lo STAB quando vengono usate da Trubbish
    Le mosse in corsivo sono le mosse al cui danno di applica lo STAB solo per le evoluzioni di Trubbish

    Tramite accoppiamento
    Quinta generazione
    Altre generazioni:
    Nessuna
    Padre Mossa Tipo Cat. Pot. Prec. PP
    OnixSteelixYamaskCofagrigusFerroseedFerrothorn Maledizione Spettro Stato — —% 10
    YamaskCofagrigus Nube Ghiaccio Stato — —% 30
    GeodudeGravelerGolemOnixSteelix Fangata Terra Stato — —% 15
    GeodudeGravelerGolemRoggenrolaBoldoreGigalith
    DwebbleCrustle Cadutamassi Roccia Fisico 25 90% 10
    GeodudeGravelerGolemFerroseedFerrothorn Rotolamento Roccia Fisico 30 90% 20
    RoggenrolaBoldoreGigalithDwebbleCrustle Turbosabbia Terra Stato — 100% 15
    GeodudeGravelerGolemFerroseedFerrothorn Autodistruzione Normale Fisico 200 100% 5
    SnoruntGlalieDwebbleCrustleFerroseedFerrothorn Punte* Terra Stato — —% 20

    Le mosse segnate con un asterisco (*) si ottengono solo con una catena di accoppiamenti su Trubbish nella quinta generazione.
    Le mosse segnate con un'abbreviazione di un gioco in apice si possono ottenere su Trubbish solo in quel gioco.
    Il grassetto indica una mossa che ha lo STAB quando č usata da Trubbish
    Il corsivo indica una mossa che ha lo STAB solo quando viene usata da un'evoluzione di Trubbish

    Dall'Esperto Mosse
    Quinta generazione
    Altre generazioni:
    Nessuna
    Gioco Mossa Tipo Cat. Pot. Prec. PP
    Questo Pokémon non impara nessuna mossa dall'Esperto Mosse.

    Un'abbreviazione nera in una casella colorata indica che Trubbish puň imparare la mossa dall'Esperto Mosse in quel gioco
    Un'abbreviazione colorata in una casella bianca indica che Trubbish non puň imparare la mossa dall'Esperto Mosse in quel gioco
    Il grassetto indica una mossa che ha lo STAB quando č usata da Trubbish
    Il corsivo indica una mossa che ha lo STAB solo quando viene usata da un'evoluzione di Trubbish

    Voci Pokédex
    Voci Pokédex
    Questo Pokémon non esisteva prima della quinta generazione.
    Quinta generazione
    Nero
    Predilige luoghi insalubri. Esala gas dalle fauci in grado di addormentare per una settimana.
    Bianco
    Č nato da un sacchetto della spazzatura che ha subito un cambiamento chimico a causa delle scorie industriali.


    Sprite
    Questo Pokémon non esisteva prima della quinta generazione.
    [Comprimi] Quinta generazione
    Nero Bianco Retro Nero Shiny Bianco Shiny Retro Shiny
    Sprnbm568.png Sprnbmd568.png Sprnbmsh568.png Sprnbmdsh568.png
    Trubbish
    Curiositŕ

    Lui e la sua evoluzione Garbodor sono gli unici Pokémon di tipo Veleno puro introdotti nella quinta generazione.
    Origine

    Č basato su un sacchetto per l'immondizia.
    Origine del nome

    Il suo nome potrebbe derivare dall'unione delle parole inglesi trash (rifiuti) e rubbish (spazzatura).


    Edited by ¬Air - 2/9/2012, 16:27
     
    .
  2.     +1   -1
     
    .
    Avatar

    Friend code:
    1332 - 7718 - 1411

    Group
    Legend
    Posts
    7,199
    Pokécrediti
    0

    Status
    Anonymous


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